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Multi-Tool Image Editing Attribution in Facial Forgery

As generative AI tools become increasingly powerful and easy to use, people can easily edit portrait images with a prompt, necessitating the task of image editing attribution, which predicts the involved editing tools from the given image. Existing attribution methods hold the single-tool assumption and can only attribute a specific editing tool, but struggle to handle the more complex and increasingly common multi-tool editing scenarios, where artifacts left by different editing tools are composite and overlapped. To address this gap, we explore Multi-Tool Image Editing Attribution (MIEA), which aims to identify multiple editing tools involved in a multi-tool edited facial image. To simulate the real-life editing operations on facial images, we then construct a new dataset, MultiEdit, which contains 500k+ edited facial images and covers six types of editing tools that support face swapping (Deepfake) and various facial enhancements. Inspired by the findings from data analysis, we design DPEC, a multi-tool attribution method that can capture distinguishable, locality-aware editing tool traces from both spatial and frequency domains with the support of an error-based curriculum learning strategy. Experiments show \Method\ outperforms nine methods for facial images edited in at most five steps.

cs.CV

Toward Trustworthy Robot-Assisted Sliding Palpation for Shallow Vessel Localisation with a Calibrated Digital Twin

Reliable localisation of shallow subsurface vessels is important for safe robot-assisted venous access and vessel-aware manipulation, but collecting diverse tactile data on physical hardware is costly, time-consuming, and can degrade soft vision-based tactile sensors. We present a robot-assisted sliding-palpation framework in which a calibrated digital twin generates labelled tactile sequences, reducing reliance on real-world data. The twin models sensor-vessel contact, is calibrated against real palpation trajectories using Bayesian-optimisation-based domain adaptation, and is randomised over sliding direction and contact conditions. A spatio-temporal graph neural network trained on simulated marker trajectories performs per-node vessel classification and produces a human-verifiable top-view localisation map through 2D-to-3D-to-2D geometric projection. We evaluate three datasets: Sim, Silicone, and Meat, the latter a raw-meat phantom with vessel models at nominal depths of 0 to 30 mm, using four train-to-test configurations: Sim to Sim, Sim to Silicone, Sim to Meat, and Meat to Silicone. The calibrated twin achieves a simulated-to-real marker-alignment mean absolute error of 0.50 mm at deepest contact across four canonical interactions. After reprojection onto a 1 mm top-view grid, predicted vessel pixels lie on average 1.05 to 5.49 mm from the nearest true vessel pixel across the four models, with 1.05 to 1.31 mm for all except Sim to Meat. The larger error for Sim to Meat reflects the greater domain shift and current limit of simulation transfer. These results demonstrate progress toward trustworthy tactile palpation through calibrated simulation, interpretable localisation, and transparent cross-domain evaluation. Code, model weights, and data are publicly available on GitHub and Zenodo.

cs.RO

Empowering VLMs for Few-Shot Multimodal Time Series Classification via Tailored Agentic Reasoning

In this paper, we propose the first VL\underline{\textbf{M}} \underline{\textbf{a}}gentic \underline{\textbf{r}}easoning framework for few-\underline{\textbf{s}}hot multimodal \underline{\textbf{T}}ime \underline{\textbf{S}}eries \underline{\textbf{C}}lassification (\textsc{MarsTSC}), which introduces a self-evolving knowledge bank as a dynamic context iteratively refined via reflective agentic reasoning. The framework comprises three collaborative roles: i) Generator conducts reliable classification via reasoning; ii) Reflector diagnoses the root causes of reasoning errors to yield discriminative insights targeting the temporal features overlooked by Generator; iii) Modifier applies verified updates to the knowledge bank to prevent context collapse. We further introduce a test-time update strategy to enable cautious, continuous knowledge bank refinement to mitigate few-shot bias and distribution shift. Extensive experiments across 12 mainstream time series benchmark datasets demonstrate that \method{} delivers substantial and consistent performance gains across 5 VLM backbones, outperforming both classical and foundation model-based time series baselines under few-shot conditions, while producing interpretable rationales that ground each classification decision in human-readable feature evidence. Code is available at https://github.com/HuangJW0821/MarsTSC.

cs.AI

TimeSteer: Inference-Time Speech Scheduling in Joint Audio-Visual Diffusion Models

