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Ziwei Liu

Publications and source records attributed to Ziwei Liu.

At least 469 records · Page 26Linked to original sources

Unsupervised Feature Learning by Cross-Level Instance-Group Discrimination

Unsupervised feature learning has made great strides with contrastive learning based on instance discrimination and invariant mapping, as benchmarked on curated class-balanced datasets. However, natural data could be highly correlated and long-tail distributed. Natural between-instance similarity conflicts with the presumed instance distinction, causing unstable training and poor performance. Our idea is to discover and integrate between-instance similarity into contrastive learning, not directly by instance grouping, but by cross-level discrimination (CLD) between instances and local instance groups. While invariant mapping of each instance is imposed by attraction within its augmented views, between-instance similarity could emerge from common repulsion against instance groups. Our batch-wise and cross-view comparisons also greatly improve the positive/negative sample ratio of contrastive learning and achieve better invariant mapping. To effect both grouping and discrimination objectives, we impose them on features separately derived from a shared representation. In addition, we propose normalized projection heads and unsupervised hyper-parameter tuning for the first time. Our extensive experimentation demonstrates that CLD is a lean and powerful add-on to existing methods such as NPID, MoCo, InfoMin, and BYOL on highly correlated, long-tail, or balanced datasets. It not only achieves new state-of-the-art on self-supervision, semi-supervision, and transfer learning benchmarks, but also beats MoCo v2 and SimCLR on every reported performance attained with a much larger compute. CLD effectively brings unsupervised learning closer to natural data and real-world applications. Our code is publicly available at: https://github.com/frank-xwang/CLD-UnsupervisedLearning.

cs.CV↗

PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback

Second language (L2) English learners often find it difficult to improve their pronunciations due to the lack of expressive and personalized corrective feedback. In this paper, we present Pronunciation Teacher (PTeacher), a Computer-Aided Pronunciation Training (CAPT) system that provides personalized exaggerated audio-visual corrective feedback for mispronunciations. Though the effectiveness of exaggerated feedback has been demonstrated, it is still unclear how to define the appropriate degrees of exaggeration when interacting with individual learners. To fill in this gap, we interview 100 L2 English learners and 22 professional native teachers to understand their needs and experiences. Three critical metrics are proposed for both learners and teachers to identify the best exaggeration levels in both audio and visual modalities. Additionally, we incorporate the personalized dynamic feedback mechanism given the English proficiency of learners. Based on the obtained insights, a comprehensive interactive pronunciation training course is designed to help L2 learners rectify mispronunciations in a more perceptible, understandable, and discriminative manner. Extensive user studies demonstrate that our system significantly promotes the learners' learning efficiency.

cs.HC↗

Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation

While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information such as landmarks and 3D parameters, aiming to generate personalized rhythmic movements. However, the inaccuracy of such estimated information under extreme conditions would lead to degradation problems. In this paper, we propose a clean yet effective framework to generate pose-controllable talking faces. We operate on raw face images, using only a single photo as an identity reference. The key is to modularize audio-visual representations by devising an implicit low-dimension pose code. Substantially, both speech content and head pose information lie in a joint non-identity embedding space. While speech content information can be defined by learning the intrinsic synchronization between audio-visual modalities, we identify that a pose code will be complementarily learned in a modulated convolution-based reconstruction framework. Extensive experiments show that our method generates accurately lip-synced talking faces whose poses are controllable by other videos. Moreover, our model has multiple advanced capabilities including extreme view robustness and talking face frontalization. Code, models, and demo videos are available at https://hangz-nju-cuhk.github.io/projects/PC-AVS.

