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Artificial intelligence

Search indexed arXiv papers on artificial intelligence and machine learning, including cs.AI metadata. Follow the original manuscripts for methods, experiments and version history.

At least 811 records · Page 45Linked to original sources

Towards Understanding and Harnessing the Potential of Clause Learning

Efficient implementations of DPLL with the addition of clause learning are the fastest complete Boolean satisfiability solvers and can handle many significant real-world problems, such as verification, planning and design. Despite its importance, little is known of the ultimate strengths and limitations of the technique. This paper presents the first precise characterization of clause learning as a proof system (CL), and begins the task of understanding its power by relating it to the well-studied resolution proof system. In particular, we show that with a new learning scheme, CL can provide exponentially shorter proofs than many proper refinements of general resolution (RES) satisfying a natural property. These include regular and Davis-Putnam resolution, which are already known to be much stronger than ordinary DPLL. We also show that a slight variant of CL with unlimited restarts is as powerful as RES itself. Translating these analytical results to practice, however, presents a challenge because of the nondeterministic nature of clause learning algorithms. We propose a novel way of exploiting the underlying problem structure, in the form of a high level problem description such as a graph or PDDL specification, to guide clause learning algorithms toward faster solutions. We show that this leads to exponential speed-ups on grid and randomized pebbling problems, as well as substantial improvements on certain ordering formulas.

cs.AI↗

Graduality in Argumentation

Argumentation is based on the exchange and valuation of interacting arguments, followed by the selection of the most acceptable of them (for example, in order to take a decision, to make a choice). Starting from the framework proposed by Dung in 1995, our purpose is to introduce 'graduality' in the selection of the best arguments, i.e., to be able to partition the set of the arguments in more than the two usual subsets of 'selected' and 'non-selected' arguments in order to represent different levels of selection. Our basic idea is that an argument is all the more acceptable if it can be preferred to its attackers. First, we discuss general principles underlying a 'gradual' valuation of arguments based on their interactions. Following these principles, we define several valuation models for an abstract argumentation system. Then, we introduce 'graduality' in the concept of acceptability of arguments. We propose new acceptability classes and a refinement of existing classes taking advantage of an available 'gradual' valuation.

cs.AI↗

Explicit Learning Curves for Transduction and Application to Clustering and Compression Algorithms

Inductive learning is based on inferring a general rule from a finite data set and using it to label new data. In transduction one attempts to solve the problem of using a labeled training set to label a set of unlabeled points, which are given to the learner prior to learning. Although transduction seems at the outset to be an easier task than induction, there have not been many provably useful algorithms for transduction. Moreover, the precise relation between induction and transduction has not yet been determined. The main theoretical developments related to transduction were presented by Vapnik more than twenty years ago. One of Vapnik's basic results is a rather tight error bound for transductive classification based on an exact computation of the hypergeometric tail. While tight, this bound is given implicitly via a computational routine. Our first contribution is a somewhat looser but explicit characterization of a slightly extended PAC-Bayesian version of Vapnik's transductive bound. This characterization is obtained using concentration inequalities for the tail of sums of random variables obtained by sampling without replacement. We then derive error bounds for compression schemes such as (transductive) support vector machines and for transduction algorithms based on clustering. The main observation used for deriving these new error bounds and algorithms is that the unlabeled test points, which in the transductive setting are known in advance, can be used in order to construct useful data dependent prior distributions over the hypothesis space.

cs.AI↗

Decentralized Control of Cooperative Systems: Categorization and Complexity Analysis

Decentralized control of cooperative systems captures the operation of a group of decision makers that share a single global objective. The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general problem has been shown to be NEXP-complete. In this paper, we identify classes of decentralized control problems whose complexity ranges between NEXP and P. In particular, we study problems characterized by independent transitions, independent observations, and goal-oriented objective functions. Two algorithms are shown to solve optimally useful classes of goal-oriented decentralized processes in polynomial time. This paper also studies information sharing among the decision-makers, which can improve their performance. We distinguish between three ways in which agents can exchange information: indirect communication, direct communication and sharing state features that are not controlled by the agents. Our analysis shows that for every class of problems we consider, introducing direct or indirect communication does not change the worst-case complexity. The results provide a better understanding of the complexity of decentralized control problems that arise in practice and facilitate the development of planning algorithms for these problems.

