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Zhongkai Yu

Publications and source records attributed to Zhongkai Yu.

At least 19 recordsLinked to original sources

LeanSparse: Memory-Efficient Serving for Native Sparse-Attention LLMs

Sparse attention limits the history read by each query, but serving long contexts still requires substantial GPU memory. Existing KV offloading systems retain the full history of indexer keys on GPU, limiting decode concurrency. Prefill's temporary memory demand can further delay admission even when enough memory remains for the same request's subsequent decode. We present LeanSparse, a serving system that reduces both decode's persistent memory use and prefill's temporary memory demand. Our design exploits two observations: prefill consumes historical data one layer at a time, and decode can identify promising candidates before comparing their original indexer scores. During prefill, LeanSparse streams layer histories through two reusable GPU buffers, overlapping next-layer loading with ongoing model computation. During decode, coarse-to-fine indexing searches compact representations and retrieves original indexer keys only for candidate refinement. Separate indexer key and KV caches reuse data across generation steps. We implement LeanSparse in SGLang and evaluate it on DeepSeek-V4-Flash. At 950K context length, LeanSparse supports 2.95$\times$ as many concurrent requests and achieves 2.14$\times$ decode throughput over HiSparse. On multi-turn Open-SWE traces, it reduces median time to first token from 21.6 to 0.6s and median session completion time by 17.7% relative to ECHO.

cs.DC↗

Qubrio: High-Performance Quantum Compilation via Multi-Agent LLM Collaboration

Large Language Models (LLMs) offer an adaptable alternative to traditional quantum compilation heuristics, which bottleneck progress by demanding costly manual redesigns whenever hardware evolves. However, naive single-pass LLM approaches fail under the unique challenges introduced by quantum compilation. We introduce Qubrio, a practical agentic framework that significantly reduces heuristic redesigns through a three-level decomposition. By (1) partitioning programs into sequential operation stages, (2) deploying specialized agents for placement, routing and optimization, and (3) using disaggregated feedback for precise error correction, our system reliably navigates complex physical constraints. Beyond serving as a direct compiler, our LLM framework also uncovers novel strategies that facilitate convoy-style shuttling, substantially enhancing hardware concurrency without sacrificing fidelity. We further integrate these strategies into the previous state-of-the-art (SOTA) compiler, recovering a significant fraction of the LLM's performance advantages. On realistic workloads, our compiler achieves significant improvements in hardware runtime and program fidelity over the SOTA baseline PowerMove, seamlessly adapting to new hardware capabilities. Qubrio features an open user interface for practical use, and its code is publicly available at https://github.com/crosaa/Qubrio.

quant-ph↗

Understanding GPU Megakernels: Why Residency Can Mislead

Megakernels let one persistent GPU program prepare dependent operators early and execute ready tasks together. We study the benefits and costs of these capabilities by reconstructing two LLM megakernels, ThunderKittens (TK) and VDCores, as separate kernels on H100 using their original operator code. Our results show that CTA residency can misrepresent opportunities for useful overlap in both directions. By overlapping startup and operand loading with programmatic dependent launch (PDL), the reconstructions reduce decode-step latency by 5.7% in TK and achieve comparable performance in VDCores when both executions enforce the required memory ordering. Under whole-operator dependencies, TK's persistent execution still gains more from prefetch, but runtime and completion-signal ordering costs outweigh this advantage. Both startup overlap and prefetch depend on resource availability. Persistent CTAs can reuse storage before retiring, whereas separate successors must acquire their full CTA footprints before initializing or loading operands. This admission constraint in both reconstructions motivates finer resource sharing across kernels. Beyond early preparation, joint execution requires ready work and spare capacity in the bottleneck resource. Reserving SMs for communication can add GEMM waves that erase overlap gains, while filling idle SMs offers little benefit once memory bandwidth is saturated. These findings clarify benefits and costs of megakernels and motivate GPU support for earlier resource reuse across kernels.

