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Zhiyong Wu

Publications and source records attributed to Zhiyong Wu.

At least 127 records · Page 7Linked to original sources

The THU-HCSI Multi-Speaker Multi-Lingual Few-Shot Voice Cloning System for LIMMITS'24 Challenge

This paper presents the multi-speaker multi-lingual few-shot voice cloning system developed by THU-HCSI team for LIMMITS'24 Challenge. To achieve high speaker similarity and naturalness in both mono-lingual and cross-lingual scenarios, we build the system upon YourTTS and add several enhancements. For further improving speaker similarity and speech quality, we introduce speaker-aware text encoder and flow-based decoder with Transformer blocks. In addition, we denoise the few-shot data, mix up them with pre-training data, and adopt a speaker-balanced sampling strategy to guarantee effective fine-tuning for target speakers. The official evaluations in track 1 show that our system achieves the best speaker similarity MOS of 4.25 and obtains considerable naturalness MOS of 3.97.

cs.SD↗

Improving Language Model-Based Zero-Shot Text-to-Speech Synthesis with Multi-Scale Acoustic Prompts

Zero-shot text-to-speech (TTS) synthesis aims to clone any unseen speaker's voice without adaptation parameters. By quantizing speech waveform into discrete acoustic tokens and modeling these tokens with the language model, recent language model-based TTS models show zero-shot speaker adaptation capabilities with only a 3-second acoustic prompt of an unseen speaker. However, they are limited by the length of the acoustic prompt, which makes it difficult to clone personal speaking style. In this paper, we propose a novel zero-shot TTS model with the multi-scale acoustic prompts based on a neural codec language model VALL-E. A speaker-aware text encoder is proposed to learn the personal speaking style at the phoneme-level from the style prompt consisting of multiple sentences. Following that, a VALL-E based acoustic decoder is utilized to model the timbre from the timbre prompt at the frame-level and generate speech. The experimental results show that our proposed method outperforms baselines in terms of naturalness and speaker similarity, and can achieve better performance by scaling out to a longer style prompt.

cs.SD↗

Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion Model

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance information, we focus on the direct generation of audio-driven co-speech gesture videos in this work. There are two main challenges: 1) A suitable motion feature is needed to describe complex human movements with crucial appearance information. 2) Gestures and speech exhibit inherent dependencies and should be temporally aligned even of arbitrary length. To solve these problems, we present a novel motion-decoupled framework to generate co-speech gesture videos. Specifically, we first introduce a well-designed nonlinear TPS transformation to obtain latent motion features preserving essential appearance information. Then a transformer-based diffusion model is proposed to learn the temporal correlation between gestures and speech, and performs generation in the latent motion space, followed by an optimal motion selection module to produce long-term coherent and consistent gesture videos. For better visual perception, we further design a refinement network focusing on missing details of certain areas. Extensive experimental results show that our proposed framework significantly outperforms existing approaches in both motion and video-related evaluations. Our code, demos, and more resources are available at https://github.com/thuhcsi/S2G-MDDiffusion.

cs.CV↗

Enhancing Expressiveness in Dance Generation via Integrating Frequency and Music Style Information

Dance generation, as a branch of human motion generation, has attracted increasing attention. Recently, a few works attempt to enhance dance expressiveness, which includes genre matching, beat alignment, and dance dynamics, from certain aspects. However, the enhancement is quite limited as they lack comprehensive consideration of the aforementioned three factors. In this paper, we propose ExpressiveBailando, a novel dance generation method designed to generate expressive dances, concurrently taking all three factors into account. Specifically, we mitigate the issue of speed homogenization by incorporating frequency information into VQ-VAE, thus improving dance dynamics. Additionally, we integrate music style information by extracting genre- and beat-related features with a pre-trained music model, hence achieving improvements in the other two factors. Extensive experimental results demonstrate that our proposed method can generate dances with high expressiveness and outperforms existing methods both qualitatively and quantitatively.

