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Ziyue Zhu

Publications and source records attributed to Ziyue Zhu.

At least 19 recordsLinked to original sources

CompSkill: Compiling Execution Experience for Skill Retrieval

LLM agents increasingly rely on skill documents, yet most retrievers rank them by description alone and ignore what earlier executions revealed, even though a relevant skill can hurt execution. We present CompSkill, which indexes skills with learned 512-d keys and compiles matched same-task comparisons into skill offsets and capped key residuals (KeyOpt), so experience changes which document the executor receives, never its text. Under a logistic outcome model with unknown task difficulty, matched comparisons cancel that difficulty and only discordant ones carry information; on support executions, predictions improve with each discordant task. An experience hypergraph keeps each comparison with its executor and document versions, recalls missed skills and grounds a cited review. Compact keys raise SkillRet NDCG@10 from 64.0 to 70.9 at one eighth of the dimension. With one document, CompSkill completes 256 and 260 of 332 ToolQA tasks with GPT-5.6-luna and DeepSeek-V4.1-Flash, respectively, more than every baseline, and stays on par with the strongest baselines on AppWorld and ALFWorld. On 332 newly generated ToolQA tasks, it completes 256 with GPT-5.6-luna, significantly more than BM25, SkillRet-8B, Tool2Vec and RankGPT; over all 844 ToolQA tasks, it completes 24 more than the strongest baseline. Selection matters beyond relevance: pairing the right guide with a same-database sibling instead of another database's guide costs 8 of 96 tasks. Code, models and support data: https://github.com/satoshinji2992/CompSkill

cs.CL↗

Clearing the FoG: Training KG Agents to Retrieve the Evidence Behind Their Answers

Large language models (LLMs) can answer many factual questions correctly, but a correct answer is not necessarily a supported one. For an LLM agent, a knowledge graph (KG) plays two roles: as a source of answers, it supplies facts that the model lacks; as a source of evidence, it supplies the supporting triples that make an answer traceable and auditable. However, existing KG agents treat the KG only as a source of answers: their training data carries answers but not evidence, and their training rewards check the answer but not the retrieved evidence, so agents often answer correctly without retrieving the supporting triples. We propose FoG, a framework that trains KG agents to retrieve the evidence behind their answers. FoG consists of evidence-grounded synthesis, a KG interaction agent, and an evidence-coverage process reward (ECPR): the synthesis recursively hides explicit entities behind verifiable sub-questions, so that every question carries its supporting triples by construction; the agent records the triples returned by the KG; and ECPR credits each supporting triple to the turn that first retrieves it. Experiments on three KGQA benchmarks demonstrate that FoG enables 3B--4B open-source agents to outperform substantially larger baselines in answer accuracy and evidence coverage, with zero-shot cross-KG transfer.

cs.AI↗

Evolve on Graph: Self-Evolving Knowledge Graph Reasoning without Question Annotations

Knowledge graphs (KGs) provide reliable external knowledge for multi-hop factual reasoning with large language models (LLMs), yet most KGs in real-world domains such as finance and industry lack question--answer (QA) annotations. Without such annotations, existing methods struggle to improve LLM graph reasoning: training-free agents cannot improve their exploration through interaction; reinforcement learning (RL) agents depend on QA data annotated by humans or synthesized by closed-source models; and training data is typically built offline, so its topology mix is fixed and cannot follow the agent's ability. We propose Evolve on Graph (EoG), a framework that lets an LLM self-evolve its graph reasoning without any QA annotations. Through Graph Self-Play, a single LLM alternates between a Proposer that poses questions and a Solver that answers them. To make questions verifiable, Symbolically Verifiable Topology Synthesis (SVTS) samples reasoning topologies on the KG and executes the corresponding first-order logic queries, yielding topology skeletons with correct and complete answer sets; guided by a skeleton, the Proposer explores the graph to pose a multi-hop question. To let task topologies follow the Solver, a Boundary-Aware Graph Curriculum rewards the Proposer by the Solver's score variance, keeping questions at the Solver's capability boundary so that complex topologies enter training as the Solver improves. On six benchmarks over Freebase, Wikidata, and an industrial KG, EoG consistently outperforms prompting-, retrieval-, and agent-based methods, showing that LLM graph reasoning can improve through self-play without QA annotations. Our code is available at https://github.com/Szy5/EoG

cs.AI↗

EvoRouter: Cost-Efficient Multi-Agent Routing via Insight-Guided On-Policy Distillation

