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At least 703 records · Page 39Linked to original sources

Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control

This paper introduces a machine learning based system for controlling a robotic manipulator with visual perception only. The capability to autonomously learn robot controllers solely from raw-pixel images and without any prior knowledge of configuration is shown for the first time. We build upon the success of recent deep reinforcement learning and develop a system for learning target reaching with a three-joint robot manipulator using external visual observation. A Deep Q Network (DQN) was demonstrated to perform target reaching after training in simulation. Transferring the network to real hardware and real observation in a naive approach failed, but experiments show that the network works when replacing camera images with synthetic images.

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Morphological-Symmetry-Equivariant Heterogeneous Graph Neural Network for Robotic Dynamics Learning

We present a morphological-symmetry-equivariant heterogeneous graph neural network, namely MS-HGNN, for robotic dynamics learning, that integrates robotic kinematic structures and morphological symmetries into a single graph network. These structural priors are embedded into the learning architecture as constraints, ensuring high generalizability, sample and model efficiency. The proposed MS-HGNN is a versatile and general architecture that is applicable to various multi-body dynamic systems and a wide range of dynamics learning problems. We formally prove the morphological-symmetry-equivariant property of our MS-HGNN and validate its effectiveness across multiple quadruped robot learning problems using both real-world and simulated data. Our code is made publicly available at https://github.com/lunarlab-gatech/MorphSym-HGNN/.

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Environment Edits as a Corrective Signal for Reward Learning

Robot corrections allow people to adjust a robot's behavior, but a single correction changes many features. Also, preferences about object attributes and relationships between objects cannot be expressed by moving the robot. We propose environment edits as a complementary form of feedback. The robot's motion is held constant as the human edits the scene, so the only explanation for the edit is the moved object. We introduce Feature Learning from Environmental and Robot-Relational Edit Traces (FERRET), which learns preferences from both robot and environment corrections. We show that environment edits are able to disambiguate features and learn preferences that robot corrections alone cannot.

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Eq.Bot: Enhance Robotic Manipulation Learning via Group Equivariant Canonicalization

Robotic manipulation systems are increasingly deployed across diverse domains. Yet existing multi-modal learning frameworks lack inherent guarantees of geometric consistency, struggling to handle spatial transformations such as rotations and translations. While recent works attempt to introduce equivariance through bespoke architectural modifications, these methods suffer from high implementation complexity, computational cost, and poor portability. Inspired by human cognitive processes in spatial reasoning, we propose Eq.Bot, a universal canonicalization framework grounded in SE(2) group equivariant theory for robotic manipulation learning. Our framework transforms observations into a canonical space, applies an existing policy, and maps the resulting actions back to the original space. As a model-agnostic solution, Eq.Bot aims to endow models with spatial equivariance without requiring architectural modifications. Extensive experiments demonstrate the superiority of Eq.Bot under both CNN-based (e.g., CLIPort) and Transformer-based (e.g., OpenVLA-OFT) architectures over existing methods on various robotic manipulation tasks, where the most significant improvement can reach 50.0%.

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Robust Recovery Motion Control for Quadrupedal Robots via Learned Terrain Imagination

Quadrupedal robots have emerged as a cutting-edge platform for assisting humans, finding applications in tasks related to inspection and exploration in remote areas. Nevertheless, their floating base structure renders them susceptible to fall in cluttered environments, where manual recovery by a human operator may not always be feasible. Several recent studies have presented recovery controllers employing deep reinforcement learning algorithms. However, these controllers are not specifically designed to operate effectively in cluttered environments, such as stairs and slopes, which restricts their applicability. In this study, we propose a robust all-terrain recovery policy to facilitate rapid and secure recovery in cluttered environments. We substantiate the superiority of our proposed approach through simulations and real-world tests encompassing various terrain types.

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Variable Time Step Reinforcement Learning for Robotic Applications

Traditional reinforcement learning (RL) generates discrete control policies, assigning one action per cycle. These policies are usually implemented as in a fixed-frequency control loop. This rigidity presents challenges as optimal control frequency is task-dependent; suboptimal frequencies increase computational demands and reduce exploration efficiency. Variable Time Step Reinforcement Learning (VTS-RL) addresses these issues with adaptive control frequencies, executing actions only when necessary, thus reducing computational load and extending the action space to include action durations. In this paper we introduce the Multi-Objective Soft Elastic Actor-Critic (MOSEAC) method to perform VTS-RL, validating it through theoretical analysis and experimentation in simulation and on real robots. Results show faster convergence, better training results, and reduced energy consumption with respect to other variable- or fixed-frequency approaches.

