Search arXiv⌕ Search

arXiv subjects

Zhongqi Wang

Publications and source records attributed to Zhongqi Wang.

22 records · Page 2Linked to original sources

Plug-and-Play Algorithm Convergence Analysis From The Standpoint of Stochastic Differential Equation

The Plug-and-Play (PnP) algorithm is popular for inverse image problem-solving. However, this algorithm lacks theoretical analysis of its convergence with more advanced plug-in denoisers. We demonstrate that discrete PnP iteration can be described by a continuous stochastic differential equation (SDE). We can also achieve this transformation through Markov process formulation of PnP. Then, we can take a higher standpoint of PnP algorithms from stochastic differential equations, and give a unified framework for the convergence property of PnP according to the solvability condition of its corresponding SDE. We reveal that a much weaker condition, bounded denoiser with Lipschitz continuous measurement function would be enough for its convergence guarantee, instead of previous Lipschitz continuous denoiser condition.

cs.CV↗

CCLAP: Controllable Chinese Landscape Painting Generation via Latent Diffusion Model

With the development of deep generative models, recent years have seen great success of Chinese landscape painting generation. However, few works focus on controllable Chinese landscape painting generation due to the lack of data and limited modeling capabilities. In this work, we propose a controllable Chinese landscape painting generation method named CCLAP, which can generate painting with specific content and style based on Latent Diffusion Model. Specifically, it consists of two cascaded modules, i.e., content generator and style aggregator. The content generator module guarantees the content of generated paintings specific to the input text. While the style aggregator module is to generate paintings of a style corresponding to a reference image. Moreover, a new dataset of Chinese landscape paintings named CLAP is collected for comprehensive evaluation. Both the qualitative and quantitative results demonstrate that our method achieves state-of-the-art performance, especially in artfully-composed and artistic conception. Codes are available at https://github.com/Robin-WZQ/CCLAP.

cs.CV↗

High-Performance and Flexible Parallel Algorithms for Semisort and Related Problems

Semisort is a fundamental algorithmic primitive widely used in the design and analysis of efficient parallel algorithms. It takes input as an array of records and a function extracting a \emph{key} per record, and reorders them so that records with equal keys are contiguous. Since many applications only require collecting equal values, but not fully sorting the input, semisort is broadly applicable, e.g., in string algorithms, graph analytics, and geometry processing, among many other domains. However, despite dozens of recent papers that use semisort in their theoretical analysis and the existence of an asymptotically optimal parallel semisort algorithm, most implementations of these parallel algorithms choose to implement semisort by using comparison or integer sorting in practice, due to potential performance issues in existing semisort implementations. In this paper, we revisit the semisort problem, with the goal of achieving a high-performance parallel semisort implementation with a flexible interface. Our approach can easily extend to two related problems, \emph{histogram} and \emph{collect-reduce}. Our algorithms achieve strong speedups in practice, and importantly, outperform state-of-the-art parallel sorting and semisorting methods for almost all settings we tested, with varying input sizes, distribution, and key types. We also test two important applications with real-world data, and show that our algorithms improve the performance over existing approaches. We believe that many other parallel algorithm implementations can be accelerated using our results.

cs.DS↗

A material decomposition method for dual-energy CT via dual interactive Wasserstein generative adversarial networks

Dual-energy computed tomography has great potential in material characterization and identification, whereas the reconstructed material-specific images always suffer from magnified noise and beam hardening artifacts. In this study, a data-driven approach using dual interactive Wasserstein generative adversarial networks is proposed to improve the material decomposition accuracy. Specifically, two interactive generators are used to synthesize the corresponding material images and different loss functions for training the decomposition model are incorporated to preserve texture and edges in the generated images. Besides, a selector is employed to ensure the modelling ability of two generators. The results from both the simulation phantoms and real data demonstrate the advantages of this method in suppressing the noise and beam hardening artifacts.

physics.med-ph↗