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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

At least 523 records · Page 29Linked to original sources

Detection of Bark Beetle Attacks using Hyperspectral PRISMA Data and Few-Shot Learning

Bark beetle infestations represent a serious challenge for maintaining the health of coniferous forests. This paper proposes a few-shot learning approach leveraging contrastive learning to detect bark beetle infestations using satellite PRISMA hyperspectral data. The methodology is based on a contrastive learning framework to pre-train a one-dimensional CNN encoder, enabling the extraction of robust feature representations from hyperspectral data. These extracted features are subsequently utilized as input to support vector regression estimators, one for each class, trained on few labeled samples to estimate the proportions of healthy, attacked by bark beetle, and dead trees for each pixel. Experiments on the area of study in the Dolomites show that our method outperforms the use of original PRISMA spectral bands and of Sentinel-2 data. The results indicate that PRISMA hyperspectral data combined with few-shot learning offers significant advantages for forest health monitoring.

cs.CV↗

AccKV: Towards Efficient Audio-Video LLMs Inference via Adaptive-Focusing and Cross-Calibration KV Cache Optimization

Recent advancements in Audio-Video Large Language Models (AV-LLMs) have enhanced their capabilities in tasks like audio-visual question answering and multimodal dialog systems. Video and audio introduce an extended temporal dimension, resulting in a larger key-value (KV) cache compared to static image embedding. A naive optimization strategy is to selectively focus on and retain KV caches of audio or video based on task. However, in the experiment, we observed that the attention of AV-LLMs to various modalities in the high layers is not strictly dependent on the task. In higher layers, the attention of AV-LLMs shifts more towards the video modality. In addition, we also found that directly integrating temporal KV of audio and spatial-temporal KV of video may lead to information confusion and significant performance degradation of AV-LLMs. If audio and video are processed indiscriminately, it may also lead to excessive compression or reservation of a certain modality, thereby disrupting the alignment between modalities. To address these challenges, we propose AccKV, an Adaptive-Focusing and Cross-Calibration KV cache optimization framework designed specifically for efficient AV-LLMs inference. Our method is based on layer adaptive focusing technology, selectively focusing on key modalities according to the characteristics of different layers, and enhances the recognition of heavy hitter tokens through attention redistribution. In addition, we propose a Cross-Calibration technique that first integrates inefficient KV caches within the audio and video modalities, and then aligns low-priority modalities with high-priority modalities to selectively evict KV cache of low-priority modalities. The experimental results show that AccKV can significantly improve the computational efficiency of AV-LLMs while maintaining accuracy.

cs.MM↗

Stroke Modeling Enables Vectorized Character Generation with Large Vectorized Glyph Model

Vectorized glyphs are widely used in poster design, network animation, art display, and various other fields due to their scalability and flexibility. In typography, they are often seen as special sequences composed of ordered strokes. This concept extends to the token sequence prediction abilities of large language models (LLMs), enabling vectorized character generation through stroke modeling. In this paper, we propose a novel Large Vectorized Glyph Model (LVGM) designed to generate vectorized Chinese glyphs by predicting the next stroke. Initially, we encode strokes into discrete latent variables called stroke embeddings. Subsequently, we train our LVGM via fine-tuning DeepSeek LLM by predicting the next stroke embedding. With limited strokes given, it can generate complete characters, semantically elegant words, and even unseen verses in vectorized form. Moreover, we release a new large-scale Chinese SVG dataset containing 907,267 samples based on strokes for dynamically vectorized glyph generation. Experimental results show that our model has scaling behaviors on data scales. Our generated vectorized glyphs have been validated by experts and relevant individuals.