Although pretrained joint audio-visual diffusion models offer rich control over \emph{what} to generate, they provide no explicit control over \emph{when} an utterance should occur. To address this, we study \emph{inference-time speech scheduling}, a novel task that places coupled speech and visual articulation within user-specified begin--end intervals without finetuning the backbone model. We uncover two intrinsic properties of the denoising process that enable this task. First, a timing-sensitive text-to-audio cross-attention head exposes each utterance's model-implied source span along the latent timeline. Second, the predicted clean latent already organizes coupled speech and visual articulation, allowing their temporal placement to be edited without regenerating the content. Building on these discoveries, we propose \textbf{TimeSteer}, a training-free framework that localizes each utterance's source span through \textbf{Source Span Localization} and transfers the associated audio-visual latent content from the source interval to the specified target interval through \textbf{Region-Aware Latent Remapping}. We further introduce \textbf{SpeechShift}, the first benchmark for interval-level speech scheduling in joint audio-visual generation. Experiments across two representative backbones show that TimeSteer substantially improves interval controllability over training-free baselines while maintaining competitive overall generation quality.

cs.CV

Multi-scale Image Representation Compression

Overfitted codecs have demonstrated promising performance for image and video compression. In particular, for image compression, the Cool-chic family of models has shown competitive performance against scene-agnostic models, with orders of magnitude lower decoding complexity at the cost of a longer overfitting process. However, these overfitted image codecs are not fully optimized toward the rate-distortion objective: their network weights remain in full precision during training, and the associated quantization parameters are selected in a separate post-training stage. Furthermore, their synthesis operates at a single scale, which overlooks cross-scale redundancy. In this paper, we propose MIRC, an overfitted image codec in which every coded component, including the latents, the synthesis network, and the entropy models, is quantized and entropy coded under a single rate-distortion objective, adopting the end-to-end compression pipeline of the neural video representation codec NVRC. We further introduce a multi-scale representation with cross-stage parameter sharing, which improves coding efficiency at a small transmitted overhead. On the CLIC2020 professional validation set, MIRC achieves a 10.5% BD-rate saving against VVC (VTM 22.0). Moreover, MIRC offers a family of configurations spanning 1.2 to 2.9 kMAC per pixel, so the decoding budget can be selected to match the deployment target.

eess.IV

Can LLMs Design Video Coding Tools? A Case Study on Planar Mode

This paper explores whether large language models (LLMs) can design video coding tools, a highly challenging task due to the intricate algorithmic coupling of tool modifications. In particular, we present an empirical case study on the Planar mode, a long-standing intra prediction tool in video coding standards. Our experiments operate within a generation-and-evaluation loop, with the LLM generating new Planar predictors, encoder trials evaluating their coding performance, and the LLM re-generating refined implementations based on the evaluation feedback. We first examine directly replacing the default Planar mode in the Fraunhofer Versatile Video Encoder (VVenC) under its faster preset. Experimental results demonstrate that the LLM-generated mode can outperform the conventional Planar mode on this lightweight toolset, achieving 0.18% bitrate savings with 0.4% complexity overhead on the standard benchmark. We further extend our evaluation to the Enhanced Compression Model (ECM). Leveraging newly introduced directional Planar modes, we investigate two integration strategies: directly replacing them, and introducing the LLM-generated predictor as an additional prediction mode with new syntax elements. The empirical results suggest that both strategies can yield coding gains under a constrained low-resolution setting. Overall, this study offers preliminary evidence and practical insights, highlighting both the potential and open challenges of LLM-based coding tool design.

cs.MM

Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction

Reconstructing the three-dimensional (3D) geometry of object surfaces is essential for robot perception, yet vision-based approaches degrade under low illumination or occlusion. This limitation motivates the design of a proprioceptive membrane that conforms to the surface of interest and infers 3D geometry by reconstructing its own deformation. Conventional deformation-aware membranes typically rely on resistive, capacitive, or magneto-sensitive mechanisms, but can suffer from structural complexity, limited compliance during large-scale deformation, and susceptibility to electromagnetic interference. This work presents a soft, flexible, and stretchable proprioceptive silicone membrane based on optical waveguide sensing. The membrane integrates edge-mounted LEDs and centrally-distributed photodiodes (PDs) within a multilayer elastomeric composite. Rich deformation-dependent light-intensity signals are decoded by a data-driven model to recover the membrane geometry. Real-time reconstruction is demonstrated on a customized 140 mm square membrane at an end-to-end update rate of 90 Hz, achieving an average reconstruction error of 1.307 mm for out-of-plane deformation of up to 25 mm. The proposed sensor also demonstrates accurate reconstruction under large in-plane deformation, achieving reliable shape recovery up to 75% strain with an average Chamfer distance of 1.214 mm. The proposed framework provides a scalable, robust, and low-profile solution for global shape perception in deformable robotic systems.

cs.RO

HiRS-Agent: A Hierarchical Multi-Agent System for Reliable Long-Horizon Remote Sensing Task Solving