cs.MM↗

SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents

Graphical User Interface (GUI) agents are designed to automate complex tasks on digital devices, such as smartphones and desktops. Most existing GUI agents interact with the environment through extracted structured data, which can be notably lengthy (e.g., HTML) and occasionally inaccessible (e.g., on desktops). To alleviate this issue, we propose a novel visual GUI agent -- SeeClick, which only relies on screenshots for task automation. In our preliminary study, we have discovered a key challenge in developing visual GUI agents: GUI grounding -- the capacity to accurately locate screen elements based on instructions. To tackle this challenge, we propose to enhance SeeClick with GUI grounding pre-training and devise a method to automate the curation of GUI grounding data. Along with the efforts above, we have also created ScreenSpot, the first realistic GUI grounding benchmark that encompasses mobile, desktop, and web environments. After pre-training, SeeClick demonstrates significant improvement in ScreenSpot over various baselines. Moreover, comprehensive evaluations on three widely used benchmarks consistently support our finding that advancements in GUI grounding directly correlate with enhanced performance in downstream GUI agent tasks. The model, data and code are available at https://github.com/njucckevin/SeeClick.

cs.HC↗

Symbol-LLM: Towards Foundational Symbol-centric Interface For Large Language Models

Although Large Language Models (LLMs) demonstrate remarkable ability in processing and generating human-like text, they do have limitations when it comes to comprehending and expressing world knowledge that extends beyond the boundaries of natural language(e.g., chemical molecular formula). Injecting a collection of symbolic data directly into the training of LLMs can be problematic, as it disregards the synergies among different symbolic families and overlooks the need for a balanced mixture of natural and symbolic data. In this work, we tackle these challenges from both a data and framework perspective and introduce Symbol-LLM series models. First, we curated a data collection consisting of 34 tasks and incorporating approximately 20 distinct symbolic families, intending to capture the interrelations and foster synergies between symbols. Then, a two-stage tuning framework succeeds in injecting symbolic knowledge without loss of the generality ability. Extensive experiments on both symbol- and NL-centric tasks demonstrate the balanced and superior performances of Symbol-LLM series models. The project page is https://xufangzhi.github.io/symbol-llm-page/.

cs.CL↗

OS-Copilot: Towards Generalist Computer Agents with Self-Improvement

Autonomous interaction with the computer has been a longstanding challenge with great potential, and the recent proliferation of large language models (LLMs) has markedly accelerated progress in building digital agents. However, most of these agents are designed to interact with a narrow domain, such as a specific software or website. This narrow focus constrains their applicability for general computer tasks. To this end, we introduce OS-Copilot, a framework to build generalist agents capable of interfacing with comprehensive elements in an operating system (OS), including the web, code terminals, files, multimedia, and various third-party applications. We use OS-Copilot to create FRIDAY, a self-improving embodied agent for automating general computer tasks. On GAIA, a general AI assistants benchmark, FRIDAY outperforms previous methods by 35%, showcasing strong generalization to unseen applications via accumulated skills from previous tasks. We also present numerical and quantitative evidence that FRIDAY learns to control and self-improve on Excel and Powerpoint with minimal supervision. Our OS-Copilot framework and empirical findings provide infrastructure and insights for future research toward more capable and general-purpose computer agents.

cs.AI↗

Stable Score Distillation for High-Quality 3D Generation

Although Score Distillation Sampling (SDS) has exhibited remarkable performance in conditional 3D content generation, a comprehensive understanding of its formulation is still lacking, hindering the development of 3D generation. In this work, we decompose SDS as a combination of three functional components, namely mode-seeking, mode-disengaging and variance-reducing terms, analyzing the properties of each. We show that problems such as over-smoothness and implausibility result from the intrinsic deficiency of the first two terms and propose a more advanced variance-reducing term than that introduced by SDS. Based on the analysis, we propose a simple yet effective approach named Stable Score Distillation (SSD) which strategically orchestrates each term for high-quality 3D generation and can be readily incorporated to various 3D generation frameworks and 3D representations. Extensive experiments validate the efficacy of our approach, demonstrating its ability to generate high-fidelity 3D content without succumbing to issues such as over-smoothness.

