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Zixi Huang

Publications and source records attributed to Zixi Huang.

4 recordsLinked to original sources

Robust, Estimator-Agnostic Dynamic 3DGS Compression

Dynamic 3D Gaussian splats (3DGS) model time-varying scenes using a separate Gaussian set per frame. While neighboring video frames are highly correlated due to smooth motion, Gaussian representations retain this correlation to varying degrees, depending on whether the estimator tracks them across time. Some 3DGS compression methods integrate the estimation to exploit temporal redundancy; here, we focus on robust compression regardless of the estimator. We concatenate groups of frames into one Gaussian set, augment each Gaussian with a frame index, and pass it to a static (i.e., non-temporal) 3DGS codec, converting temporal redundancy into spatial redundancy. Concatenated sets are spatially partitioned to limit memory. Our technique requires neither a motion model nor knowledge of the training method. Averaged over six N3DV sequences, all six static codecs achieve gains on tracked sets (-42.0% to -71.8% BD-rate) over per-frame coding. On untracked sets, all codecs except HGSC, which appears incompatible with our technique, remain competitive with per-frame coding (-3.5% to +5.0%). We further replace D-FCGS's I-frame coding with our technique while retaining its P-frame coding, yielding an overall BD-rate of -46.2%. We propose to visualize "trackedness" using an inter-frame similarity metric. The project is available at https://wcjj1236.github.io/d3dgs-benchmark.

eess.IV↗

Better, Faster, Stronger: Programmatic Skill Learning Best Reduces Agent Cost

Recently, the practice of augmenting LLM agent capability with skills has gained prevalence. We explore the cost effective adaptation of agents to novel domains by means of learning skills. Existing works focus on performance gain over cost effectiveness. As a result, little is known about what skill learning strategies save cost. We argue that among all the different skill learning methods, those that view skills as programs can achieve the best cost reduction. By executing sequences of actions deterministically, a program-augmented agent can reliably and cheaply achieve goals that would otherwise require trial and error and risk degenerate behavior over long horizons. An agent can learn at inference time by incrementally discovering these programs and equipping them for future tasks. We hypothesize that past trajectories contain enough signal to guide skill learning, even without replay or validation, provided the agent can learn to analyze them. To test our claims, we propose SpeedRunner, a coding agent that analyzes trajectories and refactors skills for better performance on future tasks. Across three different embodied environments, we show that SpeedRunner consistently achieves the frontier in learning and cost reduction while remaining robust against distribution shifts and environmental randomness.

cs.CL↗

Reviewing the Reviewer: Graph-Enhanced LLMs for E-commerce Appeal Adjudication

Hierarchical review workflows, where a second-tier reviewer (Checker) corrects first-tier (Maker) decisions, generate valuable correction signals that encode why initial judgments failed. However, learning from these signals is hindered by information asymmetry: corrections often depend on verification actions unavailable to Makers or automated systems. We address this challenge by introducing explicit action modeling as an inferential constraint that grounds reasoning in verifiable operations rather than unconstrained text generation. We propose the Evidence-Action-Factor-Decision (EAFD) schema, a minimal representation for adjudication reasoning that prevents hallucination through operational grounding and enables learning from correction signals via explicit conflict modeling. Building on this schema, we develop a conflict-aware graph reasoning framework that: (1) constructs EAFD graphs from historical cases capturing Maker-Checker disagreements, (2) aggregates them into a retrievable knowledge base, and (3) performs top-down deductive reasoning for new cases by projecting validated resolution paths from precedents. A distinctive capability is the Request More Information (RMI) outcome: when evidence is insufficient, the system identifies precisely which verification actions remain unexecuted and generates targeted information requests. We evaluate the framework in large-scale e-commerce seller appeal adjudication. While a standard LLM-only baseline achieves only 70.8% alignment with human experts, incorporating action modeling with RMI improves alignment to 87.5%. Augmenting this with the retrieval-based knowledge graph yields the best offline performance of 95.8%. Following online deployment, the framework maintains robust performance, achieving a 96.3% alignment rate in production, demonstrating its real-world effectiveness.

cs.CL↗

Robust Data Preprocessing for Machine-Learning-Based Disk Failure Prediction in Cloud Production Environments

To provide proactive fault tolerance for modern cloud data centers, extensive studies have proposed machine learning (ML) approaches to predict imminent disk failures for early remedy and evaluated their approaches directly on public datasets (e.g., Backblaze SMART logs). However, in real-world production environments, the data quality is imperfect (e.g., inaccurate labeling, missing data samples, and complex failure types), thereby degrading the prediction accuracy. We present RODMAN, a robust data preprocessing pipeline that refines data samples before feeding them into ML models. We start with a large-scale trace-driven study of over three million disks from Alibaba Cloud's data centers, and motivate the practical challenges in ML-based disk failure prediction. We then design RODMAN with three data preprocessing echniques, namely failure-type filtering, spline-based data filling, and automated pre-failure backtracking, that are applicable for general ML models. Evaluation on both the Alibaba and Backblaze datasets shows that RODMAN improves the prediction accuracy compared to without data preprocessing under various settings.

cs.LG↗