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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Semantics for Robotic Mapping, Perception and Interaction: A Survey

For robots to navigate and interact more richly with the world around them, they will likely require a deeper understanding of the world in which they operate. In robotics and related research fields, the study of understanding is often referred to as semantics, which dictates what does the world "mean" to a robot, and is strongly tied to the question of how to represent that meaning. With humans and robots increasingly operating in the same world, the prospects of human-robot interaction also bring semantics and ontology of natural language into the picture. Driven by need, as well as by enablers like increasing availability of training data and computational resources, semantics is a rapidly growing research area in robotics. The field has received significant attention in the research literature to date, but most reviews and surveys have focused on particular aspects of the topic: the technical research issues regarding its use in specific robotic topics like mapping or segmentation, or its relevance to one particular application domain like autonomous driving. A new treatment is therefore required, and is also timely because so much relevant research has occurred since many of the key surveys were published. This survey therefore provides an overarching snapshot of where semantics in robotics stands today. We establish a taxonomy for semantics research in or relevant to robotics, split into four broad categories of activity, in which semantics are extracted, used, or both. Within these broad categories we survey dozens of major topics including fundamentals from the computer vision field and key robotics research areas utilizing semantics, including mapping, navigation and interaction with the world. The survey also covers key practical considerations, including enablers like increased data availability and improved computational hardware, and major application areas where...

cs.RO↗

A Socially Adaptable Framework for Human-Robot Interaction

In our everyday lives we are accustomed to partake in complex, personalized, adaptive interactions with our peers. For a social robot to be able to recreate this same kind of rich, human-like interaction, it should be aware of our needs and affective states and be capable of continuously adapting its behavior to them. One proposed solution to this problem would involve the robot to learn how to select the behaviors that would maximize the pleasantness of the interaction for its peers, guided by an internal motivation system that would provide autonomy to its decision-making process. We are interested in studying how an adaptive robotic framework of this kind would function and personalize to different users. In addition we explore whether including the element of adaptability and personalization in a cognitive framework will bring any additional richness to the human-robot interaction (HRI), or if it will instead bring uncertainty and unpredictability that would not be accepted by the robot`s human peers. To this end, we designed a socially-adaptive framework for the humanoid robot iCub which allows it to perceive and reuse the affective and interactive signals from the person as input for the adaptation based on internal social motivation. We propose a comparative interaction study with iCub where users act as the robot's caretaker, and iCub's social adaptation is guided by an internal comfort level that varies with the amount of stimuli iCub receives from its caretaker. We investigate and compare how the internal dynamics of the robot would be perceived by people in a condition when the robot does not personalize its interaction, and in a condition where it is adaptive. Finally, we establish the potential benefits that an adaptive framework could bring to the context of having repeated interactions with a humanoid robot.

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Multi-Robot Motion Planning for Unit Discs with Revolving Areas

We study the problem of motion planning for a collection of $n$ labeled unit disc robots in a polygonal environment. We assume that the robots have revolving areas around their start and final positions: that each start and each final is contained in a radius $2$ disc lying in the free space, not necessarily concentric with the start or final position, which is free from other start or final positions. This assumption allows a weakly-monotone motion plan, in which robots move according to an ordering as follows: during the turn of a robot $R$ in the ordering, it moves fully from its start to final position, while other robots do not leave their revolving areas. As $R$ passes through a revolving area, a robot $R'$ that is inside this area may move within the revolving area to avoid a collision. Notwithstanding the existence of a motion plan, we show that minimizing the total traveled distance in this setting, specifically even when the motion plan is restricted to be weakly-monotone, is APX-hard, ruling out any polynomial-time $(1+ε)$-approximation algorithm. On the positive side, we present the first constant-factor approximation algorithm for computing a feasible weakly-monotone motion plan. The total distance traveled by the robots is within an $O(1)$ factor of that of the optimal motion plan, which need not be weakly monotone. Our algorithm extends to an online setting in which the polygonal environment is fixed but the initial and final positions of robots are specified in an online manner. Finally, we observe that the overhead in the overall cost that we add while editing the paths to avoid robot-robot collision can vary significantly depending on the ordering we chose. Finding the best ordering in this respect is known to be NP-hard, and we provide a polynomial time $O(\log n \log \log n)$-approximation algorithm for this problem.

