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Zhiyong Wu

Publications and source records attributed to Zhiyong Wu.

At least 19 recordsLinked to original sources

Averaging Collusion Breaks Traceability in Personalized Neural Audio Watermarking

Personalized neural audio watermarking systems embed user-specific payloads into audio to trace the user associated with a leaked or misused copy. Existing evaluations mainly assume access to a single personalized copy, but real-world distribution may expose multiple copies of the same recording. We find that simple sample-wise averaging breaks traceability: averaging only two copies produces tracing-failure rates of 87.7-99.7% across the five systems while largely preserving audio quality. Decoder outputs show distinct responses to coalition payload composition across systems, with high majority agreement in TimbreWM but substantially lower agreement in WMCodec. In a more sophisticated payload-aware setting, mixture weighting can further steer the decoder toward a selected nonmember, achieving a target success rate of 92.3% in TimbreWM. Preliminary confidence screening rejects many collusion-induced assignments while retaining most valid single-copy outputs. Code and results are available at https://github.com/Silwan5z/neural-audio-watermark-collusion-attack. This work highlights multi-copy traceability as an additional evaluation dimension for personalized neural audio watermarking alongside conventional single-copy robustness.

cs.SD↗

BridgeCodec: Mamba Enhanced Neural Audio Codec with Schrödinger Bridge at Low Bitrate

Neural audio codecs achieve remarkable performance but operate as closed ecosystems with rigidly co-trained encoderdecoder pairs, severely hindering interoperability. To resolve this, we propose BridgeCodec, a versatile framework that decouples these pairs by translating latent representations between mismatched, frozen endpoints. We formulate this cross-codec translation as a Schrödinger Bridge optimal transport problem, enabling robust mapping between disparate distributions without predefined noise priors. To efficiently capture longrange speech temporal dependencies, we integrate a Mambaenhanced U-Net architecture. We validate BridgeCodec on an extreme deployment scenario: mapping a lightweight 8 kHz source encoder directly to a 48 kHz target decoder at an ultralow bitrate of 1 kbps. Experimental results demonstrate that BridgeCodec achieves superior wideband reconstruction and high perceptual quality, successfully bridging heavily bottlenecked, heterogeneous codecs.

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UniAE-MoE: A Unified Audio Encoder via Mixture of Experts

Large Audio Language Models (LALMs) rely on effective audio encoders for multi-task performance. We introduce UniAE-MoE, a unified audio encoder designed to model cross-domain audio representations and achieve outstanding downstream understanding performance via a Mixture-of-Experts (MoE) architecture. Specifically, we explore mainstream audio encoders and integrate those from Qwen2-Audio and Audio-Flamingo 3, which demonstrate superior downstream capabilities. To facilitate effective model fusion, we improve our encoder using SwiGLU with shared experts to decouple encoder networks, and we further introduce a two-stage instruction-tuning strategy to better adapt the model to diverse downstream tasks. Moreover, we propose the task-specific data scaling (TSDS) technique to enhance UniAE-MoE's understanding capabilities. On the XARES-LLM benchmark, UniAE-MoE attains a score of 0.802, achieving state-of-the-art performance. It also delivers top-tier performance in the official Interspeech 2026 Audio Encoder Capability Challenge, further demonstrating robust generalization across diverse audio tasks. Together, these results validate the effectiveness of UniAE-MoE for unified audio understanding across speech, music, and general audio domains.

