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cs.SD: explore 154 source-linked works published from 2024 to 2026, with original documents and citations.

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Includes records with this source-supplied label or an explicit phrase match in their metadata. Matches indicate a mention, not proof that a paper uses a method or tests a material. Source versions are consolidated by DOI.

Sources: arxiv. Collection updated 2026-09-15. Counts describe this index, not the complete source archives.

MRMAD: A Multi-Round Multi-Audio Benchmark for Evaluating Acoustic Degradation Perception in Large Audio-Language Models

Large audio-language models (LALMs) have shown promising progress in understanding speech, music, and general sound events, yet their ability to reason about how audio signals are degraded remains underexplored. Existing benchmarks primarily evaluate semantic understanding, event recognition, or high-level audio reasoning, leaving a basic question unanswered: Do LALMs understand the differences in audio quality? We introduce MRMAD, a Multi-Round Multi-Audio Degradation benchmark for evaluating audio degradation perception and understanding in LALMs. MRMAD spans speech, music, and sound, and frames evaluation as multi-turn dialogues across multiple audio inputs, requiring models to identify types of degradation, compare severity, and perceive corruption changes across turns. Unlike current single-turn audio-language benchmarks, MRMAD evaluates whether LALMs can maintain consistent degradation hypotheses with new evidence and comprehend low-level acoustic phenomena over multi-turn dialogues. Through a systematic evaluation of 18 representative LALMs from non-thinking to reasoning and Omni models, we find that current models often recognize coarse content while failing to diagnose, compare, or reason about degradations reliably. Human evaluations further reveal a significant perception gap between LALMs and human listeners. MRMAD thus exposes a critical yet overlooked aspect of audio-language understanding and provides a diagnostic foundation for building future LALMs that are robust to real-world acoustic conditions.

cs.SD

VIBE: Video Instruction-aligned Background music gEneration

Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.

cs.SD

Sequential Trajectories and Simultaneous Blending: Multi-Emotion Modeling for Instruction-Following TTS

Natural-language instructions enable flexible control of synthesized speech, yet emotional TTS systems primarily model a single utterance-level affect, leaving multi-emotion control underexplored. We study two complementary multi-emotion TTS tasks: emotion trajectory, which spans several ordered affective stages, and emotion blending, in which multiple emotions coexist throughout an utterance. These tasks expose a supervision mismatch: supervised fine-tuning (SFT) does not explicitly evaluate emotion features, while single-emotion rewards provide neither structure-aware feedback for trajectory completion nor pair-aware feedback for blending. We introduce HybridEmo, a post-training framework that initializes both tasks with SFT and then aligns the speech-token policy through Group Relative Policy Optimization using a sample-aware hybrid reward. For trajectory samples, segment-aligned consistency combines average and weakest-stage evidence to preserve the correctness and completeness of prescribed stages. For blending samples, a GMM-based reward combines frame-level support from the union of target-emotion anchors in an offline emotion space with an utterance-level weaker-target margin. Both branches share an ASR reward and are routed within a unified policy. On MultiEmo-Test, HybridEmo significantly improves trajectory correctness and blending intensity, without a noticeable degradation in speaker similarity. Human evaluation prefers HybridEmo to CosyVoice 3 and EmoVoice-0.5B, with nearly balanced preferences against Qwen3-TTS.

cs.CL

Parallel Time-Band Mixing with Learned Observation-Adding for Robust ASR Front-Ends

Speech enhancement is often used as a front-end for robust ASR, yet recurrent temporal and cross-band modules introduce sequential dependencies that reduce parallel efficiency. In this paper, we present a sequence-parallel band-split enhancement front-end built on a Parallel Time-Band Mixer (PTBM) block that eliminates within-block recurrent unrolling. PTBM integrates intra-band temporal mixing and per-frame cross-band attention within a unified parallel architecture, enabling efficient contextual modeling across both time and frequency dimensions. The system retains the mask-plus-residual reconstruction interface and introduces learned Observation-Adding (LOA) to suppress ASR-sensitive artifacts without development-set tuning. Experiments on DNS Challenge and CHiME-4 with frozen Whisper back-ends show that the proposed front-end consistently reduces word error rate relative to recurrent band-split baselines while requiring only 0.96 M parameters and 0.58 GMAC/s for the front-end network.

