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Optimal exponential memory for sequential Euclidean connections: edge-power costs and phase transitions

We study the edge-power cost of the labelled tree generated by the $γ$-strategy, a constant-gain rule for sequential Euclidean connections. Starting with $x_0=p_0$, each input point $p_i$ is attached to $x_{i-1}$, and the state is updated by $x_i=γx_{i-1}+(1-γ)p_i$. Retaining $x_i$ subdivides the insertion segment into a spine edge and a leaf edge. The memory parameter $γ$ controls how long earlier points influence subsequent attachment points. We minimize the sum of the $α$-powers of the edge lengths under independent uniform input and arbitrary input sequences. For uniform points in the unit ball, the stationary problem has a transition at $α=1$. Its continuous extension is minimized at the boundary for $0<α\leq1$, while every global minimizer is interior for $α>1$. We determine the finite optimizer in the joint window $α_N=1+\varepsilon_N$, $\varepsilon_N\log N\toλ$. Below an explicit threshold it lies on the $N^{-1/2}$ scale, at the threshold its scale is $\sqrt{\log N/(N\log\log N)}$, and above the threshold it approaches an explicit stationary root with two computable corrections. A second threshold identifies the governing correction, and differentiated estimates prove eventual uniqueness. At $α=3d+8$, the linear coefficient at the stationary endpoint changes sign and a branch of strict local maxima enters the parameter interval. For arbitrary input sequences, the optimal parameter and asymptotic worst-case edge-power cost per point are explicit for $0<α\leq3$. At high powers, periodic antipodal block inputs give explicit lower bounds which, with a separation argument, show that the optimized cost is asymptotic to $2\log2/\logα$. Exact results for powers two and four, a rational recursion for every even power, and a high-dimensional expansion complete the analysis.

cs.CG

Post-Edit Re-Verification in Simulator-Backed Engineering Agents: A Controlled Comparison of Verification-Cadence Guidance

Engineering agents that interact with external simulators may need to coordinate design modification with reacquisition of engineering evidence for the modified state. We ask whether first post-edit re-verification changes when explicit verification-cadence guidance is retained versus omitted while verification-relevant state/facts are held constant. Cadence-Guided (CG) retained an instruction to request a new simulation after a substantive modification, whereas Cadence-Omitted (CO) removed that instruction; neither condition used a hard gate. The study therefore measures instruction-conditioned post-edit verification-policy adherence rather than spontaneous recognition that prior evidence has become stale. Using DWSIM as the simulator backend and continuous valve-pressure adjustment, five Alibaba/Qwen models were evaluated on eight synthetic cases; each model-case-condition combination was executed three times via live API calls, yielding 120 evaluation slots per condition. Re-verification was observed in 94/120 CG slots versus 32/120 CO slots; cadence violations occurred in 26/120 versus 87/120; and bounded final success was reached in 95/120 versus 35/120. qwen3.5-35b-a3b showed minimal re-verification (1/24 in CG and 0/24 in CO) and no final success in either condition. Within this bounded protocol, explicit post-edit verification-cadence guidance was associated with more re-verification, fewer cadence violations, and more frequent bounded final success, supporting the treatment of verification cadence as an explicit interaction-protocol component.

cs.SE

Subset selection problems in planar point sets

Given a finite point set satisfying condition $\mathcal{A}$, the subset selection problem asks, how large of a subset satisfying condition $\mathcal{B}$ can be extracted? In this paper, we make progress on three instances of subset selection problems in planar point sets. Let $n,s\in\mathbb{N}$ with $n\geq s$, and let $P\subseteq\mathbb{R}^2$ be a set of $n$ points, where at most $s$ points lie on the same line. Firstly, we select a general position subset of $P$. This problem was proposed by Erdős under the regime when $s$ is a constant. For $s$ being non-constant, we give new lower and upper bounds on the maximum size of such a subset. In particular, we show that in the worst case such a set can have size at most $O(n^{5/6+o(1)}/\sqrt{s})$ when $3\leq s\leq n^{1/3}$ and $O(n/s)$ when $n^{1/3}\leq s\leq n$. Secondly, we select a monotone general position subset of $P$, that is, a subset in general position where the points are ordered from left to right and their $y$-coordinates are either non-decreasing or non-increasing. We present bounds on the maximum size of such a subset. In particular, when $s=Ω(\sqrt{n})$, our upper and lower bounds differ at most by a logarithmic factor. Lastly, we select a subset of $P$ with pairwise distinct slopes. This problem was initially studied by Erdős, Graham, Ruzsa, and Taylor on the grid. We show that for $s=O(\sqrt{n})$ such a subset of size $Ω((n/\log{s})^{1/3})$ can always be found in $P$. When $s=Θ(\sqrt{n})$, this matches a lower bound given by Zhang on the grid. As for the upper bound, we show that in the worst case such a subset has size at most $O(\sqrt{n})$ for $2\leq s\leq n^{3/8}$ and $O((n/s)^{4/5})$ for $n^{3/8}\leq s=O(\sqrt{n})$. The proofs use a wide range of tools such as incidence geometry, probabilistic methods, the hypergraph container method, and additive combinatorics.

