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Ziwei Liu

Publications and source records attributed to Ziwei Liu.

At least 217 records · Page 12Linked to original sources

Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos

Humans acquire knowledge through three cognitive stages: perceiving information, comprehending knowledge, and adapting knowledge to solve novel problems. Videos serve as an effective medium for this learning process, facilitating a progression through these cognitive stages. However, existing video benchmarks fail to systematically evaluate the knowledge acquisition capabilities in Large Multimodal Models (LMMs). To address this gap, we introduce Video-MMMU, a multi-modal, multi-disciplinary benchmark designed to assess LMMs' ability to acquire and utilize knowledge from videos. Video-MMMU features a curated collection of 300 expert-level videos and 900 human-annotated questions across six disciplines, evaluating knowledge acquisition through stage-aligned question-answer pairs: Perception, Comprehension, and Adaptation. A proposed knowledge gain metric, Δknowledge, quantifies improvement in performance after video viewing. Evaluation of LMMs reveals a steep decline in performance as cognitive demands increase and highlights a significant gap between human and model knowledge acquisition, underscoring the need for methods to enhance LMMs' capability to learn and adapt from videos.

cs.CV↗

SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation

Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With big data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation. (Code is available at: https://github.com/wqyin/SMPLest-X).

cs.CV↗

RepVideo: Rethinking Cross-Layer Representation for Video Generation

Video generation has achieved remarkable progress with the introduction of diffusion models, which have significantly improved the quality of generated videos. However, recent research has primarily focused on scaling up model training, while offering limited insights into the direct impact of representations on the video generation process. In this paper, we initially investigate the characteristics of features in intermediate layers, finding substantial variations in attention maps across different layers. These variations lead to unstable semantic representations and contribute to cumulative differences between features, which ultimately reduce the similarity between adjacent frames and negatively affect temporal coherence. To address this, we propose RepVideo, an enhanced representation framework for text-to-video diffusion models. By accumulating features from neighboring layers to form enriched representations, this approach captures more stable semantic information. These enhanced representations are then used as inputs to the attention mechanism, thereby improving semantic expressiveness while ensuring feature consistency across adjacent frames. Extensive experiments demonstrate that our RepVideo not only significantly enhances the ability to generate accurate spatial appearances, such as capturing complex spatial relationships between multiple objects, but also improves temporal consistency in video generation.

cs.CV↗

Enhancing Robustness and Security in ISAC Network Design: Leveraging Transmissive Reconfigurable Intelligent Surface with RSMA

In this paper, we propose a novel transmissive reconfigurable intelligent surface transceiver-enhanced robust and secure integrated sensing and communication network. A time-division sensing communication mechanism is designed for the scenario, which enables communication and sensing to share wireless resources. To address the interference management problem and hinder eavesdropping, we implement rate-splitting multiple access (RSMA), where the common stream is designed as a useful signal and an artificial noise, while taking into account the imperfect channel state information and modeling the channel for the illegal users in a fine-grained manner as well as giving an upper bound on the error. We introduce the secrecy outage probability and construct an optimization problem with secrecy sum-rate as the objective functions to optimize the common stream beamforming matrix, the private stream beamforming matrix and the timeslot duration variable. Due to the coupling of the optimization variables and the infinity of the error set, the proposed problem is a nonconvex optimization problem that cannot be solved directly. In order to address the above challenges, the block coordinate descent-based second-order cone programming algorithm is used to decouple the optimization variables and solving the problem. Specifically, the problem is decoupled into two subproblems concerning the common stream beamforming matrix, the private stream beamforming matrix, and the timeslot duration variable, which are solved by alternating optimization until convergence is reached. To solve the problem, S-procedure, Bernstein's inequality and successive convex approximation are employed to deal with the objective function and non-convex constraints. Numerical simulation results verify the superiority of the proposed scheme in improving the secrecy energy efficiency and the Cramér-Rao boundary.

