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Zhiheng Li

Publications and source records attributed to Zhiheng Li.

At least 55 records · Page 3Linked to original sources

Trajectory Planning for Teleoperated Space Manipulators Using Deep Reinforcement Learning

Trajectory planning for teleoperated space manipulators involves challenges such as accurately modeling system dynamics, particularly in free-floating modes with non-holonomic constraints, and managing time delays that increase model uncertainty and affect control precision. Traditional teleoperation methods rely on precise dynamic models requiring complex parameter identification and calibration, while data-driven methods do not require prior knowledge but struggle with time delays. A novel framework utilizing deep reinforcement learning (DRL) is introduced to address these challenges. The framework incorporates three methods: Mapping, Prediction, and State Augmentation, to handle delays when delayed state information is received at the master end. The Soft Actor Critic (SAC) algorithm processes the state information to compute the next action, which is then sent to the remote manipulator for environmental interaction. Four environments are constructed using the MuJoCo simulation platform to account for variations in base and target fixation: fixed base and target, fixed base with rotated target, free-floating base with fixed target, and free-floating base with rotated target. Extensive experiments with both constant and random delays are conducted to evaluate the proposed methods. Results demonstrate that all three methods effectively address trajectory planning challenges, with State Augmentation showing superior efficiency and robustness.

cs.RO↗

Integrating Controllable Motion Skills from Demonstrations

The expanding applications of legged robots require their mastery of versatile motion skills. Correspondingly, researchers must address the challenge of integrating multiple diverse motion skills into controllers. While existing reinforcement learning (RL)-based approaches have achieved notable success in multi-skill integration for legged robots, these methods often require intricate reward engineering or are restricted to integrating a predefined set of motion skills constrained by specific task objectives, resulting in limited flexibility. In this work, we introduce a flexible multi-skill integration framework named Controllable Skills Integration (CSI). CSI enables the integration of a diverse set of motion skills with varying styles into a single policy without the need for complex reward tuning. Furthermore, in a hierarchical control manner, the trained low-level policy can be coupled with a high-level Natural Language Inference (NLI) module to enable preliminary language-directed skill control. Our experiments demonstrate that CSI can flexibly integrate a diverse array of motion skills more comprehensively and facilitate the transitions between different skills. Additionally, CSI exhibits good scalability as the number of motion skills to be integrated increases significantly.

cs.RO↗

KiGRAS: Kinematic-Driven Generative Model for Realistic Agent Simulation

Trajectory generation is a pivotal task in autonomous driving. Recent studies have introduced the autoregressive paradigm, leveraging the state transition model to approximate future trajectory distributions. This paradigm closely mirrors the real-world trajectory generation process and has achieved notable success. However, its potential is limited by the ineffective representation of realistic trajectories within the redundant state space. To address this limitation, we propose the Kinematic-Driven Generative Model for Realistic Agent Simulation (KiGRAS). Instead of modeling in the state space, KiGRAS factorizes the driving scene into action probability distributions at each time step, providing a compact space to represent realistic driving patterns. By establishing physical causality from actions (cause) to trajectories (effect) through the kinematic model, KiGRAS eliminates massive redundant trajectories. All states derived from actions in the cause space are constrained to be physically feasible. Furthermore, redundant trajectories representing identical action sequences are mapped to the same representation, reflecting their underlying actions. This approach significantly reduces task complexity and ensures physical feasibility. KiGRAS achieves state-of-the-art performance in Waymo's SimAgents Challenge, ranking first on the WOMD leaderboard with significantly fewer parameters than other models. The video documentation is available at \url{https://kigras-mach.github.io/KiGRAS/}.

cs.RO↗

FlowTrack: Point-level Flow Network for 3D Single Object Tracking

3D single object tracking (SOT) is a crucial task in fields of mobile robotics and autonomous driving. Traditional motion-based approaches achieve target tracking by estimating the relative movement of target between two consecutive frames. However, they usually overlook local motion information of the target and fail to exploit historical frame information effectively. To overcome the above limitations, we propose a point-level flow method with multi-frame information for 3D SOT task, called FlowTrack. Specifically, by estimating the flow for each point in the target, our method could capture the local motion details of target, thereby improving the tracking performance. At the same time, to handle scenes with sparse points, we present a learnable target feature as the bridge to efficiently integrate target information from past frames. Moreover, we design a novel Instance Flow Head to transform dense point-level flow into instance-level motion, effectively aggregating local motion information to obtain global target motion. Finally, our method achieves competitive performance with improvements of 5.9% on the KITTI dataset and 2.9% on NuScenes. The code will be made publicly available soon.

