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At least 271 records · Page 15Linked to original sources

ARMimic: Learning Robotic Manipulation from Passive Human Demonstrations in Augmented Reality

Imitation learning is a powerful paradigm for robot skill acquisition, yet conventional demonstration methods--such as kinesthetic teaching and teleoperation--are cumbersome, hardware-heavy, and disruptive to workflows. Recently, passive observation using extended reality (XR) headsets has shown promise for egocentric demonstration collection, yet current approaches require additional hardware, complex calibration, or constrained recording conditions that limit scalability and usability. We present ARMimic, a novel framework that overcomes these limitations with a lightweight and hardware-minimal setup for scalable, robot-free data collection using only a consumer XR headset and a stationary workplace camera. ARMimic integrates egocentric hand tracking, augmented reality (AR) robot overlays, and real-time depth sensing to ensure collision-aware, kinematically feasible demonstrations. A unified imitation learning pipeline is at the core of our method, treating both human and virtual robot trajectories as interchangeable, which enables policies that generalize across different embodiments and environments. We validate ARMimic on two manipulation tasks, including challenging long-horizon bowl stacking. In our experiments, ARMimic reduces demonstration time by 50% compared to teleoperation and improves task success by 11% over ACT, a state-of-the-art baseline trained on teleoperated data. Our results demonstrate that ARMimic enables safe, seamless, and in-the-wild data collection, offering great potential for scalable robot learning in diverse real-world settings.

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Video2STL: Grounding VLM-Generated Temporal Specifications for Robot Learning

Video-based policy learning is particularly promising, as it illustrates target behaviors without requiring action annotations or embodiment-matched demonstrations. A central challenge is deciding what information should be transferred from the video to the robot. Existing approaches commonly convert visual observations into scalar similarity or value signals, or ask foundation models to directly generate reward code. These approaches can make the temporal structure of a task difficult to inspect, ground, and reuse. We present Video2STL, a framework that converts observation-only videos into parametric Signal Temporal Logic (STL) specifications and uses the resulting formal representation for robot learning. A vision-language model extracts an embodiment-independent semantic event trace and constructs a bank of symbolic temporal specifications. The model determines the task structure, while numerical predicate thresholds and temporal bounds are grounded from successful robot trajectories. For policy learning, we separate short- and long-timescale temporal information: short-horizon specifications provide dense rewards through rolling-window quantitative robustness, while a causal monitor over a retained long-horizon specification provides one-time progress rewards for valid temporal prefixes. The same representation supports cross-embodiment transfer from human or animal videos to robot control. Across four manipulation tasks, Video2STL achieves $85.8\%$ average success-once and $67.0\%$ success-at-end, compared with $81.5\%/59.5\%$ for native dense PPO and $65.0\%/42.3\%$ for Text2Reward; in quadruped locomotion, Qwen-3.8 and GPT-5.6-based Video2STL policies achieve $100\%$ success across velocities from $0.3$ to $2.1\,\mathrm{m/s}$ while remaining competitive in high-speed energy efficiency. Project webpage: \href{https://video2stl.github.io/}{video2stl}.

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REPLAB: A Reproducible Low-Cost Arm Benchmark Platform for Robotic Learning

Standardized evaluation measures have aided in the progress of machine learning approaches in disciplines such as computer vision and machine translation. In this paper, we make the case that robotic learning would also benefit from benchmarking, and present the "REPLAB" platform for benchmarking vision-based manipulation tasks. REPLAB is a reproducible and self-contained hardware stack (robot arm, camera, and workspace) that costs about 2000 USD, occupies a cuboid of size 70x40x60 cm, and permits full assembly within a few hours. Through this low-cost, compact design, REPLAB aims to drive wide participation by lowering the barrier to entry into robotics and to enable easy scaling to many robots. We envision REPLAB as a framework for reproducible research across manipulation tasks, and as a step in this direction, we define a template for a grasping benchmark consisting of a task definition, evaluation protocol, performance measures, and a dataset of 92k grasp attempts. We implement, evaluate, and analyze several previously proposed grasping approaches to establish baselines for this benchmark. Finally, we also implement and evaluate a deep reinforcement learning approach for 3D reaching tasks on our REPLAB platform. Project page with assembly instructions, code, and videos: https://goo.gl/5F9dP4.