cs.AI↗

Reinforcement Learning for Agents with Many Sensors and Actuators Acting in Categorizable Environments

In this paper, we confront the problem of applying reinforcement learning to agents that perceive the environment through many sensors and that can perform parallel actions using many actuators as is the case in complex autonomous robots. We argue that reinforcement learning can only be successfully applied to this case if strong assumptions are made on the characteristics of the environment in which the learning is performed, so that the relevant sensor readings and motor commands can be readily identified. The introduction of such assumptions leads to strongly-biased learning systems that can eventually lose the generality of traditional reinforcement-learning algorithms. In this line, we observe that, in realistic situations, the reward received by the robot depends only on a reduced subset of all the executed actions and that only a reduced subset of the sensor inputs (possibly different in each situation and for each action) are relevant to predict the reward. We formalize this property in the so called 'categorizability assumption' and we present an algorithm that takes advantage of the categorizability of the environment, allowing a decrease in the learning time with respect to existing reinforcement-learning algorithms. Results of the application of the algorithm to a couple of simulated realistic-robotic problems (landmark-based navigation and the six-legged robot gait generation) are reported to validate our approach and to compare it to existing flat and generalization-based reinforcement-learning approaches.

cs.AI↗

Additive Pattern Database Heuristics

We explore a method for computing admissible heuristic evaluation functions for search problems. It utilizes pattern databases, which are precomputed tables of the exact cost of solving various subproblems of an existing problem. Unlike standard pattern database heuristics, however, we partition our problems into disjoint subproblems, so that the costs of solving the different subproblems can be added together without overestimating the cost of solving the original problem. Previously, we showed how to statically partition the sliding-tile puzzles into disjoint groups of tiles to compute an admissible heuristic, using the same partition for each state and problem instance. Here we extend the method and show that it applies to other domains as well. We also present another method for additive heuristics which we call dynamically partitioned pattern databases. Here we partition the problem into disjoint subproblems for each state of the search dynamically. We discuss the pros and cons of each of these methods and apply both methods to three different problem domains: the sliding-tile puzzles, the 4-peg Towers of Hanoi problem, and finding an optimal vertex cover of a graph. We find that in some problem domains, static partitioning is most effective, while in others dynamic partitioning is a better choice. In each of these problem domains, either statically partitioned or dynamically partitioned pattern database heuristics are the best known heuristics for the problem.

cs.AI↗

On Prediction Using Variable Order Markov Models

This paper is concerned with algorithms for prediction of discrete sequences over a finite alphabet, using variable order Markov models. The class of such algorithms is large and in principle includes any lossless compression algorithm. We focus on six prominent prediction algorithms, including Context Tree Weighting (CTW), Prediction by Partial Match (PPM) and Probabilistic Suffix Trees (PSTs). We discuss the properties of these algorithms and compare their performance using real life sequences from three domains: proteins, English text and music pieces. The comparison is made with respect to prediction quality as measured by the average log-loss. We also compare classification algorithms based on these predictors with respect to a number of large protein classification tasks. Our results indicate that a "decomposed" CTW (a variant of the CTW algorithm) and PPM outperform all other algorithms in sequence prediction tasks. Somewhat surprisingly, a different algorithm, which is a modification of the Lempel-Ziv compression algorithm, significantly outperforms all algorithms on the protein classification problems.