math.CO

Recovering molecules from coarse-grained beads: free-energy-conditioned generative backmapping across chemical space

Transferable coarse-grained (CG) force fields compress chemical space: by aggregating atoms into a reduced set of interaction beads, models such as MARTINI reduce the number of distinguishable compounds by roughly three orders of magnitude, making high-throughput screening of thermodynamic properties tractable across soft matter, with drug--membrane permeability as a well-developed example. The compression is lossy and, so far, one-way: a screen returns a combination of beads, with no established route back to the compounds it stands for. Recovering those compounds--compositional backmapping--is a one-to-many inverse map, distinct from the better-studied conformational problem of rebuilding atomic coordinates from a known mapping. Here we formulate compositional backmapping as conditional graph generation by introducing juniper, a discrete denoising diffusion model over molecular graphs conditioned on the octanol--water partition free energy $ΔG_{\mathrm{W} \mapsto \mathrm{O}}$, the principal driver of MARTINI bead type assignment and hence a proxy for bead identity. Trained on molecules of up to 9 heavy atoms mapped onto one or two beads, juniper generates molecules that are 93\% valid and 92\% unique for two-bead targets, and whose $ΔG_{\mathrm{W} \mapsto \mathrm{O}}$ distributions track the target $ΔG^{\mathrm{CG}}_{\mathrm{W} \mapsto \mathrm{O}}$ linearly ($r^{2} \geq 0.96$), departing only in the hydrophobic and hydrophilic tails. Although the model receives no chemical information beyond a single scalar, the functional groups shift systematically with the imposed free energy, from branched hydrocarbons at the apolar end to amides, imides, and isocyanates at the polar end. A bead combination flagged by a CG screen can therefore be turned into candidate molecules for atomistic study or synthesis.

physics.chem-ph

Reactivating Test-Time Scaling for Plane Geometry Problem Solving

Plane geometry problem (PGP) solving has become a critical benchmark for multimodal reasoning because it requires accurate visual perception and precise multi-step symbolic deduction. Although test-time scaling (TTS) has demonstrated remarkable success in general mathematical reasoning, it fails to scale effectively under the symbolic-program paradigm for plane geometry. We identify two key obstacles: limited reasoning diversity induced by rigid symbolic programs and insufficient explicit visual grounding before symbolic deduction. To address these issues, we propose Multi-Trace Synthesis (MTS), which converts each symbolic program into heterogeneous reasoning traces, including executable Python scripts and CoT-augmented variants. We further propose Perception-Augmented (PA) training, which parses diagrams into structured semantic clauses before deduction, and Consensus-Guided Multi-Trace Ensemble (CG-MTE) for efficient self-adaptive inference. Experiments on three geometry benchmarks show that our method consistently improves PGP-solving across model scales and achieves strong performance against both general-purpose MLLMs and specialized geometry solvers. Under test-time scaling, CG-MTE achieves comparable accuracy to high-budget self-consistency while reducing sampling cost by up to 8x. Code and data are publicly available at https://github.com/Jason8Kang/ReTTS-PGPS.

cs.CL

Curriculum-Guided Reinforcement Learning for Energy-Efficient UAV-ISAC in Post-Disaster Search-and-Rescue Operations

