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Zixuan Chen

Publications and source records attributed to Zixuan Chen.

At least 91 records · Page 5Linked to original sources

Rina: Enhancing Ring-AllReduce with In-network Aggregation in Distributed Model Training

Parameter Server (PS) and Ring-AllReduce (RAR) are two widely utilized synchronization architectures in multi-worker Deep Learning (DL), also referred to as Distributed Deep Learning (DDL). However, PS encounters challenges with the ``incast'' issue, while RAR struggles with problems caused by the long dependency chain. The emerging In-network Aggregation (INA) has been proposed to integrate with PS to mitigate its incast issue. However, such PS-based INA has poor incremental deployment abilities as it requires replacing all the switches to show significant performance improvement, which is not cost-effective. In this study, we present the incorporation of INA capabilities into RAR, called RAR with In-Network Aggregation (Rina), to tackle both the problems above. Rina features its agent-worker mechanism. When an INA-capable ToR switch is deployed, all workers in this rack run as one abstracted worker with the help of the agent, resulting in both excellent incremental deployment capabilities and better throughput. We conducted extensive testbed and simulation evaluations to substantiate the throughput advantages of Rina over existing DDL training synchronization structures. Compared with the state-of-the-art PS-based INA methods ATP, Rina can achieve more than 50\% throughput with the same hardware cost.

cs.NI↗

VividDreamer: Towards High-Fidelity and Efficient Text-to-3D Generation

Text-to-3D generation aims to create 3D assets from text-to-image diffusion models. However, existing methods face an inherent bottleneck in generation quality because the widely-used objectives such as Score Distillation Sampling (SDS) inappropriately omit U-Net jacobians for swift generation, leading to significant bias compared to the "true" gradient obtained by full denoising sampling. This bias brings inconsistent updating direction, resulting in implausible 3D generation e.g., color deviation, Janus problem, and semantically inconsistent details). In this work, we propose Pose-dependent Consistency Distillation Sampling (PCDS), a novel yet efficient objective for diffusion-based 3D generation tasks. Specifically, PCDS builds the pose-dependent consistency function within diffusion trajectories, allowing to approximate true gradients through minimal sampling steps (1-3). Compared to SDS, PCDS can acquire a more accurate updating direction with the same sampling time (1 sampling step), while enabling few-step (2-3) sampling to trade compute for higher generation quality. For efficient generation, we propose a coarse-to-fine optimization strategy, which first utilizes 1-step PCDS to create the basic structure of 3D objects, and then gradually increases PCDS steps to generate fine-grained details. Extensive experiments demonstrate that our approach outperforms the state-of-the-art in generation quality and training efficiency, conspicuously alleviating the implausible 3D generation issues caused by the deviated updating direction. Moreover, it can be simply applied to many 3D generative applications to yield impressive 3D assets, please see our project page: https://narcissusex.github.io/VividDreamer.

cs.CV↗

CoCPF: Coordinate-based Continuous Projection Field for Ill-Posed Inverse Problem in Imaging

Sparse-view computed tomography (SVCT) reconstruction aims to acquire CT images based on sparsely-sampled measurements. It allows the subjects exposed to less ionizing radiation, reducing the lifetime risk of developing cancers. Recent researches employ implicit neural representation (INR) techniques to reconstruct CT images from a single SV sinogram. However, due to ill-posedness, these INR-based methods may leave considerable ``holes'' (i.e., unmodeled spaces) in their fields, leading to sub-optimal results. In this paper, we propose the Coordinate-based Continuous Projection Field (CoCPF), which aims to build hole-free representation fields for SVCT reconstruction, achieving better reconstruction quality. Specifically, to fill the holes, CoCPF first employs the stripe-based volume sampling module to broaden the sampling regions of Radon transformation from rays (1D space) to stripes (2D space), which can well cover the internal regions between SV projections. Then, by feeding the sampling regions into the proposed differentiable rendering modules, the holes can be jointly optimized during training, reducing the ill-posed levels. As a result, CoCPF can accurately estimate the internal measurements between SV projections (i.e., DV sinograms), producing high-quality CT images after re-projection. Extensive experiments on simulated and real projection datasets demonstrate that CoCPF outperforms state-of-the-art methods for 2D and 3D SVCT reconstructions under various projection numbers and geometries, yielding fine-grained details and fewer artifacts. Our code will be publicly available.

