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Zhenyang Liu

Publications and source records attributed to Zhenyang Liu.

14 recordsLinked to original sources

Large Language Models in Resolving Contextual Knowledge Conflicts

Most prior works focused on conflicts between an LLM's internal parametric knowledge and externally provided context. In contrast, we investigate how LLMs handle conflicts that arise within contextual knowledge itself. We introduce a taxonomy of six types of contextual conflicts (factual, inferential, temporal, granularity, perspective, and ambiguity) and contribute a comprehensive dataset ContextConflict for this setting. The dataset contains 5,781 samples, covers both reasoning and summarization tasks, and includes both explicit contradictions and implicit conflicts that require multi-step reasoning. Experiments on nine LLMs show that current models still fall short in resolving contextual knowledge conflicts. We further provide mechanistic interpretability insights into how LLMs process such conflicts, revealing their latent awareness of conflicts and the representational geometry underlying conflict processing. In addition, our analysis uncovers a consistent model bias towards earlier evidence, and this positional preference serves as a key obstacle to effective conflict resolution. Motivated by these findings, we further propose a simple training-free, label-free steering method that steers activations to encourage a more comprehensive incorporation of evidences for better conflict resolution. On our dataset, the method consistently improves accuracy on reasoning tasks and generates higher-quality, more balanced summaries for summarization tasks.

cs.CL

WeaveLA: Event Driven Cross-Subtask Latent Memory Weaving for Repetitive Robot Manipulation

Vision-Language-Action (VLA) policies have achieved remarkable single-step manipulation, yet they remain brittle precisely where each stage depends on what was just completed. The core issue is structural: short-window VLAs lack an explicit channel for rouxting information across sub-task boundaries, and existing memory-augmented variants either write at every frame, retrieve from demonstration-time stages, or fire at sub-goal events without performing an explicit sub-task-to-sub-task hand-off into the action expert. We identify the sub-goal completion event as the natural temporal unit for cross-subtask memory hand-off, and present WeaveLA (Weave Latent memory for Vision-Language-Action policies), a cross-subtask memory interface that, on top of a frozen VLA backbone, compresses each completed segment into latent tokens via query-driven attention pooling and routes them directly into the action-generation path of the next sub-task. This event-triggered, action-side design preserves the base policy's short-window interface while adding a lightweight cross-subtask channel. Through stratified evaluation on RoboMME with a $\pi_{0.5}$ backbone, WeaveLA's gains land exactly where the channel is needed: on the hardest repetition slice (SwingXtimes, $N{=}3$), success rises from $0\%$ to $47.8\%$, while single-execution episodes remain unchanged. Per-episode paired analysis confirms the gains are confined to tasks whose causal structure requires cross-subtask information.

cs.CV

VADF: Vision-Adaptive Diffusion Policy Framework for Efficient Robotic Manipulation

Diffusion policies are becoming mainstream in robotic manipulation but suffer from hard negative class imbalance due to uniform sampling and lack of sample difficulty awareness, leading to slow training convergence and frequent inference timeout failures. We propose VADF (Vision-Adaptive Diffusion Policy Framework), a vision-driven dual-adaptive framework that significantly reduces convergence steps and achieves early success in inference, with model-agnostic design enabling seamless integration into any diffusion policy architecture. During training, we introduce Adaptive Loss Network (ALN), a lightweight MLP-based loss predictor that quantifies per-step sample difficulty in real time. Guided by hard negative mining, it performs weighted sampling to prioritize high-loss regions, enabling adaptive weight updates and faster convergence. In inference, we design the Hierarchical Vision Task Segmenter (HVTS), which decomposes high-level task instructions into multi-stage low-level sub-instructions based on visual input. It adaptively segments action sequences into simple and complex subtasks by assigning shorter noise schedules with longer direct execution sequences to simple actions, and longer noise steps with shorter execution sequences to complex ones, thereby dramatically reducing computational overhead and significantly improving the early success rate.

cs.RO

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

cs.CV

NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration (BSCVR). The challenge aims to advance research on recovering visually coherent videos from corrupted bitstreams, whose decoding often produces severe spatial-temporal artifacts and content distortion. Built upon recent progress in bitstream-corrupted video recovery, the challenge provides a common benchmark for evaluating restoration methods under realistic corruption settings. We describe the dataset, evaluation protocol, and participating methods, and summarize the final results and main technical trends. The challenge highlights the difficulty of this emerging task and provides useful insights for future research on robust video restoration under practical bitstream corruption.

cs.CV

Nipping the Drift in the Bud: Retrospective Rectification for Robust Vision-Language Navigation