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Thinking in Depth, Speaking Directly: Recurrent Latent Reasoning for Paralinguistically Grounded Spoken Dialogue

Empathetic spoken dialogue requires models to use both what is said and how it is said to decide how to respond. Explicit CoT can improve paralinguistic perception and make acoustic cues more explicit in replies, yet does not ensure their effective use in response planning. We call this mismatch the perception-reasoning gap. In addition, CoT may not fully capture acoustic cues in words, and generating it adds inference latency. To address these limitations, we introduce LoopSLM, which builds on looped Transformers for latent reasoning, reusing a decoder block to refine hidden states with acoustic grounding at every pass. Its two-stage training further narrows the perception-reasoning gap by separating learning to reason from learning to respond, enabling direct inference without CoT. On EchoMind, LoopSLM improves paralinguistic understanding, reasoning, and reply quality over Qwen2.5-Omni-7B. Against the CoT-SFT baseline, LoopSLM gains over 20 points in reasoning accuracy while generating 64.5% fewer tokens at half the latency. It also outperforms Qwen3-Omni-Thinking on most empathetic reply metrics with 34x lower latency. Despite training only on dialogue data, LoopSLM improves accuracy on general audio benchmarks.

cs.CL↗

Audio Tokens as a Budgeted Resource: Marginal-Utility Allocation for Scalable Audio Representations

Discrete audio tokens are widely used as a representation interface, yet fixed-depth RVQ tokenizers allocate equal capacity to every frame despite varying refinement value. We introduce UniAdapt, which learns marginal utility of RVQ refinements on a frozen codec and allocates them under exact serialized-bit budgets. A rate-independent causal controller predicts acoustic utility, while an optional semantic head supports speech-only utterance-level allocation; measured acoustic and semantic marginal gains on speech have a correlation of 0.42. For causal allocation, a primal-dual allocator selects prefix-valid depths, while an exact guard constrains each sequence prefix to its matched fixed-depth serialized budget. Under utterance-level allocation, UniAdapt reduces Log-STFT distortion by 1.07-4.39 percent across speech, music, and environmental audio without larger budgets. Causally, it improves three of four speech rates with zero violations across 800 utterance-rate evaluations and runs faster than real time. A 20-listener utterance-level MUSHRA study shows a significant 3.52-point speech improvement, with no significant differences on music or environmental audio. These results support separating utility prediction from budget enforcement for scalable, budget-conditioned audio representations.

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Discrete vs. Continuous: A Comprehensive Study of Unified Audio Understanding in LALMs

Large Audio Language Models (LALMs) utilize either continuous features or discrete tokens, yet the optimal representation paradigm for general audio understanding remains debated. Existing benchmarks often focus on narrow domains or evaluate encoders outside LALM contexts. To address these gaps, we systematically evaluate continuous and discrete representations across speech, sound and music. Utilizing our UniARC framework with dual evaluation strategies across model scales from SmolLM2-135M to Llama-3-8B, we analyze the dynamic relationships of data volume, model capacity, and computational efficiency. Our results reveal the pivotal role of semantic constraints in tokenization for audio understanding and demonstrate that scaling backbones fail to compensate for information loss in audio representation, especially in data-limited tasks. These findings offer practical guidance for balancing semantic density, fidelity, and efficiency in future LALMs.

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Qwen-Music Technical Report

We introduce Qwen-Music, a music generation model that produces high-fidelity songs with complete vocals. It supports text-to-music generation from descriptions, lyrics, and musical attributes, and cover song generation with different styles and vocal characteristics. Qwen-Music comprises three components: Qwen-Music-Tokenizer, Qwen-Music-LLM, and Qwen-Music-Render. The tokenizer compresses audio into a 25 Hz single-codebook stream of Music Semantic Tokens that preserve semantic and melodic information. The LLM performs autoregressive modeling with a melody-token-based chain-of-thought (Melody-CoT) mechanism that plans melodies before full-song generation, improving musicality, structural coherence, and reference-melody preservation. The renderer enriches discrete semantic tokens with acoustic details to produce high-fidelity stereo waveforms. We train the LLM using a quality-aware pre-training curriculum followed by progressive post-training with supervised initialization, offline DPO, and online GSPO to improve musicality and instruction following. On 600 evaluation inputs, Qwen-Music achieves state-of-the-art results in 13 of 16 objective musicality and audio-quality metrics. Professional evaluators also prefer Qwen-Music over leading proprietary systems. For cover generation, Qwen-Music preserves reference melodies more accurately than Suno V5.5, Suno V5, and MiniMax Cover on the AI-generated reference set, and outperforms MiniMax Cover on most metrics on the real-world popular-song reference set.