cs.CV↗

AV-Dialog: Spoken Dialogue Models with Audio-Visual Input

Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target speaker, predict turn-taking, and generate coherent responses. By combining acoustic tokenization with multi-task, multi-stage training on monadic, synthetic, and real audio-visual dialogue datasets, AV-Dialog achieves robust streaming transcription, semantically grounded turn-boundary detection and accurate responses, resulting in a natural conversational flow. Experiments show that AV-Dialog outperforms audio-only models under interference, reducing transcription errors, improving turn-taking prediction, and enhancing human-rated dialogue quality. These results highlight the power of seeing as well as hearing for speaker-aware interaction, paving the way for {spoken} dialogue agents that perform {robustly} in real-world, noisy environments.

cs.CL↗

Enhancing Meme Emotion Understanding with Multi-Level Modality Enhancement and Dual-Stage Modal Fusion

With the rapid rise of social media and Internet culture, memes have become a popular medium for expressing emotional tendencies. This has sparked growing interest in Meme Emotion Understanding (MEU), which aims to classify the emotional intent behind memes by leveraging their multimodal contents. While existing efforts have achieved promising results, two major challenges remain: (1) a lack of fine-grained multimodal fusion strategies, and (2) insufficient mining of memes' implicit meanings and background knowledge. To address these challenges, we propose MemoDetector, a novel framework for advancing MEU. First, we introduce a four-step textual enhancement module that utilizes the rich knowledge and reasoning capabilities of Multimodal Large Language Models (MLLMs) to progressively infer and extract implicit and contextual insights from memes. These enhanced texts significantly enrich the original meme contents and provide valuable guidance for downstream classification. Next, we design a dual-stage modal fusion strategy: the first stage performs shallow fusion on raw meme image and text, while the second stage deeply integrates the enhanced visual and textual features. This hierarchical fusion enables the model to better capture nuanced cross-modal emotional cues. Experiments on two datasets, MET-MEME and MOOD, demonstrate that our method consistently outperforms state-of-the-art baselines. Specifically, MemoDetector improves F1 scores by 4.3\% on MET-MEME and 3.4\% on MOOD. Further ablation studies and in-depth analyses validate the effectiveness and robustness of our approach, highlighting its strong potential for advancing MEU. Our code is available at https://github.com/singing-cat/MemoDetector.

cs.CL↗

Deep Learning-Enhanced Analysis for Delineating Anticoagulant Essay Efficacy Using Phase Microscopy

The coagulation of blood after it is drawn from the body poses a significant challenge for hematological analysis, potentially leading to inaccurate test results and altered cellular characteristics, compromising diagnostic reliability. This paper presents a deep learning-enhanced framework for delineating anticoagulant efficacy ex vivo using Digital Holographic Microscopy (DHM). We demonstrate a label-free, non-invasive approach for analyzing human blood samples, capable of accurate cell counting and morphological estimation. A DHM with an automated image processing and deep learning pipeline is built for morphological analysis of the blood cells under two different anti-coagulation agents, e.g. conventional EDTA and novel potassium ferric oxalate nanoparticles (KFeOx-NPs). This enables automated high-throughput screening of cells and estimation of blood coagulation rates when samples are treated with different anticoagulants. Results indicated that KFeOx-NPs prevented human blood coagulation without altering the cellular morphology of red blood cells (RBCs), whereas EDTA incubation caused notable changes within 6 hours of incubation. The system allows for quantitative analysis of coagulation dynamics by assessing parameters like cell clustering and morphology over time in these prepared samples, offering insights into the comparative efficacy and effects of anticoagulants outside the body.

physics.optics↗

OT-ALD: Aligning Latent Distributions with Optimal Transport for Accelerated Image-to-Image Translation

