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Zhuang Liu

Publications and source records attributed to Zhuang Liu.

At least 19 recordsLinked to original sources

Strategist: Evolving Reasoning with Agents

A model is only half of an AI agent system. The other half is the inference strategy: the reasoning procedure that turns model calls into a response. Today that second half is written by hand, and the experience of building one strategy never carries to the next. We introduce Strategist, a meta-agent that evolves inference strategies across tasks. Each strategy is written as a blueprint,executable code that other strategies can reuse, and together the blueprints form a library. Given a task and a small development set, Strategist retrieves related blueprints, writes candidate strategies, tests them on real samples, and revises them from the results. Every candidate then enters the library, so later tasks build on earlier discoveries. On 30 benchmarks, Strategist beats the strongest baseline on 24 and matches its average accuracy (74.7% vs.74.0%) at 39% lower inference cost. Its strategies also transfer to unseen tasks and other models without further search. The part of an AI system that is not improved on its own now does.

cs.AI↗

Strong Teacher Not Needed? On Distillation in LLM Pretraining

Knowledge distillation generally assumes a strong-to-weak relationship where stronger teachers yield better students. In this work, we examine this assumption about distillation in large language model pretraining. By varying architecture sizes and training token budgets, we create strong-to-weak, same-level, and weak-to-strong teacher-student relationships, and study distillation's effectiveness under each. We find that the teacher need not be strong: with proper mixing of the language modeling and knowledge distillation losses, even small and undertrained teachers improve larger students. At the same time, a stronger teacher is not always better: pushing the teacher further, through more parameters or more training tokens, can saturate or even reverse the distillation gains. We further observe that distillation improves generalization (out-of-distribution and downstream performance) more readily than in-domain fitting. Together, these results challenge the common belief that distillation pretraining always requires a strong teacher.

cs.LG↗

AgentVQA: A Unified Benchmark for Agentic Visual Understanding

Vision-language models (VLMs) can perform a broad range of tasks across diverse settings, yet their performance in agentic contexts remains poorly understood. Although online evaluations in simulators and real-world environments are essential for measuring interactive agent performance, they are costly and challenging to scale. Complementary offline VQA benchmarks can enable faster and more reliable comparisons across agentic domains, yet existing benchmarks remain limited and fragmented. To address this gap, we introduce AgentVQA, an offline benchmark for evaluating VLMs on realistic agentic scenarios across five agent domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. We build AgentVQA by manually selecting 1000 challenging, real-world agent examples from 23 source datasets and adapting them for reliable offline evaluation. The resulting benchmark preserves realistic scenarios from interactive environments across diverse domains, and its model rankings track those from corresponding online evaluations. Across the 22 evaluated models, the best achieves only 58.5% accuracy. Our cross-domain analysis shows that errors are driven primarily by failures to ground and maintain accurate representations of the current and evolving visual state, including localizing relevant UI elements, interpreting motion, tracking state changes over time, and inferring 3D spatial relationships, rather than by task misinterpretation or downstream logical reasoning.

cs.CV↗

PaperScorer: How Predictable Is Paper Acceptance?

Automated research is largely evaluated by benchmark performance, but the value of research rarely reduces to a single score. Humans judge a work's holistic contribution through peer review, which is hard to model because it is noisy and depends on many factors. However, what if, given only the paper, we could predict its peer-review decision directly? We introduce PaperScorer, a family of models that predict a paper's accept or reject decision from its extracted text or page screenshots, training only on the decision after removing author identity and formatting shortcuts. Vision models are the most predictive (68% accuracy on ICLR papers and 77% on ML papers from arXiv), beating text-only and frontier reasoning models. Unlike plain text, page images retain figures, layout, and presentation. This signal is robust, surviving smaller models and even compressing the whole paper into a single image. But accurate predictions are not evenly spread. PaperScorer is strongest on the lowest and highest rated papers, while papers rated in the middle stay unpredictable for our models and frontier systems alike. Additionally, its confidence is calibrated, so its most confident predictions are also its most accurate. Overall, PaperScorer shows how much of the decision a paper carries on its own, marking a first step toward AI-driven research evaluation.

cs.LG↗

SteerAct: Unlocking Action Models through Few-Shot Temporal Steering

Improving pretrained robot action models at test time from only a few rollouts remains challenging. Activation steering offers a lightweight approach by modifying feature activations while keeping model weights fixed. However, effective steering requires identifying which features to modify and determining the timing and strength of modification. We introduce SteerAct, a few-shot temporal steering framework that uses a shared temporal descriptor of sparse-feature dynamics for offline feature selection and online control. A pretrained sparse autoencoder provides candidate features, and our temporal descriptor summarizes the distribution of local activation-order patterns for each feature, enabling comparisons across rollouts without requiring timestep alignment. Before steering begins (offline), we use successful and failed reference rollouts to select a single task-specific feature whose temporal descriptors best distinguish the two outcomes and construct its reference banks. During each new execution (online), we compare the feature's evolving temporal descriptor with these references to determine when to intervene and how strongly to increase or decrease its activation via a steering coefficient. Using only 24 outcome-labeled rollouts per task, SteerAct improves task success by approximately 10% relative to unsteered models in evaluations spanning $π_{0.5}$, Fast-WAM, RoboTwin 2.0, DexJoCo, and real-world manipulation, without updating action-model weights. Code and demos are available at: https://steeract.github.io/.