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LoSATok: Low-Dimensional Semantic-Acoustic Tokenizer for Cross-Domain Audio Understanding and Generation

Audio tokenizers are fundamental to unifying audio understanding and generation. Understanding requires high-level semantics, while generation demands semantic and acoustic details. Existing unified tokenizers jointly encode both in high-dimensional continuous latents, which increases the modeling burden of Diffusion Transformers (DiTs) for generation. We propose LoSATok, a low-dimensional audio tokenizer for cross-domain audio understanding and generation. Motivated by the observation that 1280-dimensional semantic encoder features are compressible, we introduce a Semantic Bottleneck that compresses them into 128 dimensions, regularized by the proposed time-relation loss for temporal feature consistency. We further design a dual-level semantic supervision method that leverages both high- and low-dimensional semantic signals, enabling the tokenizer to jointly capture semantics and acoustic details within a compact latent space. Experiments on speech, music, and general audio show that SemBo preserves strong low-dimensional semantic capacity and LoSATok retains competitive understanding performance compared with several semantic representations, while consistently improving DiT modeling performance on speech, music, and audio generation. These results demonstrate that LoSATok's low-dimensional representations can effectively support audio understanding and generation. Our code is provided at https://github.com/wxzyd123/LoSATok.

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UniStream: Multi-Expert Residual Vector Quantization for 48 kHz Causal Streaming Audio Coding

We present UniStream, a fully causal 48 kHz neural audio codec for streaming speech, music, and environmental sounds. At its core is Multi-Expert Residual Vector Quantization (ME-RVQ), which replaces the single shared codebook in each residual quantization layer with four expert codebooks controlled by a deterministic Top-K router. Because routing decisions are derived solely from previously decoded quantized states, the decoder can reproduce the selected experts without transmitting expert identifiers, thereby expanding quantization capacity while adding 5.5M parameters. We further introduce an auxiliary Optimal Transport Conditional Flow Matching (OT-CFM) objective to regularize the quantized latent space during training. The flow module is removed entirely at inference and therefore incurs no runtime overhead. UniStream supports a 12 kbps Top-1 mode and a 22.5 kbps Top-2 mode within a causal 48 kHz encoder-decoder framework, while achieving real-time GPU inference. To complement narrow-band speech metrics, we report 48 kHz ViSQOL audio mode, ViSQOL speech mode, standard VGGish-FAD, DNSMOS P.835, and higher-rate reference comparisons with Opus and EnCodec. At 12 kbps, UniStream-Top1 achieves PESQ and UTMOS scores comparable to EnCodec while reducing speech Mel-D from 13.07 to 8.21. At 22.5 kbps, UniStream-Top2 achieves a ViSQOL speech-mode score of 4.67 and an environmental audio-mode score of 3.96, exceeding all evaluated systems operating at 12 kbps or below in the latter setting. It also comes within 0.03 MOS-LQO of Opus at 24 kbps on speech in ViSQOL audio mode. Ablation studies confirm that ME-RVQ is the primary source of quality improvement, whereas OT-CFM provides perceptual gains on speech with a mild trade-off in spectral distortion.

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SonicWeave: Chunk-Routed Mixture-of-Experts for Unified Audio Scene Generation