cs.SD

Ouroboros: Self-Referential Backdoor Attacks on Speech Enhancement via Clean Audio Triggers

Speech enhancement models are widely deployed as frontend modules in real-time speech services, yet their vulnerability to backdoor attacks remains unexplored. Existing backdoor methods are confined to classification tasks and rely on active trigger injection, an assumption incompatible with the passive processing nature of speech enhancement models. In this paper, we propose Ouroboros, a novel backdoor attack framework that leverages the ideal clean outputs of speech enhancement models as natural triggers, enabling inference-time activation without any external trigger injection. Extensive evaluations show Ouroboros achieves near-perfect attack success rates with minimal performance degradation on diverse models and datasets. Physical-world validations confirm that naturally recorded, unaltered clean audio can reliably activate the backdoor. Moreover, Ouroboros generalizes to targeted content-tampering attacks and remains effective against common filtering and finetuning defenses.

cs.SD

Perceptually Better, Semantically Worse: Measuring Speech Enhancement Impact on LLM-Based Voice Systems

Speech enhancement (SE) is commonly applied as a preprocessing step in spoken AI pipelines under the assumption that better audio quality improves downstream task performance. Whether SE-induced distortions propagate to downstream LLM task performance remains an open question. We introduce Output Divergence Rate (ODR), which measures how often SE changes an LLM's intent classification relative to clean speech, and benchmark five conditions on 2,974 SLURP clips using Whisper large-v3 and wav2vec2-large cascades. Every condition produces ODR significantly above zero ($p < 0.001$, binomial test). MetricGAN{+} more than doubles ODR versus unenhanced noisy speech (0.318 vs. 0.135) despite improving PESQ, and unmitigated echo reaches an ODR of 0.836 through speaker substitution, a failure WER cannot capture. Audio quality metrics range from near-zero to moderate correlation with ODR (SQUIM-MOS $ρ=-0.068$, PESQ $ρ=-0.467$). The MetricGAN{+} and echo results replicate across ASR architectures, indicating that standard audio quality metrics are insufficient for LLM pipeline quality.

cs.SD

Arctic Dispersion Interruption Phenomenon and Sound Source Depth Estimation

The sound speed profile in the deep Arctic Ocean causes the surface layer to form a normal mode waveguide. When the depth of the sound source or receiver is near a node of the eigenfunction, the source cannot excite the mode, or the receiver cannot detect it, resulting in the modal amplitude at the receiver being approximately zero. This manifests as a dispersion interruption in the dispersion structure, which can be observed through time-frequency analysis of the received acoustic signal. Based on the interruption frequency identified from the received signal, combined with the relationship between node depth and modal frequency calculated from the ocean sound speed profile, the source depth can be estimated if the receiver depth is known. The phenomenon of dispersion interruption and the method of estimating source depth have been validated through simulations and experiments.

physics.app-ph

SPHERE: Automatic Music Upmixing via Audio Language Model Post-Training with Spatial Heuristic Rewards

In this paper, we study the task of automatic music upmixing, wherein a system predicts spatial mixing parameters from a multi-stem recording. Different from existing methods that rely on task-specific music encoders, we approach this task via audio language model (ALM) post-training, leveraging rich representations from existing ALMs, which encode both music semantics and mixing knowledge. Specifically, we propose a post-training recipe that first employs rejection sampling SFT, followed by reinforcement learning (RL) with verifiable rewards (RLVR) via GRPO. We propose Sphere (Spatial Heuristic Rewards), a deterministic reward suite inspired by music mixing conventions, to guide our post-training. It consists of 6 perceptually-motivated sub-rewards and encourages the output mix to be centered, balanced and spacious. More broadly, our results suggest that expert domain knowledge can be encoded as verifiable rewards and distilled into language models, without task-specific architectures.