cs.CV↗

StreamMOTP: Streaming and Unified Framework for Joint 3D Multi-Object Tracking and Trajectory Prediction

3D multi-object tracking and trajectory prediction are two crucial modules in autonomous driving systems. Generally, the two tasks are handled separately in traditional paradigms and a few methods have started to explore modeling these two tasks in a joint manner recently. However, these approaches suffer from the limitations of single-frame training and inconsistent coordinate representations between tracking and prediction tasks. In this paper, we propose a streaming and unified framework for joint 3D Multi-Object Tracking and trajectory Prediction (StreamMOTP) to address the above challenges. Firstly, we construct the model in a streaming manner and exploit a memory bank to preserve and leverage the long-term latent features for tracked objects more effectively. Secondly, a relative spatio-temporal positional encoding strategy is introduced to bridge the gap of coordinate representations between the two tasks and maintain the pose-invariance for trajectory prediction. Thirdly, we further improve the quality and consistency of predicted trajectories with a dual-stream predictor. We conduct extensive experiments on popular nuSences dataset and the experimental results demonstrate the effectiveness and superiority of StreamMOTP, which outperforms previous methods significantly on both tasks. Furthermore, we also prove that the proposed framework has great potential and advantages in actual applications of autonomous driving.

cs.CV↗

Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset

Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However, these datasets are usually collected from a single vehicle's one-time pass of a certain location, lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception, prediction, and planning capabilities. To bridge this gap, in collaboration with the self-driving company May Mobility, we present the MARS dataset which unifies scenarios that enable MultiAgent, multitraveRSal, and multimodal autonomous vehicle research. More specifically, MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location, and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly, MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction, multiagent perception, and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.

cs.CV↗

DEER: A Delay-Resilient Framework for Reinforcement Learning with Variable Delays

Classic reinforcement learning (RL) frequently confronts challenges in tasks involving delays, which cause a mismatch between received observations and subsequent actions, thereby deviating from the Markov assumption. Existing methods usually tackle this issue with end-to-end solutions using state augmentation. However, these black-box approaches often involve incomprehensible processes and redundant information in the information states, causing instability and potentially undermining the overall performance. To alleviate the delay challenges in RL, we propose $\textbf{DEER (Delay-resilient Encoder-Enhanced RL)}$, a framework designed to effectively enhance the interpretability and address the random delay issues. DEER employs a pretrained encoder to map delayed states, along with their variable-length past action sequences resulting from different delays, into hidden states, which is trained on delay-free environment datasets. In a variety of delayed scenarios, the trained encoder can seamlessly integrate with standard RL algorithms without requiring additional modifications and enhance the delay-solving capability by simply adapting the input dimension of the original algorithms. We evaluate DEER through extensive experiments on Gym and Mujoco environments. The results confirm that DEER is superior to state-of-the-art RL algorithms in both constant and random delay settings.

cs.LG↗

Low threshold optical bistability based on MoS2 in asymmetric Fabry-Perot cavity structure in visible light band

This article theoretically proposes a multi-layer Fabry-Perot cavity structure based on nonlinear MoS2, whose cavity is composed of asymmetric photonic crystals. In this structure, we observed a low threshold optical bistability phenomenon on the order of a in the visible light band, which is caused by the large third-order nonlinear conductivity of the bilayer MoS2 and the Fabry-Perot cavity resonance. Research has found that when light is incident from two different directions in an asymmetric Fabry-Perot cavity, the optical bistability exhibits not exactly the same behavior. In addition, we further investigated and found that the optical bistability behavior in this simple multi-layer structure is closely related to parameters such as incident wavelength, Fabry-Perot cavity length, and refractive index of the photonic crystal dielectric. This work provides a new approach for the implementation of low threshold optical bistable devices in the visible light band, which is expected to be applied in nonlinear optical fields such as all optical switches and all optical logic devices.

physics.optics↗

ART3D: 3D Gaussian Splatting for Text-Guided Artistic Scenes Generation

In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between artistic and realistic images through an innovative image semantic transfer algorithm. By leveraging depth information and an initial artistic image, we generate a point cloud map, addressing domain differences. Additionally, we propose a depth consistency module to enhance 3D scene consistency. Finally, the 3D scene serves as initial points for optimizing Gaussian splats. Experimental results demonstrate ART3D's superior performance in both content and structural consistency metrics when compared to existing methods. ART3D significantly advances the field of AI in art creation by providing an innovative solution for generating high-quality 3D artistic scenes.