eess.IV↗

A New Baseline Assumption of Integated Gradients Based on Shaply value

Efforts to decode deep neural networks (DNNs) often involve mapping their predictions back to the input features. Among these methods, Integrated Gradients (IG) has emerged as a significant technique. The selection of appropriate baselines in IG is crucial for crafting meaningful and unbiased explanations of model predictions in diverse settings. The standard approach of utilizing a single baseline, however, is frequently inadequate, prompting the need for multiple baselines. Leveraging the natural link between IG and the Aumann-Shapley Value, we provide a novel outlook on baseline design. Theoretically, we demonstrate that under certain assumptions, a collection of baselines aligns with the coalitions described by the Shapley Value. Building on this insight, we develop a new baseline method called Shapley Integrated Gradients (SIG), which uses proportional sampling to mirror the Shapley Value computation process. Simulations conducted in GridWorld validate that SIG effectively emulates the distribution of Shapley Values. Moreover, empirical tests on various image processing tasks show that SIG surpasses traditional IG baseline methods by offering more precise estimates of feature contributions, providing consistent explanations across different applications, and ensuring adaptability to diverse data types with negligible additional computational demand.

cs.LG↗

CuNeRF: Cube-Based Neural Radiance Field for Zero-Shot Medical Image Arbitrary-Scale Super Resolution

Medical image arbitrary-scale super-resolution (MIASSR) has recently gained widespread attention, aiming to super sample medical volumes at arbitrary scales via a single model. However, existing MIASSR methods face two major limitations: (i) reliance on high-resolution (HR) volumes and (ii) limited generalization ability, which restricts their application in various scenarios. To overcome these limitations, we propose Cube-based Neural Radiance Field (CuNeRF), a zero-shot MIASSR framework that can yield medical images at arbitrary scales and viewpoints in a continuous domain. Unlike existing MIASSR methods that fit the mapping between low-resolution (LR) and HR volumes, CuNeRF focuses on building a coordinate-intensity continuous representation from LR volumes without the need for HR references. This is achieved by the proposed differentiable modules: including cube-based sampling, isotropic volume rendering, and cube-based hierarchical rendering. Through extensive experiments on magnetic resource imaging (MRI) and computed tomography (CT) modalities, we demonstrate that CuNeRF outperforms state-of-the-art MIASSR methods. CuNeRF yields better visual verisimilitude and reduces aliasing artifacts at various upsampling factors. Moreover, our CuNeRF does not need any LR-HR training pairs, which is more flexible and easier to be used than others. Our code is released at https://github.com/NarcissusEx/CuNeRF.

eess.IV↗

HITSnDIFFs: From Truth Discovery to Ability Discovery by Recovering Matrices with the Consecutive Ones Property

We analyze a general problem in a crowd-sourced setting where one user asks a question (also called item) and other users return answers (also called labels) for this question. Different from existing crowd sourcing work which focuses on finding the most appropriate label for the question (the "truth"), our problem is to determine a ranking of the users based on their ability to answer questions. We call this problem "ability discovery" to emphasize the connection to and duality with the more well-studied problem of "truth discovery". To model items and their labels in a principled way, we draw upon Item Response Theory (IRT) which is the widely accepted theory behind standardized tests such as SAT and GRE. We start from an idealized setting where the relative performance of users is consistent across items and better users choose better fitting labels for each item. We posit that a principled algorithmic solution to our more general problem should solve this ideal setting correctly and observe that the response matrices in this setting obey the Consecutive Ones Property (C1P). While C1P is well understood algorithmically with various discrete algorithms, we devise a novel variant of the HITS algorithm which we call "HITSNDIFFS" (or HND), and prove that it can recover the ideal C1P-permutation in case it exists. Unlike fast combinatorial algorithms for finding the consecutive ones permutation (if it exists), HND also returns an ordering when such a permutation does not exist. Thus it provides a principled heuristic for our problem that is guaranteed to return the correct answer in the ideal setting. Our experiments show that HND produces user rankings with robustly high accuracy compared to state-of-the-art truth discovery methods. We also show that our novel variant of HITS scales better in the number of users than ABH, the only prior spectral C1P reconstruction algorithm.