Serving web queries at scale with multi-agent systems requires jointly configuring large language models, collaboration modes, agent counts, interaction rounds, and skills. However, the resulting configuration space grows combinatorially, while sparse execution rewards provide limited fine-grained supervision for interdependent planning decisions. We propose EvoRouter, a self-evolving multi-agent routing framework driven by insight-guided on-policy distillation. A dedicated expert periodically synthesizes performance-cost feedback from configuration trajectories across tasks into reusable conditional routing insights about capability requirements, returns from resource scaling, and interactions among configuration choices. A privileged teacher combines these evolving insights with current execution feedback to provide dense token-level supervision for the router's own planning trajectories through on-policy distillation. Cost-aware reinforcement learning jointly optimizes task performance and computational cost. Together, these training signals internalize execution insights into the routing policy. The updated policy generates new trajectories that support subsequent insight extraction, forming an execution-driven self-improvement loop. We evaluate EvoRouter on 19 in-domain datasets spanning five domains and two out-of-domain benchmarks. EvoRouter achieves an average in-domain accuracy of 68.69%, outperforming the strongest routing baseline by 7.23 percentage points while reducing inference compute cost by 50.95%. Our code is open-sourced at https://github.com/CenYangtze/EvoRouter.

cs.AI↗

PowerAtlas: Feasibility-Aware Language Models for Electricity-Computing Co-Scheduling

Electricity-computing co-scheduling (ECCS) decides where and when computing tasks run together with how generators are dispatched, because task placement changes nodal demand while power availability determines whether tasks can be served. Prior work addresses such coupled problems with optimization or learned controllers, and large language models (LLMs) are increasingly used to generate structured decisions for scheduling and power systems. Solver runtimes vary across instances, and LLM outputs that parse correctly can still violate grid and service constraints. We formalize ECCS as a structured decision task and release ECBench, 2,000 instances with Gurobi-optimal reference schedules and executable checks for grid limits, task service, cost, and latency. We propose PowerAtlas, which trains an LLM with supervised initialization and Feasibility-Aware GRPO on deterministic scorer feedback, and generates the joint schedule in a single response without solver calls or retrieval. On 10-40 paired instances per backbone, selected PowerAtlas checkpoints lower violations by 89-98% and penalized cost by up to 26x relative to base models, with residual supply deficits. Code and data are available at https://github.com/JAVA-Jiang/PowerAtlas.

cs.LG↗

SCAD: Structured Credit Assignment and Distillation for Long-Horizon Agents

Training long-horizon agents to solve complex tasks requires effective supervision over extended interaction sequences. However, sparse terminal rewards obscure intermediate contributions, while on-policy distillation can lose informative teacher guidance as student-generated histories grow. To address this problem, we introduce SCAD, which organizes interactions into planning and bounded subtask execution, distills execution in local contexts, and refines planning credit through cross-rollout subtask prefix trees, with planning receiving full terminal credit and execution receiving positive terminal credit and teacher guidance. Across all evaluated benchmarks, SCAD improves macro-average accuracy over the strongest training baseline by 4.48 percentage points for text tasks and 4.19 points for multimodal tasks. SCAD effectively combines outcome-based credit assignment with teacher-guided distillation to improve planning and execution in long-horizon agents.

