Search arXiv⌕ Search

SEARCH · Search arXiv

Results for “robot learning”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 289 records · Page 16Linked to original sources

RLHND: Video Foundation Models as Physically Grounded Hand Trackers for Robot Learning

Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at https://seungjun-moon.github.io/rlhnd/.

cs.CV↗

Experimental Force-Torque Dataset for Robot Learning of Multi-Shape Insertion

The accurate modeling of real-world systems and physical interactions is a common challenge towards the resolution of robotics tasks. Machine learning approaches have demonstrated significant results in the modeling of complex systems (e.g., articulated robot structures, cable stretch, fluid dynamics), or to learn robotics tasks (e.g., grasping, reaching) from raw sensor measurements without explicit programming, using reinforcement learning. However, a common bottleneck in machine learning techniques resides in the availability of suitable data. While many vision-based datasets have been released in the recent years, ones involving physical interactions, of particular interest for the robotic community, have been scarcer. In this paper, we present a public dataset on peg-in-hole insertion tasks containing force-torque and pose information for multiple variations of convex-shaped pegs. We demonstrate how this dataset can be used to train a robot to insert polyhedral pegs into holes using only 6-axis force/torque sensor measurements as inputs, as well as other tasks involving contact such as shape recognition.

cs.RO↗

What Foundation Models can Bring for Robot Learning in Manipulation : A Survey

The realization of universal robots is an ultimate goal of researchers. However, a key hurdle in achieving this goal lies in the robots' ability to manipulate objects in their unstructured surrounding environments according to different tasks. The learning-based approach is considered an effective way to address generalization. The impressive performance of foundation models in the fields of computer vision and natural language suggests the potential of embedding foundation models into manipulation tasks as a viable path toward achieving general manipulation capability. However, we believe achieving general manipulation capability requires an overarching framework akin to auto driving. This framework should encompass multiple functional modules, with different foundation models assuming distinct roles in facilitating general manipulation capability. This survey focuses on the contributions of foundation models to robot learning for manipulation. We propose a comprehensive framework and detail how foundation models can address challenges in each module of the framework. What's more, we examine current approaches, outline challenges, suggest future research directions, and identify potential risks associated with integrating foundation models into this domain.

cs.RO↗

Robot Learning with Vision-Language-Action Models for Agricultural Manipulation

Robotic manipulation in agricultural environments remains challenging due to variations in plant geometry, occlusion, and camera viewpoints. Pretrained vision-language-action (VLA) and generalist robot policies offer a promising approach to addressing these challenges by learning manipulation behaviors from multimodal observations and language instructions. However, adapting these policies to agricultural tasks requires domain-specific demonstrations, which are costly and time-consuming to collect on physical robots. In this work, we develop a simulation-to-real robot-learning framework for agricultural reaching and grasping that integrates task-specific demonstration collection and pretrained policy adaptation. A MuJoCo-based agricultural environment is developed with diverse tomato plant structures to support demonstration collection and controlled evaluation. Expert demonstrations are collected through joystick teleoperation, with a low-level controller used to execute robot actions. Two pretrained generalist robot policies, Octo and $π_{0.5}$, are adapted using simulated demonstrations, followed by further fine-tuning on a physical Franka Research 3 manipulator using real-robot demonstrations. The adapted policies are evaluated under in-distribution, viewpoint/spatial-shift, and out-of-distribution conditions in simulation, followed by physical-robot experiments. The influence of proprioceptive information on policy performance is also investigated. Results show that $π_{0.5}$ achieves higher task-performance scores than Octo and exhibits less degradation under distribution shifts. These findings demonstrate the potential of integrating pretrained generalist policies with task-specific demonstration learning for agricultural manipulation.

cs.RO↗

Learning robotic cutting from demonstration: Non-holonomic DMPs using the Udwadia-Kalaba method

Dynamic Movement Primitives (DMPs) offer great versatility for encoding, generating and adapting complex end-effector trajectories. DMPs are also very well suited to learning manipulation skills from human demonstration. However, the reactive nature of DMPs restricts their applicability for tool use and object manipulation tasks involving non-holonomic constraints, such as scalpel cutting or catheter steering. In this work, we extend the Cartesian space DMP formulation by adding a coupling term that enforces a pre-defined set of non-holonomic constraints. We obtain the closed-form expression for the constraint forcing term using the Udwadia-Kalaba method. This approach offers a clean and practical solution for guaranteed constraint satisfaction at run-time. Further, the proposed analytical form of the constraint forcing term enables efficient trajectory optimization subject to constraints. We demonstrate the usefulness of this approach by showing how we can learn robotic cutting skills from human demonstration.

