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Robotics

Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

At least 685 records · Page 38Linked to original sources

Scaled Autonomy: Enabling Human Operators to Control Robot Fleets

Autonomous robots often encounter challenging situations where their control policies fail and an expert human operator must briefly intervene, e.g., through teleoperation. In settings where multiple robots act in separate environments, a single human operator can manage a fleet of robots by identifying and teleoperating one robot at any given time. The key challenge is that users have limited attention: as the number of robots increases, users lose the ability to decide which robot requires teleoperation the most. Our goal is to automate this decision, thereby enabling users to supervise more robots than their attention would normally allow for. Our insight is that we can model the user's choice of which robot to control as an approximately optimal decision that maximizes the user's utility function. We learn a model of the user's preferences from observations of the user's choices in easy settings with a few robots, and use it in challenging settings with more robots to automatically identify which robot the user would most likely choose to control, if they were able to evaluate the states of all robots at all times. We run simulation experiments and a user study with twelve participants that show our method can be used to assist users in performing a simulated navigation task. We also run a hardware demonstration that illustrates how our method can be applied to a real-world mobile robot navigation task.

cs.RO↗

Securing Autonomous Service Robots through Fuzzing, Detection, and Mitigation

Autonomous service robots share social spaces with humans, usually working together for domestic or professional tasks. Cyber security breaches in such robots undermine the trust between humans and robots. In this paper, we investigate how to apprehend and inflict security threats at the design and implementation stage of a movable autonomous service robot. To this end, we leverage the idea of directed fuzzing and design RoboFuzz that systematically tests an autonomous service robot in line with the robot's states and the surrounding environment. The methodology of RoboFuzz is to study critical environmental parameters affecting the robot's state transitions and subject the robot control program with rational but harmful sensor values so as to compromise the robot. Furthermore, we develop detection and mitigation algorithms to counteract the impact of RoboFuzz. The difficulties mainly lie in the trade-off among limited computation resources, timely detection and the retention of work efficiency in mitigation. In particular, we propose detection and mitigation methods that take advantage of historical records of obstacles to detect inconsistent obstacle appearances regarding untrustworthy sensor values and navigate the movable robot to continue moving so as to carry on a planned task. By doing so, we manage to maintain a low cost for detection and mitigation but also retain the robot's work efficacy. We have prototyped the bundle of RoboFuzz, detection and mitigation algorithms in a real-world movable robot. Experimental results confirm that RoboFuzz makes a success rate of up to 93.3% in imposing concrete threats to the robot while the overall loss of work efficacy is merely 4.1% at the mitigation mode.

cs.CR↗

DeepClaw: A Robotic Hardware Benchmarking Platform for Learning Object Manipulation

We present DeepClaw as a reconfigurable benchmark of robotic hardware and task hierarchy for robot learning. The DeepClaw benchmark aims at a mechatronics perspective of the robot learning problem, which features a minimum design of robot cell that can be easily reconfigured to host robot hardware from various vendors, including manipulators, grippers, cameras, desks, and objects, aiming at a streamlined collection of physical manipulation data and evaluation of the learned skills for hardware benchmarking. We provide a detailed design of the robot cell with readily available parts to build the experiment environment that can host a wide range of robotic hardware commonly adopted for robot learning. We also propose a hierarchical pipeline of software integration, including localization, recognition, grasp planning, and motion planning, to streamline learning-based robot control, data collection, and experiment validation towards shareability and reproducibility. We present benchmarking results of the DeepClaw system for a baseline Tic-Tac-Toe task, a bin-clearing task, and a jigsaw puzzle task using three sets of standard robotic hardware. Our results show that tasks defined in DeepClaw can be easily reproduced on three robot cells. Under the same task setup, the differences in robotic hardware used will present a non-negligible impact on the performance metrics of robot learning. All design layouts and codes are hosted on Github for open access.

