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Zhu Li

Publications and source records attributed to Zhu Li.

At least 19 recordsLinked to original sources

Hybrid-PCGC: Hybrid Point Cloud Geometry Compression Bridging Generalization-based Model and Implicit Neural Representation

Efficient point cloud geometry compression (PCGC) is essential for 3D sensing applications such as autonomous driving and digital twins. Hybrid methods combine the generalization of learned models with the adaptability of Implicit Neural Representations (INRs), but existing schemes often use complex architectures, rigid update strategies, and post-training weight compression, limiting adaptation efficiency and increasing bitstream overhead. This paper proposes Hybrid-PCGC, which formulates hybrid compression as a joint geometry-and-model bitrate allocation problem and optimizes instance-specific weight offsets as rate-constrained transmitted variables. It separates dataset-agnostic prior modeling from instance-specific adaptation through four components: a Frozen General Module (FGM), a Dual Trainable Adaptive Module (DTAM), an Adaptive Scope Controller (ASC), and a Supervised Offset Compression Module (SOCM). FGM captures global geometric regularities, while the parameter-efficient DTAM adapts to individual point clouds. ASC selects the update scope based on coding difficulty, and SOCM jointly optimizes and compresses weight offsets through differentiable entropy supervision during training. Experiments show that Hybrid-PCGC balances fidelity and bitrate, reducing bitrate by 13.96% and 16.33% over G-PCC on lossless and lossy benchmarks, respectively, and saving up to 12.33% bitrate over the state-of-the-art hybrid method on challenging dense point clouds.

cs.CV↗

Evaluating Multimodal Large Language Models on Spoken Sarcasm Detection

Sarcasm detection remains challenging because sarcastic intent often depends on information across text, speech, and vision. We systematically evaluate large language models (LLMs) and multimodal LLMs (MLLMs) for sarcasm detection on English (MUStARD++) and Chinese (MCSD), considering both feature-extraction settings and direct classification. In the feature-extraction settings, audio provides the strongest unimodal performance on both datasets, while multimodal fusion shows dataset-dependent benefits. In direct classification, Qwen2.5-Omni achieves the strongest zero-shot performance among the evaluated models, with further substantial gains after fine-tuning. Error analysis further shows that additional modalities can both correct and introduce errors, highlighting the need for selective multimodal integration.

cs.CL↗

Codec-Compatible Learned Compression for 3D Gaussian Splatting

Video-based 3D Gaussian Splatting (3DGS) compression methods provide a practical route by representing Gaussian attributes as 2D maps and coding them with standard video codecs. Among these maps, high-dimensional non-DC spherical harmonics (SH-AC) maps contain the largest number of channels and account for a dominant portion of the bitstream. However, their statistics differ substantially from those of natural images, and the nonlinear dependencies among SH-AC coefficients remain insufficiently exploited. To address these issues, we propose CCT-GS, a Codec-Compatible learned Transform framework for 3DGS compression. CCT-GS first learns a generalized SH-AC transform that captures cross-scene regularities and converts SH-AC maps into compact codec-friendly bottleneck maps. It further introduces LoRA-based scene adaptation to recover scene-specific appearance details with lightweight side information. Experiments on MPEG GSC sequences demonstrate that CCT-GS consistently outperforms representative video-based baselines, achieving an average BD-rate reduction of 51.30% over the video-based anchor.

eess.IV↗

Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs

This paper presents a novel effective Gaussian Splatting (GS) sequence Compression method that utilizes the Video codec (GSCV). Existing video-based GS sequence compression relies on the Parallel Linear Assignment Sorting (PLAS) and tracked primitive information to convert GS into smooth 2D videos. However, tracked information is not available for most practical applications, and without it, using the vanilla PLAS can generate images exhibiting weak inter-frame correlation, due to its stochastic nature. GSCV incorporates a simple yet efficient Inter-PLAS method to produce close images between the I- and P-frames of GS, enhancing the inter-frame performance of video codec greatly. GSCV also realizes a new pipeline based on the state-of-the-art video codecs with high bit-depth GS images, achieving higher compressibility while simultaneously providing a higher quality upper bound. Experimental results show that the proposed GSCV exhibits obviously improved performance over MPEG video and point cloud-based anchors in GS sequence compression. The code is available at https://github.com/Qi-Yangsjtu/GSCV.

cs.CV↗

When Models Hear What They Expect: Diagnosing Prosodic Heuristics in Multimodal Sarcasm Detection

