Search arXiv⌕ Search

SEARCH · Search arXiv

Results for “robot learning”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 343 records · Page 19Linked to original sources

RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning

Data scaling and standardized evaluation benchmarks have driven significant advances in natural language processing and computer vision. However, robotics faces unique challenges in scaling data and establishing evaluation protocols. Collecting real-world data is resource-intensive and inefficient, while benchmarking in real-world scenarios remains highly complex. Synthetic data and simulation offer promising alternatives, yet existing efforts often fall short in data quality, diversity, and benchmark standardization. To address these challenges, we introduce RoboVerse, a comprehensive framework comprising a simulation platform, a synthetic dataset, and unified benchmarks. Our simulation platform supports multiple simulators and robotic embodiments, enabling seamless transitions between different environments. The synthetic dataset, featuring high-fidelity physics and photorealistic rendering, is constructed through multiple approaches. Additionally, we propose unified benchmarks for imitation learning and reinforcement learning, enabling evaluation across different levels of generalization. At the core of the simulation platform is MetaSim, an infrastructure that abstracts diverse simulation environments into a universal interface. It restructures existing simulation environments into a simulator-agnostic configuration system, as well as an API aligning different simulator functionalities, such as launching simulation environments, loading assets with initial states, stepping the physics engine, etc. This abstraction ensures interoperability and extensibility. Comprehensive experiments demonstrate that RoboVerse enhances the performance of imitation learning, reinforcement learning, world model learning, and sim-to-real transfer. These results validate the reliability of our dataset and benchmarks, establishing RoboVerse as a robust solution for advancing robot learning.

cs.RO↗

A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithms

A key challenge in intelligent robotics is creating robots that are capable of directly interacting with the world around them to achieve their goals. The last decade has seen substantial growth in research on the problem of robot manipulation, which aims to exploit the increasing availability of affordable robot arms and grippers to create robots capable of directly interacting with the world to achieve their goals. Learning will be central to such autonomous systems, as the real world contains too much variation for a robot to expect to have an accurate model of its environment, the objects in it, or the skills required to manipulate them, in advance. We aim to survey a representative subset of that research which uses machine learning for manipulation. We describe a formalization of the robot manipulation learning problem that synthesizes existing research into a single coherent framework and highlight the many remaining research opportunities and challenges.

cs.RO↗

UniCon: A Unified System for Efficient Robot Learning Transfers

Deploying learning-based controllers across heterogeneous robots is challenging due to platform differences, inconsistent interfaces, and inefficient middleware. To address these issues, we present UniCon, a lightweight framework that standardizes states, control flow, and instrumentation across platforms. It decomposes workflows into execution graphs with reusable components, separating system states from control logic to enable plug-and-play deployment across various robot morphologies. Unlike traditional middleware, it prioritizes efficiency through batched, vectorized data flow, minimizing communication overhead and improving inference latency. This modular, data-oriented approach enables seamless sim-to-real transfer with minimal re-engineering. We demonstrate that UniCon reduces code redundancy when transferring workflows and achieves higher inference efficiency compared to ROS-based systems. Deployed on over 12 robot models from 7 manufacturers, it has been successfully integrated into ongoing research projects, proving its effectiveness in real-world scenarios.

cs.RO↗

Learning Robot Structure and Motion Embeddings using Graph Neural Networks

We propose a learning framework to find the representation of a robot's kinematic structure and motion embedding spaces using graph neural networks (GNN). Finding a compact and low-dimensional embedding space for complex phenomena is a key for understanding its behaviors, which may lead to a better learning performance, as we observed in other domains of images or languages. However, although numerous robotics applications deal with various types of data, the embedding of the generated data has been relatively less studied by roboticists. To this end, our work aims to learn embeddings for two types of robotic data: the robot's design structure, such as links, joints, and their relationships, and the motion data, such as kinematic joint positions. Our method exploits the tree structure of the robot to train appropriate embeddings to the given robot data. To avoid overfitting, we formulate multi-task learning to find a general representation of the embedding spaces. We evaluate the proposed learning method on a robot with a simple linear structure and visualize the learned embeddings using t-SNE. We also study a few design choices of the learning framework, such as network architectures and message passing schemes.

