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Zhongxiang Dai

Publications and source records attributed to Zhongxiang Dai.

At least 55 records · Page 3Linked to original sources

Dual-Robust Cross-Domain Offline Reinforcement Learning Against Dynamics Shifts

Single-domain offline reinforcement learning (RL) often suffers from limited data coverage, while cross-domain offline RL handles this issue by leveraging additional data from other domains with dynamics shifts. However, existing studies primarily focus on train-time robustness (handling dynamics shifts from training data), neglecting the test-time robustness against dynamics perturbations when deployed in practical scenarios. In this paper, we investigate dual (both train-time and test-time) robustness against dynamics shifts in cross-domain offline RL. We first empirically show that the policy trained with cross-domain offline RL exhibits fragility under dynamics perturbations during evaluation, particularly when target domain data is limited. To address this, we introduce a novel robust cross-domain Bellman (RCB) operator, which enhances test-time robustness against dynamics perturbations while staying conservative to the out-of-distribution dynamics transitions, thus guaranteeing the train-time robustness. To further counteract potential value overestimation or underestimation caused by the RCB operator, we introduce two techniques, the dynamic value penalty and the Huber loss, into our framework, resulting in the practical \textbf{D}ual-\textbf{RO}bust \textbf{C}ross-domain \textbf{O}ffline RL (DROCO) algorithm. Extensive empirical results across various dynamics shift scenarios show that DROCO outperforms strong baselines and exhibits enhanced robustness to dynamics perturbations.

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Workflow-R1: Group Sub-sequence Policy Optimization for Multi-turn Workflow Construction

The rapid evolution of agentic workflows has demonstrated strong performance of LLM-based agents in addressing complex reasoning tasks. However, existing workflow optimization methods typically formulate workflow synthesis as a static, one-shot code-centric generation problem. This paradigm imposes excessive constraints on the model's coding capabilities and restricts the flexibility required for dynamic problem-solving. In this paper, we present Workflow-R1, a framework that reformulates workflow construction as a multi-turn, natural language-based sequential decision-making process. To resolve the optimization granularity mismatch inherent in such multi-turn interactions, we introduce Group Sub-sequence Policy Optimization (GSsPO). While explicitly tailored to align with the interleaved Think-Action dynamics of agentic reasoning, GSsPO fundamentally functions as a structure-aware RL algorithm generalizable to a broad class of multi-turn agentic sequential decision-making tasks. By recalibrating the optimization unit to the composite sub-sequence, specifically the atomic Think-Action cycle, it aligns gradient updates with the semantic boundaries of these interactions, ensuring robust learning in complex multi-turn reasoning tasks. Through extensive experiments on multiple QA benchmarks, Workflow-R1 outperforms competitive baselines, validating GSsPO as a generalized solution for sequential reasoning and establishing Workflow-R1 as a promising new paradigm for automated workflow optimization.

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Convergence Rates of Constrained Expected Improvement

Constrained Bayesian optimization (CBO) methods have seen significant success in black-box optimization with constraints. One of the most commonly used CBO methods is the constrained expected improvement (CEI) algorithm. CEI is a natural extension of expected improvement (EI) when constraints are incorporated. However, the theoretical convergence rate of CEI has not been established. In this work, we study the convergence rate of CEI by analyzing its simple regret upper bound. First, we show that when the objective function $f$ and constraint function $c$ are assumed to each lie in a reproducing kernel Hilbert space (RKHS), CEI achieves the convergence rates of $\mathcal{O} \left(t^{-\frac{1}{2}}\log^{\frac{d+1}{2}}(t) \right) \ \text{and }\ \mathcal{O}\left(t^{\frac{-ν}{2ν+d}} \log^{\fracν{2ν+d}}(t)\right)$ for the commonly used squared exponential and Matérn kernels ($ν>\frac{1}{2}$), respectively. Second, we show that when $f$ is assumed to be sampled from Gaussian processes (GPs), CEI achieves similar convergence rates with a high probability. Numerical experiments are performed to validate the theoretical analysis.