Multimodal Large Language Models (MLLMs) process speech and text jointly, yet whether they exploit prosodic cues for pragmatic inference or rely on surface acoustic patterns has received little systematic investigation. We address this through sarcasm detection, evaluating Qwen2.5-Omni and Qwen3-Omni on Mandarin Chinese and English under five modality conditions that decompose the contributions of lexical content, vocal semantics, and prosodic structure. Adding audio systematically inflates false positives without improving true positive detection. Acoustic error diagnosis reveals that model errors cluster on a shared stereotype of expressive prosody, namely elevated pitch and irregular pausing, that diverges from the actual cues marking sarcasm in both languages. Targeted manipulation of only these two dimensions causally confirms the heuristic, inducing false positive rates of up to 60%. Applying the same manipulation template to Gemini~3 Flash Preview without modification replicates the effect, suggesting that the stereotype extends beyond the Qwen Omni family rather than arising from a single model architecture.

cs.CL↗

Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric

Recent advances in Text-to-3D (T23D) generative models have enabled the synthesis of diverse, high-fidelity 3D assets from textual prompts. However, existing challenges restrict the development of reliable T23D quality assessment (T23DQA). First, existing benchmarks are outdated, fragmented, and coarse-grained, making fine-grained metric training infeasible. Moreover, current objective metrics exhibit inherent design limitations, resulting in non-representative feature extraction and diminished metric robustness. To address these limitations, we introduce T23D-CompBench, a comprehensive benchmark for compositional T23D generation. We define five components with twelve sub-components for compositional prompts, which are used to generate 3,600 textured meshes from ten state-of-the-art generative models. A large-scale subjective experiment is conducted to collect 129,600 reliable human ratings across different perspectives. Based on T23D-CompBench, we further propose Rank2Score, an effective evaluator with two-stage training for T23DQA. Rank2Score enhances pairwise training via supervised contrastive regression and curriculum learning in the first stage, and subsequently refines predictions using mean opinion scores to achieve closer alignment with human judgments in the second stage. Extensive experiments and downstream applications demonstrate that Rank2Score consistently outperforms existing metrics across multiple dimensions and can additionally serve as a reward function to optimize generative models. The project is available at https://cbysjtu.github.io/Rank2Score/.

cs.CV↗

3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce representation-specific distortions such as floating artifacts and surface scattering, which conventional image quality assessment (IQA) metrics fail to capture. Moreover, the independent compression of geometric and color attributes may lead to decoupled dimension-specific distortions that must be diagnosed separately, yet existing metrics report only a single overall score. To address these gaps, we present 3DGS-IEval-15K+, a large-scale, multi-dimensional IQA dataset for compressed 3DGS, comprising 15,200 images from 10 diverse scenes, produced by 6 representative 3DGS algorithms at systematically designed compression levels and rendered from 20 strategically selected viewpoints spanning both training views and challenging novel views, annotated with 45,600 mean opinion scores (MOSs) across overall, geometry, and color quality. Based on 3DGS-IEval-15K+, we propose 3DGSI-Assessor, an all-in-one 3DGS IQA framework that integrates global semantic and dimension-specific local features within a large multimodal model (LMM), predicting all three dimensions in a single forward pass. 3DGSI-Assessor achieves state-of-the-art performance on 3DGS-IEval-15K+, and exhibits competitive generalization on other NVS benchmarks. Dataset and code will be released at https://github.com/YukeXing/3DGSI-Assessor.

cs.CV↗

SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming

Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.

eess.IV↗

PrivDNN: A Secure Multi-Party Computation Framework for Deep Learning using Partial DNN Encryption

In the past decade, we have witnessed an exponential growth of deep learning models, platforms, and applications. While existing DL applications and Machine Learning as a service (MLaaS) frameworks assume fully trusted models, the need for privacy-preserving DNN evaluation arises. In a secure multi-party computation scenario, both the model and the data are considered proprietary, i.e., the model owner does not want to reveal the highly valuable DL model to the user, while the user does not wish to disclose their private data samples either. Conventional privacy-preserving deep learning solutions ask the users to send encrypted samples to the model owners, who must handle the heavy lifting of ciphertext-domain computation with homomorphic encryption. In this paper, we present a novel solution, namely, PrivDNN, which (1) offloads the computation to the user side by sharing an encrypted deep learning model with them, (2) significantly improves the efficiency of DNN evaluation using partial DNN encryption, (3) ensures model accuracy and model privacy using a core neuron selection and encryption scheme. Experimental results show that PrivDNN reduces privacy-preserving DNN inference time and memory requirement by up to 97% while maintaining model performance and privacy. Codes can be found at https://github.com/LiangqinRen/PrivDNN

cs.CR↗

What Makes Synthetic Speech Sound Sarcastic? A Prosody-Controlled Perception Study