cs.RO↗

Quality Diversity for Robot Learning: Limitations and Future Directions

Quality Diversity (QD) has shown great success in discovering high-performing, diverse policies for robot skill learning. While current benchmarks have led to the development of powerful QD methods, we argue that new paradigms must be developed to facilitate open-ended search and generalizability. In particular, many methods focus on learning diverse agents that each move to a different xy position in MAP-Elites-style bounded archives. Here, we show that such tasks can be accomplished with a single, goal-conditioned policy paired with a classical planner, achieving O(1) space complexity w.r.t. the number of policies and generalization to task variants. We hypothesize that this approach is successful because it extracts task-invariant structural knowledge by modeling a relational graph between adjacent cells in the archive. We motivate this view with emerging evidence from computational neuroscience and explore connections between QD and models of cognitive maps in human and other animal brains. We conclude with a discussion exploring the relationships between QD and cognitive maps, and propose future research directions inspired by cognitive maps towards future generalizable algorithms capable of truly open-ended search.

cs.RO↗

Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration

We introduce a simple new method for visual imitation learning, which allows a novel robot manipulation task to be learned from a single human demonstration, without requiring any prior knowledge of the object being interacted with. Our method models imitation learning as a state estimation problem, with the state defined as the end-effector's pose at the point where object interaction begins, as observed from the demonstration. By then modelling a manipulation task as a coarse, approach trajectory followed by a fine, interaction trajectory, this state estimator can be trained in a self-supervised manner, by automatically moving the end-effector's camera around the object. At test time, the end-effector moves to the estimated state through a linear path, at which point the original demonstration's end-effector velocities are simply replayed. This enables convenient acquisition of a complex interaction trajectory, without actually needing to explicitly learn a policy. Real-world experiments on 8 everyday tasks show that our method can learn a diverse range of skills from a single human demonstration, whilst also yielding a stable and interpretable controller.

cs.RO↗

RoboCLIP: One Demonstration is Enough to Learn Robot Policies

Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration.

cs.AI↗

MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .

cs.RO↗

Learning Robot Trajectories subject to Kinematic Joint Constraints

We present an approach to learn fast and dynamic robot motions without exceeding limits on the position $θ$, velocity $\dotθ$, acceleration $\ddotθ$ and jerk $\dddotθ$ of each robot joint. Movements are generated by mapping the predictions of a neural network to safely executable joint accelerations. The neural network is invoked periodically and trained via reinforcement learning. Our main contribution is an analytical procedure for calculating safe joint accelerations, which considers the prediction frequency $f_N$ of the neural network. As a result, the frequency $f_N$ can be freely chosen and treated as a hyperparameter. We show that our approach is preferable to penalizing constraint violations as it provides explicit guarantees and does not distort the desired optimization target. In addition, the influence of the selected prediction frequency on the learning performance and on the computing effort is highlighted by various experiments.

cs.RO↗

Deployable Human Preference Alignment in Robotics: Learning Representative Rewards from Diverse Human Preferences

Aligning robot policies with human preferences is essential for deployment to diverse end users. In per-user alignment approach, preference feedback is often sparse, so learning becomes unstable and vulnerable to human preference noise, and a growing number of individualized policies makes validation difficult before deployment. A single shared policy approach to user alignment avoids this cost but fails to capture heterogeneous preferences and often neglects minority preferences. To address these challenges, we introduce Preference-based REward Clustering (PREC), a novel framework that learns a compact set of policies from binary preference labels provided by diverse users. From a dataset of user trajectories and their preference labels, PREC first sets the labels aside and aggregates trajectories across users to learn a population-level shared trajectory encoder, alleviating limited per-user coverage and avoiding label noise during representation learning. Using this representation, PREC jointly assigns users to preference-coherent clusters and learns a representative reward model per cluster using preference labels, from which a policy is optimized for each cluster. Clustering similar users compensates for the limited number of labels available from each user and mitigates the effect of label noise. At the same time, maintaining a manageable number of reward models reduces the validation burden at deployment. Experiments across diverse simulated locomotion environments show that PREC groups users who label different trajectory subsets into preference-coherent clusters more accurately than baseline methods. Under sparse and noisy feedback, policies trained with PREC improve all three social welfare metrics over an existing single shared-policy user-alignment approach and even outperform per-user alignment approaches.

cs.RO↗

Koopman Operators in Robot Learning

Koopman operator theory offers a rigorous treatment of dynamics and has been emerging as an alternative modeling and learning-based control method across various robotics sub-domains. Due to its ability to represent nonlinear dynamics as a linear (but higher-dimensional) operator, Koopman theory offers a fresh lens through which to understand and tackle the modeling and control of complex robotic systems. Moreover, it enables incremental updates and is computationally inexpensive, thus making it particularly appealing for real-time applications and online active learning. This review delves deeply into the foundations of Koopman operator theory and systematically builds a bridge from theoretical principles to practical robotic applications. We begin by explaining the mathematical underpinnings of the Koopman framework and discussing approximation approaches for incorporating inputs into Koopman-based modeling. Foundational considerations, such as data collection strategies as well as the design of lifting functions for effective system embedding, are also discussed. We then explore how Koopman-based models serve as a unifying tool for a range of robotics tasks, including model-based control, real-time state estimation, and motion planning. The review proceeds to a survey of cutting-edge research that demonstrates the versatility and growing impact of Koopman methods across diverse robotics sub-domains: from aerial and legged platforms to manipulators, soft-bodied systems, and multi-agent networks. A presentation of more advanced theoretical topics, necessary to push forward the overall framework, is included. Finally, we reflect on some key open challenges that remain and articulate future research directions that will shape the next phase of Koopman-inspired robotics. To support practical adoption, we provide a hands-on tutorial with executable code at https://shorturl.at/ouE59.