cs.AI↗

Ordered Landmarks in Planning

Many known planning tasks have inherent constraints concerning the best order in which to achieve the goals. A number of research efforts have been made to detect such constraints and to use them for guiding search, in the hope of speeding up the planning process. We go beyond the previous approaches by considering ordering constraints not only over the (top-level) goals, but also over the sub-goals that will necessarily arise during planning. Landmarks are facts that must be true at some point in every valid solution plan. We extend Koehler and Hoffmann's definition of reasonable orders between top level goals to the more general case of landmarks. We show how landmarks can be found, how their reasonable orders can be approximated, and how this information can be used to decompose a given planning task into several smaller sub-tasks. Our methodology is completely domain- and planner-independent. The implementation demonstrates that the approach can yield significant runtime performance improvements when used as a control loop around state-of-the-art sub-optimal planning systems, as exemplified by FF and LPG.

cs.AI↗

Learning Symbolic Models of Stochastic Domains

In this article, we work towards the goal of developing agents that can learn to act in complex worlds. We develop a probabilistic, relational planning rule representation that compactly models noisy, nondeterministic action effects, and show how such rules can be effectively learned. Through experiments in simple planning domains and a 3D simulated blocks world with realistic physics, we demonstrate that this learning algorithm allows agents to effectively model world dynamics.

cs.LG↗

GraphDx: A Cost-Aware Knowledge-Enhanced Multi-Agent Framework for Sequential Diagnosis

Sequential diagnosis requires balancing diagnostic accuracy against resource costs through iterative information gathering. Existing Large Language Model (LLM) approaches exhibit a critical knowledge-reasoning gap: despite encoding extensive medical knowledge, they struggle to reason systematically under cost constraints, often resorting to excessive testing. We propose GraphDx, a knowledge-enhanced framework with two core innovations. First, we design an automated pipeline that leverages LLMs to construct Medical Diagnosis Knowledge Graphs (MDKGs) with quantized typicality, action-centric topology, and dual-objective attributes for both diagnostic relevance and cost-sensitivity. Second, we introduce three collaborative agents (Perception, Reasoning, and Decision) where the Perception and Decision Agents handle language understanding and generation, while the Reasoning Agent performs deterministic evidence scoring and cost-aware planning on the MDKG. Experiments on MedQA and MIMIC-IV across three LLM backbones (DeepSeek-V3, Kimi-k2, Llama-3.3) show that GraphDx improves diagnostic success rates from 50--68% to 79--93% while reducing test costs by 20--54%, providing a robust, economical, and interpretable solution for automated clinical diagnosis.

cs.AI↗

Concept Tokens: Learning Behavioral Embeddings Through Concept Definitions

We propose Concept Tokens, a lightweight method that adds a new special token to a pretrained LLM and learns only its embedding from multiple natural language definitions of a target concept, where occurrences of the concept are replaced by the new token. The LLM is kept frozen and the embedding is optimized with the standard language-modeling objective. We evaluate Concept Tokens in three settings. First, we study hallucinations in closed-book question answering on HotpotQA and find a directional effect: negating the hallucination token reduces hallucinated answers mainly by increasing abstentions, whereas asserting it increases hallucinations and lowers precision. Second, we induce recasting, a pedagogical feedback strategy for second language teaching, and observe the same directional effect. Moreover, compared to providing the full definitional corpus in-context, concept tokens better preserve compliance with other instructions (e.g., asking follow-up questions). Finally, we include a qualitative study with the Eiffel Tower and a fictional "Austral Tower" to illustrate what information the learned embeddings capture and where their limitations emerge. Overall, Concept Tokens provide a compact control signal learned from definitions that can steer behavior in frozen LLMs.

cs.CL↗

Beyond Single Plots: A Benchmark for Question Answering on Multi-Charts

Charts are widely used to present complex information. Deriving meaningful insights in real-world contexts often requires interpreting multiple related charts together. Research on understanding multi-chart images has not been extensively explored. We introduce PolyChartQA, a mid-scale dataset specifically designed for question answering over multi-chart images. PolyChartQA comprises 534 multi-chart images (with a total of 2,297 sub-charts) sourced from peer-reviewed computer science research publications and 2,694 QA pairs. We evaluate the performance of nine state-of-the-art Multimodal Language Models (MLMs) on PolyChartQA across question type, difficulty, question source, and key structural characteristics of multi-charts. Our results show a 27.4% LLM-based accuracy (L-Accuracy) drop on human-authored questions compared to MLM-generated questions, and a 5.39% L-accuracy gain with our proposed prompting method.

