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Learning to Ground Before Reading: Unified PCB Engineering Drawing Parsing with Compact Vision-Language Models

PCB engineering drawings mix sparse graphics, dense tables, and text whose meaning depends on page position. Localizing the regions and sending crops to specialized recognizers are determined as the methods for most parsers, so missed regions cannot be recovered downstream. We train a compact VLM to read the full page and get a sequence of region classes, normalized boxes, and text or HTML content. Bounding boxes are converted to coordinate tokens for supervision. Inference uses no detector or crop parser. The joint target is difficult to optimize because class and box tokens are sparse relative to the much longer content sequences. Our localization-first curriculum learns the class-box format before adding content targets with content-aware resampling. On the fixed validation split of the Engineering Drawing Dataset (ED dataset), Localization-First improves strict localization F1 by 0.0955 over joint training (paired image-bootstrap 95% interval: [0.0350, 0.1572]). G-Unified has the lowest NED, highest cell F1, and only nonzero exact-match score. It provides a detector-free baseline for full-page PCB drawing parsing.

cs.CV

PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation

Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.

cs.SD

EM^2Mem: Event-Centric Multimodal Memory for Large Language Models

Multimodal memory offers a scalable interface for long-video question answering, but existing methods often retrieve captions, frames, transcripts, summaries, or graph facts as isolated fragments. Although searchable, such fragments are not generation-ready: language models must reconstruct cross-modal and temporal alignments at inference time, when context is limited and attribution is difficult. We propose EM^2Mem, an event-centric multimodal memory framework that binds heterogeneous evidence to event anchors during memory construction. Each event-indexed memory cell aligns multimodal records, temporal context, graph-linked relations, semantic facts, and provenance, enabling compact evidence readout over grounded multimodal events rather than modality-specific fragments. Across three long-video QA benchmarks, EM^2Mem improves average accuracy over the strongest memory baseline by 2.0, 2.4, and 3.7 points, improves strict event-level Top-5 evidence recall by 7.0 points, and reduces per-query latency by 4.67 times and total inference tokens by 63.66% (The code will be integrated into https://github.com/zjunlp/LightMem).

cs.CL

SonicCaps: Large-Scale Diverse and Fine-Grained Captioning for Improved Audio-Retrieval

Recent advances in audio-language modeling have been driven by large-scale audio captioning datasets. However, existing datasets remain limited by low semantic diversity, generic descriptions lacking acoustic details, and one-to-one audio-caption mappings that poorly reflect the inherent ambiguity of auditory perception. We introduce SonicCaps, a large-scale audio captioning dataset comprising ~15M captions paired with ~700k audio clips, generated using a multi-modal large language model (Qwen3-Omni) conditioned on both audio and text. To explicitly promote diversity, we generate around 24 captions per audio via structured prompt engineering and few- shot generation, spanning main descriptions, rephrased variants (verbosity, style) and semantic tags. Human evaluation shows that SonicCaps is rated significantly higher than existing captioning datasets, with fine-grained analyses indicating that our captions are perceived as more descriptive and precise, which strongly correlates with quality judgments. Finally, training CLAP models on SonicCaps with a multi-caption sampling strategy consistently improves audio retrieval and zero-shot classification, with stronger generalization across public and commercial benchmarks. We release both SonicCaps and two specialized CLAP models on hugging face: https://huggingface.co/datasets/Zineb/SonicCaps.

cs.SD

DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation

Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing approaches typically bifurcate into either non-editable raster image synthesis or abstract layout generation devoid of visual content. Recent combinations of these two approaches attempt to bridge this gap but often suffer from rigid composition schemas and unresolvable visual dissonances (e.g., text-background conflicts) due to their inexpressive representation and open-loop nature. To address these challenges, we propose DesignAsCode, a novel framework that reimagines graphic design as a programmatic synthesis task using HTML/CSS. Specifically, we introduce a Plan-Implement-Reflect pipeline, incorporating a Semantic Planner to construct dynamic, variable-depth element hierarchies and a Visual-Aware Reflection mechanism that optimizes the code to rectify rendering artifacts. Extensive experiments demonstrate that DesignAsCode significantly outperforms baselines in both structural validity and aesthetic quality. Furthermore, our code-native representation unlocks advanced capabilities, including automatic layout retargeting, complex document generation (e.g., resumes), and CSS-based animation. Our project page is available at https://liuziyuan1109.github.io/design-as-code/.