cs.LG↗

BOBA: Dynamic Bayesian Optimization through Bayesian Active Inference

Dynamic black-box optimization presents significant challenges for Bayesian Optimization (BO), as the objective function evolves over time, causing optimal locations to shift continuously. Existing dynamic BO (DBO) methods using standard acquisition functions such as Upper Confidence Bound (UCB) fail to explicitly account for temporal variations, leading to suboptimal sample allocation and poor tracking of moving optima. Here, we propose BOBA (Bayesian Optimization through Bayesian Active Inference), a novel acquisition function inspired by free energy principles from active inference that explicitly minimizes predictive uncertainty about future states in dynamic environments. BOBA extends traditional acquisition functions by incorporating a forward-looking uncertainty quantification that estimates uncertainty in function changes, enabling more informed exploration-exploitation trade-offs in non-stationary settings. We evaluate BOBA on synthetic dynamic benchmarks, comparing against state-of-the-art DBO methods. Our experiments demonstrate that BOBA significantly improves regret in query-restricted settings, while remaining competitive in time-limited settings. We further analyze variants of BOBA with different exploration strategies, showing how the exploration-exploitation balance can be tuned for different types of dynamic functions. This work contributes both a free energy-based acquisition function for DBO and insights into how active inference principles can enhance optimization in non-stationary environments, with implications for real-time applications requiring continuous adaptation.

cs.LG↗

NS-VLA: Towards Neuro-Symbolic Vision-Language-Action Models

Vision-Language-Action (VLA) models are formulated to ground instructions in visual context and generate action sequences for robotic manipulation. Despite recent progress, VLA models still face structure-blind backbones, backbone-bound generalization, and flat single-objective optimization. To address these challenges, we propose a novel Neuro-Symbolic Vision-Language-Action (NS-VLA) framework. It introduces a Neuro-Symbolic Encoder for plan-constrained primitive inference, a Neuro-Symbolic Solver that conditions a backbone-agnostic policy on the active primitive, and Hierarchical Joint Policy Optimization with reward-granularity matching. Experiments on robotic manipulation benchmarks demonstrate that NS-VLA outperforms previous methods in both one-shot training and data-perturbed settings, while simultaneously exhibiting superior zero-shot generalizability and expanded exploration space. Our code is publicly available.

cs.RO↗

EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.

cs.CL↗

ONOTE: Hypergraph-Grounded Omnimodal Reasoning for Computational Music Science

Omnimodal notation processing, centered on sheet music, is a controlled scientific setting in which auditory, visual, symbolic, and physical representations must encode the same musical events. Yet existing work remains fragmented across recognition and transcription, rarely testing structural consistency across notation systems. Western-staff bias and underspecified model judges further conceal errors in pitch, timing, ordering, and instrument-specific constraints. We introduce ONOTE, a unified framework that treats music as a scientifically structured domain of measurable cross-representation correspondences. Its test-only benchmark draws on a diverse collection of musical sources covering staff, Jianpu, and tablature across varied genres, instruments, and structural conditions, with aligned multimodal derivatives. Four complementary tasks cover score understanding, notation conversion, audio transcription, and symbolic generation, testing pitch and duration ordering, output syntax, and disclosed instrument-specific constraints. ONOTE also constructs a provenance-bearing proposition hypergraph from external music-theory materials for entity- and hyperedge-based evidence retrieval. Deterministic validity checks, disclosed structural-compliance SMG scoring, and controlled RAG comparisons reveal gaps between visual recognition and structure-preserving outputs. Results separate perception from music-theory application and structural or physical constraint satisfaction. ONOTE provides an auditable framework for studying representation invariance and knowledge-grounded intervention in computational music science.