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ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis

Vision-language-action (VLA) models present a promising paradigm by training policies directly on real robot datasets like Open X-Embodiment. However, the high cost of real-world data collection hinders further data scaling, thereby restricting the generalizability of VLAs. In this paper, we introduce ReBot, a novel real-to-sim-to-real approach for scaling real robot datasets and adapting VLA models to target domains, which is the last-mile deployment challenge in robot manipulation. Specifically, ReBot replays real-world robot trajectories in simulation to diversify manipulated objects (real-to-sim), and integrates the simulated movements with inpainted real-world background to synthesize physically realistic and temporally consistent robot videos (sim-to-real). Our approach has several advantages: 1) it enjoys the benefit of real data to minimize the sim-to-real gap; 2) it leverages the scalability of simulation; and 3) it can generalize a pretrained VLA to a target domain with fully automated data pipelines. Extensive experiments in both simulation and real-world environments show that ReBot significantly enhances the performance and robustness of VLAs. For example, in SimplerEnv with the WidowX robot, ReBot improved the in-domain performance of Octo by 7.2% and OpenVLA by 21.8%, and out-of-domain generalization by 19.9% and 9.4%, respectively. For real-world evaluation with a Franka robot, ReBot increased the success rates of Octo by 17% and OpenVLA by 20%. More information can be found at: https://yuffish.github.io/rebot/

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Robot Learning from Any Images

We introduce RoLA, a framework that transforms any in-the-wild image into an interactive, physics-enabled robotic environment. Unlike previous methods, RoLA operates directly on a single image without requiring additional hardware or digital assets. Our framework democratizes robotic data generation by producing massive visuomotor robotic demonstrations within minutes from a wide range of image sources, including camera captures, robotic datasets, and Internet images. At its core, our approach combines a novel method for single-view physical scene recovery with an efficient visual blending strategy for photorealistic data collection. We demonstrate RoLA's versatility across applications like scalable robotic data generation and augmentation, robot learning from Internet images, and single-image real-to-sim-to-real systems for manipulators and humanoids. Video results are available at https://sihengz02.github.io/RoLA .

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Learning Robot Policies for Whole-Body Mobility Assistance via Dynamic Human Motion Generation

Robotic assistance for human mobility could benefit care recipients and reduce caregiver burden during physically demanding tasks such as Sit-to-Stand (STS) and Lift-and-Transfer (L&T). Learning robot policies for these whole-body assistive tasks is challenging: real-world data collection for human-robot interaction is costly and safety-critical, making simulation an attractive alternative. Prior work, however, typically treats the human as static or minimally responsive and thus fails to capture the cooperative nature of mobility assistance. We present a simulation-based framework for learning whole-body assistive robot policies. At its core is a human policy trained with an adversarial motion prior that produces realistic care-recipient motion in response to the robot's actions. A human-adaptive scripted controller interacts with this policy to collect diverse robot demonstrations at scale. From these demonstrations, we train 3D diffusion policies that map segmented human point clouds and robot joint positions to whole-body actions for a mobile manipulator, without relying on privileged human state at deployment. The resulting robot policies successfully perform both STS and L&T assistance in simulation. Preliminary experiments further demonstrate sim-to-real transfer for STS after fine-tuning on a small amount of real-world data. Videos are available on our project page: https://rchi-lab.github.io/human-gen-mobility-assistance/

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A Decade of Bayesian Optimization for Controller Tuning and Robot Learning: Tutorial, Review, and Future Prospects