cs.GR

CARA: Concept-Aware Risk Attention for Interpretable Collision Anticipation

Collision anticipation in autonomous driving requires not only accurate early warnings but also interpretable reasoning about what risk factors are being tracked and how risk evolves over time. Existing methods fall short in this regard: feature-driven models are opaque, post-hoc explanations often lack fidelity, and concept-based methods are mostly designed for static recognition rather than dynamic driving scenes. We propose CARA (Concept-Aware Risk Attention), an intrinsically interpretable spatio-temporal framework for collision anticipation. CARA derives domain-grounded risk concepts from accident narratives, aligns them with video frames via vision-language similarity, and organizes them into evolving concept trajectories. These trajectories provide explicit risk evidence that guides spatial attention, temporal attention, and anticipation, allowing semantic concepts to directly influence both where the model attends and how it predicts risk over time. By treating semantic risk factors as dynamic intermediate evidence rather than auxiliary post-hoc explanations, CARA tightly couples interpretability with the predictive process. Extensive experiments on three benchmarks show that CARA consistently improves anticipation accuracy and warning earliness over strong baselines, while providing sparse and semantically grounded concept evidence.

cs.MM

SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

cs.CV

SwapRec: Warming Up Cold Items Through Training-Time Swaps

Interactions with cold items negatively impact real-time personalization of ID-based recommender systems. This is because the use of such interactions degrades user preference estimates, whereas excluding cold items from the user profile prevents real-time recommendation updates. In industrial scenarios, one heuristic often applied to address this shortcoming at inference time is to replace, i.e., "swap", cold-start items by their most similar "warm" neighbor, where similarity is inferred from the items' side information. In this paper, we demonstrate that sequential models, most often used for real-time personalization, are not robust to such swaps, and propose SwapRec, an approach to address this issue. SwapRec relies on using the same swap heuristics already at training time. We apply SwapRec to state-of-the-art models for sequential recommendation and analyze its impact by means of quantitative experiments in three recommendation domains (online shopping, movie, music). The experimental results show that, irrespective of the underlying sequential architecture, our easy-to-implement SwapRec approach allows for substantially more accurate recommendations when in presence of interactions with cold items, simultaneously leading to a larger percentage of cold items in the recommendation lists.

cs.IR

Revising Context, Shifting Simulated Stance: Auditing LLM-Based Stance Simulation in Online Discussions

Large language models are increasingly used to simulate social media users and infer how individuals may respond to online discussions. However, it remains unclear whether these simulations reflect precise user-specific beliefs or whether they are highly sensitive to semantically independent changes in conversational contexts. In this work, we study counterfactual context revision as a framework for auditing LLM-based stance simulation. Given an original online conversation, we first infer a target user's stance toward a specific topic. We then apply controlled revision strategies to the conversational context and simulate the user's stance again under the revised context. We compare text-only revision strategies with a multimodal one that incorporates meme-based context and evaluate two main effectiveness metrics, i.e., average directional stance shift and stance transition rate. The results reveal effective and robust stance transitions in both text-only and multimodal strategies across different polarization-preference mechanisms. Our study contributes an evaluation framework for understanding the context sensitivity of LLM-based stance simulation (https://github.com/STARResearchLab/StanceShift). More broadly, it highlights both the promise and risk of using LLMs as proxies for social media users in social simulation.

cs.CL

Audio-Driven Adversarial Defense for 3D Talking Face Generation with totally Visual Fidelity Preservation

The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.

cs.CV

Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin

Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.

cs.RO

TimeSteer: Inference-Time Speech Scheduling in Joint Audio-Visual Diffusion Models

Although pretrained joint audio-visual diffusion models offer rich control over \emph{what} to generate, they provide no explicit control over \emph{when} an utterance should occur. To address this, we study \emph{inference-time speech scheduling}, a novel task that places coupled speech and visual articulation within user-specified begin--end intervals without finetuning the backbone model. We uncover two intrinsic properties of the denoising process that enable this task. First, a timing-sensitive text-to-audio cross-attention head exposes each utterance's model-implied source span along the latent timeline. Second, the predicted clean latent already organizes coupled speech and visual articulation, allowing their temporal placement to be edited without regenerating the content. Building on these discoveries, we propose \textbf{TimeSteer}, a training-free framework that localizes each utterance's source span through \textbf{Source Span Localization} and transfers the associated audio-visual latent content from the source interval to the specified target interval through \textbf{Region-Aware Latent Remapping}. We further introduce \textbf{SpeechShift}, the first benchmark for interval-level speech scheduling in joint audio-visual generation. Experiments across two representative backbones show that TimeSteer substantially improves interval controllability over training-free baselines while maintaining competitive overall generation quality.

