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Explore arXiv computer-vision papers and cs.CV metadata. Search within the index for image segmentation, object detection and visual representation learning.

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DnA: Denoising Attention for Visual Tasks

The softmax activation in multihead attention (MHA) is the de facto standard for attention-based models in visual perception tasks. However, standard softmax can produce noisy attention patterns that dilute relevant features and degrade its performance. In this paper, we propose Denoising Attention or DnA, in which, first, a positive query identifies which image features belong to the correct class, and a negative query identifies closely associated but irrelevant image features. DnA then projects these interactions into two distinct subspaces with larger principal angles, promoting subspace separation and improved discriminability. Using a ViT-B backbone, our proposed DnA achieves an absolute gain of 0.8% on ImageNet-1K compared to the baseline. We further show improvements across multiple visual understanding tasks, including video understanding with video transformers (1.8%) and video LLMs (0.5%). Our extensive empirical analyses justify the design choices involving two interacting subspaces and the denoising effect of DnA.

cs.CV

Pixel-wise Geo-registration of Drone and Satellite Images

Pixel-level cross-view geo-registration aims to align a query image (e.g., drone) to a geo-referenced satellite map so that every query pixel can be mapped to real-world GPS coordinates. Despite strong progress in cross-view geo-localization, existing benchmarks largely provide only GPS labels, limiting evaluation to a single coordinate per image and leaving dense geodetic alignment underexplored. We introduce SkyReg, a dataset and standardized benchmark for pixel-level drone-to-satellite geo-registration, providing dense per-pixel geo-location supervision across diverse settings (orthographic and perspective), scene types (urban, landmark-centric, suburban/rural), and camera configurations. Using SkyReg, we evaluate a broad set of baselines spanning retrieval, feature matching, homography-based alignment, and feed-forward 3D reconstruction. Finally, cross-view pairs from SkyReg, we train a geometry-aware reconstruction pipeline that achieves state-of-the-art results,improving performance by a significant margin.

cs.CV

Neural video codecs quality assessment dataset and benchmark

Video traffic constitutes a significant share of global web traffic. To reduce its volume, video codecs have been developed and continuously improved. While the industry has achieved substantial progress in traditional video coding, neural video codecs (NVCs) have recently emerged as a new approach that applies deep learning to video compression. This creates new challenges for compression quality assessment, which is essential for the further development and improvement of such codecs. In particular, it is important to evaluate the novel temporal compression paradigms introduced by NVCs. In this work, we present a large-scale subjective dataset of videos compressed with both neural and traditional video codecs. The subjective scores were collected through crowd-sourced pairwise comparisons. The proposed dataset provides a valuable resource for the development and benchmarking of video quality metrics tailored to neural video codecs. The dataset is available at the following link: https://videoprocessing.github.io/nvc-dataset-benchmark

cs.CV

ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting

Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the reconstruction has no object-level structure, leaving it infeasible for downstream editing or interaction. Moreover, regions that are never directly observed in the input scans are contaminated by the surrounding texture and left uncorrected, capping both mesh fidelity and novel-view synthesis. We propose a decompose-before-reconstruct approach: we segment the instances out of every frame, consider the remaining as background and inpaint it, reconstruct each instance and the background independently with mesh splatting, and compose them into a single scene. Our method significantly improves mesh fidelity (over a 5\% gain in F-score) and novel-view synthesis, while supporting object-wise modifiability and interactivity. The code will be made publicly available.

cs.CV

Denoising Diffusion Generative Models Secretly Calculate Attentions

Denoising diffusion models are the dominant architecture for image generation, whereas most natural language generation and modeling are primarily handled by well-known transformer architectures employing attention mechanism. Here, we show that diffusion models also inherently use an attention mechanism very similar to that of transformers. Therefore, attention emerges as a universal machine learning principle, based on a general training objective. We also show similarities in basic functional principle of auto-encoders and attention-based models. These equivalences allows us to interchange these designs based on practical requirements. As an example, we can reformulate the diffusion framework to reduce the lengthy training process and computation-intensive image generation. Using this approach, a simplified algorithm is proposed for image generation which is based on attention mechanism. Results show that the attention-based implementation achieves comparable performance with significantly less effort and computational resources.

cs.AI

Interpretable Modeling of Driver Attention Shifts with a Vision-Language Model

Driver gaze is commonly modeled as a spatial heatmap, but heatmaps alone are difficult for humans to interpret because they do not explain which road object or region is being monitored or why an attention shift may matter. This study examines whether minimal human-grounded supervision can steer a vision--language model toward interpretable descriptions of driver attention shifts. Using selected high-change gaze moments from the Berkeley DeepDrive-Attention dataset, we compare zero-shot, one-shot, and LoRA fine-tuned VLM conditions against human-refined reference descriptions and expert ratings. Results show that fine-tuning with 80 expert-refined attention examples improves ROUGE-L, METEOR, Entity Alignment F1, and Human Alignment Score relative to unsteered VLM outputs. The findings suggest that language-based descriptions can complement gaze heatmaps by making driver attention more accessible for human-factors analysis, driver-monitoring review, and situation-awareness support.

