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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Perception of Emotions in Human and Robot Faces: Is the Eye Region Enough?

The increased interest in developing next-gen social robots has raised questions about the factors affecting the perception of robot emotions. This study investigates the impact of robot appearances (humanlike, mechanical) and face regions (full-face, eye-region) on human perception of robot emotions. A between-subjects user study (N = 305) was conducted where participants were asked to identify the emotions being displayed in videos of robot faces, as well as a human baseline. Our findings reveal three important insights for effective social robot face design in Human-Robot Interaction (HRI): Firstly, robots equipped with a back-projected, fully animated face - regardless of whether they are more human-like or more mechanical-looking - demonstrate a capacity for emotional expression comparable to that of humans. Secondly, the recognition accuracy of emotional expressions in both humans and robots declines when only the eye region is visible. Lastly, within the constraint of only the eye region being visible, robots with more human-like features significantly enhance emotion recognition.

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Shared-Control Teleoperation Paradigms on a Soft Growing Robot Manipulator

Semi-autonomous telerobotic systems allow both humans and robots to exploit their strengths, while enabling personalized execution of a task. However, for new soft robots with degrees of freedom dissimilar to those of human operators, it is unknown how the control of a task should be divided between the human and robot. This work presents a set of interaction paradigms between a human and a soft growing robot manipulator, and demonstrates them in both real and simulated scenarios. The robot can grow and retract by eversion and inversion of its tubular body, a property we exploit to implement interaction paradigms. We implemented and tested six different paradigms of human-robot interaction, beginning with full teleoperation and gradually adding automation to various aspects of the task execution. All paradigms were demonstrated by two expert and two naive operators. Results show that humans and the soft robot manipulator can split control along degrees of freedom while acting simultaneously. In the simple pick-and-place task studied in this work, performance improves as the control is gradually given to the robot, because the robot can correct certain human errors. However, human engagement and enjoyment may be maximized when the task is at least partially shared. Finally, when the human operator is assisted by haptic feedback based on soft robot position errors, we observed that the improvement in performance is highly dependent on the expertise of the human operator.

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Towards Long-Distance Inspection for In-pipe Robots in Water Distribution Systems with Smart Navigation

Incident in water distribution systems (WDS) cause water loss and water contamination that requires the utility managers to assess the condition of pipelines in a timely manner. However, pipelines are long and access to all parts of it is a chal-lenging task; current in-pipe robots have the limitations of short-distance inspection and inability to operate in-service networks. In this work, we improve the design of our previously developed in-pipe robot and analyze the effect of line pressure and relative velocity on the robot during operation with computational fluid dynamics (CFD) simulations. An extreme scenario for robot operation is defined and we estimate the minimum inspection distance for the robot with one turn of battery charge that is 5400m. A multi-phase motion controller is proposed that ensures reliable motion at straight and non-straight configurations of pipeline and also stabilized configuration with zero velocity at junctions. We also propose a localization and navigation method based on particle filtering and combine it with the proposed multi-phase motion controller. In this method, the map of the operation is provided to the robot and the robot localizes itself based on the map and the particle filtering method. Furthermore, the robot navigates different configurations of pipelines by switching between different phases of the motion controller algorithm that is performed by the particle filter algorithm. The experiment and simulation results show that the robot along with the navigation shows a promising solution towards long-distance inspection of pipelines by in-pipe robots.

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Spoken Language Interaction with Robots: Research Issues and Recommendations, Report from the NSF Future Directions Workshop

With robotics rapidly advancing, more effective human-robot interaction is increasingly needed to realize the full potential of robots for society. While spoken language must be part of the solution, our ability to provide spoken language interaction capabilities is still very limited. The National Science Foundation accordingly convened a workshop, bringing together speech, language, and robotics researchers to discuss what needs to be done. The result is this report, in which we identify key scientific and engineering advances needed. Our recommendations broadly relate to eight general themes. First, meeting human needs requires addressing new challenges in speech technology and user experience design. Second, this requires better models of the social and interactive aspects of language use. Third, for robustness, robots need higher-bandwidth communication with users and better handling of uncertainty, including simultaneous consideration of multiple hypotheses and goals. Fourth, more powerful adaptation methods are needed, to enable robots to communicate in new environments, for new tasks, and with diverse user populations, without extensive re-engineering or the collection of massive training data. Fifth, since robots are embodied, speech should function together with other communication modalities, such as gaze, gesture, posture, and motion. Sixth, since robots operate in complex environments, speech components need access to rich yet efficient representations of what the robot knows about objects, locations, noise sources, the user, and other humans. Seventh, since robots operate in real time, their speech and language processing components must also. Eighth, in addition to more research, we need more work on infrastructure and resources, including shareable software modules and internal interfaces, inexpensive hardware, baseline systems, and diverse corpora.

