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Ziyu Chen

Publications and source records attributed to Ziyu Chen.

At least 19 recordsLinked to original sources

A Survey on Reconfigurable Intelligent Surfaces Towards Practical Deployments: Security and Privacy Perspectives

Reconfigurable Intelligent Surfaces (RIS) have emerged as a transformative technology capable of reshaping wireless environments through dynamic manipulation of electromagnetic waves. Although RISs have been widely studied for communication, sensing, and localization, their security and privacy implications are still fragmented across application-specific studies, prototypes, and testbeds. This survey provides a deployment-oriented review of RIS applications, with a focus on the security and privacy threats, vulnerabilities, and defensive strategies relevant to practical use. We analyze scenarios with two types of systems (with and without legitimate RIS) and two types of attackers (with and without malicious RIS), and clarify how RIS introduces new attack surfaces to practical systems, including eavesdropping, jamming, and spoofing attacks. In response, we review defenses against RIS-related attacks in these systems, such as protocol- and algorithm-level protections, unauthorized RIS detection, and interference/disruption-based mitigation. We also discuss scenarios in which the legitimate user applies an additional RIS to defend against attacks. To support future research, we also curate papers and available open resources at https://awesome-ris-security.github.io/. By highlighting RIS's functionality and its security/privacy challenges and opportunities, this survey aims to guide researchers and engineers toward the development of secure, resilient, and privacy-preserving RIS-enabled practical wireless systems and environments.

cs.CR↗

OC-OPD: Observation-coordinated Supervision for On-Policy Distillation

Reverse and forward Kullback--Leibler (KL) divergences provide complementary supervision in on-policy distillation: reverse KL refines the student's active token rankings, and forward KL allocates mass to teacher-supported candidates. At student-generated prefixes, we form a four-observation matrix by treating the student and teacher as both candidate sources and evaluators. The diagonal self-observations measure uncertainty, while source-centered cross-observations recover the two KL objectives. We establish an exact identity equating the Fisher inverse-metric coupling of their logit gradients with the sum of these contrasts, yielding a common local descent direction for distinct positive distributions. Observation-coordinated on-policy distillation (OC-OPD) uses observations to set preferences, closed-form bargaining to coordinate gradients, and distributional discrepancy to scale the update. Across three heterogeneous student settings (non-thinking generation, thinking generation, and base-model initialization), OC-OPD achieves strong gains in mathematical reasoning and transfers effectively to out-of-distribution scientific question answering and code generation. Our code is publicly available at: https://github.com/RuoranXu/OC-OPD.

cs.LG↗

Better Answers, Weaker Evidence Control: Evidence Bypass in On-Policy Distillation

On-policy distillation (OPD) can improve answer accuracy while weakening responsiveness to supporting evidence. We investigate this separation in scientific-document question answering through matched document interventions that change the supported answer while preserving the question and unrelated context. We identify evidence bypass: a student retains an originally correct answer after the document changes to support a different one. On QASPER with a Qwen3-4B student, standard OPD raises original-document accuracy by 3.4 percentage points, lowers counterfactual accuracy by 5.3 points, and increases bypass by 15.7 points; the same directional pattern appears on PeerQA. Controlled perturbations localize the shift to answer-critical evidence, and bypass grows with the student's pre-distillation closed-book preference for the original answer. A factorized study of teacher targets, privileged information, divergence, and supervision density finds that explicitly supplying the teacher with annotated answer-critical spans yields the largest joint improvement in evidence response and claim support. These findings motivate Evidence-Paired OPD (EP-OPD), which combines on-policy supervision on matched documents supporting different answers to the same question with an answer-level margin that favors each document's supported answer over its paired alternative. Across both datasets and two student sizes, EP-OPD recovers 54-66% of standard OPD's counterfactual-accuracy loss while preserving 80-85% of its original-document accuracy gain. Our results establish evidence responsiveness as a distinct training and evaluation target alongside answer accuracy. Our code is publicly available at: https://github.com/RuoranXu/EP-OPD.

