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Ziang Cui

Publications and source records attributed to Ziang Cui.

5 recordsLinked to original sources

Bridging Structure and Semantics: Knowledge Graph Verification via Triple-to-Text Alignment

Semantic accuracy is an important dimension of knowledge graph quality. Graph-based scoring methods exploit relational structure, while textual representations allow classifiers to draw on knowledge encoded by pre-trained language models (PLMs). We present GenVer, a generative verifier that scores triples using both their serialized form and generated natural language representations (NLRs). A triple-text alignment procedure selects training pairs for a sequence-to-sequence generator; a BERT-based classifier then combines features from each triple and its generated NLR. On four FactFB variants, constructed from FB15k using perturbed negative triples, GenVer obtains the highest classification accuracy among the evaluated baselines, ranging from 88.56% to 91.52%. The experiments suggest that generated representations can help triple classification, while the case analysis also exposes semantic drift and high-confidence errors.

cs.CL↗

Index SLM Technical Report

We present Index-1.9B, a series of open small language models developed at Bilibili. The series comprises four models: Index-1.9B-Base, a foundation model with 1.9 billion non-embedding parameters pre-trained on 2.8 trillion predominantly Chinese and English tokens; Index-1.9B-Pure, a control variant trained with an identical recipe but with all instruction-like data strictly filtered from the corpus; Index-1.9B-Chat, aligned from the base model with supervised fine-tuning and direct preference optimization; and Index-1.9B-Character, which augments the chat model with retrieval-augmented generation for few-shot role-playing customization. Pre-training employs a Warmup-Stable-Decay learning-rate schedule in which the concentration of curated data is raised substantially during the decay phase, together with a Norm-Head output layer that stabilizes training under large learning rates. On a suite of standard benchmarks covering examination, reasoning, mathematics, and code, Index-1.9B-Base attains an average score of 64.92, competitive with or exceeding open models of several times its size. We further report controlled studies on model depth, learning-rate magnitude and scheduling, the interaction between learning-rate decay and data quality, and the effect of including instruction data during pre-training, and we document an unexplained surge in benchmark performance midway through the constant-learning-rate phase. All models, together with evaluation code, are released at https://github.com/bilibili/Index-1.9B.

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Index-Translate: A Multilingual Translation Model Family -- Text, Speech, Controlled Dubbing, and Long-Document Translation

We introduce Index-Translate, a multilingual translation model family that combines a shared multilingual foundation with specialized training for general translation, instruction following, speech translation, controlled dubbing, and long-document translation. It includes three model sizes, 2B, 9B, and 35B-A3B, and supports translation in 150 languages, with multilingual instruction following. Evaluations on general translation and complex translation instructions show that Index-Translate outperforms translation models of comparable size and achieves performance comparable to 100B-scale translation models and frontier models. Image-text evaluation shows that translation remains possible without image examples in Index-Translate-specific training, although results vary by model size. Index-Echo provides end-to-end speech-to-text and speech-to-speech translation, outperforming existing end-to-end models and achieving performance comparable to frontier omni models. Index-Homura extends the family to syllable-controlled dubbing. Index-NativeLong introduces native long-document translation with a dedicated task formulation and benchmark. These capabilities support diverse translation tasks, including multilingual content production.

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HOMURA: Taming the Sand-Glass for Time-Constrained LLM Translation via Reinforcement Learning

Large Language Models (LLMs) have achieved remarkable strides in multilingual translation but are hindered by a systemic cross-lingual verbosity bias, rendering them unsuitable for strict time-constrained tasks like subtitling and dubbing. Current prompt-engineering approaches struggle to resolve this conflict between semantic fidelity and rigid temporal feasibility. To bridge this gap, we first introduce Sand-Glass, a benchmark specifically designed to evaluate translation under syllable-level duration constraints. Furthermore, we propose Homura, a reinforcement learning framework that explicitly optimizes the trade-off between semantic preservation and temporal compliance. By employing a constrained reinforcement learning objective featuring a novel dynamic syllable-ratio reward, Homura effectively "tames" the output length. Experimental results demonstrate that Homura significantly outperforms strong baselines, achieving precise length control that respects linguistic density hierarchies without compromising semantic adequacy.

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A User-customized and Untethered Electro-haptic Device for Immersive Human-Machine Interaction

Haptic feedback is essential for human-machine interaction, as it bridges physical and digital experiences and enables immersive engagement with virtual environments. However, current haptic devices are frequently tethered, lack portability and flexibility. They also have limited ability to deliver fine-grained, multi-dimensional feedback. To address these challenges, we present a flexible, ultra-thin, and user-customized electro-haptic device fabricated with soft materials and printable liquid metal ink. Its highly integrated and lightweight design minimizes interference with natural hand movements while maintaining reliable skin contact. By delivering finely controlled electrical stimulation through 15 electrodes, it can evoke a wide range of tactile sensations that cover diverse interaction scenarios. Our user study demonstrates that the device is comfortable to wear and capable of generating tunable, precise electro-haptic feedback, thereby significantly enhancing immersion and realism in human-machine interactions.

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