cs.DC↗

AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving

All current LLM serving systems place the GPU at the center, from production-level attention-FFN disaggregation to NVIDIA's Rubin GPU-LPU heterogeneous platform. Even academic PIM/PNM proposals still treat the GPU as the central hub for cross-device communication. Yet the GPU's compute-rich architecture is fundamentally mismatched with the memory-bound nature of decode-phase attention, inflating serving latency while wasting power and die area on idle compute units. The problem is compounded as reasoning and agentic workloads push context lengths toward one million tokens, making attention latency the primary user-facing bottleneck. To address these inefficiencies, we present AMMA, a multi-chiplet, memory-centric architecture for low-latency long-context attention. AMMA replaces GPU compute dies with HBM-PNM cubes, roughly doubling the available memory bandwidth to better serve memory-bound attention workloads. To translate this bandwidth into proportional performance gains, we introduce (i) a logic-die microarchitecture that fully exploits per-cube internal bandwidth for decode attention under a minimal power and area budget, (ii) a two-level hybrid parallelism scheme, and (iii) a reordered collective flow that reduces intra-chip die-to-die communication overhead. We further conduct a design-space exploration over per-cube compute power and intra-chip D2D link bandwidth, providing actionable guidance for hardware designers. Evaluations show that AMMA achieves 15.5X lower attention latency and 6.9X lower energy consumption compared with the NVIDIA H100.

cs.AR↗

Zepp: Accelerating Distributed MoE Serving under Relaxed Balance Constraints

As Mixture-of-Experts (MoE) models continue to scale, serving them increasingly relies on expert parallelism (EP) across a growing number of devices. Yet skewed expert workloads create imbalance across computation, communication, and memory, making load balancing a central optimization objective in distributed MoE serving. We observe that balance is not free: operations introduced to balance one dimension can themselves be expensive or imbalanced. This motivates us to rethink balance as a constraint rather than an optimization objective. We present Zepp, which directly optimizes the bottleneck communication in distributed MoE serving subject to simplified balance constraints on physical resources, i.e., GPUs and NICs. Zepp progressively optimizes inter-node communication across placement, routing, and execution. It first places expert replicas to reduce token communication under GPU constraints, then reshapes communication flows through split and merge primitives under NIC constraints, and finally partitions and schedules ex- pert computation to overlap the resulting communication. To adapt to dynamic workloads, Zepp jointly coordinates computation, token communication, and expert-weight movement at each iteration. Together, these designs allow Zepp to pursue the most efficient execution rather than a single-dimension balanced one. We implement Zepp and evaluate it against 7 state-of-the-art MoE serving systems, achieving up to 6.68$\times$ MoE layer speedup and a geometric mean speedup of 1.86$\times$ over the fastest competing baseline.

cs.DC↗

RR-Evict: Fine-Grained Prefix Cache Eviction beyond LRU for Agentic LLM Serving

LLM-based agents execute long-horizon tasks through repeated model calls interleaved with tool execution and user interaction. As each call extends the history accumulated in previous turns, prefix caching avoids repeated prefill of the agent's entire context. However, the aggregate cache footprint grows with context length and concurrency, forcing serving systems to reclaim cached KV tensors. We identify recency synchronization: accesses to an agent's cached history refresh its cache nodes together, causing least recently used (LRU) eviction to concentrate on a few agents' private histories. When a fully evicted agent returns, it must recompute nearly its entire accumulated context, producing a large time-to-first-token (TTFT) outlier even if most other requests retain substantial cache reuse. We present RR-EVICT, a fine-grained prefix-cache eviction strategy that distributes reclamation across idle agent trajectories. RR-EVICT visits agents in round-robin order and evicts a tail chunk from each, preserving reusable prefixes for more agents when capacity remains for idle state. Returning agents can reuse these partial histories and recompute smaller missing suffixes. The policy requires no prediction of future arrivals or tool latency. We implement RR-EVICT in SGLang and evaluate conversational and coding-agent workloads under colocated and prefill-decode-disaggregated serving. Compared with LRU, RR-EVICT reduces P99 TTFT by up to 75.4% and P99 uncached prompt tokens by up to 65.7%.

cs.DC↗

AgentReplay: Token-Wise Trace Replay Is Essential for Fair Serving System Performance Benchmarking

LLM-based agents execute multi-turn workflows with interleaved model inference and tool calls, making efficient serving increasingly important. However, evaluating serving optimizations is challenging because identical tasks can produce different execution trajectories. Changes in generated tokens can alter subsequent prompts, tool calls, and reasoning turns, making it difficult to distinguish system improvements from workload variation. Greedy decoding does not guarantee identical outputs, while replaying only sequence lengths loses token information that affects prefix caching and mixture-of-experts (MoE) routing. To address these problems, we propose AgentReplay, a configurable trace record-and-replay framework for agent serving. AgentReplay records input/output tokens, expert selections, request dependencies, and tool durations. During replay, it forces the recorded output tokens while performing normal autoregressive computation, with optional controls for MoE expert selection and tool delays. This allows different systems to execute the same recorded workload while retaining their own batching, scheduling, and parallelization decisions. We further separate trajectory generation from performance evaluation, enabling compatible smaller models to replay long-horizon traces collected with more capable models. Our experiments show that token-wise replay in AgentReplay effectively eliminates workload variation that greedy decoding and length-wise replay cannot avoid, enabling fairer performance comparisons across serving configurations.

