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Zhiyuan Zhang

Publications and source records attributed to Zhiyuan Zhang.

At least 55 records · Page 3Linked to original sources

Uncertainty-Aware Trip Purpose Inference from GPS Trajectories via POI Semantic Zones and Pareto Calibration

Large-scale GPS trajectory data offer rich observations of human mobility, yet assigning trip purposes to detected stops remains challenging due to the absence of individual-level ground truth, spatial uncertainty from GPS noise and incomplete points of interest (POIs) coverage, and fundamental behavioral differences across trip purposes. We propose a weakly supervised framework integrating neighborhood-level POI semantic zones with distance-weighted spatial likelihoods, differentiated inference strategies for mandatory and non-mandatory activities, and a multi-phase Pareto optimization that jointly minimizes distributional divergence from household travel survey statistics and maximizes inference reliability without requiring annotated labels. Evaluated on over 81 million staypoints in Los Angeles, the framework reduces activity type frequency Jensen-Shannon distance (JSD) by 23%, start time JSD by 48%, and duration JSD by 12% respectively relative to a comparable baseline. The proposed approach provides a scalable and uncertainty-aware path from raw GPS trajectories to semantically annotated mobility data for travel demand modeling and transportation policy analysis.

cs.AI↗

Perturbation of the time-1 map of a generic volume-preserving $3$-dimensional Anosov flow

Let $s > 1$ be a large integer, and let $f$ be a diffeomorphism sufficiently close in the $C^{s}$-topology to the time-1 map of a $C^{s}$ generic volume-preserving Anosov flow on a $3$-dimensional compact manifold. We show that for any probability measure $μ$ with smooth density, $f^n_* μ$ converges exponentially fast to a common limit measure with full support. As corollaries, we show the following: $f$ is topologically mixing; $f$ has a unique physical measure with basin of full Lebesgue measure, which is also the unique u-Gibbs state; if $f$ is volume preserving, then $f$ is exponentially mixing with respect to the volume form. As applications, we give a class of time-1 maps of transitive Anosov flows non-approximable in $C^{s}$ by Axiom A maps, giving negative answer to a question of Palis-Pugh (1974); the first example of a $C^{s}$-stably transitive time-1 map of Anosov flow, a question mentioned in Bonatti-Guelman (2010), Rodriguez Hertz (2010); as well as the first example of a $C^{s}$-stably transitive diffeomorphism without periodic points.

math.DS↗

Approximate Hamiltonian Simulation Algorithm for Efficient Fluid Quantum Simulations

This work aims to address the bottleneck issues of hardware resource limitation and decoherence error in the Hamiltonian simulation of quantum fluids, which are caused by the standard quantum Fourier transform and the evolution of momentum operators, resulting in excessively deep circuits and excessive two-qubit gates. We propose an approximate operator optimization scheme aimed at reducing the circuit depth in Hamiltonian evolution. The proposed scheme successfully reduces the depth of analog circuits from $O(n^2)$ to $O(nlogn)$ or even $O(n)$ by eliminating $O(n^2)$ redundant two-qubit entangling gates. In this work, the numerical experiments are implemented on a supercomputing-oriented quantum simulator, simulating two-dimensional unsteady divergent flow. Experimental results demonstrate that although the truncation of high-frequency qubit coupling terms introduces deterministic theoretical errors, scaling at $O(n)$ for AQFT and $O(n^2)$ for momentum truncation, the optimized simulations successfully preserve the inherent macroscopic temporal evolution characteristics of the fluid in a 10-qubit simulation, achieving high correlation coefficients of $r$=0.933, $r$=0.941, and $r$=0.977 for density, X-momentum, and Y-momentum distributions respectively. Furthermore, we also analyzed the relationship between the algorithm truncation error and the hardware cumulative noise when the qubit number is extended to a higher level. This study proves that rationally adjusting truncation thresholds can establish an equilibrium point, preventing the hardware cumulative error from rapidly approaching 100% at the 20-30 qubit scale, providing a feasible engineering pathway for simulating complex fluid systems on real quantum devices in the future.