Recent advances in large language models and multimodal models have pushed remote sensing (RS) processing from simple perception models to agentic systems designed to tackle complex, long-horizon RS tasks. However, existing systems often rely on monolithic decision-making frameworks, which fail to accommodate the multi-stage, interdependent nature of RS tasks. This centralized approach leads to challenges such as unstable task execution, incorrect tool usage, and error propagation across stages. To address these issues, we propose HiRS-Agent, a hierarchical multi-agent system for long-horizon RS task solving. HiRS-Agent adopts a two-level collaborative architecture: the Manager Layer handles dynamic routing, step-level verification, replanning, and termination control, while the Specialist Layer organizes domain-specific tools according to the RS workflow and is responsible for subtask reasoning and tool execution. To further enhance the system's capability, we introduce a two-stage supervised tuning strategy and a verification-guided hierarchical reinforcement learning stage to jointly optimize coordination and tool-use policies. Experiments on Earth-Agent Benchmark and ThinkGeo show that HiRS-Agent substantially improves long-horizon tool-use capability and final-task correctness, demonstrating the effectiveness of structured multi-agent collaboration for reliable RS agents. The code is publicly available at https://github.com/IntelliSensing/HiRS-Agent.

cs.AI

Beyond Appearance: Can Multimodal Large Language Models Exploit Vertical Structure for Remote Sensing Natural Scene Understanding?

Multimodal large language models (MLLMs) have advanced rapidly in remote-sensing analysis, yet existing evaluations remain predominantly 2D-centric. Because spectrally confused regions can appear nearly identical yet differ substantially in vertical structure, appearance alone is often insufficient for reliable semantic interpretation in natural scenes. Vertical structure therefore provides decision-critical physical evidence, yet whether current MLLMs can effectively perceive, ground, and utilize such geometric evidence remains underexplored. To bridge this gap, we introduce VertiCue-Bench, the first diagnostic benchmark that uses controlled interventions to probe whether vertical height evidence is actually perceived, grounded, and utilized, and we establish a three-stage evidence-utilization framework of Perception--Grounding--Utilization. By constructing a Representation Intervention Spectrum spanning multiple presentation and interaction modalities, including Raw Visual, Tool-assisted, and Oracle Text conditions, together with controlled counterfactual tests, we conduct an in-depth disentangled diagnosis across 10 state-of-the-art models. Our experiments reveal and formally characterize the Vertical Structure Utilization Gap. Although current models exhibit emerging geometric perception capabilities, they still struggle to accurately ground vertical evidence to relevant spatial entities and integrate it into high-level semantic decisions. This finding identifies a critical bottleneck in developing physically grounded and geometry-aware remote-sensing MLLMs.

cs.CV

A-PAIR: A Benchmark and Identity-Consistent Grounding Framework for Air-Ground Cross-View Referring Person Detection

Air-ground cross-view referring person detection is a necessary component in the language-to-perception-to-control chain of collective embodied intelligence, grounding a language command into the same physical target before ground and aerial agents can coordinate downstream actions. Existing referring expression comprehension and open-vocabulary grounding methods do not jointly account for cross-view identity consistency, making them insufficient for Air-Ground Cross-View Referring Person Detection (AGCV-RPD), which involves similar pedestrian distractors, weak aerial appearance cues, and cross-view identity consistency. To study this problem, we introduce Air-Ground Paired Identity-Aware Referring (A-PAIR), the first comprehensive AGCV-RPD benchmark, containing 22,137 cross-view referring samples. To construct A-PAIR efficiently, we propose Factorized Annotation and Referential Alignment (FARA), a semi-automatic annotation framework that generates factorized referring descriptions and identity-consistency supervision at reduced cost. We propose Identity-Consistent Referring Grounding (ICRG), a framework that combines factorized referential grounding, candidate-completeness supervision, and cross-view consistency calibration for joint air-ground pair selection. ICRG improves ground, aerial, and pair-level detection over strong baselines, increasing pair F1 from 16.65% to 22.28%. These results show that AGCV-RPD requires paired detection and identity-consistent reasoning.

cs.CV

CAPQ-FAST: Content-Adaptive Perceived Quality Assessment for Faster Audiovisual Playback