cs.CV↗

EMO: Earth Mover Distance Optimization for Auto-Regressive Language Modeling

Neural language models are probabilistic models of human text. They are predominantly trained using maximum likelihood estimation (MLE), which is equivalent to minimizing the forward cross-entropy between the empirical data distribution and the model distribution. However, various degeneration phenomena are still widely observed when decoding from the distributions learned by such models. We establish that the forward cross-entropy is suboptimal as a distance metric for aligning human and model distribution due to its (1) recall-prioritization (2) negative diversity ignorance and (3) train-test mismatch. In this paper, we propose Earth Mover Distance Optimization (EMO) for auto-regressive language modeling. EMO capitalizes on the inherent properties of earth mover distance to address the aforementioned challenges. Due to the high complexity of direct computation, we further introduce a feasible upper bound for EMO to ease end-to-end training. Upon extensive evaluation of language models trained using EMO and MLE. We find that EMO demonstrates a consistently better language modeling performance than MLE across domains. Moreover, EMO demonstrates noteworthy enhancements in downstream performance with minimal fine-tuning on merely 25,000 sentences. This highlights the tremendous potential of EMO as a lightweight calibration method for enhancing large-scale pre-trained language models.

cs.CL↗

Exploiting Audio-Visual Features with Pretrained AV-HuBERT for Multi-Modal Dysarthric Speech Reconstruction

Dysarthric speech reconstruction (DSR) aims to transform dysarthric speech into normal speech by improving the intelligibility and naturalness. This is a challenging task especially for patients with severe dysarthria and speaking in complex, noisy acoustic environments. To address these challenges, we propose a novel multi-modal framework to utilize visual information, e.g., lip movements, in DSR as extra clues for reconstructing the highly abnormal pronunciations. The multi-modal framework consists of: (i) a multi-modal encoder to extract robust phoneme embeddings from dysarthric speech with auxiliary visual features; (ii) a variance adaptor to infer the normal phoneme duration and pitch contour from the extracted phoneme embeddings; (iii) a speaker encoder to encode the speaker's voice characteristics; and (iv) a mel-decoder to generate the reconstructed mel-spectrogram based on the extracted phoneme embeddings, prosodic features and speaker embeddings. Both objective and subjective evaluations conducted on the commonly used UASpeech corpus show that our proposed approach can achieve significant improvements over baseline systems in terms of speech intelligibility and naturalness, especially for the speakers with more severe symptoms. Compared with original dysarthric speech, the reconstructed speech achieves 42.1\% absolute word error rate reduction for patients with more severe dysarthria levels.

cs.SD↗

SCNet: Sparse Compression Network for Music Source Separation

Deep learning-based methods have made significant achievements in music source separation. However, obtaining good results while maintaining a low model complexity remains challenging in super wide-band music source separation. Previous works either overlook the differences in subbands or inadequately address the problem of information loss when generating subband features. In this paper, we propose SCNet, a novel frequency-domain network to explicitly split the spectrogram of the mixture into several subbands and introduce a sparsity-based encoder to model different frequency bands. We use a higher compression ratio on subbands with less information to improve the information density and focus on modeling subbands with more information. In this way, the separation performance can be significantly improved using lower computational consumption. Experiment results show that the proposed model achieves a signal to distortion ratio (SDR) of 9.0 dB on the MUSDB18-HQ dataset without using extra data, which outperforms state-of-the-art methods. Specifically, SCNet's CPU inference time is only 48% of HT Demucs, one of the previous state-of-the-art models.

eess.AS↗

Multi-view MidiVAE: Fusing Track- and Bar-view Representations for Long Multi-track Symbolic Music Generation