cs.RO↗

Reconstruction of Backbone Curves for Snake Robots

Snake robots composed of alternating single-axis pitch and yaw joints have many internal degrees of freedom, which make them capable of versatile three-dimensional locomotion. In motion planning process, snake robot motions are often designed kinematically by a chronological sequence of continuous backbone curves that capture desired macroscopic shapes of the robot. However, as the geometric arrangement of single-axis rotary joints creates constraints on the rotations in the robot, it is challenging for the robot to reconstruct an arbitrary 3D curve. When the robot configuration does not accurately achieve the desired shapes defined by these backbone curves, the robot can have unexpected contacts with the environment, such that the robot does not achieve the desired motion. In this work, we propose a method for snake robots to reconstruct desired backbone curves by posing an optimization problem that exploits the robot's geometric structure. We verified that our method enables fast and accurate curve-configuration conversions through its applications to commonly used 3D gaits. We also demonstrated via robot experiments that 1) our method results in smooth locomotion on the robot; 2) our method allows the robot to approach the numerically predicted locomotive performance of a sequence of continuous backbone curve.

cs.RO↗

An ontology-based approach to data exchanges for robot navigation on construction sites

With growth in the use of autonomous Unmanned Ground Vehicle (UGV) for automated data collection from construction projects, the problem of inter-disciplinary semantic data sharing and exchanges between construction and robotic domains has attracted construction stakeholders' attention. Cross-domain data translation requires detailed specifications especially when it comes to semantic data translation. Building Information Modeling (BIM) and Geographic Information System (GIS) are the two technologies to capture and store construction data for indoor structure and outdoor environment respectively. In the absence of a standard format for data exchanges between the construction and robotic domains, the tools of both industries are yet to be integrated in a coherent deployment infrastructure. Hence, the semantics of BIM-GIS cannot be automatically integrated by any robotic platform. To enable semantic data transfer across domains, semantic web technology has been widely used in multidisciplinary areas for interoperability. We exploit it to pave the way to a smarter, quicker and more precise robot navigation on job-sites. This paper develops a semantic web ontology integrating robot navigation and data collection to convey the meanings from BIM-GIS to the robot. The proposed Building Information Robotic System (BIRS) provides construction data that are semantically transferred to the robotic platform and can be used by the robot navigation software stack on construction sites. To reach this objective, we first need to bridge the knowledge representation between construction and robotic domains. Then, we develop a semantic database to integrate with Robot Operating System (ROS) which can communicate with the robot and the navigation system in order to provide the robot with semantic building data at each step of data collection. Finally, the proposed system is validated through a case study.

cs.RO↗

Simplifying Robot Programming using Augmented Reality and End-User Development

Robots are widespread across diverse application contexts. Teaching robots to perform tasks, in their respective contexts, demands a high domain and programming expertise. However, robot programming faces high entry barriers due to the complexity of robot programming itself. Even for experts robot programming is a cumbersome and error-prone task where faulty robot programs can be created, causing damage when being executed on a real robot. To simplify the process of robot programming, we combine Augmented Reality (AR) with principles of end-user development. By combining them, the real environment is extended with useful virtual artifacts that can enable experts as well as non-professionals to perform complex robot programming tasks. Therefore, Simple Programming Environment in Augmented Reality with Enhanced Debugging (SPEARED) was developed as a prototype for an AR-assisted robot programming environment. SPEARED makes use of AR to project a robot as well as a programming environment onto the target working space. To evaluate our approach, expert interviews with domain experts from the area of industrial automation, robotics, and AR were performed. The experts agreed that SPEARED has the potential to enrich and ease current robot programming processes.

cs.RO↗

Physical Interaction as Communication: Learning Robot Objectives Online from Human Corrections

When a robot performs a task next to a human, physical interaction is inevitable: the human might push, pull, twist, or guide the robot. The state-of-the-art treats these interactions as disturbances that the robot should reject or avoid. At best, these robots respond safely while the human interacts; but after the human lets go, these robots simply return to their original behavior. We recognize that physical human-robot interaction (pHRI) is often intentional -- the human intervenes on purpose because the robot is not doing the task correctly. In this paper, we argue that when pHRI is intentional it is also informative: the robot can leverage interactions to learn how it should complete the rest of its current task even after the person lets go. We formalize pHRI as a dynamical system, where the human has in mind an objective function they want the robot to optimize, but the robot does not get direct access to the parameters of this objective -- they are internal to the human. Within our proposed framework human interactions become observations about the true objective. We introduce approximations to learn from and respond to pHRI in real-time. We recognize that not all human corrections are perfect: often users interact with the robot noisily, and so we improve the efficiency of robot learning from pHRI by reducing unintended learning. Finally, we conduct simulations and user studies on a robotic manipulator to compare our proposed approach to the state-of-the-art. Our results indicate that learning from pHRI leads to better task performance and improved human satisfaction.