cs.CV↗

Mask-ControlNet: Higher-Quality Image Generation with An Additional Mask Prompt

Text-to-image generation has witnessed great progress, especially with the recent advancements in diffusion models. Since texts cannot provide detailed conditions like object appearance, reference images are usually leveraged for the control of objects in the generated images. However, existing methods still suffer limited accuracy when the relationship between the foreground and background is complicated. To address this issue, we develop a framework termed Mask-ControlNet by introducing an additional mask prompt. Specifically, we first employ large vision models to obtain masks to segment the objects of interest in the reference image. Then, the object images are employed as additional prompts to facilitate the diffusion model to better understand the relationship between foreground and background regions during image generation. Experiments show that the mask prompts enhance the controllability of the diffusion model to maintain higher fidelity to the reference image while achieving better image quality. Comparison with previous text-to-image generation methods demonstrates our method's superior quantitative and qualitative performance on the benchmark datasets.

cs.CV↗

FairRAG: Fair Human Generation via Fair Retrieval Augmentation

Existing text-to-image generative models reflect or even amplify societal biases ingrained in their training data. This is especially concerning for human image generation where models are biased against certain demographic groups. Existing attempts to rectify this issue are hindered by the inherent limitations of the pre-trained models and fail to substantially improve demographic diversity. In this work, we introduce Fair Retrieval Augmented Generation (FairRAG), a novel framework that conditions pre-trained generative models on reference images retrieved from an external image database to improve fairness in human generation. FairRAG enables conditioning through a lightweight linear module that projects reference images into the textual space. To enhance fairness, FairRAG applies simple-yet-effective debiasing strategies, providing images from diverse demographic groups during the generative process. Extensive experiments demonstrate that FairRAG outperforms existing methods in terms of demographic diversity, image-text alignment, and image fidelity while incurring minimal computational overhead during inference.

cs.CV↗

The Devil is in the Edges: Monocular Depth Estimation with Edge-aware Consistency Fusion

This paper presents a novel monocular depth estimation method, named ECFNet, for estimating high-quality monocular depth with clear edges and valid overall structure from a single RGB image. We make a thorough inquiry about the key factor that affects the edge depth estimation of the MDE networks, and come to a ratiocination that the edge information itself plays a critical role in predicting depth details. Driven by this analysis, we propose to explicitly employ the image edges as input for ECFNet and fuse the initial depths from different sources to produce the final depth. Specifically, ECFNet first uses a hybrid edge detection strategy to get the edge map and edge-highlighted image from the input image, and then leverages a pre-trained MDE network to infer the initial depths of the aforementioned three images. After that, ECFNet utilizes a layered fusion module (LFM) to fuse the initial depth, which will be further updated by a depth consistency module (DCM) to form the final estimation. Extensive experimental results on public datasets and ablation studies indicate that our method achieves state-of-the-art performance. Project page: https://zrealli.github.io/edgedepth.

cs.CV↗

Sketch-to-Architecture: Generative AI-aided Architectural Design

Recently, the development of large-scale models has paved the way for various interdisciplinary research, including architecture. By using generative AI, we present a novel workflow that utilizes AI models to generate conceptual floorplans and 3D models from simple sketches, enabling rapid ideation and controlled generation of architectural renderings based on textual descriptions. Our work demonstrates the potential of generative AI in the architectural design process, pointing towards a new direction of computer-aided architectural design. Our project website is available at: https://zrealli.github.io/sketch2arc

cs.CV↗

Discover and Mitigate Multiple Biased Subgroups in Image Classifiers

Machine learning models can perform well on in-distribution data but often fail on biased subgroups that are underrepresented in the training data, hindering the robustness of models for reliable applications. Such subgroups are typically unknown due to the absence of subgroup labels. Discovering biased subgroups is the key to understanding models' failure modes and further improving models' robustness. Most previous works of subgroup discovery make an implicit assumption that models only underperform on a single biased subgroup, which does not hold on in-the-wild data where multiple biased subgroups exist. In this work, we propose Decomposition, Interpretation, and Mitigation (DIM), a novel method to address a more challenging but also more practical problem of discovering multiple biased subgroups in image classifiers. Our approach decomposes the image features into multiple components that represent multiple subgroups. This decomposition is achieved via a bilinear dimension reduction method, Partial Least Square (PLS), guided by useful supervision from the image classifier. We further interpret the semantic meaning of each subgroup component by generating natural language descriptions using vision-language foundation models. Finally, DIM mitigates multiple biased subgroups simultaneously via two strategies, including the data- and model-centric strategies. Extensive experiments on CIFAR-100 and Breeds datasets demonstrate the effectiveness of DIM in discovering and mitigating multiple biased subgroups. Furthermore, DIM uncovers the failure modes of the classifier on Hard ImageNet, showcasing its broader applicability to understanding model bias in image classifiers. The code is available at https://github.com/ZhangAIPI/DIM.