Prosody plays an important role in sarcasm perception, yet previous studies have relied on naturally produced speech that lacks fine-grained control over individual acoustic dimensions. As prosodic cues co-vary in natural data, isolating their independent contributions remains challenging. We introduce a controlled framework using neural text-to-speech (TTS) with prompt-based prosodic conditioning to manipulate speech rate, pitch variation, and loudness. An orthogonal stimulus set was constructed to enable causal testing of prosodic cue effects. Human listeners rated sarcasm and naturalness, and their judgments were compared with predictions from a foundation model capable of processing audio input. Results show that loudness primarily drives human sarcasm perception, whereas the model assigns greater weight to speech rate, indicating limited behavioral alignment. This study shows how controllable neural TTS enables investigation of prosodic cue weighting in speech perception.

cs.SD↗

Modeling Sarcastic Speech: Semantic and Prosodic Cues in a Speech Synthesis Framework

Sarcasm is a pragmatic phenomenon in which speakers convey meanings that diverge from literal content, relying on an interaction between semantics and prosodic expression. However, how these cues jointly contribute to the recognition of sarcasm remains poorly understood. We propose a computational framework that models sarcasm as the integration of semantic interpretation and prosodic realization. Semantic cues are derived from an LLaMA 3 model fine-tuned to capture discourse-level markers of sarcastic intent, while prosodic cues are extracted through semantically aligned utterances drawn from a database of sarcastic speech, providing prosodic exemplars of sarcastic delivery. Using a speech synthesis testbed, perceptual evaluations show that semantic and prosodic cues enhance perceived sarcasm, with the combined system achieving the best downstream F1 while maintaining high subjective sarcasm ratings. These findings highlight the complementary roles of semantics and prosody in pragmatic interpretation and illustrate how modeling can shed light on the mechanisms underlying sarcastic communication.

cs.CL↗

Leveraging Large Language Models for Sarcastic Speech Annotation in Sarcasm Detection

Sarcasm fundamentally alters meaning through tone and context, yet detecting it in speech remains a challenge due to data scarcity. In addition, existing detection systems often rely on multimodal data, limiting their applicability in contexts where only speech is available. To address this, we propose an annotation pipeline that leverages large language models (LLMs) to generate a sarcasm dataset. Using a publicly available sarcasm-focused podcast, we employ GPT-4o and LLaMA 3 for initial sarcasm annotations, followed by human verification to resolve disagreements. We validate this approach by comparing annotation quality and detection performance on a publicly available sarcasm dataset using a collaborative gating architecture. Finally, we introduce PodSarc, a large-scale sarcastic speech dataset created through this pipeline. The detection model achieves a 73.63% F1 score, demonstrating the dataset's potential as a benchmark for sarcasm detection research.

cs.CL↗

Nonparametric Instrumental Regression via Kernel Methods is Minimax Optimal

We study the kernel instrumental variable (KIV) algorithm, a kernel-based two-stage least-squares method for nonparametric instrumental variable regression. We provide a convergence analysis covering both identified and non-identified regimes: when the structural function is not identified, we show that the KIV estimator converges to the minimum-norm IV solution in the reproducing kernel Hilbert space associated with the kernel. Crucially, we establish convergence in the strong $L_2$ norm, rather than only in a pseudo-norm. We quantify statistical difficulty through a link condition that compares the covariance structure of the endogenous regressor with that induced by the instrument, yielding an interpretable measure of ill-posedness. Under standard eigenvalue-decay and source assumptions, we derive strong $L_2$ learning rates for KIV and prove that they are minimax-optimal over fixed smoothness classes. Finally, we replace the stage-1 Tikhonov step by general spectral regularization, thereby avoiding saturation and improving rates for smoother first-stage targets. The matching lower bound shows that instrumental regression induces an unavoidable slowdown relative to ordinary kernel ridge regression.

stat.ML↗

Metaphors We Compute By: A Computational Audit of Cultural Translation vs. Thinking in LLMs

