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Zhimin Li

Publications and source records attributed to Zhimin Li.

At least 37 records · Page 2Linked to original sources

TRKT: Weakly Supervised Dynamic Scene Graph Generation with Temporal-enhanced Relation-aware Knowledge Transferring

Dynamic Scene Graph Generation (DSGG) aims to create a scene graph for each video frame by detecting objects and predicting their relationships. Weakly Supervised DSGG (WS-DSGG) reduces annotation workload by using an unlocalized scene graph from a single frame per video for training. Existing WS-DSGG methods depend on an off-the-shelf external object detector to generate pseudo labels for subsequent DSGG training. However, detectors trained on static, object-centric images struggle in dynamic, relation-aware scenarios required for DSGG, leading to inaccurate localization and low-confidence proposals. To address the challenges posed by external object detectors in WS-DSGG, we propose a Temporal-enhanced Relation-aware Knowledge Transferring (TRKT) method, which leverages knowledge to enhance detection in relation-aware dynamic scenarios. TRKT is built on two key components:(1)Relation-aware knowledge mining: we first employ object and relation class decoders that generate category-specific attention maps to highlight both object regions and interactive areas. Then we propose an Inter-frame Attention Augmentation strategy that exploits optical flow for neighboring frames to enhance the attention maps, making them motion-aware and robust to motion blur. This step yields relation- and motion-aware knowledge mining for WS-DSGG. (2) we introduce a Dual-stream Fusion Module that integrates category-specific attention maps into external detections to refine object localization and boost confidence scores for object proposals. Extensive experiments demonstrate that TRKT achieves state-of-the-art performance on Action Genome dataset. Our code is avaliable at https://github.com/XZPKU/TRKT.git.

cs.CV↗

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV↗

See or Recall: A Sanity Check for the Role of Vision in Solving Visualization Question Answer Tasks with Multimodal LLMs

Recent developments in multimodal large language models (MLLM) have equipped language models to reason about vision and language jointly. This permits MLLMs to both perceive and answer questions about data visualization across a variety of designs and tasks. Applying MLLMs to a broad range of visualization tasks requires us to properly evaluate their capabilities, and the most common way to conduct evaluation is through measuring a model's visualization reasoning capability, analogous to how we would evaluate human understanding of visualizations (e.g., visualization literacy). However, we found that in the context of visualization question answering (VisQA), how an MLLM perceives and reasons about visualizations can be fundamentally different from how humans approach the same problem. During the evaluation, even without visualization, the model could correctly answer a substantial portion of the visualization test questions, regardless of whether any selection options were provided. We hypothesize that the vast amount of knowledge encoded in the language model permits factual recall that supersedes the need to seek information from the visual signal. It raises concerns that the current VisQA evaluation may not fully capture the models' visualization reasoning capabilities. To address this, we propose a comprehensive sanity check framework that integrates a rule-based decision tree and a sanity check table to disentangle the effects of "seeing" (visual processing) and "recall" (reliance on prior knowledge). This validates VisQA datasets for evaluation, highlighting where models are truly "seeing", positively or negatively affected by the factual recall, or relying on inductive biases for question answering. Our study underscores the need for careful consideration in designing future visualization understanding studies when utilizing MLLMs.

cs.HC↗

Digital Avatars: Framework Development and Their Evaluation

We present a novel prompting strategy for artificial intelligence driven digital avatars. To better quantify how our prompting strategy affects anthropomorphic features like humor, authenticity, and favorability we present Crowd Vote - an adaptation of Crowd Score that allows for judges to elect a large language model (LLM) candidate over competitors answering the same or similar prompts. To visualize the responses of our LLM, and the effectiveness of our prompting strategy we propose an end-to-end framework for creating high-fidelity artificial intelligence (AI) driven digital avatars. This pipeline effectively captures an individual's essence for interaction and our streaming algorithm delivers a high-quality digital avatar with real-time audio-video streaming from server to mobile device. Both our visualization tool, and our Crowd Vote metrics demonstrate our AI driven digital avatars have state-of-the-art humor, authenticity, and favorability outperforming all competitors and baselines. In the case of our Donald Trump and Joe Biden avatars, their authenticity and favorability are rated higher than even their real-world equivalents.

cs.AI↗

AyE-Edge: Automated Deployment Space Search Empowering Accuracy yet Efficient Real-Time Object Detection on the Edge