cs.CV

Can LLMs Design Video Coding Tools? A Case Study on Planar Mode

This paper explores whether large language models (LLMs) can design video coding tools, a highly challenging task due to the intricate algorithmic coupling of tool modifications. In particular, we present an empirical case study on the Planar mode, a long-standing intra prediction tool in video coding standards. Our experiments operate within a generation-and-evaluation loop, with the LLM generating new Planar predictors, encoder trials evaluating their coding performance, and the LLM re-generating refined implementations based on the evaluation feedback. We first examine directly replacing the default Planar mode in the Fraunhofer Versatile Video Encoder (VVenC) under its faster preset. Experimental results demonstrate that the LLM-generated mode can outperform the conventional Planar mode on this lightweight toolset, achieving 0.18% bitrate savings with 0.4% complexity overhead on the standard benchmark. We further extend our evaluation to the Enhanced Compression Model (ECM). Leveraging newly introduced directional Planar modes, we investigate two integration strategies: directly replacing them, and introducing the LLM-generated predictor as an additional prediction mode with new syntax elements. The empirical results suggest that both strategies can yield coding gains under a constrained low-resolution setting. Overall, this study offers preliminary evidence and practical insights, highlighting both the potential and open challenges of LLM-based coding tool design.

cs.MM

HiRS-Agent: A Hierarchical Multi-Agent System for Reliable Long-Horizon Remote Sensing Task Solving

Recent advances in large language models and multimodal models have pushed remote sensing (RS) processing from simple perception models to agentic systems designed to tackle complex, long-horizon RS tasks. However, existing systems often rely on monolithic decision-making frameworks, which fail to accommodate the multi-stage, interdependent nature of RS tasks. This centralized approach leads to challenges such as unstable task execution, incorrect tool usage, and error propagation across stages. To address these issues, we propose HiRS-Agent, a hierarchical multi-agent system for long-horizon RS task solving. HiRS-Agent adopts a two-level collaborative architecture: the Manager Layer handles dynamic routing, step-level verification, replanning, and termination control, while the Specialist Layer organizes domain-specific tools according to the RS workflow and is responsible for subtask reasoning and tool execution. To further enhance the system's capability, we introduce a two-stage supervised tuning strategy and a verification-guided hierarchical reinforcement learning stage to jointly optimize coordination and tool-use policies. Experiments on Earth-Agent Benchmark and ThinkGeo show that HiRS-Agent substantially improves long-horizon tool-use capability and final-task correctness, demonstrating the effectiveness of structured multi-agent collaboration for reliable RS agents. The code is publicly available at https://github.com/IntelliSensing/HiRS-Agent.

cs.AI

Beyond Appearance: Can Multimodal Large Language Models Exploit Vertical Structure for Remote Sensing Natural Scene Understanding?

Multimodal large language models (MLLMs) have advanced rapidly in remote-sensing analysis, yet existing evaluations remain predominantly 2D-centric. Because spectrally confused regions can appear nearly identical yet differ substantially in vertical structure, appearance alone is often insufficient for reliable semantic interpretation in natural scenes. Vertical structure therefore provides decision-critical physical evidence, yet whether current MLLMs can effectively perceive, ground, and utilize such geometric evidence remains underexplored. To bridge this gap, we introduce VertiCue-Bench, the first diagnostic benchmark that uses controlled interventions to probe whether vertical height evidence is actually perceived, grounded, and utilized, and we establish a three-stage evidence-utilization framework of Perception--Grounding--Utilization. By constructing a Representation Intervention Spectrum spanning multiple presentation and interaction modalities, including Raw Visual, Tool-assisted, and Oracle Text conditions, together with controlled counterfactual tests, we conduct an in-depth disentangled diagnosis across 10 state-of-the-art models. Our experiments reveal and formally characterize the Vertical Structure Utilization Gap. Although current models exhibit emerging geometric perception capabilities, they still struggle to accurately ground vertical evidence to relevant spatial entities and integrate it into high-level semantic decisions. This finding identifies a critical bottleneck in developing physically grounded and geometry-aware remote-sensing MLLMs.