cs.IT↗

Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Models

We present Vchitect-2.0, a parallel transformer architecture designed to scale up video diffusion models for large-scale text-to-video generation. The overall Vchitect-2.0 system has several key designs. (1) By introducing a novel Multimodal Diffusion Block, our approach achieves consistent alignment between text descriptions and generated video frames, while maintaining temporal coherence across sequences. (2) To overcome memory and computational bottlenecks, we propose a Memory-efficient Training framework that incorporates hybrid parallelism and other memory reduction techniques, enabling efficient training of long video sequences on distributed systems. (3) Additionally, our enhanced data processing pipeline ensures the creation of Vchitect T2V DataVerse, a high-quality million-scale training dataset through rigorous annotation and aesthetic evaluation. Extensive benchmarking demonstrates that Vchitect-2.0 outperforms existing methods in video quality, training efficiency, and scalability, serving as a suitable base for high-fidelity video generation.

cs.CV↗

Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

Diffusion models have demonstrated impressive performance in generating high-quality videos from text prompts or images. However, precise control over the video generation process, such as camera manipulation or content editing, remains a significant challenge. Existing methods for controlled video generation are typically limited to a single control type, lacking the flexibility to handle diverse control demands. In this paper, we introduce Diffusion as Shader (DaS), a novel approach that supports multiple video control tasks within a unified architecture. Our key insight is that achieving versatile video control necessitates leveraging 3D control signals, as videos are fundamentally 2D renderings of dynamic 3D content. Unlike prior methods limited to 2D control signals, DaS leverages 3D tracking videos as control inputs, making the video diffusion process inherently 3D-aware. This innovation allows DaS to achieve a wide range of video controls by simply manipulating the 3D tracking videos. A further advantage of using 3D tracking videos is their ability to effectively link frames, significantly enhancing the temporal consistency of the generated videos. With just 3 days of fine-tuning on 8 H800 GPUs using less than 10k videos, DaS demonstrates strong control capabilities across diverse tasks, including mesh-to-video generation, camera control, motion transfer, and object manipulation.

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Are VLMs Ready for Autonomous Driving? An Empirical Study from the Reliability, Data, and Metric Perspectives

Recent advancements in Vision-Language Models (VLMs) have sparked interest in their use for autonomous driving, particularly in generating interpretable driving decisions through natural language. However, the assumption that VLMs inherently provide visually grounded, reliable, and interpretable explanations for driving remains largely unexamined. To address this gap, we introduce DriveBench, a benchmark dataset designed to evaluate VLM reliability across 17 settings (clean, corrupted, and text-only inputs), encompassing 19,200 frames, 20,498 question-answer pairs, three question types, four mainstream driving tasks, and a total of 12 popular VLMs. Our findings reveal that VLMs often generate plausible responses derived from general knowledge or textual cues rather than true visual grounding, especially under degraded or missing visual inputs. This behavior, concealed by dataset imbalances and insufficient evaluation metrics, poses significant risks in safety-critical scenarios like autonomous driving. We further observe that VLMs struggle with multi-modal reasoning and display heightened sensitivity to input corruptions, leading to inconsistencies in performance. To address these challenges, we propose refined evaluation metrics that prioritize robust visual grounding and multi-modal understanding. Additionally, we highlight the potential of leveraging VLMs' awareness of corruptions to enhance their reliability, offering a roadmap for developing more trustworthy and interpretable decision-making systems in real-world autonomous driving contexts. The benchmark toolkit is publicly accessible.