cs.SD

Textual Acoustic Grounding for Generalizable LLM-Based Deepfake Voice Detection

Deepfake voice detection suffers from poor generalization across unseen domains. While Audio Large Language Models (ALLMs) show promise, the modality gap between continuous audio embeddings which capture the subtle acoustic details necessary for deepfake detection and the semantic space of LLMs remains a critical, underexplored bottleneck. We address this by benchmarking diverse audio encoders integrated with Qwen LLMs (0.5B to 7B parameters). First, we demonstrate that fine-tuning the LLM alone risks out-of-domain overfitting, making a frozen LLM a stronger, resource-efficient baseline. Second, to explicitly bridge the modality gap, we introduce a cross-modal prompting strategy that injects linguistic-knowledge-driven acoustic features (via openSMILE) as structured text tokens. This explicit textual grounding not only enhances the frozen baseline but also makes LLM fine-tuning more effective. Ultimately, our approach demonstrates state-of-the-art resilience on the out-of-domain ITW and MLAAD benchmarks, yielding over \textbf{16.2\%} absolute improvement in Macro-F1 over existing ALLM baselines while maintaining competitive in-domain performance. All models reported in this work are \href{https://huggingface.co/01Yassine/AudioLLM-Deepfake-Detection}{publicly available}.

cs.SD

Closing the Verification Loop: Self-Check Captioning for Long-Paragraph Detailed Audio Captioning

Long-paragraph detailed audio captioning, which requires dense and transcript-faithful descriptions of fine-grained audio content, remains unsolved for current audio-visual multimodal language models. We attribute this failure to two structural problems. The first is data poverty, as no public corpus jointly provides long clips, paragraph captions, and verbatim-transcript fidelity. The second is generation-mode failure, evidenced by a 44.8 to 46.4 percentage-point gap between right-audio and shuffled-audio multiple-choice question (MCQ) accuracy. We address both within Self-Check Captioning (SCC), a unified framework that instantiates audio-grounded question answering as the verification primitive at every lifecycle stage. SCC yields three artifacts. Long-paragraph Audio Caption 50k (LACap-50k) is a 50,222-clip audio-visual corpus with 491.5-word captions and a post-hoc automatic speech recognition (ASR) audit. Layer-Curvature Supervised Fine-Tuning (LC-SFT) is the first on-policy supervised fine-tuning method to weight tokens by intermediate-layer evidence, motivated by our identification of Late-Layer Semantic-Entropy Collapse (SEC). SCC-Verifier arbitrates among caption rollouts via audio-grounded self-answering at inference. Across multiple benchmarks, our system attains state-of-the-art among open-source captioners and is competitive with proprietary baselines. We release LACap-50k to fill the resource gap for long-paragraph detailed audio captioning research.

cs.SD

Playability-Aware Audio-to-Tablature Guitar Transcription via Diffusion Models

Guitar tablature transcription requires not only accurate pitch detection but also assigning each note to a specific string-fret position, as the same pitch can be played at multiple fretboard positions. Existing approaches treat this as a standard classification problem, ignoring the musical and physical constraints that govern playable fingering sequences. We propose Noise2Fret, a diffusion model for audio-to-tablature transcription that generates tablature through a continuous latent representation of discrete fret and string targets, conditioned on spectral and audio features. To bridge the gap between pitch accuracy and physical playability, we introduce five auxiliary losses encoding Pitch-Class Distance, Positional Distance, Circle-of-Fifths Distance, String Similarity, and Hand-Span Feasibility directly into the training objective. Experiments on GuitarSet and GOAT datasets demonstrate that the model outperforms baselines while remaining computationally more efficient, and that the auxiliary losses yield consistent gains over the standard training objective.

cs.SD

Decoupled Latent Flow Matching for Few-Step Joint Vocal-Accompaniment Separation

Generative modeling provides a flexible way to model mixture-conditioned source distributions, but iterative diffusion and flow matching models are costly for long music signals. This paper studies joint vocal-accompaniment separation through latent flow matching, where a pretrained variational autoencoder (VAE) maps mixtures and sources into a compact latent space and a flow matching model generates vocal and accompaniment latents jointly. The proposed framework decouples semantic separation from acoustic velocity prediction through a Separation Encoder and a Velocity Decoder. To reduce sampling cost, we further apply latent adversarial post-training inspired by Flow2GAN for few-step generation. Experiments show that latent adversarial refinement can improve perceptual and separation metrics under a reduced sampling budget.