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Incorporating Convolution Designs into Visual Transformers

Motivated by the success of Transformers in natural language processing (NLP) tasks, there emerge some attempts (e.g., ViT and DeiT) to apply Transformers to the vision domain. However, pure Transformer architectures often require a large amount of training data or extra supervision to obtain comparable performance with convolutional neural networks (CNNs). To overcome these limitations, we analyze the potential drawbacks when directly borrowing Transformer architectures from NLP. Then we propose a new \textbf{Convolution-enhanced image Transformer (CeiT)} which combines the advantages of CNNs in extracting low-level features, strengthening locality, and the advantages of Transformers in establishing long-range dependencies. Three modifications are made to the original Transformer: \textbf{1)} instead of the straightforward tokenization from raw input images, we design an \textbf{Image-to-Tokens (I2T)} module that extracts patches from generated low-level features; \textbf{2)} the feed-froward network in each encoder block is replaced with a \textbf{Locally-enhanced Feed-Forward (LeFF)} layer that promotes the correlation among neighboring tokens in the spatial dimension; \textbf{3)} a \textbf{Layer-wise Class token Attention (LCA)} is attached at the top of the Transformer that utilizes the multi-level representations. Experimental results on ImageNet and seven downstream tasks show the effectiveness and generalization ability of CeiT compared with previous Transformers and state-of-the-art CNNs, without requiring a large amount of training data and extra CNN teachers. Besides, CeiT models also demonstrate better convergence with $3\times$ fewer training iterations, which can reduce the training cost significantly\footnote{Code and models will be released upon acceptance.}.

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Variational Relational Point Completion Network

Real-scanned point clouds are often incomplete due to viewpoint, occlusion, and noise. Existing point cloud completion methods tend to generate global shape skeletons and hence lack fine local details. Furthermore, they mostly learn a deterministic partial-to-complete mapping, but overlook structural relations in man-made objects. To tackle these challenges, this paper proposes a variational framework, Variational Relational point Completion network (VRCNet) with two appealing properties: 1) Probabilistic Modeling. In particular, we propose a dual-path architecture to enable principled probabilistic modeling across partial and complete clouds. One path consumes complete point clouds for reconstruction by learning a point VAE. The other path generates complete shapes for partial point clouds, whose embedded distribution is guided by distribution obtained from the reconstruction path during training. 2) Relational Enhancement. Specifically, we carefully design point self-attention kernel and point selective kernel module to exploit relational point features, which refines local shape details conditioned on the coarse completion. In addition, we contribute a multi-view partial point cloud dataset (MVP dataset) containing over 100,000 high-quality scans, which renders partial 3D shapes from 26 uniformly distributed camera poses for each 3D CAD model. Extensive experiments demonstrate that VRCNet outperforms state-of-theart methods on all standard point cloud completion benchmarks. Notably, VRCNet shows great generalizability and robustness on real-world point cloud scans.

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Visually Informed Binaural Audio Generation without Binaural Audios

Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However, due to the requirement of professional recording devices, existing datasets are limited in scale and variety, which impedes the generalization of supervised methods in real-world scenarios. In this work, we propose PseudoBinaural, an effective pipeline that is free of binaural recordings. The key insight is to carefully build pseudo visual-stereo pairs with mono data for training. Specifically, we leverage spherical harmonic decomposition and head-related impulse response (HRIR) to identify the relationship between spatial locations and received binaural audios. Then in the visual modality, corresponding visual cues of the mono data are manually placed at sound source positions to form the pairs. Compared to fully-supervised paradigms, our binaural-recording-free pipeline shows great stability in cross-dataset evaluation and achieves comparable performance under subjective preference. Moreover, combined with binaural recordings, our method is able to further boost the performance of binaural audio generation under supervised settings.

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Deep Animation Video Interpolation in the Wild

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the "lack of textures" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the "non-linear and extremely large motion" challenge by recurrent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.

