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At least 523 records · Page 29Linked to original sources

Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks

The use of learned dynamics models, also known as world models, can improve the sample efficiency of reinforcement learning. Recent work suggests that the underlying causal graphs of such dynamics models are sparsely connected, with each of the future state variables depending only on a small subset of the current state variables, and that learning may therefore benefit from sparsity priors. Similarly, temporal sparsity, i.e. sparsely and abruptly changing local dynamics, has also been proposed as a useful inductive bias. In this work, we critically examine these assumptions by analyzing ground-truth dynamics from a set of robotic reinforcement learning environments in the MuJoCo Playground benchmark suite, aiming to determine whether the proposed notions of state and temporal sparsity actually tend to hold in typical reinforcement learning tasks. We study (i) whether the causal graphs of environment dynamics are sparse, (ii) whether such sparsity is state-dependent, and (iii) whether local system dynamics change sparsely. Our results indicate that global sparsity is rare, but instead the tasks show local, state-dependent sparsity in their dynamics and this sparsity exhibits distinct structures, appearing in temporally localized clusters (e.g., during contact events) and affecting specific subsets of state dimensions. These findings challenge common sparsity prior assumptions in dynamics learning, emphasizing the need for grounded inductive biases that reflect the state-dependent sparsity structure of real-world dynamics.

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H2RBench: A Real-to-Sim Benchmark for Evaluating Human-to-Robot Transfer

Learning robot manipulation policies from human video demonstrations constitutes a promising avenue for scalable robot learning. However, comparing different human-to-robot (H2R) transfer methods remains challenging, as existing approaches are evaluated under different settings, including differing task suites, scene layouts, object instances, and amounts of robot supervision. To address this challenge, we present H2RBench, a Real2Sim benchmark for evaluating H2R transfer methods. H2RBench provides a standardized protocol built on real human video demonstrations and simulated robot demonstrations, and includes four manipulation tasks spanning diverse interaction requirements. We evaluate multiple representative H2R transfer methods, each adopting a different strategy for bridging the embodiment gap. Using H2RBench, we systematically characterize how each method scales with the amount of human demonstrations, revealing that methods differ substantially in their ability to leverage additional human data. We further show that simulation performance is broadly predictive of real-world robot performance, with an overall Pearson correlation of r = 0.89, Spearman correlation of \r{ho} = 0.85 and Mean Maximum Rank Violation (MMRV) of 0.06 across method-task configurations. These results establish H2RBench as a practical and scalable benchmark for comparative H2R evaluation prior to real-world deployment.

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Learning Highly Dynamic Behaviors for Quadrupedal Robots

Learning highly dynamic behaviors for robots has been a longstanding challenge. Traditional approaches have demonstrated robust locomotion, but the exhibited behaviors lack diversity and agility. They employ approximate models, which lead to compromises in performance. Data-driven approaches have been shown to reproduce agile behaviors of animals, but typically have not been able to learn highly dynamic behaviors. In this paper, we propose a learning-based approach to enable robots to learn highly dynamic behaviors from animal motion data. The learned controller is deployed on a quadrupedal robot and the results show that the controller is able to reproduce highly dynamic behaviors including sprinting, jumping and sharp turning. Various behaviors can be activated through human interaction using a stick with markers attached to it. Based on the motion pattern of the stick, the robot exhibits walking, running, sitting and jumping, much like the way humans interact with a pet.

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Back to Reality for Imitation Learning

Imitation learning, and robot learning in general, emerged due to breakthroughs in machine learning, rather than breakthroughs in robotics. As such, evaluation metrics for robot learning are deeply rooted in those for machine learning, and focus primarily on data efficiency. We believe that a better metric for real-world robot learning is time efficiency, which better models the true cost to humans. This is a call to arms to the robot learning community to develop our own evaluation metrics, tailored towards the long-term goals of real-world robotics.