cs.SI↗

CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture

Enabling robots to effectively imitate expert skills in longhorizon tasks such as locomotion, manipulation, and more, poses a long-standing challenge. Existing imitation learning (IL) approaches for robots still grapple with sub-optimal performance in complex tasks. In this paper, we consider how this challenge can be addressed within the human cognitive priors. Heuristically, we extend the usual notion of action to a dual Cognition (high-level)-Action (low-level) architecture by introducing intuitive human cognitive priors, and propose a novel skill IL framework through human-robot interaction, called Cognition-Action-based Skill Imitation Learning (CasIL), for the robotic agent to effectively cognize and imitate the critical skills from raw visual demonstrations. CasIL enables both cognition and action imitation, while high-level skill cognition explicitly guides low-level primitive actions, providing robustness and reliability to the entire skill IL process. We evaluated our method on MuJoCo and RLBench benchmarks, as well as on the obstacle avoidance and point-goal navigation tasks for quadrupedal robot locomotion. Experimental results show that our CasIL consistently achieves competitive and robust skill imitation capability compared to other counterparts in a variety of long-horizon robotic tasks.

cs.RO↗

Stylized Table Tennis Robots Skill Learning with Incomplete Human Demonstrations

In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In contrast, humans can learn well-stylized skills under supervisions. For example, people learn table tennis skills by imitating the motions of coaches. Such reference motions are often incomplete, e.g. without the presence of an actual ball. Inspired by this, we propose an RL-based algorithm to train a robot that can learn the playing style from such incomplete human demonstrations. We collect data through the teaching-and-dragging method. We also propose data augmentation techniques to enable our robot to adapt to balls of different velocities. We finally evaluate our policy in different simulators with varying dynamics.

cs.RO↗

APRF: Anti-Aliasing Projection Representation Field for Inverse Problem in Imaging

Sparse-view Computed Tomography (SVCT) reconstruction is an ill-posed inverse problem in imaging that aims to acquire high-quality CT images based on sparsely-sampled measurements. Recent works use Implicit Neural Representations (INRs) to build the coordinate-based mapping between sinograms and CT images. However, these methods have not considered the correlation between adjacent projection views, resulting in aliasing artifacts on SV sinograms. To address this issue, we propose a self-supervised SVCT reconstruction method -- Anti-Aliasing Projection Representation Field (APRF), which can build the continuous representation between adjacent projection views via the spatial constraints. Specifically, APRF only needs SV sinograms for training, which first employs a line-segment sampling module to estimate the distribution of projection views in a local region, and then synthesizes the corresponding sinogram values using center-based line integral module. After training APRF on a single SV sinogram itself, it can synthesize the corresponding dense-view (DV) sinogram with consistent continuity. High-quality CT images can be obtained by applying re-projection techniques on the predicted DV sinograms. Extensive experiments on CT images demonstrate that APRF outperforms state-of-the-art methods, yielding more accurate details and fewer artifacts. Our code will be publicly available soon.

eess.IV↗

OSP: Boosting Distributed Model Training with 2-stage Synchronization

Distributed deep learning (DDL) is a promising research area, which aims to increase the efficiency of training deep learning tasks with large size of datasets and models. As the computation capability of DDL nodes continues to increase, the network connection between nodes is becoming a major bottleneck. Various methods of gradient compression and improved model synchronization have been proposed to address this bottleneck in Parameter-Server-based DDL. However, these two types of methods can result in accuracy loss due to discarded gradients and have limited enhancement on the throughput of model synchronization, respectively. To address these challenges, we propose a new model synchronization method named Overlapped Synchronization Parallel (OSP), which achieves efficient communication with a 2-stage synchronization approach and uses Local-Gradient-based Parameter correction (LGP) to avoid accuracy loss caused by stale parameters. The prototype of OSP has been implemented using PyTorch and evaluated on commonly used deep learning models and datasets with a 9-node testbed. Evaluation results show that OSP can achieve up to 50\% improvement in throughput without accuracy loss compared to popular synchronization models.