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Optimal Algorithm Allocation for Robotic Network Cloud Systems

A robotic network is a system with multiple robots connected by a communication network. Certain tasks that cannot be accomplished with available robotic resources are candidates for the use of cloud robotics, which overcomes the limitations of the robot network by adding to the network, either local or remote servers or cloud infrastructure, to aid in computational demanding tasks or storage. Previous studies have mainly focused on minimizing the cost of the robots in retrieving resources by knowing the resource allocation in advance. We develop a method for a robotic network cloud system that includes robots, fog and cloud nodes, to determine where each algorithm should be allocated so that the system achieves optimal performance, regardless of which robot initiates the request. We can find the minimum required memory for the robots and the optimal way to allocate the algorithms with the shortest time to complete each task. We experimentally compare our method with a state-of-the-art method, using real-world data, showing the improvements that can be obtained.

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Power in Numbers: Primitive Algorithm for Swarm Robot Navigation in Unknown Environments

Recently, the navigation of mobile robots in unknown environments has become a particularly significant research topic. Previous studies have primarily employed real-time environmental mapping using cameras and LiDAR, along with self-localization and path generation based on those maps. Additionally, there is research on Sim-to-Real transfer, where robots acquire behaviors through pre-trained reinforcement learning and apply these learned actions in real-world navigation. However, strictly the observe action and modelling of unknown environments that change unpredictably over time with accuracy and precision is an extremely complex endeavor. This study proposes a simple navigation algorithm for traversing unknown environments by utilizes the number of swarm robots. The proposed algorithm assumes that the robot has only the simple function of sensing the direction of the goal and the relative positions of the surrounding robots. The robots can navigate an unknown environment by simply continuing towards the goal while bypassing surrounding robots. The method does not need to sense the environment, determine whether they or other robots are stuck, or do the complicated inter-robot communication. We mathematically validate the proposed navigation algorithm, present numerical simulations based on the potential field method, and conduct experimental demonstrations using developed robots based on the sound fields for navigation.

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Robots that can adapt like animals

As robots leave the controlled environments of factories to autonomously function in more complex, natural environments, they will have to respond to the inevitable fact that they will become damaged. However, while animals can quickly adapt to a wide variety of injuries, current robots cannot "think outside the box" to find a compensatory behavior when damaged: they are limited to their pre-specified self-sensing abilities, can diagnose only anticipated failure modes, and require a pre-programmed contingency plan for every type of potential damage, an impracticality for complex robots. Here we introduce an intelligent trial and error algorithm that allows robots to adapt to damage in less than two minutes, without requiring self-diagnosis or pre-specified contingency plans. Before deployment, a robot exploits a novel algorithm to create a detailed map of the space of high-performing behaviors: This map represents the robot's intuitions about what behaviors it can perform and their value. If the robot is damaged, it uses these intuitions to guide a trial-and-error learning algorithm that conducts intelligent experiments to rapidly discover a compensatory behavior that works in spite of the damage. Experiments reveal successful adaptations for a legged robot injured in five different ways, including damaged, broken, and missing legs, and for a robotic arm with joints broken in 14 different ways. This new technique will enable more robust, effective, autonomous robots, and suggests principles that animals may use to adapt to injury.