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A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning

Robotic real-world reinforcement learning (RL) with vision-language-action (VLA) models is bottlenecked by sparse, handcrafted rewards and inefficient exploration. We introduce VLAC, a general process reward model built upon InternVL and trained on large scale heterogeneous datasets. Given pairwise observations and a language goal, it outputs dense progress delta and done signal, eliminating task-specific reward engineering, and supports one-shot in-context transfer to unseen tasks and environments. VLAC is trained on vision-language datasets to strengthen perception, dialogic and reasoning capabilities, together with robot and human trajectories data that ground action generation and progress estimation, and additionally strengthened to reject irrelevant prompts as well as detect regression or stagnation by constructing large numbers of negative and semantically mismatched samples. With prompt control, a single VLAC model alternately generating reward and action tokens, unifying critic and policy. Deployed inside an asynchronous real-world RL loop, we layer a graded human-in-the-loop protocol (offline demonstration replay, return and explore, human guided explore) that accelerates exploration and stabilizes early learning. Across four distinct real-world manipulation tasks, VLAC lifts success rates from about 30\% to about 90\% within 200 real-world interaction episodes; incorporating human-in-the-loop interventions yields a further 50% improvement in sample efficiency and achieves up to 100% final success.

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RoboCopilot: Human-in-the-loop Interactive Imitation Learning for Robot Manipulation

Learning from human demonstration is an effective approach for learning complex manipulation skills. However, existing approaches heavily focus on learning from passive human demonstration data for its simplicity in data collection. Interactive human teaching has appealing theoretical and practical properties, but they are not well supported by existing human-robot interfaces. This paper proposes a novel system that enables seamless control switching between human and an autonomous policy for bi-manual manipulation tasks, enabling more efficient learning of new tasks. This is achieved through a compliant, bilateral teleoperation system. Through simulation and hardware experiments, we demonstrate the value of our system in an interactive human teaching for learning complex bi-manual manipulation skills.

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Embedding Morphology into Transformers for Cross-Robot Policy Learning

Cross-robot policy learning -- training a single policy to perform well across multiple embodiments -- remains a central challenge in robot learning. Transformer-based policies, such as vision-language-action (VLA) models, are typically embodiment-agnostic and must infer kinematic structure purely from observations, which can reduce robustness across embodiments and even limit performance within a single embodiment. We propose an embodiment-aware transformer policy that injects morphology via three mechanisms: (1) kinematic tokens that factorize actions across joints and compress time through per-joint temporal chunking; (2) a topology-aware attention bias that encodes kinematic topology as an inductive bias in self-attention, encouraging message passing along kinematic edges; and (3) joint-attribute conditioning that augments topology with per-joint descriptors to capture semantics beyond connectivity. Across a range of embodiments, this structured integration consistently improves performance over a vanilla pi0.5 VLA baseline, indicating improved robustness both within an embodiment and across embodiments.

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GoalsEye: Learning High Speed Precision Table Tennis on a Physical Robot

Learning goal conditioned control in the real world is a challenging open problem in robotics. Reinforcement learning systems have the potential to learn autonomously via trial-and-error, but in practice the costs of manual reward design, ensuring safe exploration, and hyperparameter tuning are often enough to preclude real world deployment. Imitation learning approaches, on the other hand, offer a simple way to learn control in the real world, but typically require costly curated demonstration data and lack a mechanism for continuous improvement. Recently, iterative imitation techniques have been shown to learn goal directed control from undirected demonstration data, and improve continuously via self-supervised goal reaching, but results thus far have been limited to simulated environments. In this work, we present evidence that iterative imitation learning can scale to goal-directed behavior on a real robot in a dynamic setting: high speed, precision table tennis (e.g. "land the ball on this particular target"). We find that this approach offers a straightforward way to do continuous on-robot learning, without complexities such as reward design or sim-to-real transfer. It is also scalable -- sample efficient enough to train on a physical robot in just a few hours. In real world evaluations, we find that the resulting policy can perform on par or better than amateur humans (with players sampled randomly from a robotics lab) at the task of returning the ball to specific targets on the table. Finally, we analyze the effect of an initial undirected bootstrap dataset size on performance, finding that a modest amount of unstructured demonstration data provided up-front drastically speeds up the convergence of a general purpose goal-reaching policy. See https://sites.google.com/view/goals-eye for videos.