cs.CL↗

PrinciplismQA: A Philosophy-Grounded Approach to Assessing LLM-Human Clinical Medical Ethics Alignment

As medical LLMs transition to clinical deployment, assessing their ethical reasoning capability becomes critical. While achieving high accuracy on knowledge benchmarks, LLMs lack validated assessment for navigating ethical trade-offs in clinical decision-making where multiple valid solutions exist. Existing benchmarks lack systematic approaches to incorporate recognized philosophical frameworks and expert validation for ethical reasoning assessment. We introduce PrinciplismQA, a philosophy-grounded approach to assessing LLM clinical medical ethics alignment. Grounded in Principlism, our approach provides a systematic methodology for incorporating clinical ethics philosophy into LLM assessment design. PrinciplismQA comprises 3,648 expert-validated questions spanning knowledge assessment and clinical reasoning. Our expert-calibrated pipeline enables reproducible evaluation and models ethical biases. Evaluating recent models reveals significant ethical reasoning gaps despite high knowledge accuracy, demonstrating that knowledge-oriented training does not ensure clinical ethical alignment. PrinciplismQA provides a validated tool for assessing clinical AI deployment readiness. Our data and test scripts are fully released on https://github.com/FreedomIntelligence/PrinciplismQA.

cs.CL↗

DICA: Dual-Indicator Guided Contrastive Alignment in Multimodal Large Language Models

Human visual reasoning typically follows a coarse-to-fine attention process, starting from global scene understanding and gradually focusing on question-relevant regions. However, multimodal large language models may deviate from this pattern due to attention drift and the underutilization of visual evidence, which can lead to hallucinations. To mitigate these issues, this study proposes a Dual-Indicator Guided Contrastive Alignment (DICA), which tracks two information-theoretic indicators during inference: Visual Attention Entropy (VAE), which reflects the concentration of visual attention, and Output Image Correlation (OIC), which measures the dependence of generated outputs on the visual input. An abnormal increase in VAE or a decrease in OIC corresponds to different failure modes, which trigger targeted contrastive alignment to restore visual grounding. Experimental results across multiple benchmarks demonstrate that DICA consistently outperforms existing approaches and substantially reduces hallucinations, highlighting the effectiveness of indicator-driven intervention in improving multimodal inference reliability. The code is publicly available at https://github.com/BGWH123/DICA/.

cs.AI↗

A Mechanistic Perspective and Circuit-Guided Difficulty Metric for Unlearning

Machine unlearning is becoming essential for building trustworthy and compliant language models. Yet unlearning success varies considerably across individual samples: some are reliably erased, while others persist despite the same procedure. We argue that this disparity is not only a data-side phenomenon, but also reflects model-internal mechanisms that encode and protect memorized information. We study this problem from a mechanistic perspective based on model circuits--structured interaction pathways that govern how predictions are formed. We propose Circuit-guided Unlearning Difficulty (CUD), a {\em pre-unlearning} metric that assigns each sample a continuous difficulty score using circuit-level signals. Extensive experiments demonstrate that CUD reliably separates intrinsically easy and hard samples, and remains stable across unlearning methods. We identify key circuit-level patterns that reveal a mechanistic signature of difficulty: easy-to-unlearn samples are associated with shorter, shallower interactions concentrated in earlier-to-intermediate parts of the original model, whereas hard samples rely on longer and deeper pathways closer to late-stage computation. Compared to existing qualitative studies, CUD takes a first step toward a principled, fine-grained, and interpretable analysis of unlearning difficulty; and motivates the development of unlearning methods grounded in model mechanisms.