cs.CV↗

SeqTrack3D: Exploring Sequence Information for Robust 3D Point Cloud Tracking

3D single object tracking (SOT) is an important and challenging task for the autonomous driving and mobile robotics. Most existing methods perform tracking between two consecutive frames while ignoring the motion patterns of the target over a series of frames, which would cause performance degradation in the scenes with sparse points. To break through this limitation, we introduce Sequence-to-Sequence tracking paradigm and a tracker named SeqTrack3D to capture target motion across continuous frames. Unlike previous methods that primarily adopted three strategies: matching two consecutive point clouds, predicting relative motion, or utilizing sequential point clouds to address feature degradation, our SeqTrack3D combines both historical point clouds and bounding box sequences. This novel method ensures robust tracking by leveraging location priors from historical boxes, even in scenes with sparse points. Extensive experiments conducted on large-scale datasets show that SeqTrack3D achieves new state-of-the-art performances, improving by 6.00% on NuScenes and 14.13% on Waymo dataset. The code will be made public at https://github.com/aron-lin/seqtrack3d.

cs.CV↗

Pareto-based Multi-Objective Recommender System with Forgetting Curve

Recommender systems with cascading architecture play an increasingly significant role in online recommendation platforms, where the approach to dealing with negative feedback is a vital issue. For instance, in short video platforms, users tend to quickly slip away from candidates that they feel aversive, and recommender systems are expected to receive these explicit negative feedbacks and make adjustments to avoid these recommendations. Considering recency effect in memories, we propose a forgetting model based on Ebbinghaus Forgetting Curve to cope with negative feedback. In addition, we introduce a Pareto optimization solver to guarantee a better trade-off between recency and model performance. In conclusion, we propose Pareto-based Multi-Objective Recommender System with forgetting curve (PMORS), which can be applied to any multi-objective recommendation and show sufficiently superiority when facing explicit negative feedback. We have conducted evaluations of PMORS and achieved favorable outcomes in short-video scenarios on both public dataset and industrial dataset. After being deployed on an online short video platform named WeChat Channels in May, 2023, PMORS has not only demonstrated promising results for both consistency and recency but also achieved an improvement of up to +1.45% GMV.

cs.IR↗

Motion-to-Matching: A Mixed Paradigm for 3D Single Object Tracking

3D single object tracking with LiDAR points is an important task in the computer vision field. Previous methods usually adopt the matching-based or motion-centric paradigms to estimate the current target status. However, the former is sensitive to the similar distractors and the sparseness of point cloud due to relying on appearance matching, while the latter usually focuses on short-term motion clues (eg. two frames) and ignores the long-term motion pattern of target. To address these issues, we propose a mixed paradigm with two stages, named MTM-Tracker, which combines motion modeling with feature matching into a single network. Specifically, in the first stage, we exploit the continuous historical boxes as motion prior and propose an encoder-decoder structure to locate target coarsely. Then, in the second stage, we introduce a feature interaction module to extract motion-aware features from consecutive point clouds and match them to refine target movement as well as regress other target states. Extensive experiments validate that our paradigm achieves competitive performance on large-scale datasets (70.9% in KITTI and 51.70% in NuScenes). The code will be open soon at https://github.com/LeoZhiheng/MTM-Tracker.git.

cs.CV↗

Side4Video: Spatial-Temporal Side Network for Memory-Efficient Image-to-Video Transfer Learning

Large pre-trained vision models achieve impressive success in computer vision. However, fully fine-tuning large models for downstream tasks, particularly in video understanding, can be prohibitively computationally expensive. Recent studies turn their focus towards efficient image-to-video transfer learning. Nevertheless, existing efficient fine-tuning methods lack attention to training memory usage and exploration of transferring a larger model to the video domain. In this paper, we present a novel Spatial-Temporal Side Network for memory-efficient fine-tuning large image models to video understanding, named Side4Video. Specifically, we introduce a lightweight spatial-temporal side network attached to the frozen vision model, which avoids the backpropagation through the heavy pre-trained model and utilizes multi-level spatial features from the original image model. Extremely memory-efficient architecture enables our method to reduce 75% memory usage than previous adapter-based methods. In this way, we can transfer a huge ViT-E (4.4B) for video understanding tasks which is 14x larger than ViT-L (304M). Our approach achieves remarkable performance on various video datasets across unimodal and cross-modal tasks (i.e., action recognition and text-video retrieval), especially in Something-Something V1&V2 (67.3% & 74.6%), Kinetics-400 (88.6%), MSR-VTT (52.3%), MSVD (56.1%) and VATEX (68.8%). We release our code at https://github.com/HJYao00/Side4Video.

cs.CV↗