cs.CV↗

SIGMA: Selective Gated Mamba for Sequential Recommendation

In various domains, Sequential Recommender Systems (SRS) have become essential due to their superior capability to discern intricate user preferences. Typically, SRS utilize transformer-based architectures to forecast the subsequent item within a sequence. Nevertheless, the quadratic computational complexity inherent in these models often leads to inefficiencies, hindering the achievement of real-time recommendations. Mamba, a recent advancement, has exhibited exceptional performance in time series prediction, significantly enhancing both efficiency and accuracy. However, integrating Mamba directly into SRS poses several challenges. Its inherently unidirectional nature may constrain the model's capacity to capture the full context of user-item interactions, while its instability in state estimation can compromise its ability to detect short-term patterns within interaction sequences. To overcome these issues, we introduce a new framework named Selective Gated Mamba (SIGMA) for Sequential Recommendation. This framework leverages a Partially Flipped Mamba (PF-Mamba) to construct a bidirectional architecture specifically tailored to improve contextual modeling. Additionally, an input-sensitive Dense Selective Gate (DS Gate) is employed to optimize directional weights and enhance the processing of sequential information in PF-Mamba. For short sequence modeling, we have also developed a Feature Extract GRU (FE-GRU) to efficiently capture short-term dependencies. Empirical results indicate that SIGMA outperforms current models on five real-world datasets. Our implementation code is available at https://github.com/ziwliu-cityu/SIMGA to ease reproducibility.

cs.AI↗

InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive motions, especially in the field of duet dance. On the one hand, it is due to the lack of large-scale high-quality datasets. On the other hand, it arises from the incomplete representation of interactive motion and the lack of fine-grained optimization of interactions. To address these challenges, we propose, InterDance, a large-scale duet dance dataset that significantly enhances motion quality, data scale, and the variety of dance genres. Built upon this dataset, we propose a new motion representation that can accurately and comprehensively describe interactive motion. We further introduce a diffusion-based framework with an interaction refinement guidance strategy to optimize the realism of interactions progressively. Extensive experiments demonstrate the effectiveness of our dataset and algorithm.

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OpenOOD v1.5: Enhanced Benchmark for Out-of-Distribution Detection

Out-of-Distribution (OOD) detection is critical for the reliable operation of open-world intelligent systems. Despite the emergence of an increasing number of OOD detection methods, the evaluation inconsistencies present challenges for tracking the progress in this field. OpenOOD v1 initiated the unification of the OOD detection evaluation but faced limitations in scalability and scope. In response, this paper presents OpenOOD v1.5, a significant improvement from its predecessor that ensures accurate and standardized evaluation of OOD detection methodologies at large scale. Notably, OpenOOD v1.5 extends its evaluation capabilities to large-scale data sets (ImageNet) and foundation models (e.g., CLIP and DINOv2), and expands its scope to investigate full-spectrum OOD detection which considers semantic and covariate distribution shifts at the same time. This work also contributes in-depth analysis and insights derived from comprehensive experimental results, thereby enriching the knowledge pool of OOD detection methodologies. With these enhancements, OpenOOD v1.5 aims to drive advancements and offer a more robust and comprehensive evaluation benchmark for OOD detection research.

cs.LG↗

Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion

Recovering the geometry and materials of objects from a single image is challenging due to its under-constrained nature. In this paper, we present Neural LightRig, a novel framework that boosts intrinsic estimation by leveraging auxiliary multi-lighting conditions from 2D diffusion priors. Specifically, 1) we first leverage illumination priors from large-scale diffusion models to build our multi-light diffusion model on a synthetic relighting dataset with dedicated designs. This diffusion model generates multiple consistent images, each illuminated by point light sources in different directions. 2) By using these varied lighting images to reduce estimation uncertainty, we train a large G-buffer model with a U-Net backbone to accurately predict surface normals and materials. Extensive experiments validate that our approach significantly outperforms state-of-the-art methods, enabling accurate surface normal and PBR material estimation with vivid relighting effects. Code and dataset are available on our project page at https://projects.zxhezexin.com/neural-lightrig.

