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Zhiyuan Jing

Publications and source records attributed to Zhiyuan Jing.

3 recordsLinked to original sources

One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy

Vision-language-action (VLA) models can use visual prediction to anticipate future states, but dense visual features make the generative sequence grow with the number of camera views, prediction horizon, and encoder resolution. Whether such dense representations are necessary for effective control remains unclear. We introduce OneWM-VLA, which represents each retained camera view with one predictive token per future step. Adaptive Attention Pooling compresses visual features into compact latents, which are jointly generated with robot actions under a conditional flow-matching objective. Future observations provide the latent targets during training and are not required at inference. This design incorporates visual prediction into a pretrained VLA policy while keeping the generative sequence compact. On MetaWorld~MT50, OneWM-VLA improves the average success rate of the $π_0$ backbone from $47.91\%$ to $61.53\%$, reaching $72.01\%$ after 60k training steps. It also achieves $98.1\%$ success on LIBERO and raises Fold Cloth success on a real Piper arm from $20.0\%$ to $60.0\%$ relative to $π_0$. Comparisons on two additional VLA backbones consistently favor one token over three across the evaluated checkpoints. A matched ablation at a longer action horizon further shows that removing the latent loss reduces success from $58.09\%$ to $21.64\%$, supporting the benefit of future supervision for policy learning.

cs.CV↗

LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction

Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ETG) predicts the action sequence to the next semantic event; and heteroscedastic action-flow variance reports local command reliability. RTG conditions ETG and both condition action generation; uncertainty is estimated inside the action expert, making explanation part of control rather than a post-hoc description. We pretrain LM-X on more than 20,000 hours of heterogeneous real-robot trajectories, including over 1,000 hours of failed rollouts. A controlled gate favors joint over post-hoc training. LM-X achieves 74.1\% success on 50 randomized-hard RoboTwin2.0 tasks and 73.5\% on seven real-robot tasks, compared with 55.4\% and 50.7\% for GR00T N1.7. Its signals track progress and regression, anticipate event-scale motion, detect high-error actions, and provide advance failure warning. These results establish LM-X as an explainable VLA foundation model that couples transparent predictive state with stronger generalist control.

cs.RO↗

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.

cs.RO↗