cs.SD↗

ATLAS: All-round Testing of Long-context Abilities across Scales

Long-context language models now advertise context windows up to millions of tokens, yet evaluations typically report a single length or a narrow task family, masking two failure modes: performance can collapse as length grows, and strong retrieval need not transfer to downstream use. We present ATLAS, a benchmarking framework that redefines long-context evaluation as length-dependent capability profiling. ATLAS contributes three methodological principles:(i) a layered taxonomy separating foundational operations from application workloads so failures can be attributed, (ii) length-aware AUC scoring that integrates score-length curves over a fixed 8K-1M grid, replacing single-point metrics with full degradation profiles, and (iii) ATLAScore, a harmonic-mean aggregate over taxonomy categories that penalizes imbalanced profiles, with end-to-end uncertainty propagation from subset scores through the nonlinear final aggregate. We instantiate the framework across eight capability dimensions with nine auditable components and 6,438 instances, and evaluate 26 models. Gemini-3.1-Pro-Preview leads at 128K, Claude-Opus-4.6 leads at 1M. Rankings reshuffle substantially between ATLASscore@8K-128K and ATLASscore@8K-1M: 7 models move by at least two ranks, and the two taxonomy layers share only 61% of cross-model variance, with individual rank gaps up to 12 positions. These results support reporting long-context quality by capability and length, not by a single headline score.

cs.CL↗

Convergent sum of EFT corrections to Schwarzschild metric requires UV locality

Corrections to vacuum black hole solutions of general relativity (GR) are considered in an effective field theory (EFT) framework, perturbatively in EFT coefficients, focusing on the Schwarzschild solution of GR. We find dominant corrections to the Schwarzschild metric in all orders in the derivative expansion far away from the horizon. These corrections can be summed up in a closed form through EFT coefficients up to all orders in derivatives and to the second order in curvature. It occurs that such a summation is convergent only for localizable theories, making a direct connection between the graviton scattering amplitudes properties and the applicability of a perturbative treatment of an EFT of gravity. We further apply our results to logarithmic form-factors which appear in the 1-loop effective action for GR in four dimensions. We find out that the corresponding corrections to the Schwarzschild metric are stronger than those from the tree-level EFT operators. The developed framework can be extended to account for the corrections to the other BH solutions in GR, such as the Kerr metric.

hep-th↗

What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understanding

Large language model (LLM) agents have demonstrated remarkable capabilities in complex decision-making and tool-use tasks, yet their ability to generalize across varying environments remains a under-examined concern. Current evaluation paradigms predominantly rely on trajectory-based metrics that measure task success, while failing to assess whether agents possess a grounded, transferable model of the environment. To address this gap, we propose Task-to-Quiz (T2Q), a deterministic and automated evaluation paradigm designed to decouple task execution from world-state understanding. We instantiate this paradigm in T2QBench, a suite comprising 30 environments and 1,967 grounded QA pairs across multiple difficulty levels. Our extensive experiments reveal that task success is often a poor proxy for environment understanding, and that current memory machanism can not effectively help agents acquire a grounded model of the environment. These findings identify proactive exploration and fine-grained state representation as primary bottlenecks, offering a robust foundation for developing more generalizable autonomous agents.

cs.AI↗

WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving

Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation methods primarily focus on synthesizing diverse and high-fidelity driving videos; however, due to limited 3D consistency and sparse viewpoint coverage, they struggle to support convenient and high-quality novel-view synthesis (NVS). Conversely, recent 3D/4D reconstruction approaches have significantly improved NVS for real-world driving scenes, yet inherently lack generative capabilities. To overcome this dilemma between scene generation and reconstruction, we propose WorldSplat, a novel feed-forward framework for 4D driving-scene generation. Our approach effectively generates consistent multi-track videos through two key steps: (i) We introduce a 4D-aware latent diffusion model integrating multi-modal information to produce pixel-aligned 4D Gaussians in a feed-forward manner. (ii) Subsequently, we refine the novel view videos rendered from these Gaussians using a enhanced video diffusion model. Extensive experiments conducted on benchmark datasets demonstrate that WorldSplat effectively generates high-fidelity, temporally and spatially consistent multi-track novel view driving videos. Project: https://wm-research.github.io/worldsplat/