In the past decade, Bayesian optimization (BO) has emerged as a powerful and adaptable framework for automatic controller tuning and robot learning. This article offers a comprehensive overview of the state-of-the-art in BO, designed to support both researchers and practitioners in understanding recent advancements, practical applications, and future research directions. We begin by adopting a practitioner's perspective, illustrating how to effectively set up BO through a representative controller tuning example. We position BO within the broader context of learning paradigms, ranging from deep reinforcement learning to data-driven control, and highlight scenarios where BO is most advantageous. Next, we discuss the diverse range of BO methods that have been developed to tackle complex problems and specific applications. This article provides a unified perspective on the current landscape of BO, emphasizing its relevance to control systems and robotics, and it highlights future prospects by identifying key research challenges and promising avenues for advancing BO in the field. This includes addressing a significant gap in the BO landscape: the lack of standardized benchmark problems specifically for control-related applications. To foster future research and ensure rigorous evaluation, we start an effort towards a lightweight benchmark suite for control engineering and robotics. We also present metrics and best practices to facilitate direct comparisons between new BO algorithms and established state-of-the-art methods.

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World-Action Models for Robot Learning and Control: A Survey

Robots operating in open environments act under partial observability, physical constraints, and dynamic task contexts. Beyond mapping observations and language instructions to actions, they must anticipate how candidate actions may affect future states and task-relevant outcomes. Recent advances in world models, video generation, and Vision-Language-Action (VLA) policies have motivated the development of World-Action Models (WAMs), which couple future world prediction with executable action generation. This survey provides a robotics-oriented review of WAMs. We clarify their scope relative to conventional world models, model-based reinforcement learning, action-conditioned video generation, and reactive VLA policies, and organize existing methods through a unified taxonomy covering representations, transition modeling, action interfaces, architectures, training pipelines, data modalities, and scaling strategies. We further review applications of WAMs in manipulation, navigation, and autonomous driving, and we summarize the datasets, benchmarks, metrics, and protocols used to evaluate WAM systems. Finally, we discuss key challenges in action alignment, world-action factorization, spatial and multi-view consistency, long-horizon memory, neural simulation for closed-loop policy learning, and efficient inference. Taken together, this survey aims to provide a concise technical foundation for integrating predictive world modeling with action generation, toward more reliable embodied robot intelligence. Project page: https://rcl-robotics.github.io/Awesome-World-Action-Models.

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Constrained Behavior Cloning for Robotic Learning

Behavior cloning (BC) is a popular supervised imitation learning method in the societies of robotics, autonomous driving, etc., wherein complex skills can be learned by direct imitation from expert demonstrations. Despite its rapid development, it is still affected by limited field of view where accumulation of sensors and joint noise bring compounding errors. In this paper, we introduced geometrically and historically constrained behavior cloning (GHCBC) to dominantly consider high-level state information inspired by neuroscientists, wherein the geometrically constrained behavior cloning were used to geometrically constrain predicting poses, and the historically constrained behavior cloning were utilized to temporally constrain action sequences. The synergy between these two types of constrains enhanced the BC performance in terms of robustness and stability. Comprehensive experimental results showed that success rates were improved by 29.73% in simulation and 39.4% in real robot experiments in average, respectively, compared to state-of-the-art BC method, especially in long-term operational scenes, indicating great potential of using the GHCBC for robotic learning.

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Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.

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PoLAR: Factorizing Extent and Mode in Latent Actions for Robot Policy Learning

Robot actions vary in both extent and mode: how much change they produce and what kind of change they produce. A latent action space that reflects this structure may make it easier for downstream policies to map latent actions to robot actions. However, existing latent action methods typically rely on visual reconstruction from observation pairs without explicitly encouraging such structure. We introduce Polar Latent Actions with Radial structure (PoLAR), which imposes a radial-direction structure on latent actions, encouraging radius to encode transition extent and direction to retain transition mode. PoLAR uses temporal offsets between observations as a weak proxy for transition extent, encouraging transitions with larger offsets to occupy larger radii. We instantiate this structure in hyperbolic space, whose expanding volume with radius offers a natural fit for more diverse transition modes at larger extents. Across in-task and large-scale pretraining settings, PoLAR improves downstream policy performance in simulation and real-world robot experiments, outperforming latent action baselines and strong pretrained VLAs. These results suggest that structuring latent actions by extent and mode helps transfer visual pretraining to robot policy learning.