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FedPOB: Sample-Efficient Federated Prompt Optimization via Bandits

The performance of large language models (LLMs) is highly sensitive to the input prompt, making prompt optimization a critical task. However, real-world application is hindered by three major challenges: (1) the black-box nature of powerful proprietary LLMs, (2) the need for high sample efficiency due to query costs, and (3) the desire for privacy-preserving collaboration among multiple users. To address these challenges simultaneously, we introduce a novel framework for sample-efficient federated prompt optimization based on multi-armed bandits (MABs). The MAB framework is uniquely suited for this problem as it is (1) inherently a black-box optimization method, (2) practically sample-efficient, and (3) enables collaborative learning with theoretically guaranteed benefit from more participating agents. We first propose the Federated Prompt Optimization via Bandits (FedPOB) algorithm, a federated variant of the Linear UCB algorithm, where agents collaborate by sharing model parameters instead of raw data. We then extend our approach to the practical setting of comparative user feedback by introducing FedPOB with Preference Feedback (FedPOB-Pref), an efficient algorithm based on federated dueling bandits. Extensive experiments demonstrate that both FedPOB and FedPOB-Pref significantly outperform existing baselines and that their performance consistently improves as more agents participate in the collaboration, validating the effectiveness of our federated approach.

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Active Human Feedback Collection via Neural Contextual Dueling Bandits

Collecting human preference feedback is often expensive, leading recent works to develop principled algorithms to select them more efficiently. However, these works assume that the underlying reward function is linear, an assumption that does not hold in many real-life applications, such as online recommendation and LLM alignment. To address this limitation, we propose Neural-ADB, an algorithm based on the neural contextual dueling bandit framework that provides a principled and practical method for collecting human preference feedback when the underlying latent reward function is non-linear. We theoretically show that when preference feedback follows the Bradley-Terry-Luce model, the worst sub-optimality gap of the policy learned by Neural-ADB decreases at a sub-linear rate as the preference dataset increases. Our experimental results on preference datasets further corroborate the effectiveness of Neural-ADB.

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Refining Adaptive Zeroth-Order Optimization at Ease

Recently, zeroth-order (ZO) optimization plays an essential role in scenarios where gradient information is inaccessible or unaffordable, such as black-box systems and resource-constrained environments. While existing adaptive methods such as ZO-AdaMM have shown promise, they are fundamentally limited by their underutilization of moment information during optimization, usually resulting in underperforming convergence. To overcome these limitations, this paper introduces Refined Adaptive Zeroth-Order Optimization (R-AdaZO). Specifically, we first show the untapped variance reduction effect of first moment estimate on ZO gradient estimation, which improves the accuracy and stability of ZO updates. We then refine the second moment estimate based on these variance-reduced gradient estimates to better capture the geometry of the optimization landscape, enabling a more effective scaling of ZO updates. We present rigorous theoretical analysis to show (a) the first analysis to the variance reduction of first moment estimate in ZO optimization, (b) the improved second moment estimates with a more accurate approximation of its variance-free ideal, (c) the first variance-aware convergence framework for adaptive ZO methods, which may be of independent interest, and (d) the faster convergence of R-AdaZO than existing baselines like ZO-AdaMM. Our extensive experiments, including synthetic problems, black-box adversarial attack, and memory-efficient fine-tuning of large language models (LLMs), further verify the superior convergence of R-AdaZO, indicating that R-AdaZO offers an improved solution for real-world ZO optimization challenges.

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Federated Linear Dueling Bandits

Contextual linear dueling bandits have recently garnered significant attention due to their widespread applications in important domains such as recommender systems and large language models. Classical dueling bandit algorithms are typically only applicable to a single agent. However, many applications of dueling bandits involve multiple agents who wish to collaborate for improved performance yet are unwilling to share their data. This motivates us to draw inspirations from federated learning, which involves multiple agents aiming to collaboratively train their neural networks via gradient descent (GD) without sharing their raw data. Previous works have developed federated linear bandit algorithms which rely on closed-form updates of the bandit parameters (e.g., the linear function parameters) to achieve collaboration. However, in linear dueling bandits, the linear function parameters lack a closed-form expression and their estimation requires minimizing a loss function. This renders these previous methods inapplicable. In this work, we overcome this challenge through an innovative and principled combination of online gradient descent (OGD, for minimizing the loss function to estimate the linear function parameters) and federated learning, hence introducing our federated linear dueling bandit with OGD (FLDB-OGD) algorithm. Through rigorous theoretical analysis, we prove that FLDB-OGD enjoys a sub-linear upper bound on its cumulative regret and demonstrate a theoretical trade-off between regret and communication complexity. We conduct empirical experiments to demonstrate the effectiveness of FLDB-OGD and reveal valuable insights, such as the benefit of a larger number of agents, the regret-communication trade-off, among others.