cs.RO↗

Robot Learning from Randomized Simulations: A Review

The rise of deep learning has caused a paradigm shift in robotics research, favoring methods that require large amounts of data. Unfortunately, it is prohibitively expensive to generate such data sets on a physical platform. Therefore, state-of-the-art approaches learn in simulation where data generation is fast as well as inexpensive and subsequently transfer the knowledge to the real robot (sim-to-real). Despite becoming increasingly realistic, all simulators are by construction based on models, hence inevitably imperfect. This raises the question of how simulators can be modified to facilitate learning robot control policies and overcome the mismatch between simulation and reality, often called the 'reality gap'. We provide a comprehensive review of sim-to-real research for robotics, focusing on a technique named 'domain randomization' which is a method for learning from randomized simulations.

cs.RO↗

MOSAIC: Learning Unified Multi-Sensory Object Property Representations for Robot Learning via Interactive Perception

A holistic understanding of object properties across diverse sensory modalities (e.g., visual, audio, and haptic) is essential for tasks ranging from object categorization to complex manipulation. Drawing inspiration from cognitive science studies that emphasize the significance of multi-sensory integration in human perception, we introduce MOSAIC (Multimodal Object property learning with Self-Attention and Interactive Comprehension), a novel framework designed to facilitate the learning of unified multi-sensory object property representations. While it is undeniable that visual information plays a prominent role, we acknowledge that many fundamental object properties extend beyond the visual domain to encompass attributes like texture, mass distribution, or sounds, which significantly influence how we interact with objects. In MOSAIC, we leverage this profound insight by distilling knowledge from multimodal foundation models and aligning these representations not only across vision but also haptic and auditory sensory modalities. Through extensive experiments on a dataset where a humanoid robot interacts with 100 objects across 10 exploratory behaviors, we demonstrate the versatility of MOSAIC in two task families: object categorization and object-fetching tasks. Our results underscore the efficacy of MOSAIC's unified representations, showing competitive performance in category recognition through a simple linear probe setup and excelling in the fetch object task under zero-shot transfer conditions. This work pioneers the application of sensory grounding in foundation models for robotics, promising a significant leap in multi-sensory perception capabilities for autonomous systems. We have released the code, datasets, and additional results: https://github.com/gtatiya/MOSAIC.

cs.RO↗

Hyperparameter Auto-tuning in Self-Supervised Robotic Learning

Policy optimization in reinforcement learning requires the selection of numerous hyperparameters across different environments. Fixing them incorrectly may negatively impact optimization performance leading notably to insufficient or redundant learning. Insufficient learning (due to convergence to local optima) results in under-performing policies whilst redundant learning wastes time and resources. The effects are further exacerbated when using single policies to solve multi-task learning problems. Observing that the Evidence Lower Bound (ELBO) used in Variational Auto-Encoders correlates with the diversity of image samples, we propose an auto-tuning technique based on the ELBO for self-supervised reinforcement learning. Our approach can auto-tune three hyperparameters: the replay buffer size, the number of policy gradient updates during each epoch, and the number of exploration steps during each epoch. We use a state-of-the-art self-supervised robot learning framework (Reinforcement Learning with Imagined Goals (RIG) using Soft Actor-Critic) as baseline for experimental verification. Experiments show that our method can auto-tune online and yields the best performance at a fraction of the time and computational resources. Code, video, and appendix for simulated and real-robot experiments can be found at the project page \url{www.JuanRojas.net/autotune}.

cs.RO↗

Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required demonstrations, they still rely on expert knowledge to collect high-quality data, limiting scalability and accessibility. We propose Sketch-to-Skill, a novel framework that leverages human-drawn 2D sketch trajectories to bootstrap and guide RL for robotic manipulation. Our approach extends beyond previous sketch-based methods, which were primarily focused on imitation learning or policy conditioning, limited to specific trained tasks. Sketch-to-Skill employs a Sketch-to-3D Trajectory Generator that translates 2D sketches into 3D trajectories, which are then used to autonomously collect initial demonstrations. We utilize these sketch-generated demonstrations in two ways: to pre-train an initial policy through behavior cloning and to refine this policy through RL with guided exploration. Experimental results demonstrate that Sketch-to-Skill achieves ~96% of the performance of the baseline model that leverages teleoperated demonstration data, while exceeding the performance of a pure reinforcement learning policy by ~170%, only from sketch inputs. This makes robotic manipulation learning more accessible and potentially broadens its applications across various domains.