quant-ph↗

OSC: Hardware Efficient W4A4 Quantization via Outlier Separation in Channel Dimension

While 4-bit quantization is essential for high-throughput deployment of Large Language Models, activation outliers often lead to significant accuracy degradation due to the restricted dynamic range of low-bit formats. In this paper, we systematically investigate the spatial distribution of outliers and demonstrate a token-persistent structural clustering effect, where high-magnitude outliers consistently occupy fixed channels across tokens. Building on this insight, we propose OSC, a hardware-efficient framework for outlier suppression. During inference, OSC executes a dual-path computation consisting of a low-precision 4-bit General Matrix Multiplication (GEMM) path and a high-precision 16-bit branch GEMM path. Specifically, OSC uses an offline group-wise strategy to identify the channels where outliers are located and then performs structured sub-tensor extraction to coalesce these scattered activation channels into a compact dense tensor online. This mechanism implements outlier protection through regularized and high-throughput GEMM operations, achieving a seamless fit with modern 4-bit micro-scaling hardware. Furthermore, for the inputs of W2 where outlier clustering is less pronounced, we integrate a fallback strategy to FP8. Evaluation on Qwen3-8B and Qwen3-30B restricts the average accuracy drop to 2.19 and 1.12 points, respectively. Notably, OSC is highly hardware-friendly, achieving a peak speedup of 1.78x over the W8A8 GEMM baseline on a modern AI accelerator.

cs.LG↗

VFA: Relieving Vector Operations in Flash Attention with Global Maximum Pre-computation

FlashAttention-style online softmax enables exact attention computation with linear memory by streaming score tiles through on-chip memory and maintaining a running maximum and normalizer. However, as attention kernels approach peak tensor-core/cube-core throughput on modern accelerators, non-matmul components of online softmax -- especially per-tile rowmax and rowsum reductions and rescale chains -- can become vector or SIMD limited and dominate latency. This paper revisits FlashAttention and proposes Vector Relieved Flash Attention (VFA), a hardware-friendly method that reduces rowmax-driven updates of the running maximum while retaining the online-softmax structure. VFA initializes the running maximum via a cheap approximation from key-block representations, reorders key-block traversal to prioritize high-impact sink and local blocks, and freezes the maximum for remaining blocks to avoid repeated reductions and rescaling. We further integrate VFA with block-sparse skipping methods such as BLASST to form Vector Relieved Sparse Attention (VSA), which reduces both block count and per-block overhead. Notably, VFA and VSA completely avoid the conditional rescale operation in the update stage used in FA4.0. Extensive evaluations on benchmarks including MMLU and MATH500, together with attention statistics, verify our design: (i) sink and local reordering stabilizes the running maximum early; (ii) simple Q and K block summaries fail due to intra-block heterogeneity; (iii) m-initialization is required when maxima appear in middle blocks. Overall, VFA and VSA efficiently alleviate online-softmax reduction bottlenecks without performance loss. Compared to the C16V32 baseline, C8V32, C4V32 and C4V16 achieve nearly two times speedup on modern hardware while hitting the vector bottleneck. With upcoming architecture improvements, C4V16 will deliver six times speedup by enhancing exponent capacity.

cs.LG↗

Towards Realistic 3D Emission Materials: Dataset, Baseline, and Evaluation for Emission Texture Generation

3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few types of non-emissive PBR materials (e.g., albedo, metallic maps and roughness maps), making them difficult to replicate highly popular styles, such as cyberpunk, failing to achieve effects like realistic LED emissions. To address this limitation, we propose a novel task, emission texture generation, which enables the synthesized 3D objects to faithfully reproduce the emission materials from input reference images. Our key contributions include: first, We construct the Objaverse-Emission dataset, the first dataset that contains 40k 3D assets with high-quality emission materials. Second, we propose EmissionGen, a novel baseline for the emission texture generation task. Third, we define detailed evaluation metrics for the emission texture generation task. Our results demonstrate significant potential for future industrial applications. Dataset will be available at https://github.com/yx345kw/EmissionGen.