Faster playback has become a common feature in modern online audiovisual services, allowing users to consume content in less time while still maintaining a coherent viewing experience. However, different modalities of media content, such as video, audio (including speech and music), and audiovisual, exhibit varying requirements for understandability and information integrity under faster playback. These differences lead to noticeable variations in perceived quality depending on the content type. Nevertheless, users' perceived quality at different playback speeds remains insufficiently investigated. To address this gap, this paper conducts a series of subjective experiments to analyze the relationship between playback speed and perceived quality for video, audio, and audiovisual content. Content-specific intrinsic features are extracted to capture temporal dynamics, including temporal information (TI) for video, words per minute (WPM) for speech, and beats per minute (BPM) for music. Predictive models of perceived quality under faster playback are then developed separately for video, speech, and music. By integrating these models, a unified content-adaptive perceived quality assessment model (CAPQ-FAST) is proposed for faster audiovisual playback. Experimental results demonstrate that the proposed model effectively predicts perceived quality under different playback speeds. This model can help service providers better understand users' viewing intentions and perceptual experiences under faster playback, thereby enabling more adaptive personalized recommendations and playback control to enhance user experience adaptability.

cs.MM

A Simple Method to Enhance Pre-trained Language Models with Speech Tokens for Classification

This paper presents a simple method that allows to easily enhance textual pre-trained large language models with speech information, when fine-tuned for a specific classification task. A classical issue with the fusion of many embeddings from audio with text is the large length of the audio sequence compared to the text one. Our method benefits from an existing speech tokenizer trained for Audio Speech Recognition that output long sequences of tokens from a large vocabulary, making it difficult to integrate it at low cost in a large language model. By applying a simple lasso-based feature selection on multimodal Bag-of-Words representation, we retain only the most important audio tokens for the task, and adapt the language model to them with a self-supervised language modeling objective, before fine-tuning it on the downstream task. We show this helps to improve the performances compared to an unimodal model, to a bigger SpeechLM or to integrating audio via a learned representation. We demonstrate its effectiveness on Argumentative Fallacy Detection and Classification tasks where audio was previously believed counterproductive, and affective computing tasks on a widely-used dataset. We also provide an in-depth analysis of the method, showing that even a random audio token selection helps enhancing the unimodal model. Our code is available [online](https://github.com/salocinc/EMNLP26SpeechTokLLM/).

cs.CL

Taming Modality Entanglement in Continual Audio-Visual Segmentation

Recently, significant progress has been made in multi-modal continual learning, aiming to learn new tasks sequentially in multi-modal settings while preserving performance on previously learned ones. However, existing methods mainly focus on coarse-grained tasks, with limitations in addressing modality entanglement in fine-grained continual learning settings. To bridge this gap, we introduce a novel Continual Audio-Visual Segmentation (CAVS) task, aiming to continuously segment new classes guided by audio. Through comprehensive analysis, two critical challenges are identified: 1) multi-modal semantic drift, where a sounding objects is labeled as background in sequential tasks; 2) co-occurrence confusion, where frequent co-occurring classes tend to be confused. In this work, a Collision-based Multi-modal Rehearsal (CMR) framework is designed to address these challenges. Specifically, for multi-modal semantic drift, a Multi-modal Sample Selection (MSS) strategy is proposed to select samples with high modal consistency for rehearsal. Meanwhile, for co-occurence confusion, a Collision-based Sample Rehearsal (CSR) mechanism is designed, allowing for the increase of rehearsal sample frequency of those confusable classes during training process. Moreover, we construct three audio-visual incremental scenarios to verify effectiveness of our method. Comprehensive experiments demonstrate that our method significantly outperforms single-modal continual learning methods. Code can be seen at https://github.com/cqu-student/CAVS-CMR.

cs.MM

Identity-Aware Vision-Language Model for Explainable Face Forgery Detection

Recent advances in generative artificial intelligence have enabled the creation of highly realistic image forgeries, raising significant concerns about digital media authenticity. While existing detection methods demonstrate promising results on benchmark datasets, they face critical limitations in real-world applications. First, existing detectors typically fail to detect semantic inconsistencies with the person's identity, such as implausible behaviors or incompatible environmental contexts in given images. Second, these methods rely heavily on low-level visual cues, making them effective for known forgeries but less reliable against new or unseen manipulation techniques. To address these challenges, we present a novel personalized vision-language model (VLM) that integrates low-level visual artifact analysis and high-level semantic inconsistency detection. Unlike previous VLM-based methods, our approach avoids resource-intensive supervised fine-tuning that often struggles to preserve distinct identity characteristics. Instead, we employ a lightweight method that dynamically encodes identity-specific information into specialized identifier tokens. This design enables the model to learn distinct identity characteristics while maintaining robust generalization capabilities. We further enhance detection capabilities through a lightweight detection adapter that extracts fine-grained information from shallow features of the vision encoder, preserving critical low-level evidence. Comprehensive experiments demonstrate that our approach achieves 94.25% accuracy and 94.08% F1 score, outperforming both traditional forgery detectors and general VLMs while requiring only 10 extra tokens.