cs.CV↗

Energy conditions for regular black holes in EFT of gravity

As Einstein's gravity is a non-renormalizable theory, it can be a good description of physics only at the scales of energy or spacetime curvature below the Planck mass. Moreover, it requires the presence of an infinite tower of higher-derivative corrections, as required in the framework of effective field theory (EFT). Black holes, known to be vacuum solutions in Einstein's gravity, necessarily have singularities in the center, where both Einstein's gravity and low-energy EFT expansions break down. In this work, we address the question of whether, in the presence of matter, regular solutions looking like black holes from outside do exist. We show that the matter distribution supporting the regular black hole solution in the presence of Riemann tensor cube and Riemann tensor to the fourth power EFT corrections satisfies positivity of energy (also called weak energy condition, WEC) and null energy condition (NEC) everywhere outside the horizon. Unlike the case of singular solutions, the EFT description is also valid in the interior of such an object, given that the maximal curvature is bounded and does not exceed the cut-off scale. We found that in a wide range of parameters, WEC is satisfied inside the horizon, but NEC is violated inside the horizon in all cases.

gr-qc↗

VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction

Recent advancements in camera-based occupancy prediction have focused on the simultaneous prediction of 3D semantics and scene flow, a task that presents significant challenges due to specific difficulties, e.g., occlusions and unbalanced dynamic environments. In this paper, we analyze these challenges and their underlying causes. To address them, we propose a novel regularization framework called VoxelSplat. This framework leverages recent developments in 3D Gaussian Splatting to enhance model performance in two key ways: (i) Enhanced Semantics Supervision through 2D Projection: During training, our method decodes sparse semantic 3D Gaussians from 3D representations and projects them onto the 2D camera view. This provides additional supervision signals in the camera-visible space, allowing 2D labels to improve the learning of 3D semantics. (ii) Scene Flow Learning: Our framework uses the predicted scene flow to model the motion of Gaussians, and is thus able to learn the scene flow of moving objects in a self-supervised manner using the labels of adjacent frames. Our method can be seamlessly integrated into various existing occupancy models, enhancing performance without increasing inference time. Extensive experiments on benchmark datasets demonstrate the effectiveness of VoxelSplat in improving the accuracy of both semantic occupancy and scene flow estimation. The project page and codes are available at https://zzy816.github.io/VoxelSplat-Demo/.

cs.CV↗

CoGen: 3D Consistent Video Generation via Adaptive Conditioning for Autonomous Driving

Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout conditions (e.g., HD maps and bounding boxes), can produce photorealistic driving videos, achieving controllable multi-view videos with high 3D consistency remains a major challenge. To tackle this, we introduce a novel spatial adaptive generation framework, CoGen, which leverages advances in 3D generation to improve performance in two key aspects: (i) To ensure 3D consistency, we first generate high-quality, controllable 3D conditions that capture the geometry of driving scenes. By replacing coarse 2D conditions with these fine-grained 3D representations, our approach significantly enhances the spatial consistency of the generated videos. (ii) Additionally, we introduce a consistency adapter module to strengthen the robustness of the model to multi-condition control. The results demonstrate that this method excels in preserving geometric fidelity and visual realism, offering a reliable video generation solution for autonomous driving.

cs.CV↗

Hydra-MDP: End-to-end Multimodal Planning with Multi-target Hydra-Distillation

We propose Hydra-MDP, a novel paradigm employing multiple teachers in a teacher-student model. This approach uses knowledge distillation from both human and rule-based teachers to train the student model, which features a multi-head decoder to learn diverse trajectory candidates tailored to various evaluation metrics. With the knowledge of rule-based teachers, Hydra-MDP learns how the environment influences the planning in an end-to-end manner instead of resorting to non-differentiable post-processing. This method achieves the $1^{st}$ place in the Navsim challenge, demonstrating significant improvements in generalization across diverse driving environments and conditions. More details by visiting \url{https://github.com/NVlabs/Hydra-MDP}.

cs.CV↗