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Generating Explanations for Autonomous Robots: a Systematic Review

Building trust between humans and robots has long interested the robotics community. Various studies have aimed to clarify the factors that influence the development of user trust. In Human-Robot Interaction (HRI) environments, a critical aspect of trust development is the robot's ability to make its behavior understandable. The concept of an eXplainable Autonomous Robot (XAR) addresses this requirement. However, giving a robot self-explanatory abilities is a complex task. Robot behavior includes multiple skills and diverse subsystems. This complexity led to research into a wide range of methods for generating explanations about robot behavior. This paper presents a systematic literature review that analyzes existing strategies for generating explanations in robots and studies the current XAR trends. Results indicate promising advancements in explainability systems. However, these systems are still unable to fully cover the complex behavior of autonomous robots. Furthermore, we also identify a lack of consensus on the theoretical concept of explainability, and the need for a robust methodology to assess explainability methods and tools has been identified.

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Robot Localisation and 3D Position Estimation Using a Free-Moving Camera and Cascaded Convolutional Neural Networks

Many works in collaborative robotics and human-robot interaction focuses on identifying and predicting human behaviour while considering the information about the robot itself as given. This can be the case when sensors and the robot are calibrated in relation to each other and often the reconfiguration of the system is not possible, or extra manual work is required. We present a deep learning based approach to remove the constraint of having the need for the robot and the vision sensor to be fixed and calibrated in relation to each other. The system learns the visual cues of the robot body and is able to localise it, as well as estimate the position of robot joints in 3D space by just using a 2D color image. The method uses a cascaded convolutional neural network, and we present the structure of the network, describe our own collected dataset, explain the network training and achieved results. A fully trained system shows promising results in providing an accurate mask of where the robot is located and a good estimate of its joints positions in 3D. The accuracy is not good enough for visual servoing applications yet, however, it can be sufficient for general safety and some collaborative tasks not requiring very high precision. The main benefit of our method is the possibility of the vision sensor to move freely. This allows it to be mounted on moving objects, for example, a body of the person or a mobile robot working in the same environment as the robots are operating in.

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Decentralized LLM-Driven Coordination of Acoustic Robots for Contactless Object Manipulation

Natural language interfaces can simplify interaction with multi-robot systems, especially when non-expert users need to issue high-level commands. Acoustic manipulation using ultrasonic phased arrays also enables contactless object handling for applications such as healthcare, laboratory automation, and precision transport. However, combining large language models (LLMs) with distributed acoustic mobile robots remains underexplored. This paper presents a decentralized framework for natural language-driven coordination of acoustic robots for contactless object manipulation. The system converts spoken instructions into executable multi-robot task plans using Whisper-based speech recognition, LLM-based semantic parsing, structured JSON task representation, and distributed scheduling. The JSON schema encodes robot assignments, temporal dependencies, spatial constraints, and synchronization requirements for sequential, parallel, and synchronized execution. The system is implemented on two TurtleBot3-based acoustic robots, each equipped with an ultrasonic phased array for contactless object transport. Experiments were conducted in three scenarios: sequential execution, parallel multi-robot transport, and synchronized cooperative manipulation. The system achieved task success rates of 96 percent for sequential tasks, 86 percent for parallel execution, and 70 percent for synchronized collaborative transport. These results show that natural language commands can be transformed into distributed robot actions for contactless manipulation, highlighting the potential of LLM-driven automation for human-robot interaction in distributed robotic systems.

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DEVI: Open-source Human-Robot Interface for Interactive Receptionist Systems

Humanoid robots that act as human-robot interfaces equipped with social skills can assist people in many of their daily activities. Receptionist robots are one such application where social skills and appearance are of utmost importance. Many existing robot receptionist systems suffer from high cost and they do not disclose internal architectures for further development for robot researchers. Moreover, there does not exist customizable open-source robot receptionist frameworks to be deployed for any given application. In this paper we present an open-source robot receptionist intelligence core -- "DEVI"(means 'lady' in Sinhala), that provides researchers with ease of creating customized robot receptionists according to the requirements (cost, external appearance, and required processing power). Moreover, this paper also presents details on a prototype implementation of a physical robot using the DEVI system. The robot can give directional guidance with physical gestures, answer basic queries using a speech recognition and synthesis system, recognize and greet known people using face recognition and register new people in its database, using a self-learning neural network. Experiments conducted with DEVI show the effectiveness of the proposed system.