cs.MM

Bernini: Latent Semantic Planning for Video Diffusion

Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.

cs.CV

A Conceptual Framework for Modeling Team Adaptation in Cooperative Games Through Ludic Knowledge

With the increasing importance of teamwork skills for modern workplaces, development of teamwork training programs has received substantial attention. Game-based teamwork training is one promising approach that is engaging, cost-effective, and well-suited to increasingly decentralized workplaces. However, design of effective game-based teamwork training requires understanding how a game elicits specific desired teamwork behaviors. Significant progress has been made in characterizing these relationships. However, despite its critical importance, little work has examined how a game's design influences team adaptability behaviors. This paper presents a preliminary framework for analyzing adaptability in cooperative games by conceptualizing adaptive stimuli as retrieval or disruption of players' ludic knowledge. We illustrate this framework through a qualitative case study that applies interaction analysis methods to gameplay videos of a Overcooked!, a cooperative cooking game. We examined instances where game events led to players altering their behavior and connected the game's design features that resulted in each event with three adaptive stimulus cue categories. Although exploratory and limited to a small case study of a single game, the proposed framework is grounded in established theories across teamwork research and game studies, and it offers an initial vocabulary for describing how cooperative games can be designed to create demands for team adaptation. With this continued development, the framework may provide an analytic tool to help inform the design and evaluation of purpose-built game-based teamwork training environments.

cs.HC

Mudragen: Geometrically Supervised Generation of Interacting Two-Hand Mudras for Preserving Indian Classical Dance Heritage

Automatic generation of hand gestures is essential for the transmission of Indian classical dance and critical for its preservation. Indian classical dance gesture datasets are inherently low-resource, and the canonical Sanskrit definitions of many mudras lack precise textual descriptions, limiting the effectiveness of conventional text-conditioned image generation models. We present \textbf{MudraGen}, a conditional diffusion framework that synthesizes realistic RGB images of \textit{Samyukta Hasta Mudras} -- interactive two-hand gestures from Bharatanatyam (an Indian classical dance form). Unlike prior work on simple hand signs or single-hand gestures, MudraGen introduces geometry-aware supervision to capture the precise coordination, anatomical validity, and cultural nuance of interacting hands. We formulate three geometry-aware objectives: Keypoint Loss for 3D joint alignment, Joint Offset Loss for inter-hand spatial coherence, and Shape Consistency, which serves as an anatomical regularizer by encouraging consistent hand morphology while allowing independent hand poses. Together, these objectives guide the diffusion model toward anatomically plausible and well-coordinated hand configurations, enabling the synthesis of photorealistic and pose-accurate gesture images. Experimental results show that MudraGen surpasses existing state-of-the-art generative approaches in visual realism, anatomical correctness, and preservation of fine hand-pose structure, enabling faithful reproduction of complex Samyukta Hasta mudras. Beyond quantitative gains, its ability to generate culturally grounded and structurally consistent gestures highlights practical applications in cultural preservation and dance education.

cs.CV

TPIFM: A Task-Aware Model for Evaluating Perceptual Interaction Fluency in Remote AR Collaboration

Remote Collaborative Augmented Reality (RCAR) enables geographically distributed users to collaborate by integrating virtual and physical environments. However, because RCAR relies on real-time transmission, it is susceptible to delay and stalling impairments under constrained network conditions. Perceptual interaction fluency (PIF), defined as the perceived pace and responsiveness of collaboration, is influenced not only by physical network impairments but also by intrinsic task characteristics. These characteristics can be interpreted as the task-specific just-noticeable difference (JND), i.e., the maximal tolerable temporal responsiveness before PIF degrades. When the average response time (ART), measured as the mean time per operation from receiving collaborator feedback to initiating the next action, falls within the JND, PIF is generally sustained, whereas values exceeding it indicate disruption. Tasks differ in their JNDs, reflecting distinct temporal responsiveness demands and sensitivities to impairments. From the perspective of the Free Energy Principle (FEP), tasks with lower JNDs impose stricter temporal prediction demands, making PIF more vulnerable to impairments, whereas higher JNDs allow greater tolerance. On this basis, we classify RCAR tasks by JND and evaluate their PIF through controlled subjective experiments under delay, stalling, and hybrid conditions. Building on these findings, we propose the Task-Aware Perceptual Interaction Fluency Model (TPIFM). Experimental results show that TPIFM accurately assesses PIF under network impairments, providing guidance for adaptive RCAR design and user experience optimization under network constraints.

cs.MM