Object detection on the edge (Edge-OD) is in growing demand thanks to its ever-broad application prospects. However, the development of this field is rigorously restricted by the deployment dilemma of simultaneously achieving high accuracy, excellent power efficiency, and meeting strict real-time requirements. To tackle this dilemma, we propose AyE-Edge, the first-of-this-kind development tool that explores automated algorithm-device deployment space search to realize Accurate yet power-Efficient real-time object detection on the Edge. Through a collaborative exploration of keyframe selection, CPU-GPU configuration, and DNN pruning strategy, AyE-Edge excels in extensive real-world experiments conducted on a mobile device. The results consistently demonstrate AyE-Edge's effectiveness, realizing outstanding real-time performance, detection accuracy, and notably, a remarkable 96.7% reduction in power consumption, compared to state-of-the-art (SOTA) competitors.

cs.CV↗

Visualization Literacy of Multimodal Large Language Models: A Comparative Study

The recent introduction of multimodal large language models (MLLMs) combine the inherent power of large language models (LLMs) with the renewed capabilities to reason about the multimodal context. The potential usage scenarios for MLLMs significantly outpace their text-only counterparts. Many recent works in visualization have demonstrated MLLMs' capability to understand and interpret visualization results and explain the content of the visualization to users in natural language. In the machine learning community, the general vision capabilities of MLLMs have been evaluated and tested through various visual understanding benchmarks. However, the ability of MLLMs to accomplish specific visualization tasks based on visual perception has not been properly explored and evaluated, particularly, from a visualization-centric perspective. In this work, we aim to fill the gap by utilizing the concept of visualization literacy to evaluate MLLMs. We assess MLLMs' performance over two popular visualization literacy evaluation datasets (VLAT and mini-VLAT). Under the framework of visualization literacy, we develop a general setup to compare different multimodal large language models (e.g., GPT4-o, Claude 3 Opus, Gemini 1.5 Pro) as well as against existing human baselines. Our study demonstrates MLLMs' competitive performance in visualization literacy, where they outperform humans in certain tasks such as identifying correlations, clusters, and hierarchical structures.

cs.CL↗

OED: Towards One-stage End-to-End Dynamic Scene Graph Generation

Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection, temporal association, and multi-relation classification. However, these methods exhibit inherent limitations due to the separation of multiple stages, and independent optimization of these sub-problems may yield sub-optimal solutions. To remedy these limitations, we propose a one-stage end-to-end framework, termed OED, which streamlines the DSGG pipeline. This framework reformulates the task as a set prediction problem and leverages pair-wise features to represent each subject-object pair within the scene graph. Moreover, another challenge of DSGG is capturing temporal dependencies, we introduce a Progressively Refined Module (PRM) for aggregating temporal context without the constraints of additional trackers or handcrafted trajectories, enabling end-to-end optimization of the network. Extensive experiments conducted on the Action Genome benchmark demonstrate the effectiveness of our design. The code and models are available at \url{https://github.com/guanw-pku/OED}.

cs.CV↗

Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding

We present Hunyuan-DiT, a text-to-image diffusion transformer with fine-grained understanding of both English and Chinese. To construct Hunyuan-DiT, we carefully design the transformer structure, text encoder, and positional encoding. We also build from scratch a whole data pipeline to update and evaluate data for iterative model optimization. For fine-grained language understanding, we train a Multimodal Large Language Model to refine the captions of the images. Finally, Hunyuan-DiT can perform multi-turn multimodal dialogue with users, generating and refining images according to the context. Through our holistic human evaluation protocol with more than 50 professional human evaluators, Hunyuan-DiT sets a new state-of-the-art in Chinese-to-image generation compared with other open-source models. Code and pretrained models are publicly available at github.com/Tencent/HunyuanDiT

cs.CV↗

AVA: Towards Autonomous Visualization Agents through Visual Perception-Driven Decision-Making

With recent advances in multi-modal foundation models, the previously text-only large language models (LLM) have evolved to incorporate visual input, opening up unprecedented opportunities for various applications in visualization. Our work explores the utilization of the visual perception ability of multi-modal LLMs to develop Autonomous Visualization Agents (AVAs) that can interpret and accomplish user-defined visualization objectives through natural language. We propose the first framework for the design of AVAs and present several usage scenarios intended to demonstrate the general applicability of the proposed paradigm. The addition of visual perception allows AVAs to act as the virtual visualization assistant for domain experts who may lack the knowledge or expertise in fine-tuning visualization outputs. Our preliminary exploration and proof-of-concept agents suggest that this approach can be widely applicable whenever the choices of appropriate visualization parameters require the interpretation of previous visual output. Feedback from unstructured interviews with experts in AI research, medical visualization, and radiology has been incorporated, highlighting the practicality and potential of AVAs. Our study indicates that AVAs represent a general paradigm for designing intelligent visualization systems that can achieve high-level visualization goals, which pave the way for developing expert-level visualization agents in the future.