cs.RO↗

Know Thyself: Transferable Visual Control Policies Through Robot-Awareness

Training visual control policies from scratch on a new robot typically requires generating large amounts of robot-specific data. How might we leverage data previously collected on another robot to reduce or even completely remove this need for robot-specific data? We propose a "robot-aware control" paradigm that achieves this by exploiting readily available knowledge about the robot. We then instantiate this in a robot-aware model-based RL policy by training modular dynamics models that couple a transferable, robot-aware world dynamics module with a robot-specific, potentially analytical, robot dynamics module. This also enables us to set up visual planning costs that separately consider the robot agent and the world. Our experiments on tabletop manipulation tasks with simulated and real robots demonstrate that these plug-in improvements dramatically boost the transferability of visual model-based RL policies, even permitting zero-shot transfer of visual manipulation skills onto new robots. Project website: https://www.seas.upenn.edu/~hued/rac

cs.LG↗

Improving HRI through robot architecture transparency

In recent years, an increased effort has been invested to improve the capabilities of robots. Nevertheless, human-robot interaction remains a complex field of application where errors occur frequently. The reasons for these errors can primarily be divided into two classes. Foremost, the recent increase in capabilities also widened possible sources of errors on the robot's side. This entails problems in the perception of the world, but also faulty behavior, based on errors in the system. Apart from that, non-expert users frequently have incorrect assumptions about the functionality and limitations of a robotic system. This leads to incompatibilities between the user's behavior and the functioning of the robot's system, causing problems on the robot's side and in the human-robot interaction. While engineers constantly improve the reliability of robots, the user's understanding about robots and their limitations have to be addressed as well. In this work, we investigate ways to improve the understanding about robots. For this, we employ FAMILIAR - FunctionAl user Mental model by Increased LegIbility ARchitecture, a transparent robot architecture with regard to the robot behavior and decision-making process. We conducted an online simulation user study to evaluate two complementary approaches to convey and increase the knowledge about this architecture to non-expert users: a dynamic visualization of the system's processes as well as a visual programming interface. The results of this study reveal that visual programming improves knowledge about the architecture. Furthermore, we show that with increased knowledge about the control architecture of the robot, users were significantly better in reaching the interaction goal. Furthermore, we showed that anthropomorphism may reduce interaction success.

cs.RO↗

ARROCH: Augmented Reality for Robots Collaborating with a Human

Human-robot collaboration frequently requires extensive communication, e.g., using natural language and gestures. Augmented reality (AR) has provided an alternative way of bridging the communication gap between robots and people. However, most current AR-based human-robot communication methods are unidirectional, focusing on how the human adapts to robot behaviors, and are limited to single-robot domains. In this paper, we develop AR for Robots Collaborating with a Human (ARROCH), a novel algorithm and system that supports bidirectional, multi-turn, human-multi-robot communication in indoor multi-room environments. The human can see through obstacles to observe the robots' current states and intentions, and provide feedback, while the robots' behaviors are then adjusted toward human-multi-robot teamwork. Experiments have been conducted with real robots and human participants using collaborative delivery tasks. Results show that ARROCH outperformed a standard non-AR approach in both user experience and teamwork efficiency. In addition, we have developed a novel simulation environment using Unity (for AR and human simulation) and Gazebo (for robot simulation). Results in simulation demonstrate ARROCH's superiority over AR-based baselines in human-robot collaboration.

cs.RO↗

Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots

Both the design and control of a robot play equally important roles in its task performance. However, while optimal control is well studied in the machine learning and robotics community, less attention is placed on finding the optimal robot design. This is mainly because co-optimizing design and control in robotics is characterized as a challenging problem, and more importantly, a comprehensive evaluation benchmark for co-optimization does not exist. In this paper, we propose Evolution Gym, the first large-scale benchmark for co-optimizing the design and control of soft robots. In our benchmark, each robot is composed of different types of voxels (e.g., soft, rigid, actuators), resulting in a modular and expressive robot design space. Our benchmark environments span a wide range of tasks, including locomotion on various types of terrains and manipulation. Furthermore, we develop several robot co-evolution algorithms by combining state-of-the-art design optimization methods and deep reinforcement learning techniques. Evaluating the algorithms on our benchmark platform, we observe robots exhibiting increasingly complex behaviors as evolution progresses, with the best evolved designs solving many of our proposed tasks. Additionally, even though robot designs are evolved autonomously from scratch without prior knowledge, they often grow to resemble existing natural creatures while outperforming hand-designed robots. Nevertheless, all tested algorithms fail to find robots that succeed in our hardest environments. This suggests that more advanced algorithms are required to explore the high-dimensional design space and evolve increasingly intelligent robots -- an area of research in which we hope Evolution Gym will accelerate progress. Our website with code, environments, documentation, and tutorials is available at http://evogym.csail.mit.edu.