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Continual Robot Policy Learning via Variational Neural Dynamics

Robots deployed in the real world rarely operate under a single fixed dynamics model: wind changes, payloads vary, batteries drain, contacts shift, and hardware wears. Yet most learning-based controllers are trained once and deployed as if learning were complete. This prevents the robot from using deployment experience to further improve task performance. In this work, we propose a continual learning framework that uses real-world experience to improve robot policies under hidden and recurring dynamics. Our method learns a condition-aware dynamics model from real state-action trajectories by combining an analytical physics prior with a neural residual for unmodeled effects. A recurrent encoder infers the current hidden condition from recent interaction, and this estimate conditions both the residual model and the policy. Policy learning is performed via differentiable simulation using diverse learned dynamics sampled from the latent model. At deployment, these sampled conditions are replaced by conditions inferred online from recent real interaction, allowing the policy to recover recurring dynamics by recognition rather than residual re-fitting. Through extensive simulation studies and real-world experiments, we demonstrate that the framework improves policy performance under diverse unobserved disturbances. On real quadrotor trajectory tracking under changing wind, the policy recovers from recurring disturbances in roughly 1s, about 5x faster than online residual re-fitting. It also reduces large-disturbance hover and tracking errors by 65.7% and 53.3% over the state-of-the-art online adaptation approaches

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Learning Diffusion Policy from Primitive Skills for Robot Manipulation

Diffusion policies (DP) have recently shown great promise for generating actions in robotic manipulation. However, existing approaches often rely on global instructions to produce short-term control signals, which can result in misalignment in action generation. We conjecture that the primitive skills, referred to as fine-grained, short-horizon manipulations, such as ``move up'' and ``open the gripper'', provide a more intuitive and effective interface for robot learning. To bridge this gap, we propose SDP, a skill-conditioned DP that integrates interpretable skill learning with conditional action planning. SDP abstracts eight reusable primitive skills across tasks and employs a vision-language model to extract discrete representations from visual observations and language instructions. Based on them, a lightweight router network is designed to assign a desired primitive skill for each state, which helps construct a single-skill policy to generate skill-aligned actions. By decomposing complex tasks into a sequence of primitive skills and selecting a single-skill policy, SDP ensures skill-consistent behavior across diverse tasks. Extensive experiments on two challenging simulation benchmarks and real-world robot deployments demonstrate that SDP consistently outperforms SOTA methods, providing a new paradigm for skill-based robot learning with diffusion policies.

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Simulation of Surgical Suturing Using Position-Based Dynamics and the Material Point Method for Robot Reinforcement Learning

Recent advances in robotics research have created a strong demand for high-performance simulators. Surgical robotics simulation faces unique challenges due to the need to model diverse objects, such as rigid instruments, soft tissue, and fluids. While many studies simulate sutures or soft tissue independently, only a few have considered the complete soft-tissue suturing scenario, including the contact between sutures and deformable tissue during suture insertion. Building on previous work, this paper presents a novel suturing simulation environment using sutures modelled by position-based dynamics (PBD) and soft bodies modelled by the material point method (MPM) while considering two-way contact with frictional and drag forces. We introduce a contact coupling method between the PBD suture and the MPM soft tissue, enabling visually plausible suture-tissue interactions. The simulator is optimized for GPU execution with parallel scenes using multiple CUDA streams, and we present a Reinforcement Learning (RL) environment for autonomous suturing sub-tasks, including needle insertion, driving, and extraction. Using ML-Agents, RL agents trained in the simulator show stable learning and achieve 80% and 68% success rates in needle insertion and extraction, respectively, under the strictest distance threshold.

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BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning

In this paper, we study the problem of enabling a vision-based robotic manipulation system to generalize to novel tasks, a long-standing challenge in robot learning. We approach the challenge from an imitation learning perspective, aiming to study how scaling and broadening the data collected can facilitate such generalization. To that end, we develop an interactive and flexible imitation learning system that can learn from both demonstrations and interventions and can be conditioned on different forms of information that convey the task, including pre-trained embeddings of natural language or videos of humans performing the task. When scaling data collection on a real robot to more than 100 distinct tasks, we find that this system can perform 24 unseen manipulation tasks with an average success rate of 44%, without any robot demonstrations for those tasks.

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MOMO: A framework for seamless physical, verbal, and graphical robot skill learning and adaptation

Industrial robot applications require increasingly flexible systems that non-expert users can easily adapt for varying tasks and environments. However, different adaptations benefit from different interaction modalities. We present an interactive framework that enables robot skill adaptation through three complementary modalities: kinesthetic touch for precise spatial corrections, natural language for high-level semantic modifications, and a graphical web interface for visualizing geometric relations and trajectories, inspecting and adjusting parameters, and editing via-points by drag-and-drop. The framework integrates five components: energy-based human-intention detection, a tool-based LLM architecture (where the LLM selects and parameterizes predefined functions rather than generating code) for safe natural language adaptation, Kernelized Movement Primitives (KMPs) for motion encoding, probabilistic Virtual Fixtures for guided demonstration recording, and ergodic control for surface finishing. We demonstrate that this tool-based LLM architecture generalizes skill adaptation from KMPs to ergodic control, enabling voice-commanded surface finishing. Validation on a 7-DoF torque-controlled robot at the Automatica 2025 trade fair demonstrates the practical applicability of our approach in industrial settings.