cs.CV↗

Bench2Drive-VL: Benchmarks for Closed-Loop Autonomous Driving with Vision-Language Models

With the rise of vision-language models (VLM), their application for autonomous driving (VLM4AD) has gained significant attention. Meanwhile, in autonomous driving, closed-loop evaluation has become widely recognized as a more reliable validation method than open-loop evaluation, as it can evaluate the performance of the model under cumulative errors and out-of-distribution inputs. However, existing VLM4AD benchmarks evaluate the model`s scene understanding ability under open-loop, i.e., via static question-answer (QA) dataset. This kind of evaluation fails to assess the VLMs performance under out-of-distribution states rarely appeared in the human collected datasets.To this end, we present Bench2Drive-VL, an extension of Bench2Drive that brings closed-loop evaluation to VLM-based driving, which introduces: (1) DriveCommenter, a closed-loop generator that automatically generates diverse, behavior-grounded question-answer pairs for all driving situations in CARLA,including severe off-route and off-road deviations previously unassessable in simulation. (2) A unified protocol and interface that allows modern VLMs to be directly plugged into the Bench2Drive closed-loop environment to compare with traditional agents. (3) A flexible reasoning and control framework, supporting multi-format visual inputs and configurable graph-based chain-of-thought execution. (4) A complete development ecosystem. Together, these components form a comprehensive closed-loop benchmark for VLM4AD. All codes and annotated datasets are open sourced.

cs.RO↗

3D Dynamics-Aware Manipulation: Endowing Manipulation Policies with 3D Foresight

The incorporation of world modeling into manipulation policy learning has pushed the boundary of manipulation performance. However, existing efforts simply model the 2D visual dynamics, which is insufficient for robust manipulation when target tasks involve prominent depth-wise movement. To address this, we present a 3D dynamics-aware manipulation framework that seamlessly integrates 3D world modeling and policy learning. Three self-supervised learning tasks (current depth estimation, future RGB-D prediction, 3D flow prediction) are introduced within our framework, which complement each other and endow the policy model with 3D foresight. Extensive experiments on simulation and the real world show that 3D foresight can greatly boost the performance of manipulation policies without sacrificing inference speed. Code is available at https://github.com/Stardust-hyx/3D-Foresight.

cs.CV↗

Composer 2 Technical Report

Composer 2 is a specialized model designed for agentic software engineering. The model demonstrates strong long-term planning and coding intelligence while maintaining the ability to efficiently solve problems for interactive use. The model is trained in two phases: first, continued pretraining to improve the model's knowledge and latent coding ability, followed by large-scale reinforcement learning to improve end-to-end coding performance through stronger reasoning, accurate multi-step execution, and coherence on long-horizon realistic coding problems. We develop infrastructure to support training in the same Cursor harness that is used by the deployed model, with equivalent tools and structure, and use environments that match real problems closely. To measure the ability of the model on increasingly difficult tasks, we introduce a benchmark derived from real software engineering problems in large codebases including our own. Composer 2 is a frontier-level coding model and demonstrates a process for training strong domain-specialized models. On our CursorBench evaluations the model achieves a major improvement in accuracy compared to previous Composer models (61.3). On public benchmarks the model scores 61.7 on Terminal-Bench and 73.7 on SWE-bench Multilingual in our harness, comparable to state-of-the-art systems.

cs.SE↗

CityLens: Evaluating Large Vision-Language Models for Urban Socioeconomic Sensing