cs.RO↗

Exploiting Trust for Resilient Hypothesis Testing with Malicious Robots

We develop a resilient binary hypothesis testing framework for decision making in adversarial multi-robot crowdsensing tasks. This framework exploits stochastic trust observations between robots to arrive at tractable, resilient decision making at a centralized Fusion Center (FC) even when i) there exist malicious robots in the network and their number may be larger than the number of legitimate robots, and ii) the FC uses one-shot noisy measurements from all robots. We derive two algorithms to achieve this. The first is the Two Stage Approach (2SA) that estimates the legitimacy of robots based on received trust observations, and provably minimizes the probability of detection error in the worst-case malicious attack. Here, the proportion of malicious robots is known but arbitrary. For the case of an unknown proportion of malicious robots, we develop the Adversarial Generalized Likelihood Ratio Test (A-GLRT) that uses both the reported robot measurements and trust observations to estimate the trustworthiness of robots, their reporting strategy, and the correct hypothesis simultaneously. We exploit special problem structure to show that this approach remains computationally tractable despite several unknown problem parameters. We deploy both algorithms in a hardware experiment where a group of robots conducts crowdsensing of traffic conditions on a mock-up road network similar in spirit to Google Maps, subject to a Sybil attack. We extract the trust observations for each robot from actual communication signals which provide statistical information on the uniqueness of the sender. We show that even when the malicious robots are in the majority, the FC can reduce the probability of detection error to 30.5% and 29% for the 2SA and the A-GLRT respectively.

cs.RO↗

Feedback Motion Prediction for Safe Unicycle Robot Navigation

As a simple and robust mobile robot base, differential drive robots that can be modelled as a kinematic unicycle find significant applications in logistics and service robotics in both industrial and domestic settings. Safe robot navigation around obstacles is an essential skill for such unicycle robots to perform diverse useful tasks in complex cluttered environments, especially around people and other robots. Fast and accurate safety assessment plays a key role in reactive and safe robot motion design. In this paper, as a more accurate and still simple alternative to the standard circular Lyapunov level sets, we introduce novel conic feedback motion prediction methods for bounding the close-loop motion trajectory of the kinematic unicycle robot model under a standard unicycle motion control approach. We present an application of unicycle feedback motion prediction for safe robot navigation around obstacles using reference governors, where the safety of a unicycle robot is continuously monitored based on the predicted future robot motion. We investigate the role of motion prediction on robot behaviour in numerical simulations and conclude that fast and accurate feedback motion prediction is key for fast, reactive, and safe robot navigation around obstacles.

cs.RO↗

DRACo-SLAM: Distributed Robust Acoustic Communication-efficient SLAM for Imaging Sonar Equipped Underwater Robot Teams

An essential task for a multi-robot system is generating a common understanding of the environment and relative poses between robots. Cooperative tasks can be executed only when a vehicle has knowledge of its own state and the states of the team members. However, this has primarily been achieved with direct rendezvous between underwater robots, via inter-robot ranging. We propose a novel distributed multi-robot simultaneous localization and mapping (SLAM) framework for underwater robots using imaging sonar-based perception. By passing only scene descriptors between robots, we do not need to pass raw sensor data unless there is a likelihood of inter-robot loop closure. We utilize pairwise consistent measurement set maximization (PCM), making our system robust to erroneous loop closures. The functionality of our system is demonstrated using two real-world datasets, one with three robots and another with two robots. We show that our system effectively estimates the trajectories of the multi-robot system and keeps the bandwidth requirements of inter-robot communication low. To our knowledge, this paper describes the first instance of multi-robot SLAM using real imaging sonar data (which we implement offline, using simulated communication). Code link: https://github.com/jake3991/DRACo-SLAM.

cs.RO↗

A Complementary Framework for Human-Robot Collaboration with a Mixed AR-Haptic Interface