cs.DC↗

SimSD: Simple Speculative Decoding in Diffusion Language Models

Diffusion large language models (dLLMs) have recently emerged as a promising alternative to autoregressive (AR) LLMs, offering faster inference through parallel or blockwise decoding. However, their masked language modeling formulation remains incompatible with standard token-level speculative decoding, one of the most effective acceleration techniques for AR models. In AR decoding, the causal mask preserves temporally valid token-level contexts, enabling a target model to verify multiple drafted tokens in a single forward pass. In contrast, dLLMs rely on mask tokens and bidirectional attention, causing the effective context to change across denoising steps and preventing direct token-level speculative verification. To bridge this gap, we propose a simple but effective speculative decoding algorithm for diffusion language models, named SimSD, which mainly adopts a plug-and-play masking strategy that equips dLLMs with temporally valid token-level contexts for speculative decoding. Our method explicitly introduces reference tokens from draft-model predictions and designs an attention mask that regulates their interaction with current-step tokens, allowing dLLMs to compute valid logits for drafted tokens in a single forward pass. This restores the key verification ability provided by causal masking in AR models while preserving the parallel decoding advantages of dLLMs. The proposed method is training-free and can be flexibly integrated with other acceleration techniques such as KV cache and blockwise decoding. Experiments on SDAR-family dLLMs across four benchmarks show that our method achieves up to 7.46x higher decoding throughput while maintaining and even improving average generation quality.

cs.CL↗

PLoRA: An NDP-Enhanced Pooled-Memory System for Cost-Efficient Multi-LoRA Serving

Multi-LoRA serving is how one base model becomes thousands of specialized variants, one adapter per user, task, or agent, and the deployments can hold 1000-plus adapters. Serving them is hard because the workload inverts what GPUs provide: terabytes of memory against only tens of TFLOPS, and because every published system stages its adapters from CPU DRAM over PCIe, where each access pays a kernel stop and a host-run copy and capacity ends at the motherboard's DIMM slots. Meanwhile, memory-semantic fabrics such as CXL and NVLink are converging on pooled memory that an accelerator addresses with its own loads and stores, and near-data processing (NDP) can place compute beside the pooled data. How to serve multi-LoRA workloads on such hardware remains unexplored. This paper introduces PLoRA, an NDP-enhanced pooled-memory system for cost-efficient multi-LoRA serving. PLoRA keeps adapters and KV cache in the pool and returns only reduced results over the link, through a read-compute interface the GPU drives with its own loads and stores. Above this architecture, a GPU memory management system picks among four LoRA and two attention execution strategies for each adapter and caches the most performance-critical bytes in GPU memory, guided by a link-parameterized cost model. On one H100 serving 1000 adapters, PLoRA attains the lowest decode latency on every model and workload we measure, averaging 6.6x below a real-machine S-LoRA at under 3.4% added device area. The link itself stops mattering: throughput saturates at 32 GB/s on short contexts, a quarter of CXL 3.1, and the verdict survives scale: per-GPU demand falls from 7B to a modeled 1.2T deployment once adapter traffic shards with the tensor parallelism. The design runs unchanged from CXL-class to NVLink-class fabrics, and surplus bandwidth buys pooled capacity rather than speed.

cs.AR↗

FlashCP: Load-Balanced Communication-Efficient Context Parallelism for LLM Training

Context parallelism (CP) is essential for training large-scale, long-context language models, as it partitions sequences to reduce memory overhead. However, existing CP methods suffer from workload imbalance, inefficient kernels, and redundant communication due to static sequence sharding and key-value (KV) tensor communication. We present FlashCP, a load-balanced and communication-efficient framework for CP training. FlashCP introduces a sharding-aware communication mechanism to eliminate redundant KV communication and proposes a novel Whole-Doc sharding strategy that maximizes communication savings while maintaining balanced workloads. To efficiently combine Whole-Doc and Per-Doc sharding, FlashCP further designs a heuristic algorithm to search for near-optimal sharding plans. Extensive experiments show that FlashCP achieves up to 1.63x speedup over state-of-the-art CP frameworks across diverse datasets.