cs.RO↗

On Endogenous Reconfiguration in Mobile Robotic Networks

In this paper, our focus is on certain applications for mobile robotic networks, where reconfiguration is driven by factors intrinsic to the network rather than changes in the external environment. In particular, we study a version of the coverage problem useful for surveillance applications, where the objective is to position the robots in order to minimize the average distance from a random point in a given environment to the closest robot. This problem has been well-studied for omni-directional robots and it is shown that optimal configuration for the network is a centroidal Voronoi configuration and that the coverage cost belongs to $Θ(m^{-1/2})$, where $m$ is the number of robots in the network. In this paper, we study this problem for more realistic models of robots, namely the double integrator (DI) model and the differential drive (DD) model. We observe that the introduction of these motion constraints in the algorithm design problem gives rise to an interesting behavior. For a \emph{sparser} network, the optimal algorithm for these models of robots mimics that for omni-directional robots. We propose novel algorithms whose performances are within a constant factor of the optimal asymptotically (i.e., as $m \to +\infty$). In particular, we prove that the coverage cost for the DI and DD models of robots is of order $m^{-1/3}$. Additionally, we show that, as the network grows, these novel algorithms outperform the conventional algorithm; hence necessitating a reconfiguration in the network in order to maintain optimal quality of service.

cs.RO↗

On reverse-engineering the KUKA Robot Language

Most commercial manufacturers of industrial robots require their robots to be programmed in a proprietary language tailored to the domain - a typical domain-specific language (DSL). However, these languages oftentimes suffer from shortcomings such as controller-specific design, limited expressiveness and a lack of extensibility. For that reason, we developed the extensible Robotics API for programming industrial robots on top of a general-purpose language. Although being a very flexible approach to programming industrial robots, a fully-fledged language can be too complex for simple tasks. Additionally, legacy support for code written in the original DSL has to be maintained. For these reasons, we present a lightweight implementation of a typical robotic DSL, the KUKA Robot Language (KRL), on top of our Robotics API. This work deals with the challenges in reverse-engineering the language and mapping its specifics to the Robotics API. We introduce two different approaches of interpreting and executing KRL programs: tree-based and bytecode-based interpretation.

cs.RO↗

A Platform-independent Programming Environment for Robot Control

The development of robot control programs is a complex task. Many robots are different in their electrical and mechanical structure which is also reflected in the software. Specific robot software environments support the program development, but are mainly text-based and usually applied by experts in the field with profound knowledge of the target robot. This paper presents a graphical programming environment which aims to ease the development of robot control programs. In contrast to existing graphical robot programming environments, our approach focuses on the composition of parallel action sequences. The developed environment allows to schedule independent robot actions on parallel execution lines and provides mechanism to avoid side-effects of parallel actions. The developed environment is platform-independent and based on the model-driven paradigm. The feasibility of our approach is shown by the application of the sequencer to a simulated service robot and a robot for educational purpose.

cs.RO↗

Fundamentals of Mathematical Theory of Emotional Robots

In this book we introduce a mathematically formalized concept of emotion, robot's education and other psychological parameters of intelligent robots. We also introduce unitless coefficients characterizing an emotional memory of a robot. Besides, the effect of a robot's memory upon its emotional behavior is studied, and theorems defining fellowship and conflicts in groups of robots are proved. Also unitless parameters describing emotional states of those groups are introduced, and a rule of making alternative (binary) decisions based on emotional selection is given. We introduce a concept of equivalent educational process for robots and a concept of efficiency coefficient of an educational process, and suggest an algorithm of emotional contacts within a group of robots. And generally, we present and describe a model of a virtual reality with emotional robots. The book is meant for mathematical modeling specialists and emotional robot software developers.