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Do 2D GANs Know 3D Shape? Unsupervised 3D shape reconstruction from 2D Image GANs

Natural images are projections of 3D objects on a 2D image plane. While state-of-the-art 2D generative models like GANs show unprecedented quality in modeling the natural image manifold, it is unclear whether they implicitly capture the underlying 3D object structures. And if so, how could we exploit such knowledge to recover the 3D shapes of objects in the images? To answer these questions, in this work, we present the first attempt to directly mine 3D geometric cues from an off-the-shelf 2D GAN that is trained on RGB images only. Through our investigation, we found that such a pre-trained GAN indeed contains rich 3D knowledge and thus can be used to recover 3D shape from a single 2D image in an unsupervised manner. The core of our framework is an iterative strategy that explores and exploits diverse viewpoint and lighting variations in the GAN image manifold. The framework does not require 2D keypoint or 3D annotations, or strong assumptions on object shapes (e.g. shapes are symmetric), yet it successfully recovers 3D shapes with high precision for human faces, cats, cars, and buildings. The recovered 3D shapes immediately allow high-quality image editing like relighting and object rotation. We quantitatively demonstrate the effectiveness of our approach compared to previous methods in both 3D shape reconstruction and face rotation. Our code is available at https://github.com/XingangPan/GAN2Shape.

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CelebA-Spoof Challenge 2020 on Face Anti-Spoofing: Methods and Results

As facial interaction systems are prevalently deployed, security and reliability of these systems become a critical issue, with substantial research efforts devoted. Among them, face anti-spoofing emerges as an important area, whose objective is to identify whether a presented face is live or spoof. Recently, a large-scale face anti-spoofing dataset, CelebA-Spoof which comprised of 625,537 pictures of 10,177 subjects has been released. It is the largest face anti-spoofing dataset in terms of the numbers of the data and the subjects. This paper reports methods and results in the CelebA-Spoof Challenge 2020 on Face AntiSpoofing which employs the CelebA-Spoof dataset. The model evaluation is conducted online on the hidden test set. A total of 134 participants registered for the competition, and 19 teams made valid submissions. We will analyze the top ranked solutions and present some discussion on future work directions.

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DeeperForensics Challenge 2020 on Real-World Face Forgery Detection: Methods and Results

This paper reports methods and results in the DeeperForensics Challenge 2020 on real-world face forgery detection. The challenge employs the DeeperForensics-1.0 dataset, one of the most extensive publicly available real-world face forgery detection datasets, with 60,000 videos constituted by a total of 17.6 million frames. The model evaluation is conducted online on a high-quality hidden test set with multiple sources and diverse distortions. A total of 115 participants registered for the competition, and 25 teams made valid submissions. We will summarize the winning solutions and present some discussions on potential research directions.

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ShineOn: Illuminating Design Choices for Practical Video-based Virtual Clothing Try-on

Virtual try-on has garnered interest as a neural rendering benchmark task to evaluate complex object transfer and scene composition. Recent works in virtual clothing try-on feature a plethora of possible architectural and data representation choices. However, they present little clarity on quantifying the isolated visual effect of each choice, nor do they specify the hyperparameter details that are key to experimental reproduction. Our work, ShineOn, approaches the try-on task from a bottom-up approach and aims to shine light on the visual and quantitative effects of each experiment. We build a series of scientific experiments to isolate effective design choices in video synthesis for virtual clothing try-on. Specifically, we investigate the effect of different pose annotations, self-attention layer placement, and activation functions on the quantitative and qualitative performance of video virtual try-on. We find that DensePose annotations not only enhance face details but also decrease memory usage and training time. Next, we find that attention layers improve face and neck quality. Finally, we show that GELU and ReLU activation functions are the most effective in our experiments despite the appeal of newer activations such as Swish and Sine. We will release a well-organized code base, hyperparameters, and model checkpoints to support the reproducibility of our results. We expect our extensive experiments and code to greatly inform future design choices in video virtual try-on. Our code may be accessed at https://github.com/andrewjong/ShineOn-Virtual-Tryon.