cs.CV↗

FiVA: Fine-grained Visual Attribute Dataset for Text-to-Image Diffusion Models

Recent advances in text-to-image generation have enabled the creation of high-quality images with diverse applications. However, accurately describing desired visual attributes can be challenging, especially for non-experts in art and photography. An intuitive solution involves adopting favorable attributes from the source images. Current methods attempt to distill identity and style from source images. However, "style" is a broad concept that includes texture, color, and artistic elements, but does not cover other important attributes such as lighting and dynamics. Additionally, a simplified "style" adaptation prevents combining multiple attributes from different sources into one generated image. In this work, we formulate a more effective approach to decompose the aesthetics of a picture into specific visual attributes, allowing users to apply characteristics such as lighting, texture, and dynamics from different images. To achieve this goal, we constructed the first fine-grained visual attributes dataset (FiVA) to the best of our knowledge. This FiVA dataset features a well-organized taxonomy for visual attributes and includes around 1 M high-quality generated images with visual attribute annotations. Leveraging this dataset, we propose a fine-grained visual attribute adaptation framework (FiVA-Adapter), which decouples and adapts visual attributes from one or more source images into a generated one. This approach enhances user-friendly customization, allowing users to selectively apply desired attributes to create images that meet their unique preferences and specific content requirements.

cs.CV↗

MME-Survey: A Comprehensive Survey on Evaluation of Multimodal LLMs

As a prominent direction of Artificial General Intelligence (AGI), Multimodal Large Language Models (MLLMs) have garnered increased attention from both industry and academia. Building upon pre-trained LLMs, this family of models further develops multimodal perception and reasoning capabilities that are impressive, such as writing code given a flow chart or creating stories based on an image. In the development process, evaluation is critical since it provides intuitive feedback and guidance on improving models. Distinct from the traditional train-eval-test paradigm that only favors a single task like image classification, the versatility of MLLMs has spurred the rise of various new benchmarks and evaluation methods. In this paper, we aim to present a comprehensive survey of MLLM evaluation, discussing four key aspects: 1) the summarised benchmarks types divided by the evaluation capabilities, including foundation capabilities, model self-analysis, and extented applications; 2) the typical process of benchmark counstruction, consisting of data collection, annotation, and precautions; 3) the systematic evaluation manner composed of judge, metric, and toolkit; 4) the outlook for the next benchmark. This work aims to offer researchers an easy grasp of how to effectively evaluate MLLMs according to different needs and to inspire better evaluation methods, thereby driving the progress of MLLM research.

cs.CV↗

DeepFake-Adapter: Dual-Level Adapter for DeepFake Detection

Existing deepfake detection methods fail to generalize well to unseen or degraded samples, which can be attributed to the over-fitting of low-level forgery patterns. Here we argue that high-level semantics are also indispensable recipes for generalizable forgery detection. Recently, large pre-trained Vision Transformers (ViTs) have shown promising generalization capability. In this paper, we propose the first parameter-efficient tuning approach for deepfake detection, namely DeepFake-Adapter, to effectively and efficiently adapt the generalizable high-level semantics from large pre-trained ViTs to aid deepfake detection. Given large pre-trained models but limited deepfake data, DeepFake-Adapter introduces lightweight yet dedicated dual-level adapter modules to a ViT while keeping the model backbone frozen. Specifically, to guide the adaptation process to be aware of both global and local forgery cues of deepfake data, 1) we not only insert Globally-aware Bottleneck Adapters in parallel to MLP layers of ViT, 2) but also actively cross-attend Locally-aware Spatial Adapters with features from ViT. Unlike existing deepfake detection methods merely focusing on low-level forgery patterns, the forgery detection process of our model can be regularized by generalizable high-level semantics from a pre-trained ViT and adapted by global and local low-level forgeries of deepfake data. Extensive experiments on several standard deepfake detection benchmarks validate the effectiveness of our approach. Notably, DeepFake-Adapter demonstrates a convincing advantage under cross-dataset and cross-manipulation settings. The code has been released at https://github.com/rshaojimmy/DeepFake-Adapter.