cs.CV

ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views

We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian splatting (3DGS) as an intermediate differentiable scene representation and integrates it with a multi-view latent diffusion model (MV-LDM) trained to act simultaneously as a refiner and an inpainter for appearance and scene geometry. We enforce geometric consistency by guiding the diffusion process with variational 3D latent features for appearance and geometry, encoded by the feed-forward 3DGS representation and rasterized to 2D latent space. ReconSplat produces both photorealistic novel views and accurate depth maps on real-world benchmarks, RealEstate10K and DL3DV-10K, outperforming existing methods in challenging extrapolation setups. Notably, ReconSplat allows the extrapolation of unseen and challenging viewpoints jointly with coherent and precise scene geometry.

cs.CV

BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.

cs.CV

CrossFeat: Bridging Imaging Modalities in Feature Descriptor Space

Most advances in keypoint descriptions address monomodal settings, where image variations arise from viewpoint, illumination, or contrast changes. Multimodal scenarios involve images produced by fundamentally different sensing processes, such as multispectral imaging, RGB-depth, satellite imagery, or medical imaging, causing the same structures to appear differently. A common solution to cross-modal description is to train descriptors for each modality pair, which requires retraining whenever the modalities change, or to train large models, which incur a significant increase in runtime. Instead, we propose CrossFeat, a framework that enables an existing monomodal descriptor to operate across modalities. Our method learns a crossing function in descriptor space that maps features from one modality to a representation compatible with another. To preserve the structural information captured by the original descriptor, CrossFeat introduces a geometry-appearance disentanglement such that only appearance is altered while the geometric properties are preserved. Experiments across multiple domains and datasets demonstrate improved performance in multimodal matching.

cs.CV

From Detection to Localization: A Unified Forensics Framework for Fully Synthetic and Tampered Images

The rapid advancement of generative models has significantly worsened the problem of manipulated image detection, as these methods are capable of producing highly realistic forgeries, reinforcing the importance of multimedia forensics. Conventional approaches typically frame image manipulation detection as a binary classification task (real vs. generated), which limits the capability to distinguish and localize different forms of manipulation. To address these constraints, this work extends an existing detector by introducing a unified multiclass framework (real vs. fully generated vs. tampered). In addition to classifying image authenticity, the framework incorporates a segmentation branch to enable pixel-level localization of tampered regions. The proposed approach outperforms selected recent benchmarks, offering an efficient solution with improved classification accuracy and higher IoU scores for the localization task. Find the code at https://github.com/anngal01/From-Detection-to-Localization-A-Unified-Forensics-Framework-for-Fully-Synthetic-and-Tampered-Images.

cs.CV

BLASt3R: Bundle Adjustment of Any Image Set with Multi-View Matching and Monocular Priors

Recent hybrid Structure-from-Motion (SfM) systems combine the robustness of feed-forward 3D reconstruction with the accuracy of traditional bundle adjustment (BA) with pixel matching. They are usually the best performing methods however their scalability and usability remains limited since estimating dense correspondences between views is prohibitively costly, especially considering time constraints inherent to online applications like Visual SLAM (VSLAM). In this paper, we introduce a regularized BA framework that leverages a fast multi-view matcher and monocular priors for initialization and regularization. In contrast to existing systems, our unified approach seamlessly supports both online VSLAM and offline reconstruction from unordered image collections within the same optimization framework and sharing common hyperparameters for all tasks. Extensive experiments across both domains demonstrate improved performance and speed tradeoffs over traditional, feed-forward, and hybrid baselines. Notably for VSLAM, our uncalibrated method outperforms all previous calibrated approaches.

cs.CV

Revealing Multi-View Hallucination in Large Vision-Language Models

Large vision-language models (LVLMs) are increasingly being applied to multi-view image inputs captured from diverse viewpoints. Despite this growing use, current LVLMs often generate incorrect responses due to visual interference from non-target instances or viewpoints, a phenomenon we term multi-view hallucination (MVH). To systematically analyze this problem, we construct MVH-Bench, a benchmark comprising 4.8k question-answer pairs targeting two types of hallucination: cross-instance and cross-view. Empirical results show that MVH is prevalent across recent LVLMs. To address this issue, we propose Reference Shift Contrastive Decoding (RSCD), a training-free decoding technique that suppresses visual interference by generating negative logits through attention masking. Experiments on MVH-Bench with LLaVA-OneVision and Qwen2.5-VL demonstrate that RSCD improves performance by up to 25.7 and 94.8 points over existing hallucination mitigation methods, highlighting the effectiveness of RSCD.

cs.CV

Distributed Semantic Segmentation With Improved Rate-Distortion Trade-Off

Distributed deep neural networks (DNNs) for dense perception tasks such as semantic segmentation execute an encoder DNN on edge devices, and a decoder DNN typically on a large-scale cloud platform with a particular constraint on transmission bitrate. Recent works employ source codecs to enable bitrate-efficient transmission between the edge device and the cloud. However, as these approaches are typically bound to a particular type of source codec and alternative network architectures are often not explored, this results in a suboptimal rate-distortion (RD) trade-off in the low-bitrate regime. In this work, we propose two novel source codecs that \textit{enable extremely low bitrates, while improving RD performance}. We demonstrate the effectiveness of our proposed source codecs by achieving state-of-the-art performance in distributed semantic segmentation at below 0.2 (0.03) bits per pixel, measured using the mean intersection-over-union metric on ADE20K (Cityscapes).