Text-conditioned general audio generation is moving beyond isolated speech, music, and sound-effect synthesis toward a single model that can compose them into controllable, coherent audio scenes. This unified setting is particularly challenging: heterogeneous components impose conflicting structural requirements on a shared backbone, while a complex mixed scene may contain locally distinct or overlapping content that demands fine-grained adaptation within the same clip. Existing audio mixture-of-experts (MoEs) mainly route at the domain level, while token-wise routing overlooks the local continuity inherent to acoustic signals. We propose SonicWeave, a flow-matching model for unified audio scene generation. At its core is a chunk-routed MoE with a conflict-gated prior-evidence routing mechanism (CPE-MoE). CPE-MoE routes contiguous acoustic chunks by combining a global prior that encodes the structured text condition and diffusion phase with local evidence from the evolving acoustic state. A learned conflict gate favors the prior when local states are unreliable, while allowing local evidence to influence routing when a region departs from the global scene context. SonicWeave supports speech, music, sound effects, singing, and their fine-grained mixtures with a single set of weights. Across TTS, TTA, and TTM benchmarks, SonicWeave consistently improves over controlled Dense and Base-MoE baselines. Complex-scene evaluation further demonstrates improved compositional quality, while routing analyses reveal content-dependent expert specialization across diffusion phases. These results suggest that temporally coherent, prior-evidence routing is an effective conditional-computation strategy for unified audio generation. Project page: https://caiyunrui.github.io/SonicWeave.

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BAMU: Bitstream-Aware Marginal-Utility Allocation for Frozen Pretrained Neural Speech Codecs

Pretrained neural speech codecs typically use a fixed residual vector quantization (RVQ) depth for all frames, ignoring temporal variation in quantization difficulty. We propose BAMU, a bitstream-aware dynamic RVQ allocation framework for frozen pretrained codecs. A lightweight, rate-independent predictor estimates frame- and layer-wise marginal latent-distortion reductions, while a constrained allocator selects prefix-valid depths under an exact serialized-size budget. Experiments on EnCodec and DAC over LibriSpeech, together with VCTK evaluation, show consistent EnCodec gains and DAC improvements mainly at medium and high rates. A 30-listener study confirms a MOS improvement from 3.449 to 3.780 over matched fixed-depth coding.

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OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.

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EffectLearner: World-Aware Object-Effect Reasoning for Real-World Video Object Removal

Video object removal must eliminate not only the target object but also its induced effects while maintaining high-fidelity and spatiotemporally coherent restoration. Existing methods mainly learn object-effect correspondences implicitly from predefined effect categories and fixed data distributions, limiting their generalization to complex real-world scenes involving compositional effects, spatially detached or weakly correlated effects, long-tail physical phenomena, and dynamically evolving interactions. We propose EffectLearner, a semantic-reasoning-enhanced framework that combines a VLM-based Object-Effect Reasoner with a DiT-based Video Eraser. Guided by a structured effect-analysis prompt, the Reasoner performs cross-modal reasoning over a target-highlighted video and extracts compact effect-aware context, which guides the Video Eraser toward comprehensive object-effect removal. Motion-aware mask guidance and motion-consistency supervision further improve removal coverage and spatiotemporal stability under object motion and evolving scene dynamics. To fully exploit the framework in challenging real-world scenarios, we further construct EffectWorld, a paired video dataset specifically designed for complex object-induced effects, and introduce a progressive training curriculum that combines common supervision with complex-effect data. On the standard ROSE-Bench, EffectLearner outperforms existing baselines on most metrics and achieves clear advantages on both EffectWorld-Eval and the challenging EffectWorld-Wild, demonstrating its ability to deliver high-quality video object removal in complex real-world scenes.

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Diff-Symbo: Text-Controlled Long-Duration Symbolic Music Generation Using Autoregressive Latent Diffusion Model

Text-controlled symbolic music generation has recently gained research attention due to its versatile, flexible and straightforward approach to music composition. However, previous approaches tend to generate symbolic music with compromising quality, diversity, controllability and limited duration. In this paper, we present Diff-Symbo, an innovative method that uses latent diffusion model (LDM) to generate high-quality, diverse and long-duration symbolic music. To address the lack of text-symbolic music dataset, we develop a comprehensive dataset with 19,345 text templates by employing large language model. Furthermore, we design a music information encoder to reduce the training overhead while extracting more effective control representations. Given textual descriptions, our proposed method leverages LDM to improve the quality and diversity of music generation. Our method also improves the duration and the compositional consistency of music generation through an autoregressive approach. Experimental results show significant improvements of Diff-Symbo in text controllability, duration, and the quality of generated music compared to the baseline models such as GPT-4, MuseCoco and Multitrack Music Transformer (MMT). As one of the pioneer models in this field, Diff-Symbo paves the way towards controllable and high-quality symbolic music composition based on LDM, offering valuable contributions to both music amateurs and practitioners.