cs.DC↗

ChipMATE: Multi-Agent Training via Reinforcement Learning for Enhanced RTL Generation

Existing API-based agentic systems for RTL code generation are fundamentally misaligned with industrial practice: they assume a golden testbench is available at generation time, rely on closed-source APIs incompatible with chip vendors' air-gapped security requirements, and cannot be trained on vendors' proprietary RTL codebases, leaving valuable internal data unused. Recent self-trained models address the deployment constraint but remain single-turn generators that overlook the critical role of verification in real industrial flows. To bridge these gaps, we present ChipMATE, the first self-trained multi-agent framework for RTL generation. Inspired by industrial practice where correctness emerges from cross-comparison between independently written RTL modules and reference models, ChipMATE pairs a Verilog agent with a Python reference-model agent that mutually verify each other's outputs without any golden oracle. We design a backtrack-based inference workflow to prevent error propagation across turns, and a two-stage training pipeline that first trains each agent individually to saturate its code-generation capability, then trains the team jointly to collaborate effectively. To support the training, we further build a hybrid data-generation framework that produces 64.4K high-quality reference model training samples. ChipMATE achieves 75.0\% and 80.1\% pass@1 on VerilogEval V2 with 4B and 9B base models, outperforming all existing self-trained models and even DeepSeek V4 with 1600B parameters. Our code and model weights are publicly available in https://github.com/zhongkaiyu/ChipMATE.

cs.MA↗

Patterns behind Chaos: Forecasting Data Movement for Efficient Large-Scale MoE LLM Inference

Large-scale Mixture of Experts (MoE) Large Language Models (LLMs) have recently become the frontier open-weight models, achieving remarkable model capability similar to proprietary ones. But their random expert selection mechanism introduces significant data movement overhead that becomes the dominant bottleneck in multi-unit LLM serving systems. To understand the patterns underlying this data movement, we conduct comprehensive data-movement-centric profiling across four state-of-the-art large-scale MoE models released in 2025 (200B-1000B) using over 24,000 requests spanning diverse workloads. We perform systematic analysis from both temporal and spatial perspectives and distill six key insights to guide the design of diverse serving systems. We verify these insights on both future wafer-scale GPU architectures and existing GPU systems. On wafer-scale GPUs, lightweight architectural modifications guided by our insights yield a 6.6$\times$ average speedup across four 200B--1000B models. On existing GPU systems, our insights drive the design of a prefill-aware expert placement algorithm that achieves up to 1.25$\times$ speedup on MoE computation. Our work presents the first comprehensive data-centric analysis of large-scale MoE models together with a concrete design study applying the learned lessons. Our profiling traces are publicly available at \href{https://huggingface.co/datasets/core12345/MoE_expert_selection_trace}{\textcolor{blue}{https://huggingface.co/datasets/core12345/MoE\_expert\_selection\_trace}}.

cs.DC↗

FlashEvolve: Accelerating Agent Self-Evolution with Asynchronous Stage Orchestration

LLM-based evolution has emerged as a promising way to improve agents by refining non-parametric artifacts, but its wall-clock cost remains a major bottleneck. We identify that this cost comes from synchronized stage execution and imbalance inside each LLM-heavy stage. We present FlashEvolve, an efficient framework that replaces synchronized execution with asynchronous workers and queues, allowing different stages and steps to overlap. To handle data staleness introduced by asynchrony, FlashEvolve tracks artifact versions and applies different policies to update, discard, or patch stale artifacts. Unlike weight-space staleness in asynchronous RL, language-space staleness is inspectable and repairable: a stale artifact is not just delayed work, but readable evidence that the LLM can reflect on, revise, and turn into useful evolution signal. FlashEvolve further improves throughput and token efficiency with speculative stage completion and adaptive workflow control. On GEPA workloads, FlashEvolve improves proposal throughput by $3.5\times$ on local vLLM and $4.9\times$ on API serving over synchronous GEPA. The same design also applies to ACE and Meta-Harness.