The Dual Diffusion Implicit Bridge (DDIB) is an emerging image-to-image (I2I) translation method that preserves cycle consistency while achieving strong flexibility. It links two independently trained diffusion models (DMs) in the source and target domains by first adding noise to a source image to obtain a latent code, then denoising it in the target domain to generate the translated image. However, this method faces two key challenges: (1) low translation efficiency, and (2) translation trajectory deviations caused by mismatched latent distributions. To address these issues, we propose a novel I2I translation framework, OT-ALD, grounded in optimal transport (OT) theory, which retains the strengths of DDIB-based approach. Specifically, we compute an OT map from the latent distribution of the source domain to that of the target domain, and use the mapped distribution as the starting point for the reverse diffusion process in the target domain. Our error analysis confirms that OT-ALD eliminates latent distribution mismatches. Moreover, OT-ALD effectively balances faster image translation with improved image quality. Experiments on four translation tasks across three high-resolution datasets show that OT-ALD improves sampling efficiency by 20.29% and reduces the FID score by 2.6 on average compared to the top-performing baseline models.

cs.CV↗

CATS-V2V: A Real-World Vehicle-to-Vehicle Cooperative Perception Dataset with Complex Adverse Traffic Scenarios

Vehicle-to-Vehicle (V2V) cooperative perception has great potential to enhance autonomous driving performance by overcoming perception limitations in complex adverse traffic scenarios (CATS). Meanwhile, data serves as the fundamental infrastructure for modern autonomous driving AI. However, due to stringent data collection requirements, existing datasets focus primarily on ordinary traffic scenarios, constraining the benefits of cooperative perception. To address this challenge, we introduce CATS-V2V, the first-of-its-kind real-world dataset for V2V cooperative perception under complex adverse traffic scenarios. The dataset was collected by two hardware time-synchronized vehicles, covering 10 weather and lighting conditions across 10 diverse locations. The 100-clip dataset includes 60K frames of 10 Hz LiDAR point clouds and 1.26M multi-view 30 Hz camera images, along with 750K anonymized yet high-precision RTK-fixed GNSS and IMU records. Correspondingly, we provide time-consistent 3D bounding box annotations for objects, as well as static scenes to construct a 4D BEV representation. On this basis, we propose a target-based temporal alignment method, ensuring that all objects are precisely aligned across all sensor modalities. We hope that CATS-V2V, the largest-scale, most supportive, and highest-quality dataset of its kind to date, will benefit the autonomous driving community in related tasks.

cs.CV↗

Refine and Align: Confidence Calibration through Multi-Agent Interaction in VQA

In the context of Visual Question Answering (VQA) and Agentic AI, calibration refers to how closely an AI system's confidence in its answers reflects their actual correctness. This aspect becomes especially important when such systems operate autonomously and must make decisions under visual uncertainty. While modern VQA systems, powered by advanced vision-language models (VLMs), are increasingly used in high-stakes domains like medical diagnostics and autonomous navigation due to their improved accuracy, the reliability of their confidence estimates remains under-examined. Particularly, these systems often produce overconfident responses. To address this, we introduce AlignVQA, a debate-based multi-agent framework, in which diverse specialized VLM -- each following distinct prompting strategies -- generate candidate answers and then engage in two-stage interaction: generalist agents critique, refine and aggregate these proposals. This debate process yields confidence estimates that more accurately reflect the model's true predictive performance. We find that more calibrated specialized agents produce better aligned confidences. Furthermore, we introduce a novel differentiable calibration-aware loss function called aligncal designed to fine-tune the specialized agents by minimizing an upper bound on the calibration error. This objective explicitly improves the fidelity of each agent's confidence estimates. Empirical results across multiple benchmark VQA datasets substantiate the efficacy of our approach, demonstrating substantial reductions in calibration discrepancies. Furthermore, we propose a novel differentiable calibration-aware loss to fine-tune the specialized agents and improve the quality of their individual confidence estimates based on minimising upper bound calibration error.

cs.CV↗

Silhouette-to-Contour Registration: Aligning Intraoral Scan Models with Cephalometric Radiographs