cs.RO↗

End-to-End Context Compression at Scale

Long-context language model inference is bottlenecked by memory, as the KV cache grows with context length. Recent techniques to compress the KV cache fall short: they either degrade model quality substantially or require considerable time and compute to compress a single long prompt. Furthermore, many methods require the input to fit within the target model's context window, and are generally incompatible with modern production inference engines. Encoder-decoder compressors, which map a long token sequence to a shorter sequence of latent embeddings consumed by a decoder, are an appealing alternative in principle. However, existing approaches are not competitive with KV cache compression on the accuracy-efficiency frontier. In this work, we revisit encoder-decoder compression and close this gap. We first perform an architecture search, pre-training many variants from scratch to determine how best to design and train encoder-decoder compressors. Guided by our findings, we continually pre-train a family of 0.6B-encoder, 4B-decoder models on nearly 400B tokens each, at compression ratios of 1:4, 1:8, and 1:16. We introduce Latent Context Language Models (LCLMs), a family of compressors that improve the Pareto frontier across general-task performance, compression speed, and peak memory usage. LCLMs also unlock new efficient downstream applications: they serve as backbones for long-horizon agents that skim a compressed long context and adaptively expand relevant segments on demand, and they can compact the model's own generated reasoning into latent memory during inference, which is nearly lossless on the full MATH test set while being highly efficient, reducing peak KV usage by up to $7.9\times$.

cs.CL↗

OccludeBench: Can VLMs Find What's Missing?

How well can vision-language models (VLMs) reason about what is missing from an image? We study this question with OccludeBench, a manually curated benchmark for recovering fully occluded objects from the visual evidence that remains. OccludeBench distinguishes direct cases, where the hidden object must be recovered from a specific physical cue such as a shadow or reflection, from inferential cases, where it can be inferred from broader scene context. Across five VLMs, accuracy averages 42.7% on direct cases versus 62.7% on inferential cases, exhibiting a 20.0-point gap. Humans attain higher accuracies of 63.4% versus 68.5% for direct and inferential images, respectively, with no significant gap. To locate this failure, we introduce OccludeTrace, a four-stage diagnostic that isolates where the visual reasoning process breaks down. The bottleneck emerges when models must recover the relevant object from the projection within the full image: they succeed on only 50% of failed examples, compared with 91% of examples they answer correctly. Extended reasoning, tool use, and few-shot prompting yield inconsistent improvements and do not reliably eliminate the gap. In contrast, an inpaint-then-confront intervention, which prompts models to first generate a candidate hidden object and then evaluate that hypothesis against the visible physical cue, reduces the gap to a statistically non-significant difference for both models with image-generation capabilities. Together, our results establish a tractable, controlled diagnostic for isolating how VLMs reason about visual content that is missing from an image.

cs.CV↗

SWEeper-Bench: Can Agents Discover Bugs in Interactive Software?

Coding agents increasingly interact with users by generating interactive software on the fly rather than replying in text, yet many bugs in such software reveal themselves only after multi-step interactions. Today, users must discover these bugs and wait for fixes, making the development loop slow and expensive. Existing benchmarks typically assume the bugs have already been identified, leaving agents' ability to find interaction-dependent failures largely unevaluated. We introduce SWEeper-Bench, 200 tasks built from real bug fixes in 200 widely used open-source web applications. Each task gives the agent only the codebase and an open-ended request such as "Find and fix issues in Focalboard's board sharing and membership." Because these bugs are hard to detect from code alone, agents must design interactive tests to uncover them. An agentic verifier then judges each repair by what a user would observe in the browser. The best of 15 frontier agents passes only 59.0% of tasks. Through stage-by-stage analysis of agent trajectories, we show that the biggest bottleneck is identifying the buggy behavior: agents often reach the relevant feature but never trigger the failure or fail to recognize it. SWEeper-Bench measures progress toward agents that close this loop themselves, delivering software that works without waiting for user feedback.