Large language models (LLMs) are often described as multilingual because they can understand and respond in many languages. However, speaking a language is not the same as reasoning within a culture. This distinction motivates a critical question: do LLMs truly conduct culture-aware reasoning? This paper presents a preliminary computational audit of cultural inclusivity in a creative writing task. We empirically examine whether LLMs act as culturally diverse creative partners or merely as cultural translators that leverage a dominant conceptual framework with localized expressions. Using a metaphor generation task spanning five cultural settings and several abstract concepts as a case study, we find that the model exhibits stereotyped metaphor usage for certain settings, as well as Western defaultism. These findings suggest that merely prompting an LLM with a cultural identity does not guarantee culturally grounded reasoning.

cs.CL↗

Lighting Up or Dimming Down? Exploring Dark Patterns of LLMs in Co-Creativity

Large language models (LLMs) are increasingly acting as collaborative writing partners, raising questions about their impact on human agency. In this exploratory work, we investigate five "dark patterns" in human-AI co-creativity -- subtle model behaviors that can suppress or distort the creative process: Sycophancy, Tone Policing, Moralizing, Loop of Death, and Anchoring. Through a series of controlled sessions where LLMs are prompted as writing assistants across diverse literary forms and themes, we analyze the prevalence of these behaviors in generated responses. Our preliminary results suggest that Sycophancy is nearly ubiquitous (91.7% of cases), particularly in sensitive topics, while Anchoring appears to be dependent on literary forms, surfacing most frequently in folktales. This study indicates that these dark patterns, often byproducts of safety alignment, may inadvertently narrow creative exploration and proposes design considerations for AI systems that effectively support creative writing.

cs.CL↗

A Multi-Agent Framework for Democratizing XR Content Creation in K-12 Classrooms

Generative AI (GenAI) combined with Extended Reality (XR) offers potential for K-12 education, yet classroom adoption remains limited by the high technical barrier of XR content authoring. Moreover, the probabilistic nature of GenAI introduces risks of hallucination that may cause severe consequences in K-12 education settings. In this work, we present a multi-agent XR authoring framework. Our prototype system coordinates four specialized agents: a Pedagogical Agent outlining grade-appropriate content specifications with learning objectives; an Execution Agent assembling 3D assets and XR contents; a Safeguard Agent validating generated content against five safety criteria; and a Tutor Agent embedding educational notes and quiz questions within the scene. Our teacher-facing system combines pedagogical intent, safety validation, and educational enrichment. It does not require technical expertise and targets commodity devices.

cs.HC↗

SarcasmMiner: A Dual-Track Post-Training Framework for Robust Audio-Visual Sarcasm Reasoning

Multimodal sarcasm detection requires resolving pragmatic incongruity across textual, acoustic, and visual cues through cross-modal reasoning. To enable robust sarcasm reasoning with foundation models, we propose SarcasmMiner, a reinforcement learning based post-training framework that resists hallucination in multimodal reasoning. We reformulate sarcasm detection as structured reasoning and adopt a dual-track distillation strategy: high-quality teacher trajectories initialize the student model, while the full set of trajectories trains a generative reward model (GenRM) to evaluate reasoning quality. The student is optimized with group relative policy optimization (GRPO) using decoupled rewards for accuracy and reasoning quality. On MUStARD++, SarcasmMiner increases F1 from 59.83% (zero-shot), 68.23% (supervised finetuning) to 70.22%. These findings suggest that reasoning-aware reward modeling enhances both performance and multimodal grounding.

cs.MM↗

Seeking Necessary and Sufficient Information from Multimodal Medical Data

Learning multimodal representations from medical images and other data sources can provide richer information for decision-making. While various multimodal models have been developed for this, they overlook learning features that are both necessary (must be present for the outcome to occur) and sufficient (enough to determine the outcome). We argue learning such features is crucial as they can improve model performance by capturing essential predictive information, and enhance model robustness to missing modalities as each modality can provide adequate predictive signals. Such features can be learned by leveraging the Probability of Necessity and Sufficiency (PNS) as a learning objective, an approach that has proven effective in unimodal settings. However, extending PNS to multimodal scenarios remains underexplored and is non-trivial as key conditions of PNS estimation are violated. We address this by decomposing multimodal representations into modality-invariant and modality-specific components, then deriving tractable PNS objectives for each. Experiments on synthetic and real-world medical datasets demonstrate our method's effectiveness. Code will be available on GitHub.

cs.CV↗