Reliable 3D-2D alignment between intraoral scan (IOS) models and lateral cephalometric radiographs is critical for orthodontic diagnosis, yet conventional intensity-driven registration methods struggle under real clinical conditions, where cephalograms exhibit projective magnification, geometric distortion, low-contrast dental crowns, and acquisition-dependent variation. These factors hinder the stability of appearance-based similarity metrics and often lead to convergence failures or anatomically implausible alignments. To address these limitations, we propose DentalSCR, a pose-stable, contour-guided framework for accurate and interpretable silhouette-to-contour registration. Our method first constructs a U-Midline Dental Axis (UMDA) to establish a unified cross-arch anatomical coordinate system, thereby stabilizing initialization and standardizing projection geometry across cases. Using this reference frame, we generate radiograph-like projections via a surface-based DRR formulation with coronal-axis perspective and Gaussian splatting, which preserves clinical source-object-detector magnification and emphasizes external silhouettes. Registration is then formulated as a 2D similarity transform optimized with a symmetric bidirectional Chamfer distance under a hierarchical coarse-to-fine schedule, enabling both large capture range and subpixel-level contour agreement. We evaluate DentalSCR on 34 expert-annotated clinical cases. Experimental results demonstrate substantial reductions in landmark error-particularly at posterior teeth-tighter dispersion on the lower jaw, and low Chamfer and controlled Hausdorff distances at the curve level. These findings indicate that DentalSCR robustly handles real-world cephalograms and delivers high-fidelity, clinically inspectable 3D--2D alignment, outperforming conventional baselines.

cs.CV↗

ARC-Chapter: Structuring Hour-Long Videos into Navigable Chapters and Hierarchical Summaries

The proliferation of hour-long videos (e.g., lectures, podcasts, documentaries) has intensified demand for efficient content structuring. However, existing approaches are constrained by small-scale training with annotations that are typical short and coarse, restricting generalization to nuanced transitions in long videos. We introduce ARC-Chapter, the first large-scale video chaptering model trained on over million-level long video chapters, featuring bilingual, temporally grounded, and hierarchical chapter annotations. To achieve this goal, we curated a bilingual English-Chinese chapter dataset via a structured pipeline that unifies ASR transcripts, scene texts, visual captions into multi-level annotations, from short title to long summaries. We demonstrate clear performance improvements with data scaling, both in data volume and label intensity. Moreover, we design a new evaluation metric termed GRACE, which incorporates many-to-one segment overlaps and semantic similarity, better reflecting real-world chaptering flexibility. Extensive experiments demonstrate that ARC-Chapter establishes a new state-of-the-art by a significant margin, outperforming the previous best by 14.0% in F1 score and 11.3% in SODA score. Moreover, ARC-Chapter shows excellent transferability, improving the state-of-the-art on downstream tasks like dense video captioning on YouCook2.

cs.CV↗

IBGS: Image-Based Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

cs.CV↗

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

cs.CV↗

SkelEM: Training-Signal Decoupling of Skeleton and Diffusion for Self-supervised Axial Super-Resolution in Volume Microscopy

Volume microscopy, including electron and light microscopy, suffers from severe anisotropic resolution due to physical axial sectioning. Existing self-supervised axial super-resolution (ASR) methods face a trilemma bounded by overly smoothed regression textures, structural hallucinations of pure diffusion models, and prohibitive inference latency. In this paper, we propose Skeleton-refinE Microscopy (SkelEM), a self-supervised framework that decouples ASR at the training-signal level: a frozen topological network and a diffusion refiner are optimized by disjoint objectives, separating low-frequency topology formulation from high-frequency detail enhancement. Building on this deterministic skeleton, we exploit a unified cycle-consistent mechanism on input sparse slices to simultaneously extract a real-domain residual prior and bidirectionally align the diffusion refiner, washing away cross-plane artifacts without synthetic bias. By truncating the reverse diffusion process with this physical prior, SkelEM achieves high-fidelity detail restoration in merely $\le 5$ steps. To rigorously assess cross-instrument generalization, we further introduce BRAVE-ASR, a new benchmark of co-aligned anisotropic and isotropic volumes acquired on a Plasma-FIB instrument. Across public benchmarks, SkelEM achieves the most favorable balance across the fidelity-perception trade-off among self-supervised methods, with state-of-the-art downstream membrane segmentation performance and robust zero-shot generalization across distinct modalities.