There is invariably a trade-off between safety and efficiency for collaborative robots (cobots) in human-robot collaborations. Robots that interact minimally with humans can work with high speed and accuracy but cannot adapt to new tasks or respond to unforeseen changes, whereas robots that work closely with humans can but only by becoming passive to humans, meaning that their main tasks suspended and efficiency compromised. Accordingly, this paper proposes a new complementary framework for human-robot collaboration that balances the safety of humans and the efficiency of robots. In this framework, the robot carries out given tasks using a vision-based adaptive controller, and the human expert collaborates with the robot in the null space. Such a decoupling drives the robot to deal with existing issues in task space (e.g., uncalibrated camera, limited field of view) and in null space (e.g., joint limits) by itself while allowing the expert to adjust the configuration of the robot body to respond to unforeseen changes (e.g., sudden invasion, change of environment) without affecting the robot's main task. Additionally, the robot can simultaneously learn the expert's demonstration in task space and null space beforehand with dynamic movement primitives (DMP). Therefore, an expert's knowledge and a robot's capability are both explored and complementary. Human demonstration and involvement are enabled via a mixed interaction interface, i.e., augmented reality (AR) and haptic devices. The stability of the closed-loop system is rigorously proved with Lyapunov methods. Experimental results in various scenarios are presented to illustrate the performance of the proposed method.

cs.RO↗

Web-based Experiment on Human Performance in Dual-Robot Teleoperation

In most cases, upgrading from a single-robot system to a multi-robot system comes with increases in system payload and task performance. On the other hand, many multi-robot systems in open environments still rely on teleoperation. Therefore, human performance can be the bottleneck in a teleoperated multi-robot system. Based on this idea, the multi-robot system's shared autonomy and control methods are emerging research areas in open environment robot operations. However, the question remains: how much does the bottleneck of the human agent impact the system performance in a multi-robot system? This research tries to explore the question through the performance comparison of teleoperating a single-robot system and a dual-robot system in a box-pushing task. This robot teleoperation experiment on human agents employs a web-based environment to simulate the robots' two-dimensional movement. The result provides evidence of the hardship for a single human when teleoperating with more than one robot, which indicates the necessity of shared autonomy in multi-robot systems.

cs.RO↗

A C++ Implementation of a Cartesian Impedance Controller for Robotic Manipulators

Cartesian impedance control is a type of motion control strategy for robots that improves safety in partially unknown environments by achieving a compliant behavior of the robot with respect to its external forces. This compliant robot behavior has the added benefit of allowing physical human guidance of the robot. In this paper, we propose a C++ implementation of compliance control valid for any torque-commanded robotic manipulator. The proposed controller implements Cartesian impedance control to track a desired end-effector pose. Additionally, joint impedance is projected in the nullspace of the Cartesian robot motion to track a desired robot joint configuration without perturbing the Cartesian motion of the robot. The proposed implementation also allows the robot to apply desired forces and torques to its environment. Several safety features such as filtering, rate limiting, and saturation are included in the proposed implementation. The core functionalities are in a re-usable base library and a Robot Operating System (ROS) ros_control integration is provided on top of that. The implementation was tested with the KUKA LBR iiwa robot and the Franka Emika Robot (Panda) both in simulation and with the physical robots.

cs.RO↗

Interaction design for socially assistive robots for people with developmental disabilities

Social robots, also known as service or assistant robots, have been developed to improve the quality of human life in recent years. Socially assistive robots (SAR) are a special type of social robots that focus on providing support through social interaction. The design of socially capable and intelligent robots can vary, depending on the target user groups. In this work, I assess the effect of socially assistive robots' roles, functions, and communication approaches in the context of a social agent providing service or companionship to users with developmental disabilities. In this thesis, I describe an exploratory study of interaction design for a socially assistive robot that supports people suffering from developmental disabilities. While exploring the impacts of visual elements to robot's visual interface and different aspects of robot's social dimension, I developed a series of prototypes and tested them through three user studies that included three residents with various function levels at a local group home for people with developmental disabilities. All user studies had been recorded for the following qualitative data analysis. Results show that each design factor played a different role in delivering information and in increasing engagement, and there are more aspects of HRI to consider besides robot's graphical user interface and speech, such as proxemics and robot's physical appearance and dimensions. I also note that some fundamental design principles that would work for ordinary users did not apply to our target user group. I conclude that socially assistive robots could benefit our target users and acknowledge that these robots were not suitable for certain scenarios based on the feedback from our users.

cs.HC↗