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Zhengzhong Tu

Publications and source records attributed to Zhengzhong Tu.

3 recordsLinked to original sources

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.

cs.CV

Beyond Top-$k$ Skill Retrieval: Diversity-Aware Skill Routing for LLM Agents

Large language model (LLM) agents increasingly rely on external skills, but routing user requests over large skill registries is difficult because many skills are functionally redundant while complex tasks often require complementary skill sets. Existing skill routers typically rank candidates independently by query relevance, which can waste context budget on redundant skills. We propose Diverse Skill Routing (DSR), a diversity-aware reranking framework that uses a Determinantal Point Process to balance relevance and non-redundancy. DSR introduces a query-residual diversity kernel that penalizes redundant skill overlap while reducing penalties caused only by shared query relevance. On the SkillRouter benchmark, DSR improves recall and full coverage over a strong pointwise reranking baseline, with larger gains on multi-skill queries. These results suggest that skill routing should be treated not only as relevance ranking, but also as complementary set selection.

cs.AI

Weather-Conditioned Depth Anything

Monocular depth estimation foundation models, such as the Depth Anything series, have achieved remarkable performance across diverse domains. However, they still suffer from critical failures under adverse weather conditions, such as fog, rain, snow, or at night. To address this, we present Weather-Conditioned Depth Anything (DA-W), a framework that explicitly disentangles style from content for weather-robust depth estimation. Specifically, we introduce a Style Filter trained on a curated mix of real and synthetic degradation datasets to extract content-independent, degradation-aware weather embeddings. This style embedding is then injected into the Depth Anything backbone using a parameter-efficient, zero-initialized adapter. Such a lightweight modulation allows a single unified model to robustly adapt to diverse conditions, including fog, rain, snow, and low-light, while avoiding catastrophic forgetting of its core generalization abilities in normal conditions. We train the adapter using a pseudo-label distillation and alignment strategy. Our comprehensive experiments demonstrate that our proposed DA-W achieves state-of-the-art robust depth estimation, improving AbsRel by an average of 3.7% on our curated weather benchmarks, while matching or slightly outperforming performance on standard clean benchmarks. Our project page is available at https://zhaoming-tamu.github.io/WCDA/.

cs.CV