cs.LG↗

Position: Evaluation Scores Are Perishable Knowledge Claims

Evaluation methodologies for language models increasingly combine multiple signals, from automated metrics and LLM-as-judge ratings to human assessments and benchmark suite results. When these signals are aggregated via averaging, evaluation confidence can then substantially exceed the reliability of the weakest signal: a phenomenon we call trust inflation in evaluation. We argue that evaluation scores should be treated as epistemic claims with three properties: formality (human evaluation provides stronger evidence than an automated metric), scope (a benchmark result applies to the tested distribution, not universally), and validity windows (benchmark results expire as contamination accumulates and distributions shift). Several converging research traditions (chain-of-thought analysis, possibilistic logic, and algebraic theory) establish weakest-link aggregation as the conservative endpoint of a parameterized operator family controlled by a single pessimism parameter. Drawing on those traditions, and on concrete lessons from building an evaluation harness for agentic AI, we propose that evaluation results carry explicit metadata (formality tier, scope declaration, and expiration date) to make their epistemic status transparent. We illustrate the cost of mean aggregation on the public HELM leaderboard: across 54 frontier models on ten scenarios, the top-five models ranked by mean score and by weakest-link are completely disjoint.

cs.AI↗

Extending Desbordante with Probabilistic Functional Dependency Discovery Support

Data profiling aims to extract complex patterns from data for further analysis and use that data in domains such as data cleaning, data deduplication, anomaly detection, and many more. Functional dependencies (FDs) are one of the most well-known patterns. However, they are poorly suited for these tasks, as real data is usually dirty, and the rigid definition of FDs does not allow algorithms to locate them. For this reason, there are several formulations aimed at relaxing FDs to support dirty data, with approximate functional dependency (AFD) being the most popular one. Another formulation is the Probabilistic Functional Dependency (pFD), which we aim to support inside Desbordante - a science-intensive, high-performance and open-source data profiling tool implemented in C++. However, pFDs are relatively poorly studied, compared to AFDs. In this paper we study pFDs, both analytically and empirically. We start by assessing how different pFDs and AFDs are by studying cases in which pFDs have an edge over AFDs. Then, we implement the algorithm for pFD discovery, as well as study its run time and memory consumption. We also compare it with an AFD discovery algorithm. Lastly, we study the output of both algorithms to learn whether or not it is possible to use AFD discovery algorithm to get pFDs and vice versa.

cs.DB↗

A Systems Engineering Framework for Vision-Language-Enabled UAV Triage and Disaster Response

Recent advances in Vision Language Models (VLMs) have created new opportunities for disaster response, where responders must interpret large volumes of sensor data under time pressure. Current VLM applications include social media monitoring for situational awareness, generation of draft action plans, and translation of technical alerts into public-facing messages. While these efforts can accelerate information flow, they remain largely limited to decision-support roles. Such approaches can increase operator burden because humans must still translate outputs into coordinated actions across teams and robotic assets. This study explores the viability of embedding VLMs as coordination agents within the human-UAV loop. The proposed architecture integrates natural language interaction, mission-level task coordination, software-in-the-loop implementation, and communication aligned with the Incident Command System (ICS). Rather than functioning solely as advisory tools, VLMs facilitate communication between human operators, mission control logic, and UAV task execution. The framework was developed using a Model-Based Systems Engineering (MBSE) approach, with use case and block definition diagrams representing system roles, internal structure, and component interactions. Three key elements, the VLM Coordinator Agent, UAV Mission Control, and Task Allocator, were implemented within an integrated simulation and control environment. A preliminary human-factors evaluation with seven participants showed reduced perceived workload across mental demand, effort, and frustration, along with high ratings for AI trust and communication clarity. By integrating MBSE, software-in-the-loop testing, and human-factors evaluation, this work advances scalable human-autonomy teaming for high-stakes disaster response, with broader implications for aerospace autonomy and civil safety.

cs.RO↗