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TurnFSM for Full-Duplex Dialogue System: Internalizing State-Machine Logic for Streaming Semantic Voice Activity Detection and Utterance-Level Rejection

Full-duplex voice assistants must continuously listen while speaking, handling user interruptions under low-latency and resource-constrained streaming conditions. Existing end-to-end full-duplex models can compromise reasoning-related capabilities after speech-domain adaptation, whereas cascaded pipelines introduce extra inference overhead and handcrafted control logic. We propose TurnFSM, an LLM-based state prediction framework that internalizes turn control as explicit finite-state transitions, unifying streaming semantic VAD and utterance-level rejection. TurnFSM decomposes submission and rejection into a serial decision process, reducing multi-task interference while maintaining performance comparable to single-task models. We further introduce a first-order state transition mechanism that enforces the dependency on only the previous state during training, enabling compact inference with the standard causal mask and original LLM positional encoding while avoiding historical state-token accumulation and unnecessary step-by-step state generation. Experimental results show that TurnFSM consistently outperforms the binary-head baseline and remains competitive with task-specific models.

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OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows

Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that OS-Sentinel achieves 10%-30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents. Our code and data are available at https://qiushisun.github.io/OS-Sentinel-Home/.

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Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields

Recent years have witnessed the rapid evolution of AI agents toward handling increasingly complex, real-world tasks. However, existing benchmarks rarely evaluate whether agents can operate graphical user interfaces to complete long-horizon, high-value professional workflows across diverse domains. Current GUI benchmarks still predominantly focus on general-purpose software, relatively simple applications, and short-horizon tasks, leaving it largely unknown whether modern agents can follow user instructions to autonomously operate domain-specific professional software and accomplish economically valuable work in an end-to-end manner. To bridge this gap, we introduce Workflow-GYM, a benchmark for long-horizon GUI tasks centered on professional domains and specialized software environments. Through extensive experiments on state-of-the-art models, we find that even the strongest models achieve only slightly above 30% success rates, highlighting that professional long-horizon GUI workflows remain highly challenging for current GUI agents. Further analysis reveals that current agents struggle to maintain long-horizon workflow consistency, frequently exhibiting workflow stage omission, error propagation, objective drift, and insufficient understanding of professional software environments. Our findings provide important insights into the limitations of current agent systems and suggest key directions for the next generation of GUI-agent research.

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Breaking the Quality--Intelligibility Trade-off in Streaming Target Speaker Extraction via Deep-Feature-Anchored Preference Optimization

Generative streaming models for Target Speaker Extraction (TSE) commonly exhibit a quality--intelligibility trade-off, wherein naive optimization for perceptual audio quality tends to degrade speech intelligibility, and conversely. We reveal that this trade-off arises not from the constraints of streaming architectures, but from an inappropriate choice of optimization anchor. Directly optimizing against audio quality metrics induces catastrophic reward hacking, where content critical to pronunciation and intelligibility is systematically erased to maximize a proxy score. To break this bottleneck, we propose two complementary improvements: an enlarged Conformer convolution kernel for richer local spectro-temporal modeling, and WavLM-anchored Direct Preference Optimization (DPO) fine-tuning strategy. DPO preference pairs are ranked by WavLM cosine similarity, a deep acoustic feature encoding both phonetic structure and speaker identity, providing an optimization anchor that resists hacking. Under a 560 ms streaming chunk size, the proposed method achieves a 10.9% relative intelligibility improvement (word error rate: 0.138 to 0.123), with marginal simultaneous gains in audio quality and speaker similarity.

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