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Model Predictive Control with Gaussian Processes for Flexible Multi-Modal Physical Human Robot Interaction

Physical human-robot interaction can improve human ergonomics, task efficiency, and the flexibility of automation, but often requires application-specific methods to detect human state and determine robot response. At the same time, many potential human-robot interaction tasks involve discrete modes, such as phases of a task or multiple possible goals, where each mode has a distinct objective and human behavior. In this paper, we propose a novel method for multi-modal physical human-robot interaction that builds a Gaussian process model for human force in each mode of a collaborative task. These models are then used for Bayesian inference of the mode, and to determine robot reactions through model predictive control. This approach enables optimization of robot trajectory based on the belief of human intent, while considering robot impedance and human joint configuration, according to ergonomic- and/or task-related objectives. The proposed method reduces programming time and complexity, requiring only a low number of demonstrations (here, three per mode) and a mode-specific objective function to commission a flexible online human-robot collaboration task. We validate the method with experiments on an admittance-controlled industrial robot, performing a collaborative assembly task with two modes where assistance is provided in full six degrees of freedom. It is shown that the developed algorithm robustly re-plans to changes in intent or robot initial position, achieving online control at 15 Hz.

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ROS2swarm - A ROS 2 Package for Swarm Robot Behaviors

Developing reusable software for mobile robots is still challenging. Even more so for swarm robots, despite the desired simplicity of the robot controllers. Prototyping and experimenting are difficult due to the multi-robot setting and often require robot-robot communication. Also, the diversity of swarm robot hardware platforms increases the need for hardware-independent software concepts. The main advantages of the commonly used robot software architecture ROS 2 are modularity and platform independence. We propose a new ROS 2 package, ROS2swarm, for applications of swarm robotics that provides a library of ready-to-use swarm behavioral primitives. We show the successful application of our approach on three different platforms, the TurtleBot3 Burger, the TurtleBot3 Waffle Pi, and the Jackal UGV, and with a set of different behavioral primitives, such as aggregation, dispersion, and collective decision-making. The proposed approach is easy to maintain, extendable, and has good potential for simplifying swarm robotics experiments in future applications.

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Active Modular Environment for Robot Navigation

This paper presents a novel robot-environment interaction in navigation tasks such that robots have neither a representation of their working space nor planning function, instead, an active environment takes charge of these aspects. This is realized by spatially deploying computing units, called cells, and making cells manage traffic in their respective physical region. Different from stigmegic approaches, cells interact with each other to manage environmental information and to construct instructions on how robots move. As a proof-of-concept, we present an architecture called AFADA and its prototype, consisting of modular cells and robots moving on the cells. The instructions from cells are based on a distributed routing algorithm and a reservation protocol. We demonstrate that AFADA achieves efficient robot moves for single-robot navigation in a dynamic environment changing its topology with a stochastic model, comparing to self-navigation by a robot itself. This is followed by several demos, including multi-robot navigation, highlighting the power of offloading both representation and planning from robots to the environment. We expect that the concept of AFADA contributes to developing the infrastructure for multiple robots because it can engage online and lifelong planning and execution.

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Model-free control framework for multi-limb soft robots

The deformable and continuum nature of soft robots promises versatility and adaptability. However, control of modular, multi-limbed soft robots for terrestrial locomotion is challenging due to the complex robot structure, actuator mechanics and robot-environment interaction. Traditionally, soft robot control is performed by modeling kinematics using exact geometric equations and finite element analysis. The research presents an alternative, model-free, data-driven, reinforcement learning inspired approach, for controlling multi-limbed soft material robots. This control approach can be summarized as a four-step process of discretization, visualization, learning and optimization. The first step involves identification and subsequent discretization of key factors that dominate robot-environment, in turn, the robot control. Graph theory is used to visualize relationships and transitions between the discretized states. The graph representation facilitates mathematical definition of periodic control patterns (simple cycles) and locomotion gaits. Rewards corresponding to individual arcs of the graph are weighted displacement and orientation change for robot state-to-state transitions. These rewards are specific to surface of locomotion and are learned. Finally, the control patterns result from optimization of reward dependent locomotion task (e.g. translation) cost function. The optimization problem is an Integer Linear Programming problem which can be quickly solved using standard solvers. The framework is generic and independent of type of actuator, soft material properties or the type of friction mechanism, as the control exists in the robot's task space. Furthermore, the data-driven nature of the framework imparts adaptability to the framework toward different locomotion surfaces by re-learning rewards.