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Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioceptive-and-PRoactive Anchoring (PROPRA), which independently aligns each fingertip sensor history with proprioceptive and action segments. This provides a continuously available sensorimotor reference, allowing each sensor to be aligned independently during its informative phases. Experiments on real-world manipulation tasks show that our pretraining method improves average success rates over vision-only policies and image-anchored pretraining baselines. Representation analysis further shows that it preserves richer information about pre-contact states, enabling more effective use of complementary fingertip sensing. Please refer to our project page: https://tomohiromotoda.github.io/nia.propra/

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Accelerating Robot Learning of Contact-Rich Manipulations: A Curriculum Learning Study

The Reinforcement Learning (RL) paradigm has been an essential tool for automating robotic tasks. Despite the advances in RL, it is still not widely adopted in the industry due to the need for an expensive large amount of robot interaction with its environment. Curriculum Learning (CL) has been proposed to expedite learning. However, most research works have been only evaluated in simulated environments, from video games to robotic toy tasks. This paper presents a study for accelerating robot learning of contact-rich manipulation tasks based on Curriculum Learning combined with Domain Randomization (DR). We tackle complex industrial assembly tasks with position-controlled robots, such as insertion tasks. We compare different curricula designs and sampling approaches for DR. Based on this study, we propose a method that significantly outperforms previous work, which uses DR only (No CL is used), with less than a fifth of the training time (samples). Results also show that even when training only in simulation with toy tasks, our method can learn policies that can be transferred to the real-world robot. The learned policies achieved success rates of up to 86\% on real-world complex industrial insertion tasks (with tolerances of $\pm 0.01~mm$) not seen during the training.

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Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

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Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deployment

With the rapid growth of computing powers and recent advances in deep learning, we have witnessed impressive demonstrations of novel robot capabilities in research settings. Nonetheless, these learning systems exhibit brittle generalization and require excessive training data for practical tasks. To harness the capabilities of state-of-the-art robot learning models while embracing their imperfections, we present Sirius, a principled framework for humans and robots to collaborate through a division of work. In this framework, partially autonomous robots are tasked with handling a major portion of decision-making where they work reliably; meanwhile, human operators monitor the process and intervene in challenging situations. Such a human-robot team ensures safe deployments in complex tasks. Further, we introduce a new learning algorithm to improve the policy's performance on the data collected from the task executions. The core idea is re-weighing training samples with approximated human trust and optimizing the policies with weighted behavioral cloning. We evaluate Sirius in simulation and on real hardware, showing that Sirius consistently outperforms baselines over a collection of contact-rich manipulation tasks, achieving an 8% boost in simulation and 27% on real hardware than the state-of-the-art methods in policy success rate, with twice faster convergence and 85% memory size reduction. Videos and more details are available at https://ut-austin-rpl.github.io/sirius/

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Real-World Robot Learning with Masked Visual Pre-training

In this work, we explore self-supervised visual pre-training on images from diverse, in-the-wild videos for real-world robotic tasks. Like prior work, our visual representations are pre-trained via a masked autoencoder (MAE), frozen, and then passed into a learnable control module. Unlike prior work, we show that the pre-trained representations are effective across a range of real-world robotic tasks and embodiments. We find that our encoder consistently outperforms CLIP (up to 75%), supervised ImageNet pre-training (up to 81%), and training from scratch (up to 81%). Finally, we train a 307M parameter vision transformer on a massive collection of 4.5M images from the Internet and egocentric videos, and demonstrate clearly the benefits of scaling visual pre-training for robot learning.

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Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots

Co-speech gestures enhance interaction experiences between humans as well as between humans and robots. Existing robots use rule-based speech-gesture association, but this requires human labor and prior knowledge of experts to be implemented. We present a learning-based co-speech gesture generation that is learned from 52 h of TED talks. The proposed end-to-end neural network model consists of an encoder for speech text understanding and a decoder to generate a sequence of gestures. The model successfully produces various gestures including iconic, metaphoric, deictic, and beat gestures. In a subjective evaluation, participants reported that the gestures were human-like and matched the speech content. We also demonstrate a co-speech gesture with a NAO robot working in real time.

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