cs.SE↗

VisionFoundry: Teaching VLMs Visual Perception with Synthetic Images

Vision-language models (VLMs) still struggle with visual perception tasks such as spatial understanding and viewpoint recognition, largely because natural image datasets provide limited supervision for low-level visual skills. Can targeted synthetic supervision address these weaknesses without reference images or manual annotation? To investigate this, we introduce VisionFoundry, an automated pipeline that takes only a task name as input, uses LLMs to synthesize paired questions, answers, and text-to-image (T2I) prompts, generates images with T2I models, and filters samples via multimodal verification. With VisionFoundry, we construct VisionFoundry-10k, a synthetic VQA dataset spanning 10 perception tasks. Finetuning on VisionFoundry-10k consistently improves perception benchmarks across three open-source backbones (e.g., +6.7% on MMVP-pair and +10.5% on CV-Bench-3D for Qwen2.5-VL-3B-Instruct) while preserving broader capabilities and showing positive data scaling. The same synthetic supervision also yields consistent gains under reinforcement learning (RL) across all three backbones, and the framework remains effective under open-source synthesis and self-verification. Our findings demonstrate that automated synthetic supervision offers an effective and scalable path toward systematic VLM training.

cs.CV↗

UNIQUE: A Unified Retrieval and Ranking System for Large-Scale Feed Recommendation

Industrial mobile feed systems rely on a retrieval-ranking pipeline to serve large-scale, heterogeneous, and fast-changing content under strict latency constraints. However, existing pipelines still suffer from two critical issues: hierarchical quantization instability in candidate retrieval and information loss between separated retrieval and ranking stages. These issues hurt long-tail and cold-start recommendation and complicate efficient serving. To address them, we present UNIQUE, a unified retrieval and ranking recommendation framework with single-layer flat quantization. UNIQUE integrates generative code-based retrieval and target-aware ranking into one early-fusion architecture, enabling end-to-end training under a shared representation while preserving efficient candidate generation. A balanced quantization mechanism is further introduced to mitigate codebook imbalance and improve long-tail representation. Offline experiments evaluate UNIQUE from both retrieval and ranking perspectives, while codebook analysis shows more balanced resource allocation than hierarchical quantization. We deploy UNIQUE in the homepage feed, discovery-page, and short-video recommendation scenarios of Mobile Baidu, serving large-scale real-world traffic. Online A/B tests achieve a 0.96% gain in total watch duration and a 1.08% gain in total distribution volume, with notable improvements for new users and highly active users. Serving measurements show 89 ms P99 latency and 44.23% online inference MFU. These results show that UNIQUE provides a stable, efficient, and production-ready framework for unified retrieval and ranking in industrial recommendation.

cs.IR↗

Caught in the Story: Narrative Captivity in Multi-turn LLMs Conversation

People increasingly turn to large language models (LLMs) for everyday advice, making ethically charged interpersonal problems a practical moral-advisory context. Most prior work has studied this context through single-turn judgments or pressure-laden rebuttals, assumptions that poorly match how guidance is sought in real-world contexts. These assumptions leave unclear whether narration alone, without an explicit opposing position, can shift model judgments during multi-turn moral consultation. Yet real-world moral-conflict conversation often elicits one party's self-justifying account, which can unfold over multiple turns and create information asymmetry. We introduce \textbf{narrative captivity}, a failure mode in which a model treats an unopposed one-sided account as complete and aligns with the narrator's interpretation without seeking missing perspectives. To measure this phenomenon, we build a benchmark of $5{,}078$ interpersonal-conflict scenarios spanning six moral dimensions. Across 17 LLMs, narrative captivity is widespread: end-state judgments under multi-turn narration shift by 25 percentage points on average beyond the matched single-turn baseline. Stage-level analysis identifies preference optimization as a major contributor, while four inference-time strategies provide only partial mitigation. We hope our project fosters LLM advisors that preserve independent judgment in real-world consultation.

cs.AI↗

Visual General Intelligence: A White Paper

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.

cs.CV↗

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV↗

CEO-Bench: Can Agents Play the Long Game?

Language model agents are becoming proficient executors at isolated, short-horizon tasks such as software engineering and customer service. Yet real-world challenges require a combination of sophisticated skills that remain largely untested in agents: (1) navigating long horizons amid uncertainty; (2) acquiring information in noisy environments; (3) adapting to a changing world; (4) orchestrating multiple moving parts toward a coherent goal. We introduce CEO-Bench, which evaluates these capabilities together by simulating a representative real-world task: operating a startup for 500 days. An agent manages pricing, marketing, budgeting, and many other aspects of a fictional company through a programmable Python interface, operating in the same environment and facing the same challenges as a human CEO. Success demands analyzing noisy, interconnected business databases, translating signals into sound strategy, and coordinating many decisions with programming. The strongest agents write sophisticated code that forecasts churn regimes, billing timing, customer losses, and future cash under different scenarios. Even so, most state-of-the-art models struggle in this environment. Only Claude Fable 5, GPT-5.6 Sol, and Claude Opus 4.8 finish above the $1M starting balance, and all evaluated models remain below the rule-based baseline. CEO-Bench takes a first step toward measuring the intelligence required to drive sustained, adaptive progress over time.