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Online Robot Introspection via Wrench-based Action Grammars

Robotic failure is all too common in unstructured robot tasks. Despite well-designed controllers, robots often fail due to unexpected events. How do robots measure unexpected events? Many do not. Most robots are driven by the sense-plan act paradigm, however more recently robots are undergoing a sense-plan-act-verify paradigm. In this work, we present a principled methodology to bootstrap online robot introspection for contact tasks. In effect, we are trying to enable the robot to answer the question: what did I do? Is my behavior as expected or not? To this end, we analyze noisy wrench data and postulate that the latter inherently contains patterns that can be effectively represented by a vocabulary. The vocabulary is generated by segmenting and encoding the data. When the wrench information represents a sequence of sub-tasks, we can think of the vocabulary forming a sentence (set of words with grammar rules) for a given sub-task; allowing the latter to be uniquely represented. The grammar, which can also include unexpected events, was classified in offline and online scenarios as well as for simulated and real robot experiments. Multiclass Support Vector Machines (SVMs) were used offline, while online probabilistic SVMs were are used to give temporal confidence to the introspection result. The contribution of our work is the presentation of a generalizable online semantic scheme that enables a robot to understand its high-level state whether nominal or abnormal. It is shown to work in offline and online scenarios for a particularly challenging contact task: snap assemblies. We perform the snap assembly in one-arm simulated and real one-arm experiments and a simulated two-arm experiment. This verification mechanism can be used by high-level planners or reasoning systems to enable intelligent failure recovery or determine the next most optima manipulation skill to be used.

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On Safety Testing, Validation, and Characterization with Scenario-Sampling: A Case Study of Legged Robots

The dynamic response of the legged robot locomotion is non-Lipschitz and can be stochastic due to environmental uncertainties. To test, validate, and characterize the safety performance of legged robots, existing solutions on observed and inferred risk can be incomplete and sampling inefficient. Some formal verification methods suffer from the model precision and other surrogate assumptions. In this paper, we propose a scenario sampling based testing framework that characterizes the overall safety performance of a legged robot by specifying (i) where (in terms of a set of states) the robot is potentially safe, and (ii) how safe the robot is within the specified set. The framework can also help certify the commercial deployment of the legged robot in real-world environment along with human and compare safety performance among legged robots with different mechanical structures and dynamic properties. The proposed framework is further deployed to evaluate a group of state-of-the-art legged robot locomotion controllers from various model-based, deep neural network involved, and reinforcement learning based methods in the literature. Among a series of intended work domains of the studied legged robots (e.g. tracking speed on sloped surface, with abrupt changes on demanded velocity, and against adversarial push-over disturbances), we show that the method can adequately capture the overall safety characterization and the subtle performance insights. Many of the observed safety outcomes, to the best of our knowledge, have never been reported by the existing work in the legged robot literature.

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Vision-Based Safety System for Barrierless Human-Robot Collaboration

Human safety has always been the main priority when working near an industrial robot. With the rise of Human-Robot Collaborative environments, physical barriers to avoiding collisions have been disappearing, increasing the risk of accidents and the need for solutions that ensure a safe Human-Robot Collaboration. This paper proposes a safety system that implements Speed and Separation Monitoring (SSM) type of operation. For this, safety zones are defined in the robot's workspace following current standards for industrial collaborative robots. A deep learning-based computer vision system detects, tracks, and estimates the 3D position of operators close to the robot. The robot control system receives the operator's 3D position and generates 3D representations of them in a simulation environment. Depending on the zone where the closest operator was detected, the robot stops or changes its operating speed. Three different operation modes in which the human and robot interact are presented. Results show that the vision-based system can correctly detect and classify in which safety zone an operator is located and that the different proposed operation modes ensure that the robot's reaction and stop time are within the required time limits to guarantee safety.

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