Variational Autoencoders (VAEs) constitute a crucial component of neural symbolic music generation, among which some works have yielded outstanding results and attracted considerable attention. Nevertheless, previous VAEs still encounter issues with overly long feature sequences and generated results lack contextual coherence, thus the challenge of modeling long multi-track symbolic music still remains unaddressed. To this end, we propose Multi-view MidiVAE, as one of the pioneers in VAE methods that effectively model and generate long multi-track symbolic music. The Multi-view MidiVAE utilizes the two-dimensional (2-D) representation, OctupleMIDI, to capture relationships among notes while reducing the feature sequences length. Moreover, we focus on instrumental characteristics and harmony as well as global and local information about the musical composition by employing a hybrid variational encoding-decoding strategy to integrate both Track- and Bar-view MidiVAE features. Objective and subjective experimental results on the CocoChorales dataset demonstrate that, compared to the baseline, Multi-view MidiVAE exhibits significant improvements in terms of modeling long multi-track symbolic music.

cs.SD↗

Conversational Co-Speech Gesture Generation via Modeling Dialog Intention, Emotion, and Context with Diffusion Models

Audio-driven co-speech human gesture generation has made remarkable advancements recently. However, most previous works only focus on single person audio-driven gesture generation. We aim at solving the problem of conversational co-speech gesture generation that considers multiple participants in a conversation, which is a novel and challenging task due to the difficulty of simultaneously incorporating semantic information and other relevant features from both the primary speaker and the interlocutor. To this end, we propose CoDiffuseGesture, a diffusion model-based approach for speech-driven interaction gesture generation via modeling bilateral conversational intention, emotion, and semantic context. Our method synthesizes appropriate interactive, speech-matched, high-quality gestures for conversational motions through the intention perception module and emotion reasoning module at the sentence level by a pretrained language model. Experimental results demonstrate the promising performance of the proposed method.

cs.HC↗

Neural Concatenative Singing Voice Conversion: Rethinking Concatenation-Based Approach for One-Shot Singing Voice Conversion

Any-to-any singing voice conversion (SVC) is confronted with the challenge of ``timbre leakage'' issue caused by inadequate disentanglement between the content and the speaker timbre. To address this issue, this study introduces NeuCoSVC, a novel neural concatenative SVC framework. It consists of a self-supervised learning (SSL) representation extractor, a neural harmonic signal generator, and a waveform synthesizer. The SSL extractor condenses audio into fixed-dimensional SSL features, while the harmonic signal generator leverages linear time-varying filters to produce both raw and filtered harmonic signals for pitch information. The synthesizer reconstructs waveforms using SSL features, harmonic signals, and loudness information. During inference, voice conversion is performed by substituting source SSL features with their nearest counterparts from a matching pool which comprises SSL features extracted from the reference audio, while preserving raw harmonic signals and loudness from the source audio. By directly utilizing SSL features from the reference audio, the proposed framework effectively resolves the ``timbre leakage" issue caused by previous disentanglement-based approaches. Experimental results demonstrate that the proposed NeuCoSVC system outperforms the disentanglement-based speaker embedding approach in one-shot SVC across intra-language, cross-language, and cross-domain evaluations.

cs.SD↗

Freetalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker Naturalness

Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed network structures based on individual gesture datasets, which results in limited data volume, compromised generalizability, and restricted speaker movements. To tackle these issues, we introduce FreeTalker, which, to the best of our knowledge, is the first framework for the generation of both spontaneous (e.g., co-speech gesture) and non-spontaneous (e.g., moving around the podium) speaker motions. Specifically, we train a diffusion-based model for speaker motion generation that employs unified representations of both speech-driven gestures and text-driven motions, utilizing heterogeneous data sourced from various motion datasets. During inference, we utilize classifier-free guidance to highly control the style in the clips. Additionally, to create smooth transitions between clips, we utilize DoubleTake, a method that leverages a generative prior and ensures seamless motion blending. Extensive experiments show that our method generates natural and controllable speaker movements. Our code, model, and demo are are available at \url{https://youngseng.github.io/FreeTalker/}.