cs.RO↗

Dynamic behavior analysis for a six axis industrial machining robot

The six axis robots are widely used in automotive industry for their good repeatability (as defined in the ISO92983) (painting, welding, mastic deposition, handling etc.). In the aerospace industry, robot starts to be used for complex applications such as drilling, riveting, fiber placement, NDT, etc. Given the positioning performance of serial robots, precision applications require usually external measurement device with complexes calibration procedure in order to reach the precision needed. New applications in the machining field of composite material (aerospace, naval, or wind turbine for example) intend to use off line programming of serial robot without the use of calibration or external measurement device. For those applications, the position, orientation and path trajectory precision of the tool center point of the robot are needed to generate the machining operation. This article presents the different conditions that currently limit the development of robots in robotic machining applications. We analyze the dynamical behavior of a robot KUKA KR240-2 (located at the University of Bordeaux 1) equipped with a HSM Spindle (42000 rpm, 18kW). This analysis is done in three stages. The first step is determining the self-excited frequencies of the robot structure for three different configurations of work. The second phase aims to analyze the dynamical vibration of the structure as the spindle is activated without cutting. The third stage consists of vibration analysis during a milling operation.

cs.RO↗

Multi-robot coverage to locate fixed targets using formation structures

This paper develops an algorithm that guides a multi-robot system in an unknown environment in search of fixed targets. The area to be scanned contains an unknown number of convex obstacles of unknown size and shape. The algorithm covers the entire free space in a sweeping fashion and as such relies on the use of robot formations. The geometry of the robot group is a lateral line formation, which is allowed to split and rejoin when passing obstacles. It is our main goal to exploit this formation structure in order to reduce robot resources to a minimum. Each robot has a limited and finite amount of memory available. No information of the topography is recorded. Communication between two robots is only possible up to a maximum inter-robot distance, and if the line-of-sight between both robots is not obstructed. Broadcasting capabilities and indirect communication are not allowed. Supervisory control is prohibited. The number of robots equipped with GPS is kept as small as possible. Applications of the algorithm are mine field clearance, search-and-rescue missions, and intercept missions. Simulations are included and made available on the internet, demonstrating the flexibility of the algorithm.

cs.RO↗

A Low Cost Vision Based Hybrid Fiducial Mark Tracking Technique for Mobile Industrial Robots

The field of robotic vision is developing rapidly. Robots can react intelligently and provide assistance to user activities through sentient computing. Since industrial applications pose complex requirements that cannot be handled by humans, an efficient low cost and robust technique is required for the tracking of mobile industrial robots. The existing sensor based techniques for mobile robot tracking are expensive and complex to deploy, configure and maintain. Also some of them demand dedicated and often expensive hardware. This paper presents a low cost vision based technique called Hybrid Fiducial Mark Tracking (HFMT) technique for tracking mobile industrial robot. HFMT technique requires off-the-shelf hardware (CCD cameras) and printable 2-D circular marks used as fiducials for tracking a mobile industrial robot on a pre-defined path. This proposed technique allows the robot to track on a predefined path by using fiducials for the detection of Right and Left turns on the path and White Strip for tracking the path. The HFMT technique is implemented and tested on an indoor mobile robot at our laboratory. Experimental results from robot navigating in real environments have confirmed that our approach is simple and robust and can be adopted in any hostile industrial environment where humans are unable to work.