cs.RO↗

EmbodiedRSI: Active Continual Robot Learning Through Hypothesis-Guided Co-Evolution

Robot foundation models provide strong visuomotor control, yet their performance can degrade when object positions or task instructions change. Further improvements often require post-training on substantial robot data, which can be costly to collect through methods such as teleoperation. Agentic harnesses can adapt around the model, but current self-evolving harnesses use robot trials inefficiently when deciding which code and skill changes to pursue. We introduce EmbodiedRSI, a self-evolving agentic harness that autonomously decides where to explore next and turns the resulting physical interaction into improved code and skills. EmbodiedRSI realizes this through a Fast-Slow Dual-System Architecture, in which competing code and skill hypotheses are maintained in a Hypothesis Graph. Value-of-Information Experiment Selection chooses physical experiments that can distinguish these hypotheses. Their outcomes guide Code-Skill Co-Evolution. The Slow System builds Hierarchical Memory, and Reward-Grounded Memory Learning selects effective memory according to their value for later Fast-System improvement. On RoboCasa365, EmbodiedRSI reaches 77.0% overall success and 71.3% on Composite-Unseen, compared with 40.1% for the best baseline. EmbodiedRSI also reaches 86.8% overall success on LIBERO-Pro. Beyond benchmark performance, EmbodiedRSI transfers zero-shot to real-world robot, achieving 71.3% overall success across multiple challenging tasks.

cs.AI↗

Articulated-Body Dynamics Network: Dynamics-Grounded Prior for Robot Learning

Recent work in reinforcement learning has shown that incorporating structural priors for articulated robots, such as link connectivity, into policy networks improves learning efficiency. However, dynamics properties, despite their fundamental role in determining how forces and motion propagate through the body, remain largely underexplored as an inductive bias for policy learning. To address this gap, we present the Articulated-Body Dynamics Network (ABD-Net), a novel graph neural network architecture grounded in the computational structure of forward dynamics. Specifically, we adapt the inertia propagation mechanism from the Articulated Body Algorithm, systematically aggregating inertial quantities from child to parent links in a tree-structured manner, while replacing physical quantities with learnable parameters. Embedding ABD-NET into the policy actor enables dynamics-informed representations that capture how actions propagate through the body, leading to efficient and robust policy learning. Through experiments with simulated humanoid, quadruped, and hopper robots, our approach demonstrates increased sample efficiency and generalization to dynamics shifts compared to transformer-based and GNN baselines. We further validate the learned policy on real Unitree G1 and Go2 robots, state-of-the-art humanoid and quadruped platforms, generating dynamic, versatile and robust locomotion behaviors through sim-to-real transfer with real-time inference.

cs.RO↗

Learning Robot Manipulation from Cross-Morphology Demonstration

Some Learning from Demonstrations (LfD) methods handle small mismatches in the action spaces of the teacher and student. Here we address the case where the teacher's morphology is substantially different from that of the student. Our framework, Morphological Adaptation in Imitation Learning (MAIL), bridges this gap allowing us to train an agent from demonstrations by other agents with significantly different morphologies. MAIL learns from suboptimal demonstrations, so long as they provide $\textit{some}$ guidance towards a desired solution. We demonstrate MAIL on manipulation tasks with rigid and deformable objects including 3D cloth manipulation interacting with rigid obstacles. We train a visual control policy for a robot with one end-effector using demonstrations from a simulated agent with two end-effectors. MAIL shows up to $24\%$ improvement in a normalized performance metric over LfD and non-LfD baselines. It is deployed to a real Franka Panda robot, handles multiple variations in properties for objects (size, rotation, translation), and cloth-specific properties (color, thickness, size, material). An overview is on https://uscresl.github.io/mail .