cs.SD

Stride-k Subsampling: Train-Free Audio Token Reduction for Whisper

Whisper exposes speech through a fixed 1500-token encoder interface, now a default representation for ASR decoders and Whisper-based speech language models (SpeechLMs), yet its redundancy remains largely unexamined. We propose stride-k subsampling, a deterministic indexing operation that retains every k-th token after the convolutional stem or encoder transformer. Across five Whisper scales, k=2 preserves baseline WER at both positions, with CKA attributing this stability to acoustic overlap at the stem and attention-induced redistribution at the encoder output. Applying stride-2 at both positions cuts audio tokens by 75% and total GFLOPs by 52-58%, with small WER costs on most ASR benchmarks and larger costs on harder ones. The same configuration extends to three Whisper-based SpeechLMs, yielding modest accuracy drops on stronger baselines and larger drops on weaker ones, while reducing end-to-end latency by 19.6-27.4%. Requiring no training or auxiliary computation, stride-k subsampling exploits Whisper's preprocessing redundancy, indicating that its audio-token interface carries more capacity than downstream tasks require.

cs.SD

MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AI

Generative music systems are increasingly presented as tools that democratize music creation, yet their practical suitability for musicians remains underexplored. Prior work includes openness-focused evaluation frameworks, such as MusGO (Music-Generative Open AI), as well as qualitative studies of musicians' experiences with generative systems. However, these approaches do not support systematic comparison or early-stage discovery of models for creative use. Motivated by such limitations, we introduce MusGU+, a musician-centered evaluation framework organized around three dimensions: Adaptability, Usability, and Controllability. Together, these capture whether a model can be feasibly trained or fine-tuned on personal data, integrated into real-world music workflows, and controlled in musically meaningful ways. We evaluate 10 representative generative music systems and present an interactive discovery tool that enables musicians to explore and filter models according to these criteria. While MusGO remains valuable for promoting responsible research practices, MusGU+ supports informed selection and practical adoption of generative systems by musicians.

cs.SD

When Does Predictor-Based RL Align with Human Perception? A Study of Subjective Rewards in Codec-Based Speech Language Models

Codec-based text-to-speech (TTS) models make language-model post-training applicable to speech generation, but it remains unclear when learned perceptual predictors can serve as reinforcement learning rewards without losing alignment with human listeners. We study this question with Group Relative Policy Optimization (GRPO) using learned rewards for anime-like speaking style, naturalness, likability, and arousal. To prevent perceptual rewards from being optimized through transcript drift, we introduce a character error rate (CER) zone constraint and compare policy optimization with Best-of-$N$ reranking under the same reward gate. Across single-reward runs, each reward primarily improves its own target metric, showing that subjective predictors are not interchangeable quality surrogates. Multi-rater A/B tests further show uneven human transfer, while a reward-gap analysis separates average transfer from within-axis calibration: signed reward gaps significantly predict listener choices in the pooled analysis, whereas residual CER gaps do not, but per-axis calibration remains heterogeneous. Best-of-8 is a strong human-level baseline and is not clearly worse than GRPO perceptually, suggesting that GRPO should be viewed as amortizing reward-selected behavior into the policy rather than uniformly outperforming reranking. These results support analyzing subjective speech rewards as predictor-axis-base tuples and provide practical diagnostics for selecting rewards before multi-reward speech post-training.