Understanding urban socioeconomic conditions through visual data is a challenging yet essential task for sustainable urban development and policy planning. In this work, we introduce \textit{CityLens}, a comprehensive benchmark designed to evaluate the capabilities of Large Vision-Language Models (LVLMs) in predicting socioeconomic indicators from satellite and street view imagery. We construct a multi-modal dataset covering a total of 17 globally distributed cities, spanning 6 key domains: economy, education, crime, transport, health, and environment, reflecting the multifaceted nature of urban life. Based on this dataset, we define 11 prediction tasks and utilize 3 evaluation paradigms: Direct Metric Prediction, Normalized Metric Estimation, and Feature-Based Regression. We benchmark 17 state-of-the-art LVLMs across these tasks. These make CityLens the most extensive socioeconomic benchmark to date in terms of geographic coverage, indicator diversity, and model scale. Our results reveal that while LVLMs demonstrate promising perceptual and reasoning capabilities, they still exhibit limitations in predicting urban socioeconomic indicators. CityLens provides a unified framework for diagnosing these limitations and guiding future efforts in using LVLMs to understand and predict urban socioeconomic patterns. The code and data are available at https://github.com/tsinghua-fib-lab/CityLens.

cs.AI↗

(Dis)Proving Spectre Security with Speculation-Passing Style

Constant-time (CT) verification tools are commonly used for detecting potential side-channel vulnerabilities in cryptographic libraries. Recently, a new class of tools, called speculative constant-time (SCT) tools, has also been used for detecting potential Spectre vulnerabilities. In many cases, these SCT tools have emerged as liftings of CT tools. However, these liftings are seldom defined precisely and are almost never analyzed formally. The goal of this paper is to address this gap, by developing formal foundations for these liftings, and to demonstrate that these foundations can yield practical benefits. Concretely, we introduce a program transformation, coined Speculation-Passing Style (SPS), for reducing SCT verification to CT verification. Essentially, the transformation instruments the program with a new input that corresponds to attacker-controlled predictions and modifies the program to follow them. This approach is sound and complete, in the sense that a program is SCT if and only if its SPS transform is CT. Thus, we can leverage existing CT verification tools to prove SCT; we illustrate this by combining SPS with three standard methodologies for CT verification, namely reducing it to non-interference, assertion safety and dynamic taint analysis. We realize these combinations with three existing tools, EasyCrypt, BINSEC, and ctgrind, and we evaluate them on Kocher's benchmarks for Spectre-v1. Our results focus on Spectre-v1 in the standard CT leakage model; however, we also discuss applications of our method to other variants of Spectre and other leakage models.

cs.PL↗

Super LiDAR Intensity for Robotic Perception

Conventionally, human intuition defines vision as a modality of passive optical sensing, relying on ambient light to perceive the environment. However, active optical sensing, which involves emitting and receiving signals, offers unique advantages by capturing both radiometric and geometric properties of the environment, independent of external illumination conditions. This work focuses on advancing active optical sensing using Light Detection and Ranging (LiDAR), which captures intensity data, enabling the estimation of surface reflectance that remains invariant under varying illumination. Such properties are crucial for robotic perception tasks, including detection, recognition, segmentation, and Simultaneous Localization and Mapping (SLAM). A key challenge with low-cost LiDARs lies in the sparsity of scan data, which limits their broader application. To address this limitation, this work introduces an innovative framework for generating dense LiDAR intensity images from sparse data, leveraging the unique attributes of non-repeating scanning LiDAR (NRS-LiDAR). We tackle critical challenges, including intensity calibration and the transition from static to dynamic scene domains, facilitating the reconstruction of dense intensity images in real-world settings. The key contributions of this work include a comprehensive dataset for LiDAR intensity image densification, a densification network tailored for NRS-LiDAR, and diverse applications such as loop closure and traffic lane detection using the generated dense intensity images. Experimental results validate the efficacy of the proposed approach, which successfully integrates computer vision techniques with LiDAR data processing, enhancing the applicability of low-cost LiDAR systems and establishing a novel paradigm for robotic vision via active optical sensing--LiDAR as a Camera.