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Embedded Image-to-Image Translation for Efficient Sim-to-Real Transfer in Learning-based Robot-Assisted Soft Manipulation

Recent advances in robotic learning in simulation have shown impressive results in accelerating learning complex manipulation skills. However, the sim-to-real gap, caused by discrepancies between simulation and reality, poses significant challenges for the effective deployment of autonomous surgical systems. We propose a novel approach utilizing image translation models to mitigate domain mismatches and facilitate efficient robot skill learning in a simulated environment. Our method involves the use of contrastive unpaired Image-to-image translation, allowing for the acquisition of embedded representations from these transformed images. Subsequently, these embeddings are used to improve the efficiency of training surgical manipulation models. We conducted experiments to evaluate the performance of our approach, demonstrating that it significantly enhances task success rates and reduces the steps required for task completion compared to traditional methods. The results indicate that our proposed system effectively bridges the sim-to-real gap, providing a robust framework for advancing the autonomy of surgical robots in minimally invasive procedures.

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End-to-End Affordance Learning for Robotic Manipulation

Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories, diverse shape geometry and versatile functionality. Recently, the technique of visual affordance has shown great prospects in providing object-centric information priors with effective actionable semantics. As such, an effective policy can be trained to open a door by knowing how to exert force on the handle. However, to learn the affordance, it often requires human-defined action primitives, which limits the range of applicable tasks. In this study, we take advantage of visual affordance by using the contact information generated during the RL training process to predict contact maps of interest. Such contact prediction process then leads to an end-to-end affordance learning framework that can generalize over different types of manipulation tasks. Surprisingly, the effectiveness of such framework holds even under the multi-stage and the multi-agent scenarios. We tested our method on eight types of manipulation tasks. Results showed that our methods outperform baseline algorithms, including visual-based affordance methods and RL methods, by a large margin on the success rate. The demonstration can be found at https://sites.google.com/view/rlafford/.

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Geometric Action Model for Robot Policy Learning

Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.

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Robot Skill Learning Via Classical Robotics-Based Generated Datasets: Advantages, Disadvantages, and Future Improvement

Why do we not profit from our long-existing classical robotics knowledge and look for some alternative way for data collection? The situation ignoring all existing methods might be such a waste. This article argues that a dataset created using a classical robotics algorithm is a crucial part of future development. This developed classic algorithm has a perfect domain adaptation and generalization property, and most importantly, collecting datasets based on them is quite easy. It is well known that current robot skill-learning approaches perform exceptionally badly in the unseen domain, and their performance against adversarial attacks is quite limited as long as they do not have a very exclusive big dataset. Our experiment is the initial steps of using a dataset created by classical robotics codes. Our experiment investigated possible trajectory collection based on classical robotics. It addressed some advantages and disadvantages and pointed out other future development ideas.

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Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulation

Robot learning of manipulation skills is hindered by the scarcity of diverse, unbiased datasets. While curated datasets can help, challenges remain in generalizability and real-world transfer. Meanwhile, large-scale "in-the-wild" video datasets have driven progress in computer vision through self-supervised techniques. Translating this to robotics, recent works have explored learning manipulation skills by passively watching abundant videos sourced online. Showing promising results, such video-based learning paradigms provide scalable supervision while reducing dataset bias. This survey reviews foundations such as video feature representation learning techniques, object affordance understanding, 3D hand/body modeling, and large-scale robot resources, as well as emerging techniques for acquiring robot manipulation skills from uncontrolled video demonstrations. We discuss how learning only from observing large-scale human videos can enhance generalization and sample efficiency for robotic manipulation. The survey summarizes video-based learning approaches, analyses their benefits over standard datasets, survey metrics, and benchmarks, and discusses open challenges and future directions in this nascent domain at the intersection of computer vision, natural language processing, and robot learning.