cs.RO↗

ARS: Agentic Reward System for Robot Learning

Progress reward modeling is the problem of estimating how a robot's behavior changes task progress over time. Reliable estimation requires distinguishing meaningful state changes from failed attempts and task-irrelevant actions. We introduce the Agentic Reward System (ARS), an inference framework for progress reward modeling with general-purpose vision-language models (VLMs), without additional reward-model training. Given an offline trajectory and a task instruction, ARS uses adaptive visual inspection for both event proposal and verification. A subagent proposes a task-relevant event timeline, which a primary agent verifies and revises before estimating per-frame progress. ARS can incorporate optional terminal outcome labels and visual references to inform its judgments. It can also audit progress estimates from external reward models. We evaluate ARS with a 27B VLM on a controlled semantic-mismatch benchmark and downstream policy learning in simulation and on a real robot. The benchmark reveals that several evaluated reward baselines assign spurious progress to wrong-object manipulation even in simple pick-and-place scenes. ARS better suppresses these errors and outperforms these baselines in simulation policy learning. We further demonstrate that ARS supports long-horizon policy learning from mixed-quality offline experience on real-robot multi-screw fastening in a full-scale laboratory replica of an industrial washing-machine assembly line. These results suggest that structured inference and verification can improve the usefulness of general-purpose VLMs for robot reward modeling. Code is at https://github.com/midea-ai/ars

cs.RO↗

FLARE: Robot Learning with Implicit World Modeling

We introduce $\textbf{F}$uture $\textbf{LA}$tent $\textbf{RE}$presentation Alignment ($\textbf{FLARE}$), a novel framework that integrates predictive latent world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, $\textbf{FLARE}$ enables a diffusion transformer policy to anticipate latent representations of future observations, allowing it to reason about long-term consequences while generating actions. Remarkably lightweight, $\textbf{FLARE}$ requires only minimal architectural modifications -- adding a few tokens to standard vision-language-action (VLA) models -- yet delivers substantial performance gains. Across two challenging multitask simulation imitation learning benchmarks spanning single-arm and humanoid tabletop manipulation, $\textbf{FLARE}$ achieves state-of-the-art performance, outperforming prior policy learning baselines by up to 26%. Moreover, $\textbf{FLARE}$ unlocks the ability to co-train with human egocentric video demonstrations without action labels, significantly boosting policy generalization to a novel object with unseen geometry with as few as a single robot demonstration. Our results establish $\textbf{FLARE}$ as a general and scalable approach for combining implicit world modeling with high-frequency robotic control.

cs.RO↗

Skill Composition for Legged Robot Reinforcement Learning

Robots, and humanoid robots in particular, are increasingly competent at individual behaviors, each obtained by training a specialized controller. A specialized skill is quick to train, converges reliably because the problem it faces is narrow, and can be validated on its own, none of which is true of a single end-to-end policy asked to cover everything. What remains fragile is the transition between them. We argue that the composition of independent sub-policies deserves to be treated as a research problem in its own right, rather than as an implementation detail left to whatever mechanism happens to be at hand. Reliable composition is what turns a collection of separate skills into a repertoire that can be used, extended and shared. More fundamentally, if control can be passed between specialized policies safely, and at any moment, the choice of what the robot should do next can be delegated to a component of an entirely different nature, such as a planner, an automaton or a symbolic controller, whose behavior can be inspected in advance. The policies would then only ever have to act, and what the robot can be trusted to do would become verifiable.

cs.RO↗

Network-in-the-Loop at Scale: GPU-Batched 5G Simulation for Massively Parallel Robot Learning

Massively parallel GPU simulators train multi-robot policies in thousands of environments, and many fleets use private Fifth-Generation (5G) networks, where each robot's delay depends on its teammates' traffic. Network-in-the-loop training places a simulated 5G network inside this loop. However, GPU robot simulators reduce the network to an independent delay per message, while packet-level simulators run one scenario per CPU process and cannot keep pace with thousands of parallel environments. To bridge this gap, we present Isaac-Net, a GPU-batched 5G New Radio (NR) module that advances the uplink of thousands of environments in lockstep with Isaac Lab physics. Isaac-Net simulates every slot, the 0.5~ms interval in which the base station decides which robots transmit, for all environments at once. Extensive experiments confirm that its NR engine reproduces the median delay of ns-3 5G-LENA across loads, with a median delay 5--10\% low on an unseen carrier and 9\% high at 32 robots per environment in closed loop. The engine also reproduces the Age of Information (AoI), the age of each robot's newest delivered report, while an independent delay per message leaves the AoI tail about three times too light. In a configuration validated against 5G-LENA, Isaac-Net keeps the network in the loop for about one million robots on one GPU at 83\% of the Isaac Lab rate without the network, measured under a random policy. Isaac-Net is open source at https://github.com/ZzZTripleZzZ/isaac-net

cs.NI↗