cs.RO↗

RESTA: Time-Scaling Augmentation for Data-Efficient Robot Imitation Learning

Robot manipulation policies trained through imitation learning commonly rely on costly demonstrations recorded in one task direction and at one temporal resolution. We propose Reversal and Stride-based Trajectory Augmentation (RESTA), which exploits time-scaling data augmentation to improve data efficiency through trajectory reversal and temporal resampling. Trajectory-reversal augmentation reverses and relabels demonstrations between paired tasks with opposite objectives, reusing recorded rollouts without additional environment interaction. Because contact-rich manipulation is not exactly reversible, we treat reversal as an approximate paired-task prior rather than a physical symmetry. Temporal-stride augmentation varies observation and action sampling strides and conditions the policy on the resulting offsets, enabling fixed or randomized temporal schedules. Experiments across 16 paired bimanual manipulation tasks show that trajectory reversal is particularly effective in the low-data regime and that temporal-stride augmentation improves success under randomized temporal schedules. With 25 and 50 independently collected demonstrations per task, RESTA achieves 78.4% and 85.2% average success, respectively, matching or exceeding baselines trained with twice as many demonstrations (77.3% and 85.4%). These results show that RESTA can improve data efficiency in robot imitation learning.

cs.RO↗

On-Robot Learning With Equivariant Models

Recently, equivariant neural network models have been shown to improve sample efficiency for tasks in computer vision and reinforcement learning. This paper explores this idea in the context of on-robot policy learning in which a policy must be learned entirely on a physical robotic system without reference to a model, a simulator, or an offline dataset. We focus on applications of Equivariant SAC to robotic manipulation and explore a number of variations of the algorithm. Ultimately, we demonstrate the ability to learn several non-trivial manipulation tasks completely through on-robot experiences in less than an hour or two of wall clock time.

cs.RO↗

Residual Modeling Closes the Regression and Generative Policy Gap in Robot Learning

Learning from demonstration has enabled impressive robot behaviors. A common choice for policy learning is to use diffusion or flow matching (Flow-Policies), which often outperforms direct action regression trained with mean squared error (MSE-Policies). This gap is commonly attributed to multimodal demonstrations. We revisit this gap from the perspective of statistical modeling: how action-prediction residuals shape policy optimization. Our analysis of real-world robot demonstration data reveals substantial state-dependent variation in residual scales and heavier-than-Gaussian tails. While both MSE-Policies and Flow-Policies exhibit heavy-tailed action residuals, their training gradients behave differently: MSE allocates more gradient magnitude to observations with large action residuals, which hurts optimization. Motivated by these findings, we introduce heteroscedastic Student-t action regression (HT-Policies), which learns input-dependent residual scales and reduces the influence of heavy tails. HT-Policies predict action chunks with a single feed-forward pass and can reuse pretrained flow-matching-based policy networks as the backbone. Across four simulation benchmarks and real-robot evaluations, HT-Policies achieves success rates competitive with generative policy baselines, both when trained from scratch and from pretrained vision-language-action and world-action models, despite being faster in training and inference. Together, these findings shed light on the practical advantages of generative objectives in robot learning from demonstrations and offer an efficient direct-regression alternative for a range of architectures and tasks. Project page: https://projects.thelabone.org/regression-policy/

cs.RO↗

INSPECT: Learning Robot View Selection from Assistant Use

Robots inspecting an assembly must determine which parts are present and whether they are correctly installed. During egocentric assembly assistance, head motion and workpiece handling reveal evidence for these checks, while spoken state confirmations link observations to procedural outcomes. We introduce INSPECT, which learns robot view preferences from records of a smart-glasses assistant that answers part queries and provides next-step guidance. Presence-Invariant TwinSwap (PI-TwinSwap) calibrates object evidence through paired identity interventions. Claim-indexed supervision separates evidence requirements from camera-reproducible observation changes. Object-centered calibration adapts relative view preferences to robot poses, while clause-level screening checks predicted evidence. The robot selects views using only its current observation and known poses, without candidate images. Evaluation uses annotated assistant-video replay to simulate state feedback, without target-domain view labels for policy training. On images of physical gearbox assemblies, INSPECT achieves the highest view utility among the compared non-oracle policies and raises human-rated full verifiability from 34.8% to 41.7% compared with keeping the current view. On commercial angle-grinder recordings in IMPACT, the transferred relative-view selector increases the correct decision rate from 50.6% to 54.3% with a frozen perception head. The source code is available at https://github.com/Kratos-Wen/INSPECT.

cs.RO↗

Belief-Grounded Networks for Accelerated Robot Learning under Partial Observability

Many important robotics problems are partially observable in the sense that a single visual or force-feedback measurement is insufficient to reconstruct the state. Standard approaches involve learning a policy over beliefs or observation-action histories. However, both of these have drawbacks; it is expensive to track the belief online, and it is hard to learn policies directly over histories. We propose a method for policy learning under partial observability called the Belief-Grounded Network (BGN) in which an auxiliary belief-reconstruction loss incentivizes a neural network to concisely summarize its input history. Since the resulting policy is a function of the history rather than the belief, it can be executed easily at runtime. We compare BGN against several baselines on classic benchmark tasks as well as three novel robotic touch-sensing tasks. BGN outperforms all other tested methods and its learned policies work well when transferred onto a physical robot.