Vision-Language Navigation (VLN) requires embodied agents to interpret natural language instructions and navigate through complex continuous 3D environments. However, the dominant imitation learning paradigm suffers from exposure bias, where minor deviations during inference lead to compounding errors. While DAgger-style approaches attempt to mitigate this by correcting error states, we identify a critical limitation: Instruction-State Misalignment. Forcing an agent to learn recovery actions from off-track states often creates supervision signals that semantically conflict with the original instruction. In response to these challenges, we introduce BudVLN, an online framework that learns from on-policy rollouts by constructing supervision to match the current state distribution. BudVLN performs retrospective rectification via counterfactual re-anchoring and decision-conditioned supervision synthesis, using a geodesic oracle to synthesize corrective trajectories that originate from valid historical states, ensuring semantic consistency. Experiments on the standard R2R-CE and RxR-CE benchmarks demonstrate that BudVLN consistently mitigates distribution shift and achieves state-of-the-art performance in both Success Rate and SPL.

cs.RO

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

cs.RO

Schr\"odinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) requires robots to find target objects in unseen environments without task-specific fine-tuning or pre-built maps, a key capability for general-purpose service robots. Yet methods that perform well in simulation often degrade in cluttered real-world scenes with severe occlusion and latent hazards, where large unseen regions make single-scene inference brittle and unsafe. We propose Schr\"odinger's Navigator, a belief-aware framework that reasons at inference time over multiple trajectory-conditioned imagined 3D futures. Given candidate paths, a trajectory-conditioned 3D world model predicts hypothetical observations and maintains a superposition of plausible scene realizations rather than committing to one map. An adaptive occluder-aware sampler directs imagination to uncertainty-critical regions, while a Future-Aware Value Map (FAVM) aggregates imagined futures for robust, proactive action selection. Experiments in simulation and on a physical Go2 quadruped show that Schr\"odinger's Navigator outperforms strong ZSON baselines, improving hidden-target discovery and risk-aware waypoint selection in occlusion-heavy navigation scenarios. These results highlight imagined 3D futures as a scalable and generalizable strategy for zero-shot navigation in uncertain real-world environments.

cs.RO

Spatial-Temporal Aware Visuomotor Diffusion Policy Learning

Visual imitation learning is effective for robots to learn versatile tasks. However, many existing methods rely on behavior cloning with supervised historical trajectories, limiting their 3D spatial and 4D spatiotemporal awareness. Consequently, these methods struggle to capture the 3D structures and 4D spatiotemporal relationships necessary for real-world deployment. In this work, we propose 4D Diffusion Policy (DP4), a novel visual imitation learning method that incorporates spatiotemporal awareness into diffusion-based policies. Unlike traditional approaches that rely on trajectory cloning, DP4 leverages a dynamic Gaussian world model to guide the learning of 3D spatial and 4D spatiotemporal perceptions from interactive environments. Our method constructs the current 3D scene from a single-view RGB-D observation and predicts the future 3D scene, optimizing trajectory generation by explicitly modeling both spatial and temporal dependencies. Extensive experiments across 17 simulation tasks with 173 variants and 3 real-world robotic tasks demonstrate that the 4D Diffusion Policy (DP4) outperforms baseline methods, improving the average simulation task success rate by 16.4% (Adroit), 14% (DexArt), and 6.45% (RLBench), and the average real-world robotic task success rate by 8.6%.

cs.RO

A Neural Representation Framework with LLM-Driven Spatial Reasoning for Open-Vocabulary 3D Visual Grounding

Open-vocabulary 3D visual grounding aims to localize target objects based on free-form language queries, which is crucial for embodied AI applications such as autonomous navigation, robotics, and augmented reality. Learning 3D language fields through neural representations enables accurate understanding of 3D scenes from limited viewpoints and facilitates the localization of target objects in complex environments. However, existing language field methods struggle to accurately localize instances using spatial relations in language queries, such as ``the book on the chair.'' This limitation mainly arises from inadequate reasoning about spatial relations in both language queries and 3D scenes. In this work, we propose SpatialReasoner, a novel neural representation-based framework with large language model (LLM)-driven spatial reasoning that constructs a visual properties-enhanced hierarchical feature field for open-vocabulary 3D visual grounding. To enable spatial reasoning in language queries, SpatialReasoner fine-tunes an LLM to capture spatial relations and explicitly infer instructions for the target, anchor, and spatial relation. To enable spatial reasoning in 3D scenes, SpatialReasoner incorporates visual properties (opacity and color) to construct a hierarchical feature field. This field represents language and instance features using distilled CLIP features and masks extracted via the Segment Anything Model (SAM). The field is then queried using the inferred instructions in a hierarchical manner to localize the target 3D instance based on the spatial relation in the language query. Extensive experiments show that our framework can be seamlessly integrated into different neural representations, outperforming baseline models in 3D visual grounding while empowering their spatial reasoning capability.

cs.CV

TriVLA: A Triple-System-Based Unified Vision-Language-Action Model with Episodic World Modeling for General Robot Control