cs.CV

A-PAIR: A Benchmark and Identity-Consistent Grounding Framework for Air-Ground Cross-View Referring Person Detection

Air-ground cross-view referring person detection is a necessary component in the language-to-perception-to-control chain of collective embodied intelligence, grounding a language command into the same physical target before ground and aerial agents can coordinate downstream actions. Existing referring expression comprehension and open-vocabulary grounding methods do not jointly account for cross-view identity consistency, making them insufficient for Air-Ground Cross-View Referring Person Detection (AGCV-RPD), which involves similar pedestrian distractors, weak aerial appearance cues, and cross-view identity consistency. To study this problem, we introduce Air-Ground Paired Identity-Aware Referring (A-PAIR), the first comprehensive AGCV-RPD benchmark, containing 22,137 cross-view referring samples. To construct A-PAIR efficiently, we propose Factorized Annotation and Referential Alignment (FARA), a semi-automatic annotation framework that generates factorized referring descriptions and identity-consistency supervision at reduced cost. We propose Identity-Consistent Referring Grounding (ICRG), a framework that combines factorized referential grounding, candidate-completeness supervision, and cross-view consistency calibration for joint air-ground pair selection. ICRG improves ground, aerial, and pair-level detection over strong baselines, increasing pair F1 from 16.65% to 22.28%. These results show that AGCV-RPD requires paired detection and identity-consistent reasoning.

cs.CV

A Simple Method to Enhance Pre-trained Language Models with Speech Tokens for Classification

This paper presents a simple method that allows to easily enhance textual pre-trained large language models with speech information, when fine-tuned for a specific classification task. A classical issue with the fusion of many embeddings from audio with text is the large length of the audio sequence compared to the text one. Our method benefits from an existing speech tokenizer trained for Audio Speech Recognition that output long sequences of tokens from a large vocabulary, making it difficult to integrate it at low cost in a large language model. By applying a simple lasso-based feature selection on multimodal Bag-of-Words representation, we retain only the most important audio tokens for the task, and adapt the language model to them with a self-supervised language modeling objective, before fine-tuning it on the downstream task. We show this helps to improve the performances compared to an unimodal model, to a bigger SpeechLM or to integrating audio via a learned representation. We demonstrate its effectiveness on Argumentative Fallacy Detection and Classification tasks where audio was previously believed counterproductive, and affective computing tasks on a widely-used dataset. We also provide an in-depth analysis of the method, showing that even a random audio token selection helps enhancing the unimodal model. Our code is available [online](https://github.com/salocinc/EMNLP26SpeechTokLLM/).

cs.CL

Taming Modality Entanglement in Continual Audio-Visual Segmentation

Recently, significant progress has been made in multi-modal continual learning, aiming to learn new tasks sequentially in multi-modal settings while preserving performance on previously learned ones. However, existing methods mainly focus on coarse-grained tasks, with limitations in addressing modality entanglement in fine-grained continual learning settings. To bridge this gap, we introduce a novel Continual Audio-Visual Segmentation (CAVS) task, aiming to continuously segment new classes guided by audio. Through comprehensive analysis, two critical challenges are identified: 1) multi-modal semantic drift, where a sounding objects is labeled as background in sequential tasks; 2) co-occurrence confusion, where frequent co-occurring classes tend to be confused. In this work, a Collision-based Multi-modal Rehearsal (CMR) framework is designed to address these challenges. Specifically, for multi-modal semantic drift, a Multi-modal Sample Selection (MSS) strategy is proposed to select samples with high modal consistency for rehearsal. Meanwhile, for co-occurence confusion, a Collision-based Sample Rehearsal (CSR) mechanism is designed, allowing for the increase of rehearsal sample frequency of those confusable classes during training process. Moreover, we construct three audio-visual incremental scenarios to verify effectiveness of our method. Comprehensive experiments demonstrate that our method significantly outperforms single-modal continual learning methods. Code can be seen at https://github.com/cqu-student/CAVS-CMR.

cs.MM