cs.CL↗

DrawSplat: Atlanta World-Guided Implicit Gaussian SLAM for Indoor Reconstruction

RGB-D SLAM requires accurate online tracking, high-quality rendering, and geometrically consistent reconstruction. Existing Gaussian SLAM methods mainly optimize Gaussian primitives with photometric, depth, or local frame-to-model constraints, which are often insufficient in indoor scenes with weak textures, large planar structures, noisy depth, and long trajectories. The resulting maps may suffer from pose drift, surface thickness artifacts, noisy normals, and blurred structural boundaries. We propose DrawSplat, an Atlanta World-guided implicit Gaussian SLAM framework for indoor reconstruction. DrawSplat follows a drawing-like process: explicit point-line geometry first sketches the structural layout, and implicit neural Gaussians then fill in high-fidelity appearance and continuous geometric details. It estimates camera poses, sparse geometry, and gravity direction through point-line joint tracking, infers structural planes from tracked lines using the shared-gravity component of the Atlanta World prior, and converts them into differentiable regularization terms on Gaussian centers and normals. To improve compactness and efficiency, DrawSplat further combines an anchor-based implicit neural Gaussian representation with adaptive structural sampling, which allocates Gaussian capacity to structurally informative regions. Experiments on multiple datasets show that DrawSplat achieves robust tracking, high-fidelity rendering, and strong geometric reconstruction among Gaussian-based SLAM systems, while maintaining a practical balance among quality, efficiency, and model size.

cs.CV↗

A Language-Informed Loss for Visual Generation

End-to-end visual generation with pixel-space loss has recently achieved competitive performance without the need for learned image tokenizers. In this work, we study whether language-informed supervision can provide a richer training signal than pixel loss for visual generation. We introduce LILIE (pronounced "lily"), a Language-Informed and Lossless Image Encoder. LILIE is an invertible image transform trained such that a vision-language model can recover captions from noised features. The encoder uses a normalizing flow transformer trained jointly with a vision-language model via next token prediction. We then use the encoder to extract a simple language-informed loss for text-to-image generation. We train JiT models with LILIE loss, reducing gFD by 14 points (66.84 $\to$ 53.01) against a pixel-only baseline on the GPIC dataset. Our code, encoders, and generative models are available at https://suchiragarwal.com/lilie.

cs.CV↗

RoboRender: Robot-Oriented Video Generation for Visual Sim-to-Real Transfer

Simulation enables large-scale, low-cost robot data generation, but policies trained in simulation often fail to transfer to the real world due to the sim-to-real visual discrepancies. Existing approaches often rely on intermediate representations, which can discard rich semantic information or require additional perception modules at deployment. We address this visual sim-to-real gap with RoboRender, a framework that converts simulated trajectories into photorealistic RGB videos for policy learning. RoboRender trains a robot-oriented video generation model conditioned on simulated depth videos, language instructions, and robot RGB mask videos, preserving simulator geometry, robot motion, and action labels while synthesizing realistic textures, backgrounds, and distractors. The generated RGB videos are paired with simulator-provided states and actions to train policies for zero-shot real-world deployment. On robot video test sets, our video model outperforms depth-conditioned video generation baselines in generation quality. In real-world experiments across pick-and-place, articulated-object manipulation, and mobile manipulation tasks, policies trained on RoboRender-generated data achieve a 71% average success rate, outperforming raw simulation renderings and conventional visual domain randomization by approximately 7.1x and 3.6x, respectively. We further show that policy performance improves with more generated videos per simulation trajectory, increasing opening-task success by 65 percentage points. These results demonstrate that generative video rendering mitigates the visual sim-to-real gap for zero-shot policy transfer. Project website: https://robo-render.github.io/.

cs.RO↗

IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas

Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.

cs.CL↗

F$^2$ SLAM: Turning Feed-Forward Geometry into Persistent Factors for SLAM

Feed-forward 3D models provide strong multi-view geometric priors, while on- line simultaneous localization and mapping (SLAM) relies mainly on local mea- surements and can accumulate drift over long sequences. Existing attempts to combine the two typically treat feed-forward predictions as an external geomet- ric state that is aligned or fused with the online estimate after the fact, which keeps broader multi-view evidence outside the optimizer that refines the SLAM state. We present F2SLAM, which instead converts feed-forward geometry di- rectly into optimization-native target-weight measurements attached to a persis- tent dense factor graph. A high-frequency stream maintains local tracking con- straints and graph connectivity, while a low-frequency stream uses wider multi- view context to selectively refresh existing measurements after a state-consistency check. Both streams constrain the same poses, inverse depths, and optional cam- era intrinsics through a single dense bundle adjustment. Experiments on multiple benchmarks demonstrate consistently strong trajectory estimation and improved dense reconstruction in both calibrated and uncalibrated settings. Notably, the uncalibrated configuration reduces the average ATE RMSE from 0.030 m for the strongest feed-forward baseline to 0.002 m on the Replica dataset.

cs.CV↗

Fine-Tuning Generative Models for Extreme Events via CVaR-Penalized Wasserstein Gradient Flows