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Neural Dueling Bandits: Preference-Based Optimization with Human Feedback

Contextual dueling bandit is used to model the bandit problems, where a learner's goal is to find the best arm for a given context using observed noisy human preference feedback over the selected arms for the past contexts. However, existing algorithms assume the reward function is linear, which can be complex and non-linear in many real-life applications like online recommendations or ranking web search results. To overcome this challenge, we use a neural network to estimate the reward function using preference feedback for the previously selected arms. We propose upper confidence bound- and Thompson sampling-based algorithms with sub-linear regret guarantees that efficiently select arms in each round. We also extend our theoretical results to contextual bandit problems with binary feedback, which is in itself a non-trivial contribution. Experimental results on the problem instances derived from synthetic datasets corroborate our theoretical results.

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Online Clustering of Dueling Bandits

The contextual multi-armed bandit (MAB) is a widely used framework for problems requiring sequential decision-making under uncertainty, such as recommendation systems. In applications involving a large number of users, the performance of contextual MAB can be significantly improved by facilitating collaboration among multiple users. This has been achieved by the clustering of bandits (CB) methods, which adaptively group the users into different clusters and achieve collaboration by allowing the users in the same cluster to share data. However, classical CB algorithms typically rely on numerical reward feedback, which may not be practical in certain real-world applications. For instance, in recommendation systems, it is more realistic and reliable to solicit preference feedback between pairs of recommended items rather than absolute rewards. To address this limitation, we introduce the first "clustering of dueling bandit algorithms" to enable collaborative decision-making based on preference feedback. We propose two novel algorithms: (1) Clustering of Linear Dueling Bandits (COLDB) which models the user reward functions as linear functions of the context vectors, and (2) Clustering of Neural Dueling Bandits (CONDB) which uses a neural network to model complex, non-linear user reward functions. Both algorithms are supported by rigorous theoretical analyses, demonstrating that user collaboration leads to improved regret bounds. Extensive empirical evaluations on synthetic and real-world datasets further validate the effectiveness of our methods, establishing their potential in real-world applications involving multiple users with preference-based feedback.

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Large Language Model-Enhanced Multi-Armed Bandits

Large language models (LLMs) have been adopted to solve sequential decision-making tasks such as multi-armed bandits (MAB), in which an LLM is directly instructed to select the arms to pull in every iteration. However, this paradigm of direct arm selection using LLMs has been shown to be suboptimal in many MAB tasks. Therefore, we propose an alternative approach which combines the strengths of classical MAB and LLMs. Specifically, we adopt a classical MAB algorithm as the high-level framework and leverage the strong in-context learning capability of LLMs to perform the sub-task of reward prediction. Firstly, we incorporate the LLM-based reward predictor into the classical Thompson sampling (TS) algorithm and adopt a decaying schedule for the LLM temperature to ensure a transition from exploration to exploitation. Next, we incorporate the LLM-based reward predictor (with a temperature of 0) into a regression oracle-based MAB algorithm equipped with an explicit exploration mechanism. We also extend our TS-based algorithm to dueling bandits where only the preference feedback between pairs of arms is available, which requires non-trivial algorithmic modifications. We conduct empirical evaluations using both synthetic MAB tasks and experiments designed using real-world text datasets, in which the results show that our algorithms consistently outperform previous baseline methods based on direct arm selection. Interestingly, we also demonstrate that in challenging tasks where the arms lack semantic meanings that can be exploited by the LLM, our approach achieves considerably better performance than LLM-based direct arm selection.

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Prompt Optimization with EASE? Efficient Ordering-aware Automated Selection of Exemplars

Large language models (LLMs) have shown impressive capabilities in real-world applications. The capability of in-context learning (ICL) allows us to adapt an LLM to downstream tasks by including input-label exemplars in the prompt without model fine-tuning. However, the quality of these exemplars in the prompt greatly impacts performance, highlighting the need for an effective automated exemplar selection method. Recent studies have explored retrieval-based approaches to select exemplars tailored to individual test queries, which can be undesirable due to extra test-time computation and an increased risk of data exposure. Moreover, existing methods fail to adequately account for the impact of exemplar ordering on the performance. On the other hand, the impact of the instruction, another essential component in the prompt given to the LLM, is often overlooked in existing exemplar selection methods. To address these challenges, we propose a novel method named EASE, which leverages the hidden embedding from a pre-trained language model to represent ordered sets of exemplars and uses a neural bandit algorithm to optimize the sets of exemplars while accounting for exemplar ordering. Our EASE can efficiently find an ordered set of exemplars that performs well for all test queries from a given task, thereby eliminating test-time computation. Importantly, EASE can be readily extended to jointly optimize both the exemplars and the instruction. Through extensive empirical evaluations (including novel tasks), we demonstrate the superiority of EASE over existing methods, and reveal practical insights about the impact of exemplar selection on ICL, which may be of independent interest. Our code is available at https://github.com/ZhaoxuanWu/EASE-Prompt-Optimization.