cs.RO↗

Learned Adaptive Mesh Generation

Elliptic Partial Differential Equations (PDEs) play a central role in computing the equilibrium conditions of physical problems (heat, gravitation, electrostatics, etc.). Efficient solutions to elliptic PDEs are also relevant to computer graphics since they encode global smoothness with local control leading to stable, well-behaved solutions. The Poisson equation is a linear elliptic PDE that serves as a prototypical candidate to assess newly-proposed solvers. Solving the Poisson equation on an arbitrary 3D domain, say a 3D scan of a turbine's blade, is computationally expensive and scales quadratically with discretization. Traditional workflows in research and industry exploit variants of the finite element method (FEM), but some key benefits of using Monte Carlo (MC) methods have been identified. Our key idea is to exploit a sparse and approximate solution (via FEM or MC) to the Poisson equation towards inferring an adaptive discretization in one shot. We achieve this by training a lightweight neural network that generalizes across shapes and boundary conditions. Our algorithm, Learned Adaptive Mesh Generation (LAMG), maps from a coarse solution to a sizing field that defines a local (adaptive) spatial resolution. This output space, rather than directly predicting a high-resolution solution, is a unique aspect of our approach. We use standard methods to generate tetrahedral meshes that respect the sizing field, and obtain the solution via one FEM computation on the adaptive mesh. That is, our neural network serves as a surrogate model of a computationally expensive method that requires multiple (iterative) FEM solves. We demonstrate the versatility, controllability, robustness and efficiency of LAMG via systematic experimentation.

cs.GR↗

EquiForm: Noise-Robust SE(3)-Equivariant Policy Learning from 3D Point Clouds

Visual imitation learning with 3D point clouds has advanced robotic manipulation by providing geometry-aware, appearance-invariant observations. However, point cloud-based policies remain highly sensitive to sensor noise, pose perturbations, and occlusion-induced artifacts, which distort geometric structure and break the equivariance assumptions required for robust generalization. Existing equivariant approaches primarily encode symmetry constraints into neural architectures, but do not explicitly correct noise-induced geometric deviations or enforce equivariant consistency in learned representations. We introduce EquiForm, a noise-robust SE(3)-equivariant policy learning framework for point cloud-based manipulation. EquiForm formalizes how noise-induced geometric distortions lead to equivariance deviations in observation-to-action mappings, and introduces a geometric denoising module to restore consistent 3D structure under noisy or incomplete observations. In addition, we propose a contrastive equivariant alignment objective that enforces representation consistency under both rigid transformations and noise perturbations. Built upon these components, EquiForm forms a flexible policy learning pipeline that integrates noise-robust geometric reasoning with modern generative models. We evaluate EquiForm on 16 simulated tasks and 4 real-world manipulation tasks across diverse objects and scene layouts. Compared to state-of-the-art point cloud imitation learning methods, EquiForm achieves an average improvement of 17.2% in simulation and 28.1% in real-world experiments, demonstrating strong noise robustness and spatial generalization.

cs.RO↗

ManiFeel: Benchmarking and Understanding Visuotactile Manipulation Policy Learning

Supervised visuomotor policies have shown strong performance in robotic manipulation but often struggle in tasks with limited visual inputs, such as operations in confined spaces and dimly lit environments, or tasks requiring precise perception of object properties and environmental interactions. In such cases, tactile feedback becomes essential for manipulation. While the rapid progress of supervised visuomotor policies has benefited greatly from high-quality, reproducible simulation benchmarks in visual imitation, the visuotactile domain still lacks a similarly comprehensive and reliable benchmark for large-scale and rigorous evaluation. To address this, we introduce ManiFeel, a reproducible and scalable simulation benchmark designed to systematically study supervised visuotactile policy learning. ManiFeel offers a diverse suite of contact-rich and visually challenging manipulation tasks, a modular evaluation pipeline spanning sensing modalities, tactile representations, and policy architectures, as well as real-world validation. Through extensive experiments, ManiFeel demonstrates how tactile sensing enhances policy performance across diverse manipulation scenarios, ranging from precise contact-driven operations to visually constrained settings. In addition, the results reveal task-dependent strengths of different tactile modalities and identify key design principles and open challenges for robust visuotactile policy learning. Real-world evaluations further confirm that ManiFeel provides a reliable and meaningful foundation for benchmarking and future visuotactile policy development. To foster reproducibility and future research, we will release our codebase, datasets, training logs, and pretrained checkpoints, aiming to accelerate progress toward generalizable visuotactile policy learning and manipulation.