cs.HC↗

"Understanding Robustness Lottery": A Geometric Visual Comparative Analysis of Neural Network Pruning Approaches

Deep learning approaches have provided state-of-the-art performance in many applications by relying on large and overparameterized neural networks. However, such networks have been shown to be very brittle and are difficult to deploy on resource-limited platforms. Model pruning, i.e., reducing the size of the network, is a widely adopted strategy that can lead to a more robust and compact model. Many heuristics exist for model pruning, but empirical studies show that some heuristics improve performance whereas others can make models more brittle or have other side effects. This work aims to shed light on how different pruning methods alter the network's internal feature representation and the corresponding impact on model performance. To facilitate a comprehensive comparison and characterization of the high-dimensional model feature space, we introduce a visual geometric analysis of feature representations. We decomposed and evaluated a set of critical geometric concepts from the common adopted classification loss, and used them to design a visualization system to compare and highlight the impact of pruning on model performance and feature representation. The proposed tool provides an environment for in-depth comparison of pruning methods and a comprehensive understanding of how model response to common data corruption. By leveraging the proposed visualization, machine learning researchers can reveal the similarities between pruning methods and redundant in robustness evaluation benchmarks, obtain geometric insights about the differences between pruned models that achieve superior robustness performance, and identify samples that are robust or fragile to model pruning and common data corruption to model pruning and data corruption but also obtain insights and explanations on how some pruned models achieve superior robustness performance.

cs.HC↗

Tencent AVS: A Holistic Ads Video Dataset for Multi-modal Scene Segmentation

Temporal video segmentation and classification have been advanced greatly by public benchmarks in recent years. However, such research still mainly focuses on human actions, failing to describe videos in a holistic view. In addition, previous research tends to pay much attention to visual information yet ignores the multi-modal nature of videos. To fill this gap, we construct the Tencent `Ads Video Segmentation'~(TAVS) dataset in the ads domain to escalate multi-modal video analysis to a new level. TAVS describes videos from three independent perspectives as `presentation form', `place', and `style', and contains rich multi-modal information such as video, audio, and text. TAVS is organized hierarchically in semantic aspects for comprehensive temporal video segmentation with three levels of categories for multi-label classification, e.g., `place' - `working place' - `office'. Therefore, TAVS is distinguished from previous temporal segmentation datasets due to its multi-modal information, holistic view of categories, and hierarchical granularities. It includes 12,000 videos, 82 classes, 33,900 segments, 121,100 shots, and 168,500 labels. Accompanied with TAVS, we also present a strong multi-modal video segmentation baseline coupled with multi-label class prediction. Extensive experiments are conducted to evaluate our proposed method as well as existing representative methods to reveal key challenges of our dataset TAVS.

cs.CV↗

Category-Aware Transformer Network for Better Human-Object Interaction Detection

Human-Object Interactions (HOI) detection, which aims to localize a human and a relevant object while recognizing their interaction, is crucial for understanding a still image. Recently, transformer-based models have significantly advanced the progress of HOI detection. However, the capability of these models has not been fully explored since the Object Query of the model is always simply initialized as just zeros, which would affect the performance. In this paper, we try to study the issue of promoting transformer-based HOI detectors by initializing the Object Query with category-aware semantic information. To this end, we innovatively propose the Category-Aware Transformer Network (CATN). Specifically, the Object Query would be initialized via category priors represented by an external object detection model to yield better performance. Moreover, such category priors can be further used for enhancing the representation ability of features via the attention mechanism. We have firstly verified our idea via the Oracle experiment by initializing the Object Query with the groundtruth category information. And then extensive experiments have been conducted to show that a HOI detection model equipped with our idea outperforms the baseline by a large margin to achieve a new state-of-the-art result.

cs.CV↗

Effective Actor-centric Human-object Interaction Detection

While Human-Object Interaction(HOI) Detection has achieved tremendous advances in recent, it still remains challenging due to complex interactions with multiple humans and objects occurring in images, which would inevitably lead to ambiguities. Most existing methods either generate all human-object pair candidates and infer their relationships by cropped local features successively in a two-stage manner, or directly predict interaction points in a one-stage procedure. However, the lack of spatial configurations or reasoning steps of two- or one- stage methods respectively limits their performance in such complex scenes. To avoid this ambiguity, we propose a novel actor-centric framework. The main ideas are that when inferring interactions: 1) the non-local features of the entire image guided by actor position are obtained to model the relationship between the actor and context, and then 2) we use an object branch to generate pixel-wise interaction area prediction, where the interaction area denotes the object central area. Moreover, we also use an actor branch to get interaction prediction of the actor and propose a novel composition strategy based on center-point indexing to generate the final HOI prediction. Thanks to the usage of the non-local features and the partly-coupled property of the human-objects composition strategy, our proposed framework can detect HOI more accurately especially for complex images. Extensive experimental results show that our method achieves the state-of-the-art on the challenging V-COCO and HICO-DET benchmarks and is more robust especially in multiple persons and/or objects scenes.