cs.LG↗

JigsawRL: Assembling RL Pipelines for Efficient LLM Post-Training

We present JigsawRL, a cost-efficient framework that explores Pipeline Multiplexing as a new dimension of RL parallelism. JigsawRL decomposes each pipeline into a Sub-Stage Graph that exposes the intra-stage and inter-worker imbalance hidden by stage-level systems. On this abstraction, JigsawRL resolves multiplexing interference through dynamic resource allocation, eliminates fragmented utilization by migrating long-tail rollouts across workers, and formulates their coordination as a graph scheduling problem solved with a look-ahead heuristic. On 4-64 H100/A100 GPUs across different agentic RL pipelines and models, JigsawRL achieves up to 1.85x throughput over Verl on synchronous RL, 1.54x over StreamRL and AReaL on asynchronous RL, and supports heterogeneous pipelines with moderate latency trade-off.

cs.LG↗

Pancake: Hierarchical Memory System for Multi-Agent LLM Serving

In this work, we identify and address the core challenges of agentic memory management in LLM serving, where large-scale storage, frequent updates, and multiple coexisting agents jointly introduce complex and high-cost approximate nearest neighbor (ANN) searching problems. We present Pancake, a multi-tier agentic memory system that unifies three key techniques: (i) multi-level index caching for single agents, (ii) coordinated index management across multiple agents, and (iii) collaborative GPU-CPU acceleration. Pancake exposes easy-to-use interface that can be integrated into memory-based agents like Mem-GPT, and is compatible with agentic frameworks such as LangChain and LlamaIndex. Experiments on realistic agent workloads show that Pancake substantially outperforms existing frameworks, achieving more than 4.29x end-to-end throughput improvement.

cs.MA↗

ChipBench: A Next-Step Benchmark for Evaluating LLM Performance in AI-Aided Chip Design

While Large Language Models (LLMs) show significant potential in hardware engineering, current benchmarks suffer from saturation and limited task diversity, failing to reflect LLMs' performance in real industrial workflows. To address this gap, we propose a comprehensive benchmark for AI-aided chip design that rigorously evaluates LLMs across three critical tasks: Verilog generation, debugging, and reference model generation. Our benchmark features 44 realistic modules with complex hierarchical structures, 89 systematic debugging cases, and 132 reference model samples across Python, SystemC, and CXXRTL. Evaluation results reveal substantial performance gaps, with state-of-the-art Claude-4.5-opus achieving only 30.74\% on Verilog generation and 13.33\% on Python reference model generation, demonstrating significant challenges compared to existing saturated benchmarks where SOTA models achieve over 95\% pass rates. Additionally, to help enhance LLM reference model generation, we provide an automated toolbox for high-quality training data generation, facilitating future research in this underexplored domain. Our code is available at https://github.com/zhongkaiyu/ChipBench.git.

cs.AI↗

ScaleSim: Serving Large-Scale Multi-Agent Simulation with Invocation Distance-Based Memory Management

LLM-based multi-agent simulations are increasingly adopted across application domains, but remain difficult to scale due to GPU memory pressure. Each agent maintains private GPU-resident states, including models, prefix caches, and adapters, which quickly exhaust device memory as the agent count grows. We identify two key properties of these workloads: sparse agent activation and an estimable agent invocation order. Based on an analysis of representative workload classes, we introduce invocation distance, a unified abstraction that estimates the relative order in which agents will issue future LLM requests. Leveraging this abstraction, we present ScaleSim, a memory-efficient LLM serving system for large-scale multi-agent simulations. ScaleSim enables proactive prefetching and priority-based eviction, supports diverse agent-specific memory through a modular interface, and achieves up to 1.74x speedup over SGLang on simulation benchmarks.

cs.AI↗

KPerfIR: Towards an Open and Compiler-centric Ecosystem for GPU Kernel Performance Tooling on Modern AI Workloads

In this work, we propose KPerfIR, a novel multilevel compiler-centric infrastructure to enable the development of customizable, extendable, and portable profiling tools tailored for modern artificial intelligence (AI) workloads on modern GPUs. Our approach integrates profiling capabilities directly into the compiler workflow, allowing profiling functionalities to be implemented as compiler passes, offering a programmable and reusable framework for performance analysis. This design bridges the gap between compilers and profilers, enabling fine-grained insights into complex optimization challenges such as overlapping the execution of fine-grained function units on GPUs. KPerfIR is integrated into the Triton infrastructure to highlight the power of a compiler-centric approach to advance performance analysis and optimization in the ever-evolving landscape of AI compilers. Our evaluation shows that our tool incurs low overhead (8.2%), provides accurate measurements (2% relative error), and delivers actionable insights into complicated GPU intra-kernel optimizations.

cs.DC↗