cs.RO↗

Spatial Retrieval Augmented Autonomous Driving

Existing autonomous driving systems rely on onboard sensors (cameras, LiDAR, IMU, etc) for environmental perception. However, this paradigm is limited by the drive-time perception horizon and often fails under limited view scope, occlusion or extreme conditions such as darkness and rain. In contrast, human drivers are able to recall road structure even under poor visibility. To endow models with this ``recall" ability, we propose the spatial retrieval paradigm, introducing offline retrieved geographic images as an additional input. These images are easy to obtain from offline caches (e.g, Google Maps or stored autonomous driving datasets) without requiring additional sensors, making it a plug-and-play extension for existing AD tasks. For experiments, we first extend the nuScenes dataset with geographic images retrieved via Google Maps APIs and align the new data with ego-vehicle trajectories. We establish baselines across five core autonomous driving tasks: object detection, online mapping, occupancy prediction, end-to-end planning, and generative world modeling. Extensive experiments show that the extended modality could enhance the performance of certain tasks. We will open-source dataset curation code, data, and benchmarks for further study of this new autonomous driving paradigm.

cs.CV↗

MoReFun: Past-Movement Guided Motion Representation Learning for Future Motion Prediction and Understanding

3D human motion prediction aims to generate coherent future motions from observed sequences, yet existing end-to-end regression frameworks often fail to capture complex dynamics and tend to produce temporally inconsistent or static predictions-a limitation rooted in representation shortcutting, where models rely on superficial cues rather than learning meaningful motion structure. We propose a two-stage self-supervised framework that decouples representation learning from prediction. In the pretraining stage, the model performs unified past-future self-reconstruction, reconstructing the past sequence while recovering masked joints in the future sequence under full historical guidance. A velocity-based masking strategy selects highly dynamic joints, forcing the model to focus on informative motion components and internalize the statistical dependencies between past and future states without regression interference. In the fine-tuning stage, the pretrained model predicts the entire future sequence, now treated as fully masked, and is further equipped with a lightweight future-text prediction head for joint optimization of low-level motion prediction and high-level motion understanding. Experiments on Human3.6M, 3DPW, and AMASS show that our method reduces average prediction errors by 8.8% over state-of-the-art methods while achieving competitive future-motion understanding performance compared to LLM-based models. Code is available at: https://github.com/JunyuShi02/MoReFun

cs.CV↗

EmbryoDiff: A Conditional Diffusion Framework with Multi-Focal Feature Fusion for Fine-Grained Embryo Developmental Stage Recognition

Identification of fine-grained embryo developmental stages during In Vitro Fertilization (IVF) is crucial for assessing embryo viability. Although recent deep learning methods have achieved promising accuracy, existing discriminative models fail to utilize the distributional prior of embryonic development to improve accuracy. Moreover, their reliance on single-focal information leads to incomplete embryonic representations, making them susceptible to feature ambiguity under cell occlusions. To address these limitations, we propose EmbryoDiff, a two-stage diffusion-based framework that formulates the task as a conditional sequence denoising process. Specifically, we first train and freeze a frame-level encoder to extract robust multi-focal features. In the second stage, we introduce a Multi-Focal Feature Fusion Strategy that aggregates information across focal planes to construct a 3D-aware morphological representation, effectively alleviating ambiguities arising from cell occlusions. Building on this fused representation, we derive complementary semantic and boundary cues and design a Hybrid Semantic-Boundary Condition Block to inject them into the diffusion-based denoising process, enabling accurate embryonic stage classification. Extensive experiments on two benchmark datasets show that our method achieves state-of-the-art results. Notably, with only a single denoising step, our model obtains the best average test performance, reaching 82.8% and 81.3% accuracy on the two datasets, respectively.

cs.CV↗