cs.CV↗

Understanding the Stability for LiNi0.5Mn0.5O2 as a Co-free positive electrode material

For understanding the stability of Co-free positive electrode material, LiNi0.5Mn0.5O2 was synthesized with different addition amount of lithium during calcination. The valence states of transition metal in the prepared samples were determined by combining accurate stoichiometry analysis via ICP, magnetic moment measurement via SQUID, and element valence analysis via XPS with Ar ion etching. Unexpectedly, the transition metals, Ni and Mn, at interior and surface of LiNi0.5Mn0.5O2 particles show different electrochemical properties. This answer lingering questions of Li de-intercalation mechanism in LiNi0.5Mn0.5O2.

cond-mat.mtrl-sci↗

Abnormal improved dielectric in La doped relaxor ferroelectric PNN-PHT

Relaxor ferroelectrics are complex materials with distinct properties different from classic ferroelectrics. Probing frequency depended dielectric susceptibility is its trait. Other empirical laws build on classic ferroelectrics are still applicable to relaxor ferroelectrics. Here we report an abnormal improved dielectric in La doped relaxor ferroelectric 0.4PNN-0.6PHT, which deviated from the consistent variation relationship with piezoelectric coefficient. A mesoscale mechanism is proposed to reveal the origin of the improved dielectric response in 0.4PNN-0.6PHT, where the polar nanoregions alignment can facilitate polarization response to external field. This mechanism emphasizes the critical role of polarization fluctuation on the macroscopic properties of 0.4PNN-0.6PHT.

cond-mat.mtrl-sci↗

Improving Human-Object Interaction Detection via Phrase Learning and Label Composition

Human-Object Interaction (HOI) detection is a fundamental task in high-level human-centric scene understanding. We propose PhraseHOI, containing a HOI branch and a novel phrase branch, to leverage language prior and improve relation expression. Specifically, the phrase branch is supervised by semantic embeddings, whose ground truths are automatically converted from the original HOI annotations without extra human efforts. Meanwhile, a novel label composition method is proposed to deal with the long-tailed problem in HOI, which composites novel phrase labels by semantic neighbors. Further, to optimize the phrase branch, a loss composed of a distilling loss and a balanced triplet loss is proposed. Extensive experiments are conducted to prove the effectiveness of the proposed PhraseHOI, which achieves significant improvement over the baseline and surpasses previous state-of-the-art methods on Full and NonRare on the challenging HICO-DET benchmark.

cs.CV↗

Overview of Tencent Multi-modal Ads Video Understanding Challenge

Multi-modal Ads Video Understanding Challenge is the first grand challenge aiming to comprehensively understand ads videos. Our challenge includes two tasks: video structuring in the temporal dimension and multi-modal video classification. It asks the participants to accurately predict both the scene boundaries and the multi-label categories of each scene based on a fine-grained and ads-related category hierarchy. Therefore, our task has four distinguishing features from previous ones: ads domain, multi-modal information, temporal segmentation, and multi-label classification. It will advance the foundation of ads video understanding and have a significant impact on many ads applications like video recommendation. This paper presents an overview of our challenge, including the background of ads videos, an elaborate description of task and dataset, evaluation protocol, and our proposed baseline. By ablating the key components of our baseline, we would like to reveal the main challenges of this task and provide useful guidance for future research of this area. In this paper, we give an extended version of our challenge overview. The dataset will be publicly available at https://algo.qq.com/.

cs.CV↗

A phenomenological thermodynamic potential for DyCo$_2$

A phenomenological thermodynamic potential was constructed based on the symmetry analysis and property characterization of bulk DyCo2. An eight-order polynomial of Landau expansion was employed to describe the thermodynamic behavior of DyCo2. Several properties were reproduced including ferromagnetic transition temperature, magnetization curve, temperature dependence of magnetization. The transition behavior was analyzed via the thermodynamic potential. The Landau phenomenological thermodynamic model predicts the correct metamagnetic transition near the Curie temperature.

cond-mat.mtrl-sci↗