Uncrewed aerial vehicles (UAVs) are promising platforms for integrated sensing and communication (ISAC), but their limited onboard energy creates a strong coupling among sensing accuracy, communication quality, and propulsion cost. This paper proposes a curriculum-guided soft actor-critic (CG-SAC) framework with propulsion-aware reward shaping for energy-efficient UAV-ISAC, jointly optimizing the 3D trajectory, communication-sensing power split, and per-user power allocation. A rotary-wing propulsion model is incorporated to derive a closed-form propulsion-economic cruising speed, which is used to construct a propulsion-aware speed-shaping term within a normalized composite reward together with navigation, node-visiting, energy-efficiency, and constraint-penalty terms. A log-linear curriculum progressively tightens the communication, sensing, and proximity requirements during training. Across 2000 randomized scenarios, CG-SAC achieves an average energy efficiency of 0.72 Mbits/J, substantially outperforming the evaluated DRL baselines. Among successfully completed missions, it requires 107.6 steps on average, corresponding to a 66%--82% reduction in flight steps relative to the baselines. Crucially, the learned policy exhibits mission-aware speed adaptation by decelerating near service points and accelerating during transit, while achieving a 99.6% communication-rate satisfaction ratio at service instants. Ablation results further demonstrate the complementary roles of the reward components in balancing mission feasibility and energy efficiency.

cs.NI

A Multi-Source Ensemble Approach to Candidate Generation for Alternative Vacation Rental Property Recommendations

Alternative property recommendations play a critical role in vacation rental marketplaces, helping users discover relevant options when viewing a specific listing. However, generating high-quality candidate alternatives presents unique challenges: heterogeneous inventory, geographic constraints, rapid availability changes, and long-tail property distributions. We present a comprehensive study of candidate generation (CG) approaches for vacation rental alternatives, comparing collaborative filtering, shallow embeddings, and graph neural network (GNN) methods. Our experiments on a large-scale vacation rental platform (over 2M active properties) show that a hybrid architecture combining item-based collaborative filtering with GNN-based retrieval improves Recall@300 by 14.8% over the strongest baseline, by leveraging the complementary strengths of the two sources: collaborative filtering excels at early recall for properties with rich interaction history, while GNNs discover diverse, non-obvious alternatives and handle cold-start scenarios more effectively. As a component result, GNN-based embeddings alone substantially outperform shallow Hotel2Vec embeddings (48-68% relative recall improvement across K), motivating their inclusion in the ensemble. Crucially, we examine how CG-stage gains carry through to the downstream ranking stage, and find that a stronger candidate pool yields higher downstream ranking quality, though attributing this effect cleanly is complicated by the coupling between candidate generation and ranker training. This recall-conversion gap is an important consideration for practitioners deploying new retrieval methods in two-stage recommendation systems.

cs.LG

Optimized Modular Design and Development of a Tilt-Rotor Bicopter Drone

Hybrid systems like tilt-rotor bicopter drones combine the beneficial characteristics of both fixed-wing and rotary-wing technology, enabling long endurance and VTOL capability. However, such drones also require an optimum design to ensure both static and dynamic stability. The modular design of a traditional bicopter is developed in this paper based on extensive analysis and in-depth structural and aerodynamic simulations. The structural analysis has been performed to ensure that the aircraft's structure withstands the stresses encountered during different flight modes. Controlling the relative positions of the Center of Gravity (CG) and Neutral Point (NP) is an essential aspect of the design, ensuring stability during hover and positive stability during forward flight. The thrust and power analyses have been conducted to assess the flight performance and endurance. After analysis, the drone has been developed, and flight tests with a basic flight controller were conducted to validate the performance metrics obtained in the simulation.

cs.RO

Security Science (SecSci), Basic Concepts and Mathematical Foundations

This textbook compiles the lecture notes from security courses taught at Oxford in the 2000s, at Royal Holloway in the 2010s, and currently in Hawaii. The early chapters are suitable for a first course in security. The middle chapters have been used in advanced courses. Towards the end there are also some research problems.

cs.CR

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG

TSExplorer: An interactive data annotation and exploration tool for time-series data

We present TSExplorer, a cross-platform tool for interactive annotation and exploration of time-series data. The tool enables users to inspect high-dimensional datasets through multiple complementary 2D visualizations derived from high-dimensional feature representations. TSExplorer is designed as a general-purpose research tool supporting a wide range of workflows, including exploratory data analysis, annotation of unlabeled or partially-labeled datasets, comparison of feature representations, and post-hoc inspection and refinement of existing labels with interactive visual feedback.