cs.CV↗

Robust Sequential DeepFake Detection

Since photorealistic faces can be readily generated by facial manipulation technologies nowadays, potential malicious abuse of these technologies has drawn great concerns. Numerous deepfake detection methods are thus proposed. However, existing methods only focus on detecting one-step facial manipulation. As the emergence of easy-accessible facial editing applications, people can easily manipulate facial components using multi-step operations in a sequential manner. This new threat requires us to detect a sequence of facial manipulations, which is vital for both detecting deepfake media and recovering original faces afterwards. Motivated by this observation, we emphasize the need and propose a novel research problem called Detecting Sequential DeepFake Manipulation (Seq-DeepFake). Unlike the existing deepfake detection task only demanding a binary label prediction, detecting Seq-DeepFake manipulation requires correctly predicting a sequential vector of facial manipulation operations. To support a large-scale investigation, we construct the first Seq-DeepFake dataset, where face images are manipulated sequentially with corresponding annotations of sequential facial manipulation vectors. Based on this new dataset, we cast detecting Seq-DeepFake manipulation as a specific image-to-sequence task and propose a concise yet effective Seq-DeepFake Transformer (SeqFakeFormer). To better reflect real-world deepfake data distributions, we further apply various perturbations on the original Seq-DeepFake dataset and construct the more challenging Sequential DeepFake dataset with perturbations (Seq-DeepFake-P). To exploit deeper correlation between images and sequences when facing Seq-DeepFake-P, a dedicated Seq-DeepFake Transformer with Image-Sequence Reasoning (SeqFakeFormer++) is devised, which builds stronger correspondence between image-sequence pairs for more robust Seq-DeepFake detection.

cs.CV↗

Imagine360: Immersive 360 Video Generation from Perspective Anchor

$360^\circ$ videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees. To achieve more user-friendly and personalized content creation in $360^\circ$ video format, we seek to lift standard perspective videos into $360^\circ$ equirectangular videos. To this end, we introduce Imagine360, the first perspective-to-$360^\circ$ video generation framework that creates high-quality $360^\circ$ videos with rich and diverse motion patterns from video anchors. Imagine360 learns fine-grained spherical visual and motion patterns from limited $360^\circ$ video data with several key designs. 1) Firstly we adopt the dual-branch design, including a perspective and a panorama video denoising branch to provide local and global constraints for $360^\circ$ video generation, with motion module and spatial LoRA layers fine-tuned on extended web $360^\circ$ videos. 2) Additionally, an antipodal mask is devised to capture long-range motion dependencies, enhancing the reversed camera motion between antipodal pixels across hemispheres. 3) To handle diverse perspective video inputs, we propose elevation-aware designs that adapt to varying video masking due to changing elevations across frames. Extensive experiments show Imagine360 achieves superior graphics quality and motion coherence among state-of-the-art $360^\circ$ video generation methods. We believe Imagine360 holds promise for advancing personalized, immersive $360^\circ$ video creation.

cs.CV↗

ReVersion: Diffusion-Based Relation Inversion from Images

Diffusion models gain increasing popularity for their generative capabilities. Recently, there have been surging needs to generate customized images by inverting diffusion models from exemplar images, and existing inversion methods mainly focus on capturing object appearances (i.e., the "look"). However, how to invert object relations, another important pillar in the visual world, remains unexplored. In this work, we propose the Relation Inversion task, which aims to learn a specific relation (represented as "relation prompt") from exemplar images. Specifically, we learn a relation prompt with a frozen pre-trained text-to-image diffusion model. The learned relation prompt can then be applied to generate relation-specific images with new objects, backgrounds, and styles. To tackle the Relation Inversion task, we propose the ReVersion Framework. Specifically, we propose a novel "relation-steering contrastive learning" scheme to steer the relation prompt towards relation-dense regions, and disentangle it away from object appearances. We further devise "relation-focal importance sampling" to emphasize high-level interactions over low-level appearances (e.g., texture, color). To comprehensively evaluate this new task, we contribute the ReVersion Benchmark, which provides various exemplar images with diverse relations. Extensive experiments validate the superiority of our approach over existing methods across a wide range of visual relations. Our proposed task and method could be good inspirations for future research in various domains like generative inversion, few-shot learning, and visual relation detection.

cs.CV↗

SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.

cs.CV↗