cs.AI↗

Small LLMs: Pruning vs. Training from Scratch

Pruning promises a shortcut to strong small language models. In this work, we examine this promise by pruning Llama-3.1-8B at pruning ratios of 0.5--0.8 with six methods spanning depth, width, and sparse granularities, under two controlled token-matched settings. (1) With the same training token budget, pruned initialization consistently outperforms random initialization. This shows that the parent model provides a strong starting point, although the advantage narrows as the training token budget grows and as the pruning ratio rises, nearly vanishing at the highest pruning ratio we study. (2) When training from scratch is instead given the full token budget consumed by the whole pipeline, pruning at finer granularities still retains an advantage, while coarser structured pruning can be matched or surpassed. This suggests that the parent model transfers knowledge that additional training tokens alone cannot fully recover, but only at fine granularity. Taken together, our results yield a clear recommendation: with a large pretrained model in hand and a limited training token budget, pruning is better than training from scratch; when the training budget is not limited, training from scratch can be competitive for coarser pruning, so a large pretrained parent is not always necessary.

cs.LG↗

Vero: An Open RL Recipe for General Visual Reasoning

What does it take to build a visual reasoner that works across charts, science, spatial understanding, and open-ended tasks? The strongest vision-language models (VLMs) suggest that broad visual reasoning is within reach, yet their closed data and reinforcement learning (RL) pipelines make their gains difficult to study, reproduce, or extend. We introduce Vero, a family of fully open VLMs that match or exceed existing open-weight models across diverse visual reasoning tasks. We scale RL data and rewards across six broad task categories, constructing Vero-600K, a 600K-sample dataset from 59 datasets, and designing task-routed rewards that handle heterogeneous answers. Across VeroEval, our 30-benchmark suite, Vero-600K outperforms existing RL datasets under controlled comparisons. Applied to five starting models, Vero variants gain 2.9-5.4 points on average over their initial models. Notably, Vero-Qwen3I-8B, trained on the Instruct model, surpasses Qwen3-VL-8B-Thinking by 3.8 points on average without additional distillation. Systematic ablations reveal that different task categories elicit distinct reasoning patterns and that broad gains depend on learning them jointly rather than in isolation. All data, code, and models are publicly available.

cs.CV↗

i1: A Simple and Fully Open Recipe for Strong Text-to-Image Models

Diffusion models have consistently driven progress in text-to-image generation. However, it is challenging to attribute recent progress to specific modeling and data choices: state-of-the-art open-weight models provide limited ablations, and do not disclose their training data and full training details. The research community needs fully open (weights, data, and code) models as a foundation for further research; yet existing fully open models still fall significantly short of leading models in performance. In this project, we conduct a systematic investigation of the modeling and data design choices in text-to-image diffusion training and inference with 300+ controlled experiments totaling 700K+ TPU v6e hours. Our experiments highlight several empirical findings (e.g., equal weighting is a strong default for mixing curated datasets) and simple design decisions (e.g., larger text encoder adapters improve performance with minimal added parameters) for training strong models. Guided by these insights, we train i1, a 3B-parameter text-to-image diffusion model using only publicly available datasets. i1 is competitive with leading models on five representative benchmarks (GenEval, DPG, PRISM, CVTG-2K, and LongText), and outperforms the best existing fully open model by 29.5 absolute percentage points on average. We provide the i1 checkpoints, training and inference code, and the data processing pipeline. Together, our findings and the i1 recipe establish a practical foundation for future open research in text-to-image diffusion models. Our code is available at https://github.com/zlab-princeton/i1.

cs.CV↗

WorldBench: A Challenging and Visually Diverse Multimodal Reasoning Benchmark

In real-world applications, models are expected to perform reliably across diverse settings. Yet, many existing multimodal benchmarks expand task types without capturing the visual diversity needed to handle open-ended visual inputs. We present WorldBench, a challenging and visually diverse reasoning benchmark to evaluate Multimodal Large Language Models (MLLMs). We build a taxonomy of thousands of visual concepts across multiple domains (e.g., living things). Guided by this taxonomy, we curate a broad collection of images from search engines and existing datasets to comprehensively represent the visual world. Through structured trial-and-error, we manually design challenging questions that frontier MLLMs fail to answer. On quantitative and human evaluations, WorldBench achieves higher visual diversity than any existing diverse benchmark. Evaluating 15 MLLMs on WorldBench reveals weaknesses in visual understanding: even the strongest model reaches only 64.0% accuracy, while some models perform marginally above chance-level. We hope our work highlights the importance of visual diversity in building multimodal benchmarks.

cs.CV↗