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Adjusted Expected Improvement for Cumulative Regret Minimization in Noisy Bayesian Optimization

The expected improvement (EI) is one of the most popular acquisition functions for Bayesian optimization (BO) and has demonstrated good empirical performances in many applications for the minimization of simple regret. However, under the evaluation metric of cumulative regret, the performance of EI may not be competitive, and its existing theoretical regret upper bound still has room for improvement. To adapt the EI for better performance under cumulative regret, we introduce a novel quantity called the evaluation cost which is compared against the acquisition function, and with this, develop the expected improvement-cost (EIC) algorithm. In each iteration of EIC, a new point with the largest acquisition function value is sampled, only if that value exceeds its evaluation cost. If none meets this criteria, the current best point is resampled. This evaluation cost quantifies the potential downside of sampling a point, which is important under the cumulative regret metric as the objective function value in every iteration affects the performance measure. We establish in theory a high-probability regret upper bound of EIC based on the maximum information gain, which is tighter than the bound of existing EI-based algorithms. It is also comparable to the regret bound of other popular BO algorithms such as Thompson sampling (GP-TS) and upper confidence bound (GP-UCB). We further perform experiments to illustrate the improvement of EIC over several popular BO algorithms.

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Source Attribution for Large Language Model-Generated Data

The impressive performances of Large Language Models (LLMs) and their immense potential for commercialization have given rise to serious concerns over the Intellectual Property (IP) of their training data. In particular, the synthetic texts generated by LLMs may infringe the IP of the data being used to train the LLMs. To this end, it is imperative to be able to perform source attribution by identifying the data provider who contributed to the generation of a synthetic text by an LLM. In this paper, we show that this problem can be tackled by watermarking, i.e., by enabling an LLM to generate synthetic texts with embedded watermarks that contain information about their source(s). We identify the key properties of such watermarking frameworks (e.g., source attribution accuracy, robustness against adversaries), and propose a source attribution framework that satisfies these key properties due to our algorithmic designs. Our framework enables an LLM to learn an accurate mapping from the generated texts to data providers, which sets the foundation for effective source attribution. Extensive empirical evaluations show that our framework achieves effective source attribution.

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Use Your INSTINCT: INSTruction optimization for LLMs usIng Neural bandits Coupled with Transformers

Large language models (LLMs) have shown remarkable instruction-following capabilities and achieved impressive performances in various applications. However, the performances of LLMs depend heavily on the instructions given to them, which are typically manually tuned with substantial human efforts. Recent work has used the query-efficient Bayesian optimization (BO) algorithm to automatically optimize the instructions given to black-box LLMs. However, BO usually falls short when optimizing highly sophisticated (e.g., high-dimensional) objective functions, such as the functions mapping an instruction to the performance of an LLM. This is mainly due to the limited expressive power of the Gaussian process (GP) which is used by BO as a surrogate to model the objective function. Meanwhile, it has been repeatedly shown that neural networks (NNs), especially pre-trained transformers, possess strong expressive power and can model highly complex functions. So, we adopt a neural bandit algorithm which replaces the GP in BO by an NN surrogate to optimize instructions for black-box LLMs. More importantly, the neural bandit algorithm allows us to naturally couple the NN surrogate with the hidden representation learned by a pre-trained transformer (i.e., an open-source LLM), which significantly boosts its performance. These motivate us to propose our INSTruction optimization usIng Neural bandits Coupled with Transformers (INSTINCT) algorithm. We perform instruction optimization for ChatGPT and use extensive experiments to show that INSTINCT consistently outperforms baselines in different tasks, e.g., various instruction induction tasks and the task of improving zero-shot chain-of-thought instructions. Our code is available at https://github.com/xqlin98/INSTINCT.