cs.CV↗

Collaborating Robotics Using Nature-Inspired Meta-Heuristics

This paper introduces collaborating robots which provide the possibility of enhanced task performance, high reliability and decreased. Collaborating-bots are a collection of mobile robots able to self-assemble and to self-organize in order to solve problems that cannot be solved by a single robot. These robots combine the power of swarm intelligence with the flexibility of self-reconfiguration as aggregate Collaborating-bots can dynamically change their structure to match environmental variations. Collaborating robots are more than just networks of independent agents, they are potentially reconfigurable networks of communicating agents capable of coordinated sensing and interaction with the environment. Robots are going to be an important part of the future. Collaborating robots are limited in individual capability, but robots deployed in large numbers can represent a strong force similar to a colony of ants or swarm of bees. We present a mechanism for collaborating robots based on swarm intelligence such as Ant colony optimization and Particle swarm Optimization

cs.NE↗

New design of Robotics Remote lab

The Robotic Remote Laboratory controls the Robot labs via the Internet and applies the Robot experiment in easy and advanced way. If we want to enhance the RRL system, we must study requirements of the Robot experiment in a deeply way. One of key requirements of the Robot experiment is the Control algorithm that includes all important activities to affect the Robot; one of them relates the path or obstacle. Our goal is to produce a new design of the RRL includes a new treatment to the Control algorithm depends on isolation one of the Control algorithm's activities that relates the paths in a separated algorithm, i.e., design the (Path planning algorithm) is independent of the original Control algorithm. This aim can be achieved by depending on the light to produce the Light obstacle. To apply the Light obstacle, we need to hardware (Light control server and Light arms) and soft ware (path planning algorithm).The NXT 2.0 Robot will sense the Light obstacle depending on the Light sensor of it. The new design has two servers, one for the path (Light control server) and other for the other activities of the Control algorithm (Robot control server).The website of the new design includes three main parts (Lab Reservation, Open Lab, Download Simulation).We proposed a set of scenarios for organizing the reservation of the Remote Lab. Additionally, we developed an appropriate software to simulate the Robot and to practice it before usage the Remote lab.

cs.RO↗

Target Assignment in Robotic Networks: Distance Optimality Guarantees and Hierarchical Strategies

We study the problem of multi-robot target assignment to minimize the total distance traveled by the robots until they all reach an equal number of static targets. In the first half of the paper, we present a necessary and sufficient condition under which true distance optimality can be achieved for robots with limited communication and target-sensing ranges. Moreover, we provide an explicit, non-asymptotic formula for computing the number of robots needed to achieve distance optimality in terms of the robots' communication and target-sensing ranges with arbitrary guaranteed probabilities. The same bounds are also shown to be asymptotically tight. In the second half of the paper, we present suboptimal strategies for use when the number of robots cannot be chosen freely. Assuming first that all targets are known to all robots, we employ a hierarchical communication model in which robots communicate only with other robots in the same partitioned region. This hierarchical communication model leads to constant approximations of true distance-optimal solutions under mild assumptions. We then revisit the limited communication and sensing models. By combining simple rendezvous-based strategies with a hierarchical communication model, we obtain decentralized hierarchical strategies that achieve constant approximation ratios with respect to true distance optimality. Results of simulation show that the approximation ratio is as low as 1.4.

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Decentralized Rendezvous of Nonholonomic Robots with Sensing and Connectivity Constraints

A group of wheeled robots with nonholonomic constraints is considered to rendezvous at a common specified setpoint with a desired orientation while maintaining network connectivity and ensuring collision avoidance within the robots. Given communication and sensing constraints for each robot, only a subset of the robots are aware or informed of the global destination, and the remaining robots must move within the network connectivity constraint so that the informed robots can guide the group to the goal. The mobile robots are also required to avoid collisions with each other outside a neighborhood of the common rendezvous point. To achieve the rendezvous control objective, decentralized time-varying controllers are developed based on a navigation function framework to steer the robots to perform rendezvous while preserving network connectivity and ensuring collision avoidance. Only local sensing feedback, which includes position feedback from immediate neighbors and absolute orientation measurement, is used to navigate the robots and enables radio silence during navigation. Simulation results demonstrate the performance of the developed approach.