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Chasing the Tail in Monocular 3D Human Reconstruction with Prototype Memory

Deep neural networks have achieved great progress in single-image 3D human reconstruction. However, existing methods still fall short in predicting rare poses. The reason is that most of the current models perform regression based on a single human prototype, which is similar to common poses while far from the rare poses. In this work, we 1) identify and analyze this learning obstacle and 2) propose a prototype memory-augmented network, PM-Net, that effectively improves performances of predicting rare poses. The core of our framework is a memory module that learns and stores a set of 3D human prototypes capturing local distributions for either common poses or rare poses. With this formulation, the regression starts from a better initialization, which is relatively easier to converge. Extensive experiments on several widely employed datasets demonstrate the proposed framework's effectiveness compared to other state-of-the-art methods. Notably, our approach significantly improves the models' performances on rare poses while generating comparable results on other samples.

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Computation-Efficient Knowledge Distillation via Uncertainty-Aware Mixup

Knowledge distillation, which involves extracting the "dark knowledge" from a teacher network to guide the learning of a student network, has emerged as an essential technique for model compression and transfer learning. Unlike previous works that focus on the accuracy of student network, here we study a little-explored but important question, i.e., knowledge distillation efficiency. Our goal is to achieve a performance comparable to conventional knowledge distillation with a lower computation cost during training. We show that the UNcertainty-aware mIXup (UNIX) can serve as a clean yet effective solution. The uncertainty sampling strategy is used to evaluate the informativeness of each training sample. Adaptive mixup is applied to uncertain samples to compact knowledge. We further show that the redundancy of conventional knowledge distillation lies in the excessive learning of easy samples. By combining uncertainty and mixup, our approach reduces the redundancy and makes better use of each query to the teacher network. We validate our approach on CIFAR100 and ImageNet. Notably, with only 79% computation cost, we outperform conventional knowledge distillation on CIFAR100 and achieve a comparable result on ImageNet.

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CARAFE++: Unified Content-Aware ReAssembly of FEatures

Feature reassembly, i.e. feature downsampling and upsampling, is a key operation in a number of modern convolutional network architectures, e.g., residual networks and feature pyramids. Its design is critical for dense prediction tasks such as object detection and semantic/instance segmentation. In this work, we propose unified Content-Aware ReAssembly of FEatures (CARAFE++), a universal, lightweight and highly effective operator to fulfill this goal. CARAFE++ has several appealing properties: (1) Unlike conventional methods such as pooling and interpolation that only exploit sub-pixel neighborhood, CARAFE++ aggregates contextual information within a large receptive field. (2) Instead of using a fixed kernel for all samples (e.g. convolution and deconvolution), CARAFE++ generates adaptive kernels on-the-fly to enable instance-specific content-aware handling. (3) CARAFE++ introduces little computational overhead and can be readily integrated into modern network architectures. We conduct comprehensive evaluations on standard benchmarks in object detection, instance/semantic segmentation and image inpainting. CARAFE++ shows consistent and substantial gains across all the tasks (2.5% APbox, 2.1% APmask, 1.94% mIoU, 1.35 dB respectively) with negligible computational overhead. It shows great potential to serve as a strong building block for modern deep networks.

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LiDAR-based Panoptic Segmentation via Dynamic Shifting Network

With the rapid advances of autonomous driving, it becomes critical to equip its sensing system with more holistic 3D perception. However, existing works focus on parsing either the objects (e.g. cars and pedestrians) or scenes (e.g. trees and buildings) from the LiDAR sensor. In this work, we address the task of LiDAR-based panoptic segmentation, which aims to parse both objects and scenes in a unified manner. As one of the first endeavors towards this new challenging task, we propose the Dynamic Shifting Network (DS-Net), which serves as an effective panoptic segmentation framework in the point cloud realm. In particular, DS-Net has three appealing properties: 1) strong backbone design. DS-Net adopts the cylinder convolution that is specifically designed for LiDAR point clouds. The extracted features are shared by the semantic branch and the instance branch which operates in a bottom-up clustering style. 2) Dynamic Shifting for complex point distributions. We observe that commonly-used clustering algorithms like BFS or DBSCAN are incapable of handling complex autonomous driving scenes with non-uniform point cloud distributions and varying instance sizes. Thus, we present an efficient learnable clustering module, dynamic shifting, which adapts kernel functions on-the-fly for different instances. 3) Consensus-driven Fusion. Finally, consensus-driven fusion is used to deal with the disagreement between semantic and instance predictions. To comprehensively evaluate the performance of LiDAR-based panoptic segmentation, we construct and curate benchmarks from two large-scale autonomous driving LiDAR datasets, SemanticKITTI and nuScenes. Extensive experiments demonstrate that our proposed DS-Net achieves superior accuracies over current state-of-the-art methods. Notably, we achieve 1st place on the public leaderboard of SemanticKITTI, outperforming 2nd place by 2.6% in terms of the PQ metric.