cs.MM↗

Consistent and Relevant: Rethink the Query Embedding in General Sound Separation

The query-based audio separation usually employs specific queries to extract target sources from a mixture of audio signals. Currently, most query-based separation models need additional networks to obtain query embedding. In this way, separation model is optimized to be adapted to the distribution of query embedding. However, query embedding may exhibit mismatches with separation models due to inconsistent structures and independent information. In this paper, we present CaRE-SEP, a consistent and relevant embedding network for general sound separation to encourage a comprehensive reconsideration of query usage in audio separation. CaRE-SEP alleviates the potential mismatch between queries and separation in two aspects, including sharing network structure and sharing feature information. First, a Swin-Unet model with a shared encoder is conducted to unify query encoding and sound separation into one model, eliminating the network architecture difference and generating consistent distribution of query and separation features. Second, by initializing CaRE-SEP with a pretrained classification network and allowing gradient backpropagation, the query embedding is optimized to be relevant to the separation feature, further alleviating the feature mismatch problem. Experimental results indicate the proposed CaRE-SEP model substantially improves the performance of separation tasks. Moreover, visualizations validate the potential mismatch and how CaRE-SEP solves it.

eess.AS↗

SECap: Speech Emotion Captioning with Large Language Model

Speech emotions are crucial in human communication and are extensively used in fields like speech synthesis and natural language understanding. Most prior studies, such as speech emotion recognition, have categorized speech emotions into a fixed set of classes. Yet, emotions expressed in human speech are often complex, and categorizing them into predefined groups can be insufficient to adequately represent speech emotions. On the contrary, describing speech emotions directly by means of natural language may be a more effective approach. Regrettably, there are not many studies available that have focused on this direction. Therefore, this paper proposes a speech emotion captioning framework named SECap, aiming at effectively describing speech emotions using natural language. Owing to the impressive capabilities of large language models in language comprehension and text generation, SECap employs LLaMA as the text decoder to allow the production of coherent speech emotion captions. In addition, SECap leverages HuBERT as the audio encoder to extract general speech features and Q-Former as the Bridge-Net to provide LLaMA with emotion-related speech features. To accomplish this, Q-Former utilizes mutual information learning to disentangle emotion-related speech features and speech contents, while implementing contrastive learning to extract more emotion-related speech features. The results of objective and subjective evaluations demonstrate that: 1) the SECap framework outperforms the HTSAT-BART baseline in all objective evaluations; 2) SECap can generate high-quality speech emotion captions that attain performance on par with human annotators in subjective mean opinion score tests.

cs.SD↗

SimCalib: Graph Neural Network Calibration based on Similarity between Nodes

Graph neural networks (GNNs) have exhibited impressive performance in modeling graph data as exemplified in various applications. Recently, the GNN calibration problem has attracted increasing attention, especially in cost-sensitive scenarios. Previous work has gained empirical insights on the issue, and devised effective approaches for it, but theoretical supports still fall short. In this work, we shed light on the relationship between GNN calibration and nodewise similarity via theoretical analysis. A novel calibration framework, named SimCalib, is accordingly proposed to consider similarity between nodes at global and local levels. At the global level, the Mahalanobis distance between the current node and class prototypes is integrated to implicitly consider similarity between the current node and all nodes in the same class. At the local level, the similarity of node representation movement dynamics, quantified by nodewise homophily and relative degree, is considered. Informed about the application of nodewise movement patterns in analyzing nodewise behavior on the over-smoothing problem, we empirically present a possible relationship between over-smoothing and GNN calibration problem. Experimentally, we discover a correlation between nodewise similarity and model calibration improvement, in alignment with our theoretical results. Additionally, we conduct extensive experiments investigating different design factors and demonstrate the effectiveness of our proposed SimCalib framework for GNN calibration by achieving state-of-the-art performance on 14 out of 16 benchmarks.

cs.LG↗