In many high-stakes domains, extreme events carry substantial consequences, yet learning the heavy-tailed distributions that govern them from finite samples remains challenging: the quantities of interest are driven by a few extreme observations, so the tail is under-sampled relative to its importance. Even generative models tailored for heavy tails capture the tail region inadequately in practice. We propose the Conditional Value-at-Risk (CVaR)-penalized Generative Particle Algorithm (CVaR-GPA), a tail-agnostic algorithm for fine-tuning generative models toward heavy-tailed targets, built as a time discretization of the Wasserstein gradient flow of the Lipschitz-regularized KL divergence penalized by a CVaR discrepancy term. Such a flow can be initialized from the output samples of the pre-trained model, which are then transported along the gradient descent of the loss functional, without requiring access to the pre-trained model's internal architecture. The Lipschitz-regularized KL divergence requires minimal assumptions on the target, while the CVaR penalty focuses the flow on the tail. The CVaR penalty depends on the target only through a scalar tail statistic, inducing a velocity field that remains active in the under-sampled tail region at a dimension-free estimation cost. The resulting velocity field, and hence the depth of the transport map, implicitly adapts to the target, without target-specific modifications. Across four targets, including two real-world, high-dimensional datasets (daily streamflow in the Ohio River basin ($d=64$) and the Fama-French portfolios ($d=25$) with tail indices ranging from $1.05$ to $3.34$), fine-tuning with CVaR-GPA reduces global and tail errors by geometric-mean factors of $14.0 \times$ and $9.8 \times$, respectively, across seven pre-trained models spanning GANs, diffusion models, and other generative flows, with a single set of hyperparameters.

stat.ML↗

SAMBAR: Selective Anchoring via Method of Multipliers for Balanced Knowledge Acquisition and Retention in Vision-Language-Action Models

Vision-Language-Action (VLA) models leverage large-scale pretraining to ultimately achieve generalist manipulation. Deployed VLA policies must support continual learning to acquire new tasks over time. Teaching a VLA a new task generally requires finetuning it on demonstrations of that task. However, naively finetuning on downstream tasks causes the policy to forget earlier tasks and degrades generalist capabilities. This failure is known as catastrophic forgetting. Most continual learning methods counter it by replaying data from earlier tasks. However, the old task demonstrations are not always readily available. In this paper, we introduce SAMBAR, a continual learning algorithm that prevents catastrophic forgetting during VLA finetuning without requiring access to the demonstrations of any previously learned task. We propose to cast continual learning as a constrained optimization problem and solve it with the method of multipliers. In our approach, the method of multipliers drives the policy to learn the new task without the model parameters drifting far away from their previous values. In contrast to a standard regularization penalty, the method of multipliers raises the penalty as the constraint violation accumulates by using a dual variable. We also selectively anchor the parameters critical to previous tasks to preserve past knowledge, leaving other parameters free for new task acquisition. The combination of dual variable and selective anchoring, therefore, balances knowledge acquisition with knowledge retention. We evaluate our method, SAMBAR, on the LIBERO simulation benchmark and on hardware. When sequentially finetuning on a VLA, every replay-free baseline we compare against completely forgets the first task it learned, whereas SAMBAR retains every task it has learned.

cs.LG↗

The Neverwhere Visual Parkour Benchmark Suite

State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.

cs.RO↗

ActReview: Rebuttal-Guided Training Data and Rubric Rewards for Actionable Peer Review Generation

As LLMs are increasingly used for pre-submission self-review, there is growing demand for feedback that not only identifies weaknesses but also guides authors toward concrete revisions. We study this as Actionable Peer-review Generation and decompose it into two subtasks: diagnostic claim generation and revision suggestion generation. We introduce ActReview, a rebuttal-guided post-training framework that connects paper-specific diagnoses to concrete, grounded revision plans. Our central insight is that author rebuttals reveal plausible actions for addressing reviewer concerns and can therefore provide latent supervision for revision-oriented feedback. From real review-rebuttal threads on OpenReview, we construct ActReview-40K by aligning reviewer weaknesses with author responses and grounding the resulting feedback in localized paper evidence. We post-train Qwen3-8B-Base with multi-task supervised fine-tuning followed by GRPO using candidate-aware, weakness-specific rubric rewards. We also introduce ActReview-Bench, a human-curated benchmark of 1,000 instances for evaluating diagnostic quality and revision usefulness. Experiments show that ActReview outperforms prior specialized review-generation models on actionability and grounding while remaining competitive with strong prompt-based LLMs. Human evaluation confirms improved revision usefulness while revealing a remaining gap in technical accuracy, and additional analyses support generalization to held-out papers and robustness across independent judges.