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Person-in-Context Synthesiswith Compositional Structural Space

Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation approaches focus on a single person and assume simple or known backgrounds. To tackle these limitations, we propose a new problem, \textbf{Persons in Context Synthesis}, which aims to synthesize diverse person instance(s) in consistent contexts, with user control over both. The context is specified by the bounding box object layout which lacks shape information, while pose of the person(s) by keypoints which are sparsely annotated. To handle the stark difference in input structures, we proposed two separate neural branches to attentively composite the respective (context/person) inputs into shared ``compositional structural space'', which encodes shape, location and appearance information for both context and person structures in a disentangled manner. This structural space is then decoded to the image space using multi-level feature modulation strategy, and learned in a self supervised manner from image collections and their corresponding inputs. Extensive experiments on two large-scale datasets (COCO-Stuff \cite{caesar2018cvpr} and Visual Genome \cite{krishna2017visual}) demonstrate that our framework outperforms state-of-the-art methods w.r.t. synthesis quality.

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CelebA-Spoof: Large-Scale Face Anti-Spoofing Dataset with Rich Annotations

As facial interaction systems are prevalently deployed, security and reliability of these systems become a critical issue, with substantial research efforts devoted. Among them, face anti-spoofing emerges as an important area, whose objective is to identify whether a presented face is live or spoof. Though promising progress has been achieved, existing works still have difficulty in handling complex spoof attacks and generalizing to real-world scenarios. The main reason is that current face anti-spoofing datasets are limited in both quantity and diversity. To overcome these obstacles, we contribute a large-scale face anti-spoofing dataset, CelebA-Spoof, with the following appealing properties: 1) Quantity: CelebA-Spoof comprises of 625,537 pictures of 10,177 subjects, significantly larger than the existing datasets. 2) Diversity: The spoof images are captured from 8 scenes (2 environments * 4 illumination conditions) with more than 10 sensors. 3) Annotation Richness: CelebA-Spoof contains 10 spoof type annotations, as well as the 40 attribute annotations inherited from the original CelebA dataset. Equipped with CelebA-Spoof, we carefully benchmark existing methods in a unified multi-task framework, Auxiliary Information Embedding Network (AENet), and reveal several valuable observations.

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Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation

Stereophonic audio is an indispensable ingredient to enhance human auditory experience. Recent research has explored the usage of visual information as guidance to generate binaural or ambisonic audio from mono ones with stereo supervision. However, this fully supervised paradigm suffers from an inherent drawback: the recording of stereophonic audio usually requires delicate devices that are expensive for wide accessibility. To overcome this challenge, we propose to leverage the vastly available mono data to facilitate the generation of stereophonic audio. Our key observation is that the task of visually indicated audio separation also maps independent audios to their corresponding visual positions, which shares a similar objective with stereophonic audio generation. We integrate both stereo generation and source separation into a unified framework, Sep-Stereo, by considering source separation as a particular type of audio spatialization. Specifically, a novel associative pyramid network architecture is carefully designed for audio-visual feature fusion. Extensive experiments demonstrate that our framework can improve the stereophonic audio generation results while performing accurate sound separation with a shared backbone.

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