cs.RO↗

SoftMimicGen: A Data Generation System for Scalable Robot Learning in Deformable Object Manipulation

Large-scale robot datasets have facilitated the learning of a wide range of robot manipulation skills, but these datasets remain difficult to collect and scale further, owing to the intractable amount of human time, effort, and cost required. Simulation and synthetic data generation have proven to be an effective alternative to fuel this need for data, especially with the advent of recent work showing that such synthetic datasets can dramatically reduce real-world data requirements and facilitate generalization to novel scenarios unseen in real-world demonstrations. However, this paradigm has been limited to rigid-body tasks, which are easy to simulate. Deformable object manipulation encompasses a large portion of real-world manipulation and remains a crucial gap to address towards increasing adoption of the synthetic simulation data paradigm. In this paper, we introduce SoftMimicGen, an automated data generation pipeline for deformable object manipulation tasks. We introduce a suite of high-fidelity simulation environments that encompasses a wide range of deformable objects (stuffed animal, rope, tissue, towel) and manipulation behaviors (high-precision threading, dynamic whipping, folding, pick-and-place), across four robot embodiments: a single-arm manipulator, bimanual arms, a humanoid, and a surgical robot. We apply SoftMimicGen to generate datasets across the task suite, train high-performing policies from the data, and systematically analyze the data generation system. Project website: \href{https://softmimicgen.github.io}{softmimicgen.github.io}.

cs.RO↗

Constraining Streaming Flow Models for Adapting Learned Robot Trajectory Distributions

Robot motion distributions often exhibit multi-modality and require flexible generative models for accurate representation. Streaming Flow Policies (SFPs) have recently emerged as a powerful paradigm for generating robot trajectories by integrating learned velocity fields directly in action space, enabling smooth and reactive control. However, existing formulations lack mechanisms for adapting trajectories post-training to enforce safety and task-specific constraints. We propose Constraint-Aware Streaming Flow (CASF), a framework that augments streaming flow policies with constraint-dependent metrics that reshape the learned velocity field during execution. CASF models each constraint, defined in either the robot's workspace or configuration space, as a differentiable distance function that is converted into a local metric and pulled back into the robot's control space. Far from restricted regions, the resulting metric reduces to the identity; near constraint boundaries, it smoothly attenuates or redirects motion, effectively deforming the underlying flow to maintain safety. This allows trajectories to be adapted in real time, ensuring that robot actions respect joint limits, avoid collisions, and remain within feasible workspaces, while preserving the multi-modal and reactive properties of streaming flow policies. We demonstrate CASF in simulated and real-world manipulation tasks, showing that it produces constraint-satisfying trajectories that remain smooth, feasible, and dynamically consistent, outperforming standard post-hoc projection baselines.

cs.RO↗

End-to-end QP-based policies: A unified perspective on robust control and robot learning

We present an end-to-end QP-based policy framework that enables systematic policy construction with minimal domain-specific design, while preserving the transparency and interpretability of model-based control. The proposed policy representation supports both domain-randomized model-based auto-tuning, where policy parameters are optimized over distributions of disturbances and model variations, and black-box policy construction, where the problem is formulated in terms of a (possibly) unknown model without requiring explicit notions of states, inputs, or the underlying system dynamics. We establish connections to existing policy representations and control paradigms, including robust control, multilayer perceptrons, and robot learning, and interpret our end-to-end QP policies as a common abstraction of these approaches. We validate the resulting framework in both simulation and hardware, demonstrating a broad range of applications spanning robustness, automatic policy tuning, and control under unknown system dynamics.

cs.RO↗

Bayesian Optimization Meets Riemannian Manifolds in Robot Learning

Bayesian optimization (BO) recently became popular in robotics to optimize control parameters and parametric policies in direct reinforcement learning due to its data efficiency and gradient-free approach. However, its performance may be seriously compromised when the parameter space is high-dimensional. A way to tackle this problem is to introduce domain knowledge into the BO framework. We propose to exploit the geometry of non-Euclidean parameter spaces, which often arise in robotics (e.g. orientation, stiffness matrix). Our approach, built on Riemannian manifold theory, allows BO to properly measure similarities in the parameter space through geometry-aware kernel functions and to optimize the acquisition function on the manifold as an unconstrained problem. We test our approach in several benchmark artificial landscapes and using a 7-DOF simulated robot to learn orientation and impedance parameters for manipulation skills.

cs.RO↗