cs.CV↗

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are difficult for video-to-3D reconstruction: glass, reflections, repeated windows, and weak texture can produce visually plausible renderings with unstable surface geometry. We introduce shell-supervised Gaussian Splatting, a reconstruction-stage framework that uses an external facade structural shell as lightweight geometric supervision for video-driven Gaussian reconstruction. The method aligns an exterior shell to the video reconstruction frame, renders per-view depth, camera-space normal, and valid-mask maps, and applies these cues through mask-gated losses during Gaussian optimization. This design preserves RGB-driven appearance while regularizing only visible shell-supported facade regions. Experiments on anonymized close-range urban facade scenes show improved facade orientation and visible-surface point-cloud consistency over photo-only, monocular-cue, and surface-oriented Gaussian baselines, while maintaining comparable held-out rendering quality.

cs.CV↗

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate text-driven expression synthesis as a regression problem in the disentangled parameter space of a 3D Morphable Model (3DMM). This setting, however, requires paired data linking detailed language to precise expression parameters, which are missing from existing resources. To fill this gap, we introduce Txt2Emote, a benchmark of diverse 3D facial expressions with fine-grained textual annotations obtained from GPT-4o and a high-fidelity face tracker, providing both explicit descriptions detailing facial features and implicit descriptions referencing the situational context behind the expression. Leveraging this dataset, we present EmoteGPT, a text-to-3D expression framework based on a Multimodal Large Language Model (MLLM) with a dedicated token to semantically ground expression representations, which are then decoded into 3DMM parameters. We further improve EmoteGPT by augmenting training with large-scale image-to-3DMM data, enabling it to surpass state-of-the-art text-to-3D face synthesis methods on emotion recognition metrics and in perceived expressiveness. Integrated into avatar pipelines, our method enables photorealistic and stylized 3D avatars, as well as expressive 3D-consistent 2D face synthesis from textual input.

cs.CV↗

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction methods are effective but mostly heuristic: they provide no multiplicative approximation guarantee for the rendered objective, and thus rely heavily on costly post-pruning finetuning to recover quality. We ask a basic question: can a 3DGS scene be provably replaced by a much smaller weighted subset (coreset) while preserving the objective of interest? We first show that, in the unrestricted setting, no non-trivial multiplicative 3DGS coreset exists. We then show that multiplicative guarantees are not impossible, but resolution-dependent. For a prescribed rendering resolution, such as representative views or grids of views/rays, we provide the first weighted coreset construction theorem for 3DGS. The construction samples Gaussians by sensitivity: provable importance scores measuring each Gaussian's role in the full-scene objective. Finally, under explicit validity and log-transmittance stability assumptions, we turn this objective guarantee into a rendering guarantee. Empirically, our method is strongest where deployment needs it most: aggressive compression with no or minimal recovery compute. In prune-only and very short finetuning regimes, it achieves state-of-the-art performance, showing that principled importance estimation can be both theoretically meaningful and practically useful. Open-source code is available at https://github.com/waseem-m/3dgs_provable_coresets.

cs.CV↗

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memory systems accumulate RGB observations or latent features, causing storage requirements to grow as generation proceeds. We introduce **Honeycomb**, a video world model built on **HexMemory**, a compact low-rank representation that stores scene features in a fixed-size memory comprising six spatial and spatiotemporal planes. A feed-forward writer maps each newly generated video chunk to plane features. As the spatial coverage or temporal range expands, HexMemory warps the existing planes while preserving their dimensions, then integrates new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latent features from HexMemory to condition subsequent video generation. Because the writer processes only observations from the latest chunk, Honeycomb avoids per-scene optimization and repeated processing of the full generation history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust consistency when revisiting previously observed regions, while maintaining constant feature-storage requirements throughout generation. Code and additional visualizations are available on our https://jackswl.github.io/honeycomb/.

cs.CV↗