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Data-Centric AI in the Age of Large Language Models

This position paper proposes a data-centric viewpoint of AI research, focusing on large language models (LLMs). We start by making the key observation that data is instrumental in the developmental (e.g., pretraining and fine-tuning) and inferential stages (e.g., in-context learning) of LLMs, and yet it receives disproportionally low attention from the research community. We identify four specific scenarios centered around data, covering data-centric benchmarks and data curation, data attribution, knowledge transfer, and inference contextualization. In each scenario, we underscore the importance of data, highlight promising research directions, and articulate the potential impacts on the research community and, where applicable, the society as a whole. For instance, we advocate for a suite of data-centric benchmarks tailored to the scale and complexity of data for LLMs. These benchmarks can be used to develop new data curation methods and document research efforts and results, which can help promote openness and transparency in AI and LLM research.

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Prompt Optimization with Human Feedback

Large language models (LLMs) have demonstrated remarkable performances in various tasks. However, the performance of LLMs heavily depends on the input prompt, which has given rise to a number of recent works on prompt optimization. However, previous works often require the availability of a numeric score to assess the quality of every prompt. Unfortunately, when a human user interacts with a black-box LLM, attaining such a score is often infeasible and unreliable. Instead, it is usually significantly easier and more reliable to obtain preference feedback from a human user, i.e., showing the user the responses generated from a pair of prompts and asking the user which one is preferred. Therefore, in this paper, we study the problem of prompt optimization with human feedback (POHF), in which we aim to optimize the prompt for a black-box LLM using only human preference feedback. Drawing inspiration from dueling bandits, we design a theoretically principled strategy to select a pair of prompts to query for preference feedback in every iteration, and hence introduce our algorithm named automated POHF (APOHF). We apply our APOHF algorithm to various tasks, including optimizing user instructions, prompt optimization for text-to-image generative models, and response optimization with human feedback (i.e., further refining the response using a variant of our APOHF). The results demonstrate that our APOHF can efficiently find a good prompt using a small number of preference feedback instances. Our code can be found at \url{https://github.com/xqlin98/APOHF}.

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Robustifying and Boosting Training-Free Neural Architecture Search

Neural architecture search (NAS) has become a key component of AutoML and a standard tool to automate the design of deep neural networks. Recently, training-free NAS as an emerging paradigm has successfully reduced the search costs of standard training-based NAS by estimating the true architecture performance with only training-free metrics. Nevertheless, the estimation ability of these metrics typically varies across different tasks, making it challenging to achieve robust and consistently good search performance on diverse tasks with only a single training-free metric. Meanwhile, the estimation gap between training-free metrics and the true architecture performances limits training-free NAS to achieve superior performance. To address these challenges, we propose the robustifying and boosting training-free NAS (RoBoT) algorithm which (a) employs the optimized combination of existing training-free metrics explored from Bayesian optimization to develop a robust and consistently better-performing metric on diverse tasks, and (b) applies greedy search, i.e., the exploitation, on the newly developed metric to bridge the aforementioned gap and consequently to boost the search performance of standard training-free NAS further. Remarkably, the expected performance of our RoBoT can be theoretically guaranteed, which improves over the existing training-free NAS under mild conditions with additional interesting insights. Our extensive experiments on various NAS benchmark tasks yield substantial empirical evidence to support our theoretical results.

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Localized Zeroth-Order Prompt Optimization

The efficacy of large language models (LLMs) in understanding and generating natural language has aroused a wide interest in developing prompt-based methods to harness the power of black-box LLMs. Existing methodologies usually prioritize a global optimization for finding the global optimum, which however will perform poorly in certain tasks. This thus motivates us to re-think the necessity of finding a global optimum in prompt optimization. To answer this, we conduct a thorough empirical study on prompt optimization and draw two major insights. Contrasting with the rarity of global optimum, local optima are usually prevalent and well-performed, which can be more worthwhile for efficient prompt optimization (Insight I). The choice of the input domain, covering both the generation and the representation of prompts, affects the identification of well-performing local optima (Insight II). Inspired by these insights, we propose a novel algorithm, namely localized zeroth-order prompt optimization (ZOPO), which incorporates a Neural Tangent Kernel-based derived Gaussian process into standard zeroth-order optimization for an efficient search of well-performing local optima in prompt optimization. Remarkably, ZOPO outperforms existing baselines in terms of both the optimization performance and the query efficiency, which we demonstrate through extensive experiments.

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