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Shaping the Evolutionary Dynamics of Robot Morphology via Adaptive Control Learning

Robot co-design via bi-level optimization couples within-lifetime controller learning for fitness evaluation with cross-generational morphological evolution. Prior work has established that well-adapted morphology facilitates faster control learning, a property termed morphological intelligence. Yet how control learning reciprocally shapes morphological evolution remains unexplored. This paper examines both directions for a holistic account of brain-body interplay. We first show that morphological contributions to control learning decouple into two orthogonal dimensions. We formalize the convergence speed as morphological intelligence and identify the performance ceiling as a complementary quantity termed true potential. A concise functional relation is then established to jointly characterize both quantities from individual learning curves, which, when aggregated at the population level, capture evolutionary profiles. Through extensive experiments on simulated voxel-based soft robots, we reveal that premature fitness evaluation systematically underestimates true potential and biases selection towards fast learners. This restricts design space exploration, compromising both optimization efficiency and morphological diversity. Notably, the widely recognized morphological Baldwin effect emerges as an artifact of this bias rather than a general evolutionary tendency. We therefore propose AdaControl, which monitors disproportionate selection for morphological intelligence during evolution and allocates minimally sufficient control learning for unbiased fitness evaluation. With AdaControl, a simple genetic algorithm rivals state-of-the-art generative-model-based co-design methods in discovering diverse high-performing designs while cutting computation by up to 80% versus exhaustive control.

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Asking Easy Questions: A User-Friendly Approach to Active Reward Learning

Robots can learn the right reward function by querying a human expert. Existing approaches attempt to choose questions where the robot is most uncertain about the human's response; however, they do not consider how easy it will be for the human to answer! In this paper we explore an information gain formulation for optimally selecting questions that naturally account for the human's ability to answer. Our approach identifies questions that optimize the trade-off between robot and human uncertainty, and determines when these questions become redundant or costly. Simulations and a user study show our method not only produces easy questions, but also ultimately results in faster reward learning.

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Sustainable Transfer Learning for Adaptive Robot Skills

Learning robot skills from scratch is often time-consuming, while reusing data promotes sustainability and improves sample efficiency. This study investigates policy transfer across different robotic platforms, focusing on peg-in-hole task using reinforcement learning (RL). Policy training is carried out on two different robots. Their policies are transferred and evaluated for zero-shot, fine-tuning, and training from scratch. Results indicate that zero-shot transfer leads to lower success rates and relatively longer task execution times, while fine-tuning significantly improves performance with fewer training time-steps. These findings highlight that policy transfer with adaptation techniques improves sample efficiency and generalization, reducing the need for extensive retraining and supporting sustainable robotic learning.

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PRISM: Performer RS-IMLE for Single-pass Multisensory Imitation Learning

Robotic imitation learning typically requires models that capture multimodal action distributions while operating at real-time control rates and accommodating multiple sensing modalities. Although recent generative approaches such as diffusion models, flow matching, and Implicit Maximum Likelihood Estimation (IMLE) have achieved promising results, they often satisfy only a subset of these requirements. To address this, we introduce PRISM, a single-pass policy based on a batch-global rejection-sampling variant of IMLE. PRISM couples a temporal multisensory encoder (integrating RGB, depth, tactile, audio, and proprioception) with a linear-attention generator using a Performer architecture. We demonstrate the efficacy of PRISM on a diverse real-world hardware suite, including loco-manipulation using a Unitree Go2 with a 7-DoF arm D1 and tabletop manipulation with a UR5 manipulator. Across challenging physical tasks such as pre-manipulation parking, high-precision insertion, and multi-object pick-and-place, PRISM outperforms state-of-the-art diffusion policies by 10-25% in success rate while maintaining high-frequency (30-50 Hz) closed-loop control. We further validate our approach on large-scale simulation benchmarks, including CALVIN, MetaWorld, and Robomimic. In CALVIN (10% data split), PRISM improves success rates by approximately 25% over diffusion and approximately 20% over flow matching, while simultaneously reducing trajectory jerk by 20x-50x. These results position PRISM as a fast, accurate, and multisensory imitation policy that retains multimodal action coverage without the latency of iterative sampling.

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HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning

Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.

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