cs.CV

Efficient JPEG Restoration in the Wavelet Domain via Mean Flows

Latest JPEG restoration systems achieve strong quality with large models, yet often remain too slow and expensive for efficient on-device deployment. We present a 65M-parameter generative restorer that attains the lowest LPIPS at QF 10 and 20 on LIVE-1, Urban100, and DIV2K-val while sustaining 8.05 images/s at $1024\times1024$ on a single RTX 3090, roughly $4.9\times$ the reported throughput of one-step SODiff at one-twentieth of its parameters. Trained from scratch, the model replaces the learned VAE encoder-decoder with an exactly invertible two-level Haar transform, predicts a clean wavelet-domain residual through a rank-enhanced linear-attention DiT that estimates compression severity internally, and is optimized with an improved MeanFlow objective that enables inference in one or two network evaluations without distillation. Large pretrained priors remain stronger under severe compression (QF 5), whereas our model prioritizes throughput for deployment-constrained restoration.

eess.IV

IntroConformal: Conformal Factuality Guarantees for Large Vision-Language Models via Introspective Signals

Large Vision-Language Models (LVLMs) have achieved strong multimodal performance, yet ensuring the factual correctness of generated content remains challenging. Existing methods that provide statistical guarantees on factuality typically rely on external verifiers or generation-time confidence signals, which introduce auxiliary dependencies or often fail for confident but incorrect outputs. We argue that reliable factuality control can instead be achieved through introspective signals derived from the model itself. We introduce IntroConformal, a training-free Conformal Risk Control (CRC) framework that provides finite-sample, distribution-free factuality guarantees. We first instantiate it with layer-wise semantic stability, a conformity score derived from hidden-state representations, and then propose verification probability, a stronger score capturing the model's self-administered judgment on claim factuality. Across multiple LVLM architectures, IntroConformal satisfies the conformal risk guarantee while substantially reducing abstention and achieving competitive or superior claim-level discrimination relative to external verifier-based baselines.

cs.CV

Benchmarking RAW and RGB Restoration in Image Signal Processors

Modern cameras transform RAW sensor measurements into sRGB images through an image signal processor (ISP). We benchmark two placements for blind restoration around a fixed ISP: (A) pre-ISP restoration in the RAW domain and (B) post-ISP restoration in the sRGB domain. The benchmark covers four smartphone device groups, two learned ISPs, three degradation regimes--noise, blur, and joint noise and blur--, and several representative RAW and RGB restoration models. Our results show that placement alone does not determine performance. The RAW restoration strategy outperforms the best generic RGB restoration models. However, RGB restoration models trained considering the ISP transformations, achieve the best overall performance. Our novel benchmark demonstrates that the image reconstruction performance strongly depends on the alignment between the restoration model and the target imaging pipeline. We consequently recommend reporting restoration placement and ISP-aware supervision as key experimental factors. Our code is available at https://github.com/mv-lab/AISP

cs.CV

ChatBEV: Empowering Traffic Scene Understanding and Simulation via Vision-Language Model

Comprehensive traffic scene understanding is a foundational capability for Intelligent Transportation Systems (ITS) underpinning applications such as traffic simulation. While VisionLanguage Models (VLMs) have demonstrated strong reasoning potential, their application to Bird's-Eye View (BEV) maps in traffic contexts remains limited by narrow task definitions and scarce annotated data. We introduce ChatBEV-QA, a large-scale BEV VQA benchmark of 137K+ QA pairs, designed to evaluate global scene understanding, vehicle-lane interactions, and vehiclevehicle interactions within complex traffic environments. Building on this, we fine-tune ChatBEV, a specialized VLM that accurately interprets diverse scene understanding queries from BEV maps. To demonstrate downstream utility in ITS applications, we integrate ChatBEV into a language-guided traffic simulation framework. Its global understanding and navigation reasoning provide crucial context-aware guidance, reducing trajectory displacement error by up to 20.9% and scenario collision rates by up to 37.9% over text-only baselines.

cs.CV

R3G: A Reasoning-Retrieval-Reranking Framework for Vision-Centric Answer Generation

Vision-centric retrieval for VQA requires retrieving images to supply missing visual cues and integrating them into the reasoning process. However, selecting the right images and integrating them effectively into the model's reasoning remains challenging. To address this challenge, we propose R3G, a modular Reasoning-Retrieval-Reranking framework. It first produces a brief reasoning plan that specifies the required visual cues, then adopts a two-stage strategy, with coarse retrieval followed by fine-grained reranking, to select evidence images. On MRAG-Bench, R3G improves accuracy across six MLLM backbones and nine sub-scenarios, achieving state-of-the-art overall performance. Ablations show that sufficiency-aware reranking and reasoning steps are complementary, helping the model both choose the right images and use them well. We release code and data at https://github.com/czh24/R3G.

cs.CV