cs.CL

Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions

Neural audio codecs (NACs) convert speech into discrete token sequences, and prior work has reported that these sequences follow language-like statistical laws. This paper analyzes the token statistics of 13 NACs spanning multi-codebook residual vector quantization (RVQ), single-codebook VQ, and non-VQ designs, evaluated on three corpora under clean, white-noise, and real-world DEMAND-noise conditions. Zipf and Heaps parameters, unigram entropy, codebook occupancy, and Jensen-Shannon divergence (JSD) are estimated from matched token samples with explicit fit-validity safeguards and family-conditional $n$-gram orders. Corpus identity explains little variance in any metric, whereas acoustic condition and quantizer meta-category dominate in a metric-dependent way, and unigram entropy is the metric most strongly associated with meta-category. Clean-to-noise JSD computed at a common unigram order is associated with mel-cepstral distortion most clearly under DEMAND noise. The collapse and explosion degradation signatures previously reported for RVQ codecs concentrate in RVQ cells under white and DEMAND noise, respectively; explosion also occurs in non-VQ codecs, and single-codebook VQ codecs shift in occupancy and distribution shape without either signature. These results provide architecture-conditioned conventions for applying language-statistical analysis to NAC tokens.

cs.CL

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.

cs.CV

XVAE-WMT: Explainable Wavelet-Temporal Variational Autoencoder for Blind Source Separation of Heart and Lung Sounds

The separation of cardiovascular sounds is a critical task in biomedical signal processing. In this paper, we introduce XVAE-WMT1, an unsupervised explainable generative AI algorithm combining a variational autoencoder (VAE) with explainable AI (XAI), wavelet-based inputs, a post-hoc output mask, and temporal consistency (TC) loss. Unlike existing supervised and VAE-based methods that rely on Short-Time Fourier Transform (STFT) and ignore latent interpretability, XVAE-WMT requires no paired clean recordings and integrates a Continuous Wavelet Transform (CWT) front-end for superior time-frequency localization. We assessed the latent space interpretability via different metrics, with SHAP (SHapley Additive exPlanations) enabling dimensionality reduction to the top 75% of latent features while preserving separation quality. Evaluated across two datasets using Signal-to-Distortion Ratio (SDR), Signal-to-Interference Ratio (SIR), and Signal-to-Artifacts Ratio (SAR), XVAE-WMT attains 26.8 dB SDR, 32.8 dB SIR, and 28.6 dB SAR.

cs.SD
Compare source metadata on this page
WorkPublishedSource identifierSource
MRMAD: A Multi-Round Multi-Audio Benchmark for Evaluating Acoustic Degradation Perception in Large Audio-Language Models2026-08-312608.22236arxiv
VIBE: Video Instruction-aligned Background music gEneration2026-08-312608.30125arxiv
Sequential Trajectories and Simultaneous Blending: Multi-Emotion Modeling for Instruction-Following TTS2026-08-312608.30325arxiv
Parallel Time-Band Mixing with Learned Observation-Adding for Robust ASR Front-Ends2026-08-312608.30326arxiv
Ouroboros: Self-Referential Backdoor Attacks on Speech Enhancement via Clean Audio Triggers2026-08-312608.30329arxiv
Perceptually Better, Semantically Worse: Measuring Speech Enhancement Impact on LLM-Based Voice Systems2026-08-312608.30348arxiv
Arctic Dispersion Interruption Phenomenon and Sound Source Depth Estimation2026-08-312608.30360arxiv
SPHERE: Automatic Music Upmixing via Audio Language Model Post-Training with Spatial Heuristic Rewards2026-08-312608.30559arxiv
Textual Acoustic Grounding for Generalizable LLM-Based Deepfake Voice Detection2026-08-312608.30622arxiv
Closing the Verification Loop: Self-Check Captioning for Long-Paragraph Detailed Audio Captioning2026-08-312608.30713arxiv
Playability-Aware Audio-to-Tablature Guitar Transcription via Diffusion Models2026-08-312608.30854arxiv
Decoupled Latent Flow Matching for Few-Step Joint Vocal-Accompaniment Separation2026-08-312608.30913arxiv
Stride-k Subsampling: Train-Free Audio Token Reduction for Whisper2026-08-312608.30927arxiv
MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AI2026-08-312608.30940arxiv
When Does Predictor-Based RL Align with Human Perception? A Study of Subjective Rewards in Codec-Based Speech Language Models2026-08-312608.31035arxiv
Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions2026-08-312608.31037arxiv
DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution2026-08-312608.31106arxiv
XVAE-WMT: Explainable Wavelet-Temporal Variational Autoencoder for Blind Source Separation of Heart and Lung Sounds2026-08-312609.00238arxiv

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