cs.DC↗

SDT: A Low-cost and Topology-reconfigurable Testbed for Network Research

Network experiments are essential to network-related scientific research (e.g., congestion control, QoS, network topology design, and traffic engineering). However, (re)configuring various topologies on a real testbed is expensive, time-consuming, and error-prone. In this paper, we propose \emph{Software Defined Topology Testbed (SDT)}, a method for constructing a user-defined network topology using a few commodity switches. SDT is low-cost, deployment-friendly, and reconfigurable, which can run multiple sets of experiments under different topologies by simply using different topology configuration files at the controller we designed. We implement a prototype of SDT and conduct numerous experiments. Evaluations show that SDT only introduces at most 2\% extra overhead than full testbeds on multi-hop latency and is far more efficient than software simulators (reducing the evaluation time by up to 2899x). SDT is more cost-effective and scalable than existing Topology Projection (TP) solutions. Further experiments show that SDT can support various network research experiments at a low cost on topics including but not limited to topology design, congestion control, and traffic engineering.

cs.NI↗

Boosting Distributed Machine Learning Training Through Loss-tolerant Transmission Protocol

Distributed Machine Learning (DML) systems are utilized to enhance the speed of model training in data centers (DCs) and edge nodes. The Parameter Server (PS) communication architecture is commonly employed, but it faces severe long-tail latency caused by many-to-one "incast" traffic patterns, negatively impacting training throughput. To address this challenge, we design the \textbf{L}oss-tolerant \textbf{T}ransmission \textbf{P}rotocol (LTP), which permits partial loss of gradients during synchronization to avoid unneeded retransmission and contributes to faster synchronization per iteration. LTP implements loss-tolerant transmission through \textit{out-of-order transmission} and \textit{out-of-order Acknowledges (ACKs)}. LTP employs \textit{Early Close} to adjust the loss-tolerant threshold based on network conditions and \textit{Bubble Filling} for data correction to maintain training accuracy. LTP is implemented by C++ and integrated into PyTorch. Evaluations on a testbed of 8 worker nodes and one PS node demonstrate that LTP can significantly improve DML training task throughput by up to 30x compared to traditional TCP congestion controls, with no sacrifice to final accuracy.

cs.DC↗

3D-VFD: A Victim-free Detector against 3D Adversarial Point Clouds

3D deep models consuming point clouds have achieved sound application effects in computer vision. However, recent studies have shown they are vulnerable to 3D adversarial point clouds. In this paper, we regard these malicious point clouds as 3D steganography examples and present a new perspective, 3D steganalysis, to counter such examples. Specifically, we propose 3D-VFD, a victim-free detector against 3D adversarial point clouds. Its core idea is to capture the discrepancies between residual geometric feature distributions of benign point clouds and adversarial point clouds and map these point clouds to a lower dimensional space where we can efficiently distinguish them. Unlike existing detection techniques against 3D adversarial point clouds, 3D-VFD does not rely on the victim 3D deep model's outputs for discrimination. Extensive experiments demonstrate that 3D-VFD achieves state-of-the-art detection and can effectively detect 3D adversarial attacks based on point adding and point perturbation while keeping fast detection speed.

cs.MM↗

DEA-Net: Single image dehazing based on detail-enhanced convolution and content-guided attention

Single image dehazing is a challenging ill-posed problem which estimates latent haze-free images from observed hazy images. Some existing deep learning based methods are devoted to improving the model performance via increasing the depth or width of convolution. The learning ability of convolutional neural network (CNN) structure is still under-explored. In this paper, a detail-enhanced attention block (DEAB) consisting of the detail-enhanced convolution (DEConv) and the content-guided attention (CGA) is proposed to boost the feature learning for improving the dehazing performance. Specifically, the DEConv integrates prior information into normal convolution layer to enhance the representation and generalization capacity. Then by using the re-parameterization technique, DEConv is equivalently converted into a vanilla convolution with NO extra parameters and computational cost. By assigning unique spatial importance map (SIM) to every channel, CGA can attend more useful information encoded in features. In addition, a CGA-based mixup fusion scheme is presented to effectively fuse the features and aid the gradient flow. By combining above mentioned components, we propose our detail-enhanced attention network (DEA-Net) for recovering high-quality haze-free images. Extensive experimental results demonstrate the effectiveness of our DEA-Net, outperforming the state-of-the-art (SOTA) methods by boosting the PSNR index over 41 dB with only 3.653 M parameters. The source code of our DEA-Net will be made available at https://github.com/cecret3350/DEA-Net.