eess.SY↗

Pattern Formation for Asynchronous Robots without Agreement in Chirality

This paper presents a deterministic algorithm for forming a given asymmetric pattern in finite time by a set of autonomous, homogeneous, oblivious mobile robots under the CORDA model. The robots are represented as points on the 2D plane. There is no explicit communication between the robots. The robots coordinate among themselves by observing the positions of the other robots on the plane. Initially all the robots are assumed to be stationary. The robots have local coordinate systems defined by Sense of Direction (SoD), orientation or chirality and scale. Initially the robots are in asymmetric configuration. We show that these robots can form any given asymmetric pattern in finite time.

cs.DC↗

Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study

Developing robot agnostic software frameworks involves synthesizing the disparate fields of robotic theory and software engineering while simultaneously accounting for a large variability in hardware designs and control paradigms. As the capabilities of robotic software frameworks increase, the setup difficulty and learning curve for new users also increase. If the entry barriers for configuring and using the software on robots is too high, even the most powerful of frameworks are useless. A growing need exists in robotic software engineering to aid users in getting started with, and customizing, the software framework as necessary for particular robotic applications. In this paper a case study is presented for the best practices found for lowering the barrier of entry in the MoveIt! framework, an open-source tool for mobile manipulation in ROS, that allows users to 1) quickly get basic motion planning functionality with minimal initial setup, 2) automate its configuration and optimization, and 3) easily customize its components. A graphical interface that assists the user in configuring MoveIt! is the cornerstone of our approach, coupled with the use of an existing standardized robot model for input, automatically generated robot-specific configuration files, and a plugin-based architecture for extensibility. These best practices are summarized into a set of barrier to entry design principles applicable to other robotic software. The approaches for lowering the entry barrier are evaluated by usage statistics, a user survey, and compared against our design objectives for their effectiveness to users.

cs.RO↗

Provably Safe and Deadlock-Free Execution of Multi-Robot Plans under Delaying Disturbances

One of the standing challenges in multi-robot systems is the ability to reliably coordinate motions of multiple robots in environments where the robots are subject to disturbances. We consider disturbances that force the robot to temporarily stop and delay its advancement along its planned trajectory which can be used to model, e.g., passing-by humans for whom the robots have to yield. Although reactive collision-avoidance methods are often used in this context, they may lead to deadlocks between robots. We design a multi-robot control strategy for executing coordinated trajectories computed by a multi-robot trajectory planner and give a proof that the strategy is safe and deadlock-free even when robots are subject to delaying disturbances. Our simulations show that the proposed strategy scales significantly better with the intensity of disturbances than the naive liveness-preserving approach. The empirical results further confirm that the proposed approach is more reliable and also more efficient than state-of-the-art reactive techniques.

cs.RO↗

PyRIDE: An Interactive Development Environment for PR2 Robot

Python based Robot Interactive Development Environment (PyRIDE) is a software that supports rapid \textit{interactive} programming of robot skills and behaviours on PR2/ROS (Robot Operating System) platform. One of the key features of PyRIDE is its interactive remotely accessible Python console that allows its users to program robots \textit{online} and in \textit{realtime} in the same way as using the standard Python interactive interpreter. It allows programs to be modified while they are running. PyRIDE is also a software integration framework that abstracts and aggregates disparate low level ROS software modules, e.g. arm joint motor controllers, and exposes their functionalities through a unified Python programming interface. PR2 programmers are able to experiment and develop robot behaviours without dealing with specific details of accessing underlying softwares and hardwares. PyRIDE provides a client-server mechanism that allows remote user access of the robot functionalities, e.g. remote robot monitoring and control, access real-time robot camera image data etc. This enables multi-modal human robot interactions using different devices and user interfaces. All these features are seamlessly integrated into one lightweight and portable middleware package. In this paper, we use four real life scenarios to demonstrate PyRIDE key features and illustrate the usefulness of software.

cs.RO↗