Recent advances in vision-language models (VLMs) have enabled robots to follow open-ended instructions and demonstrate impressive commonsense reasoning. However, current vision-language-action (VLA) frameworks primarily rely on static representations and limited temporal context, restricting agents to short-horizon, reactive behaviors and hindering robust generalization in dynamic embodied environments. Inspired by cognitive neuroscience theories of episodic memory, we propose, to our knowledge, one of the first formalized episodic world models in VLA, enabling embodied robots to accumulate, recall, and predict sequential experiences. As an instantiation of this concept, our unified TriVLA realizes the episodic world model through a triple-system architecture: integrating multimodal grounding from a pretrained VLM (System 2) and temporally rich dynamics perception from a video diffusion model (System 3). This enables the agent to accumulate and recall sequential experiences, interpret current contexts, and predict future environmental evolution. Guided by episodic representations that span both the past and anticipated future, the downstream policy (System 1) generates coherent, context-aware action sequences through flow-matching and cross-modal attention mechanisms. Experimental results show that TriVLA operates efficiently at approximately 36 Hz and consistently outperforms baseline models on standard benchmarks and challenging real-world manipulation tasks. It demonstrates strong long-horizon planning and open-ended intent understanding, showcasing the advantages of episodic world model-inspired reasoning for robust, generalizable robot intelligence. Project Page: https://zhenyangliu.github.io/TriVLA/.

cs.RO

How Robust is Model Editing after Fine-Tuning? An Empirical Study on Text-to-Image Diffusion Models

Model editing offers a low-cost technique to inject or correct a particular behavior in a pre-trained model without extensive retraining, supporting applications such as factual correction and bias mitigation. Despite this common practice, it remains unknown whether edits persist after fine-tuning or whether they are inadvertently reversed. This question has fundamental practical implications. For example, if fine-tuning removes prior edits, it could serve as a defence mechanism against hidden malicious edits. Vice versa, the unintended removal of edits related to bias mitigation could pose serious safety concerns. We systematically investigate the interaction between model editing and fine-tuning in the context of T2I diffusion models, which are known to exhibit biases and generate inappropriate content. Our study spans two T2I model families (Stable Diffusion and FLUX), two sota editing techniques, and three fine-tuning methods (DreamBooth, LoRA, and DoRA). Through an extensive empirical analysis across diverse editing tasks and evaluation metrics, our findings reveal a trend: edits generally fail to persist through fine-tuning, even when fine-tuning is tangential or unrelated to the edits. Notably, we observe that DoRA exhibits the strongest edit reversal effect. At the same time, among editing methods, UCE demonstrates greater robustness, retaining significantly higher efficacy post-fine-tuning compared to ReFACT. These findings highlight a crucial limitation in current editing methodologies, emphasizing the need for more robust techniques to ensure reliable long-term control and alignment of deployed AI systems. These findings have dual implications for AI safety: they suggest that fine-tuning could serve as a remediation mechanism for malicious edits while simultaneously highlighting the need for re-editing after fine-tuning to maintain beneficial safety and alignment properties.

cs.AI

NTIRE 2025 Challenge on Real-World Face Restoration: Methods and Results

This paper provides a review of the NTIRE 2025 challenge on real-world face restoration, highlighting the proposed solutions and the resulting outcomes. The challenge focuses on generating natural, realistic outputs while maintaining identity consistency. Its goal is to advance state-of-the-art solutions for perceptual quality and realism, without imposing constraints on computational resources or training data. The track of the challenge evaluates performance using a weighted image quality assessment (IQA) score and employs the AdaFace model as an identity checker. The competition attracted 141 registrants, with 13 teams submitting valid models, and ultimately, 10 teams achieved a valid score in the final ranking. This collaborative effort advances the performance of real-world face restoration while offering an in-depth overview of the latest trends in the field.

cs.CV

ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning

Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions, even when they are occluded. This ability is crucial for tasks such as vision-language navigation and autonomous robotics. However, current methods struggle because they rely heavily on fine-tuning with 3D annotations and mask proposals, which limits their ability to handle diverse semantics and common knowledge required for effective reasoning. In this work, we propose ReasonGrounder, an LVLM-guided framework that uses hierarchical 3D feature Gaussian fields for adaptive grouping based on physical scale, enabling open-vocabulary 3D grounding and reasoning. ReasonGrounder interprets implicit instructions using large vision-language models (LVLM) and localizes occluded objects through 3D Gaussian splatting. By incorporating 2D segmentation masks from the SAM and multi-view CLIP embeddings, ReasonGrounder selects Gaussian groups based on object scale, enabling accurate localization through both explicit and implicit language understanding, even in novel, occluded views. We also contribute ReasoningGD, a new dataset containing over 10K scenes and 2 million annotations for evaluating open-vocabulary 3D grounding and amodal perception under occlusion. Experiments show that ReasonGrounder significantly improves 3D grounding accuracy in real-world scenarios.

cs.CV