cs.HC

Towards a universal language of concepts: A survey

Humans can learn and generalize novel concepts from sparse data because they express knowledge in rich structural formats. In this paper, we propose that programs are a strong candidate for universal representation of concepts. We review computational models of concept learning that use programs as their concept representation and evaluate their contribution toward a universal representational language.

cs.AI

VIBE: Video Instruction-aligned Background music gEneration

Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.

cs.SD

MultiGhostBench: A Multilingual Benchmark for Long-Form LLM-Generated Text Attribution under Distribution Shifts

While existing work on LLM authorship attribution (AA) has made progress, available benchmarks remain limited, often focusing on English, controlled settings, or relatively outdated models, with the few multilingual studies considering only relatively short texts. We introduce MultiGhostBench, a multilingual benchmark comprising 928 books generated by five recent LLMs across six languages and three scripts, with an average length of approximately 59K words per book. The benchmark supports evaluation under domain, author, and language shifts. Evaluation of representative AA methods shows that no single method consistently performs best across settings, and performance generally degrades under distribution shifts. Transformer-based detectors can retain generator-related information across languages, although transfer effectiveness varies by language pair, whereas statistical and fingerprint-based detectors are more language-dependent. We envision MultiGhostBench as a valuable resource for the development and evaluation of robust AA methods. The dataset and code can be found at https://github.com/GrecoMT/MultiGhostBench.

cs.CL

Aligning Agentic World Models via Knowledgeable Experience Learning

Current Large Language Models (LLMs) exhibit a critical modal disconnect: they possess vast semantic knowledge but lack the procedural grounding to respect the immutable laws of the physical world. Consequently, while these agents implicitly function as world models, their simulations often suffer from physical hallucinations-generating plans that are logically sound but physically unexecutable. Existing alignment strategies predominantly rely on resource-intensive training or fine-tuning, which attempt to compress dynamic environmental rules into static model parameters. However, such parametric encapsulation is inherently rigid, struggling to adapt to the open-ended variability of physical dynamics without continuous, costly retraining. To bridge this gap, we introduce WorldMind, a framework that autonomously constructs a symbolic World Knowledge Repository by synthesizing environmental feedback. Specifically, it unifies Process Experience to enforce physical feasibility via prediction errors and Goal Experience to guide task optimality through successful trajectories. Experiments on EB-ALFRED and EB-Habitat demonstrate that WorldMind achieves superior performance compared to baselines with remarkable cross-model and cross-environment transferability.

cs.CL

CyrillicQA: The Influence of Phonetically Encoded Secret Language on LLM Performance

Due to the selection of their training data, large language models (LLMs) perform best on standard-language inputs from languages using the Latin alphabet with large speaker populations, while disadvantaging other language varieties. Nevertheless, they can also be a versatile tool for preserving precisely such endangered languages. But do they also possess the necessary creativity and capacity for abstraction to decode phonetically encoded language the same way humans do?

cs.CL

A Non-Formulable Theorem: A Fundamental Limit of Finite Syntactic Systems and Its Consequences for Security and AI

For every coherent and sufficiently expressive finite syntactic system S, we prove the existence of at least one theorem that S cannot produce autonomously. The result is a metatheorem: it proves the existence of a theorem, and applies to every finite syntactic system - security mechanisms, AI systems, formal verifiers, legal systems, economic models, and the formal system in which it is itself proved.

cs.CR

Visual Framing for News Stance Detection via Image Generation

Article-level news stance detection aims to identify the perspective of news articles toward social issues. Despite advances in stance detection and its importance for trustworthy media environments, news articles pose distinct challenges because their stances are often implicit, subtly conveyed through journalistic framing, and embedded in long, structurally complex texts. To address these challenges, we introduce VFStance, which leverages visual framing to make implicit stance cues more explicit via image generation. In evaluation experiments, we demonstrate the effectiveness of VFStance over existing methods and the contribution of visual framing to its performance. Finally, a controlled user study (N=200) in a snippet-based news consumption setting further demonstrates that VFStance can make stance signals visually salient and highlights its potential use beyond automated stance detection.

cs.CL