cs.CV↗

SANTOS: Relationship-based Semantic Table Union Search

Existing techniques for unionable table search define unionability using metadata (tables must have the same or similar schemas) or column-based metrics (for example, the values in a table should be drawn from the same domain). In this work, we introduce the use of semantic relationships between pairs of columns in a table to improve the accuracy of union search. Consequently, we introduce a new notion of unionability that considers relationships between columns, together with the semantics of columns, in a principled way. To do so, we present two new methods to discover semantic relationship between pairs of columns. The first uses an existing knowledge base (KB), the second (which we call a "synthesized KB") uses knowledge from the data lake itself. We adopt an existing Table Union Search benchmark and present new (open) benchmarks that represent small and large real data lakes. We show that our new unionability search algorithm, called SANTOS, outperforms a state-of-the-art union search that uses a wide variety of column-based semantics, including word embeddings and regular expressions. We show empirically that our synthesized KB improves the accuracy of union search by representing relationship semantics that may not be contained in an available KB. This result hints at a promising future of creating a synthesized KBs from data lakes with limited KB coverage and using them for union search.

cs.DB↗

Semantic Segmentation on VSPW Dataset through Aggregation of Transformer Models

Semantic segmentation is an important task in computer vision, from which some important usage scenarios are derived, such as autonomous driving, scene parsing, etc. Due to the emphasis on the task of video semantic segmentation, we participated in this competition. In this report, we briefly introduce the solutions of team 'BetterThing' for the ICCV2021 - Video Scene Parsing in the Wild Challenge. Transformer is used as the backbone for extracting video frame features, and the final result is the aggregation of the output of two Transformer models, SWIN and VOLO. This solution achieves 57.3% mIoU, which is ranked 3rd place in the Video Scene Parsing in the Wild Challenge.

cs.CV↗

TransRegex: Multi-modal Regular Expression Synthesis by Generate-and-Repair

Since regular expressions (abbrev. regexes) are difficult to understand and compose, automatically generating regexes has been an important research problem. This paper introduces TransRegex, for automatically constructing regexes from both natural language descriptions and examples. To the best of our knowledge, TransRegex is the first to treat the NLP-and-example-based regex synthesis problem as the problem of NLP-based synthesis with regex repair. For this purpose, we present novel algorithms for both NLP-based synthesis and regex repair. We evaluate TransRegex with ten relevant state-of-the-art tools on three publicly available datasets. The evaluation results demonstrate that the accuracy of our TransRegex is 17.4%, 35.8% and 38.9% higher than that of NLP-based approaches on the three datasets, respectively. Furthermore, TransRegex can achieve higher accuracy than the state-of-the-art multi-modal techniques with 10% to 30% higher accuracy on all three datasets. The evaluation results also indicate TransRegex utilizing natural language and examples in a more effective way.

cs.PL↗

Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users

Online shopping has become a valuable modern convenience, but blind or low vision (BLV) users still face significant challenges using it, because of: 1) inadequate image descriptions and 2) the inability to filter large amounts of information using screen readers. To address those challenges, we propose Revamp, a system that leverages customer reviews for interactive information retrieval. Revamp is a browser integration that supports review-based question-answering interactions on a reconstructed product page. From our interview, we identified four main aspects (color, logo, shape, and size) that are vital for BLV users to understand the visual appearance of a product. Based on the findings, we formulated syntactic rules to extract review snippets, which were used to generate image descriptions and responses to users' queries. Evaluations with eight BLV users showed that Revamp 1) provided useful descriptive information for understanding product appearance and 2) helped the participants locate key information efficiently.

cs.HC↗