cs.CL↗

Controversy and Group Certainty Jointly Shape Everyday Moral Judgments

Everyday moral life rarely resembles a trolley problem. It involves disputes about families, relationships, work, money, and care, situations in which people often encounter the judgments of others. We examined how judgments about nuanced interpersonal dilemmas respond to social information that conveys collective opinion without revealing the arguments behind it. Specifically, we studied two signals: controversy, the extent to which community judgments are divided between two opposing verdicts; and group certainty, the confidence expressed by each side. We derived these signals from 54,827 judgments on 135 dilemmas posted to Reddit's r/AmItheAsshole and presented them separately or together in a preregistered randomized experiment (N = 2,159). Relative to the control condition, all three treatments increased both weakening, a changed verdict or reduced confidence, and strengthening, increased confidence without a verdict change. Thus, aggregated social information can reshape moral judgments even without arguments. Controversy alone tripled the weakening rate, from 5.3% to 15.9%. Shown alone, certainty on either side was associated with movement toward that side. Shown alongside controversy, only like-minded certainty remained clearly associated with less weakening. This asymmetry of influence is double-edged: the confidence of like-minded others may help minorities resist majority pressure, but it may also insulate mistaken judgments from correction.

cs.CY↗

InstructVVT: Instruction-Driven Video Virtual Try-On without Auxiliary Spatial Priors

Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.

cs.CV↗

InstantSfM: Towards GPU-Native SfM for the Deep Learning Era

Structure-from-Motion (SfM) is a fundamental technique for recovering camera poses and scene structure from multi-view imagery, serving as a critical upstream component for applications ranging from 3D reconstruction to modern neural scene representations such as 3D Gaussian Splatting. However, most mature SfM systems remain CPU-centric and built upon traditional optimization toolchains, creating a growing mismatch with modern GPU-based, learning-driven pipelines and limiting scalability in large-scale scenes. While recent advances in GPU-accelerated bundle adjustment (BA) have demonstrated the potential of parallel sparse optimization, extending these techniques to build a complete global SfM system remains challenging due to unresolved issues in metric scale recovery and numerical robustness. In this paper, we implement a fully GPU-based and PyTorch-compatible global SfM system, named InstantSfM, to integrate seamlessly with modern learning pipelines. InstantSfM embeds metric depth priors directly into both global positioning and BA through a depth-constrained Jacobian structure, thereby resolving scale ambiguity within the optimization framework. To ensure numerical stability, we employ explicit filtering of under-constrained variables for the Jacobian matrix in an optimized GPU-friendly manner. Extensive experiments on diverse datasets demonstrate that InstantSfM achieves state-of-the-art efficiency while maintaining reconstruction accuracy comparable to both established classical pipelines and recent learning-based methods, showing up to ${\sim40\times}$ speedup over COLMAP on large-scale scenes.

cs.CV↗

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/

cs.CV↗

Measuring the Gap Between Human and LLM Research Ideas

LLMs are increasingly used to brainstorm research ideas, but existing evaluations mostly judge individual ideas by novelty, feasibility, or expert preference. We instead ask: how far are current LLM-generated ideas from human researchers? To characterize this gap, we build a large-scale evaluation framework for ideation from high-quality human research papers. For each paper, we reverse-engineer a small set of closely related prior works that likely inspired its core idea. LLMs are then prompted to generate a new idea from the set of paper titles and summaries. We introduce a two-axis research-taste taxonomy to profile each idea by its opportunity pattern and research paradigm, and use it to quantify the divergence between human and LLM ideas. Across idea sets generated by different LLMs, we observe a consistent distributional gap: LLM ideas are disproportionately concentrated around bridge-like opportunities and synthesis methods, whereas the human paper reference distribution spreads more broadly across ways of framing gaps and constructing contributions. This result suggests that strong LLMs can produce a range of reasonable ideas, but that range remains narrower than, and systematically shifted relative to, human research taste.

cs.CL↗

MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM

Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, existing RGB-only systems remain open-loop because depth priors are injected into mapping but refined geometry cannot effectively regulate tracking drift. We present MyGO-Splat, a closed-loop Gaussian SLAM framework that analytically rasterizes Gaussian primitives into pixel-wise depth and surface normals, allowing the map to actively supervise camera pose optimization. To bridge monocular priors and scale consistency, our framework introduces scale-aware adaptive alignment that projects foundation-model depth estimates into the globally optimized Gaussian space, forming a self-correcting cycle for scale feedback. Extensive evaluations show that this closed-loop design improves scale stability and appearance-geometry consistency, achieving performance comparable to RGB-D methods while using only monocular input.

cs.RO↗