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JoyAI-RA 0.5: Scaling Robot Manipulation Learning via Dual Action Alignment

Robot data is scarce, so generalist policies need to learn from heterogeneous sources, including human egocentric video, simulation, and real robots, which differ in supervision and embodiment, with action labels missing or mutually incompatible. Human egocentric data scale best but sit farthest from robot data, and naive pooling causes negative transfer rather than knowledge sharing. We propose JoyAI-RA 0.5, a generalist Vision-Language-World-Action (VLWA) framework that couples physical world-dynamics priors with visual semantics and scales manipulation learning across such data via dual action alignment. Implicit action alignment infers latent actions from visual transitions, enabling action-free human, simulation, and robot data to guide a latent-action-conditioned world model in learning physical dynamics. Explicit alignment grounds reliable human and robot trajectories in a unified physical action space through a canonical action representation and camera-frame chunk-relative end-effector actions. An inner-outer-loop reinforcement stage then pairs efficient task adaptation with foundation-policy improvement. On a real-world AgiBot benchmark, JoyAI-RA performs strongly on both seen tasks and unseen variations. The task score improves consistently as the volume of human egocentric pretraining data increases and shows no sign of plateauing at our largest scale. This suggests that abundant but weakly labeled human experience can be converted into a transferable training signal, making human video not merely a weak auxiliary source but a primary axis along which manipulation capability can be scaled. Project page can be found at https://joyai-ra-05.github.io/.

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Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics

Preference-based Reinforcement Learning (PbRL) provides a promising alternative to heuristic reward design in complex robotic environments. However, PbRL often suffers from poor sample efficiency, requiring extensive and costly human feedback, which limits its real-world applicability. Prior work has proposed learning a reward model from demonstrations and fine-tuning it using preferences. However, when the model is a neural network, transitioning between different loss functions across training phases often leads to unstable optimization and performance degradation. In this paper, we propose a method to effectively leverage prior knowledge with a Residual Reward Model (RRM). An RRM assumes that the true reward of the environment can be split into a sum of two parts: a prior reward and a learned reward. The prior reward is a term available before training, such as an engineering heuristic ``best guess'', a language-generated reward, or a reward function learned from inverse reinforcement learning, and the learned reward is then trained with preferences as a residual offset. Experimental results in Meta-World and DM-Control show that RRMs substantially improve the sample efficiency of common PbRL methods across various prior reward types. Furthermore, we demonstrate the practical efficacy of our method on a physical Franka Panda robot, accelerating policy learning and achieving high success rates in fewer steps than baselines.

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Evo-RL: Iterative Robot Reinforcement Learning from Selective Experience

Existing real-world reinforcement learning methods improve robot policies by combining human corrections with autonomous rollouts. However, accumulated experience varies in its value for policy improvement, and even successful trajectories can contain inefficient or redundant behavior, motivating more selective experience reuse. To this end, we propose Evo-RL, an iterative reinforcement learning method that combines human interventions with advantage-guided experience selection. Evo-RL uses human corrections and experience with positive estimated advantages from successful trajectories to iteratively refine the policy. To support learning from these different experience sources, we introduce RW-RL-Dataset, which spans over 1,000 hours across four robot embodiments. On a real-world high-precision manipulation task, Evo-RL improves attempt success rate over RECAP by 30.46\%. Our code, model checkpoints, and dataset are publicly available.

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HERMES: Human-to-Robot Embodied Learning from Multi-Source Motion Data for Mobile Dexterous Manipulation

Leveraging human motion data to impart robots with versatile manipulation skills has emerged as a promising paradigm in robotic manipulation. Nevertheless, translating multi-source human hand motions into feasible robot behaviors remains challenging, particularly for robots equipped with multi-fingered dexterous hands characterized by complex, high-dimensional action spaces. Moreover, existing approaches often struggle to produce policies capable of adapting to diverse environmental conditions. In this paper, we introduce HERMES, a human-to-robot learning framework for mobile bimanual dexterous manipulation. First, HERMES formulates a unified reinforcement learning approach capable of seamlessly transforming heterogeneous human hand motions from multiple sources into physically plausible robotic behaviors. Subsequently, to mitigate the sim2real gap, we devise an end-to-end, depth image-based sim2real transfer method for improved generalization to real-world scenarios. Furthermore, to enable autonomous operation in varied and unstructured environments, we augment the navigation foundation model with a closed-loop Perspective-n-Point (PnP) localization mechanism, ensuring precise alignment of visual goals and effectively bridging autonomous navigation and dexterous manipulation. Extensive experimental results demonstrate that HERMES consistently exhibits generalizable behaviors across diverse, in-the-wild scenarios, successfully performing numerous complex mobile bimanual dexterous manipulation tasks. Project Page:https://gemcollector.github.io/HERMES/.

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CRIL: Continual Robot Imitation Learning via Generative and Prediction Model

Imitation learning (IL) algorithms have shown promising results for robots to learn skills from expert demonstrations. However, they need multi-task demonstrations to be provided at once for acquiring diverse skills, which is difficult in real world. In this work we study how to realize continual imitation learning ability that empowers robots to continually learn new tasks one by one, thus reducing the burden of multi-task IL and accelerating the process of new task learning at the same time. We propose a novel trajectory generation model that employs both a generative adversarial network and a dynamics-aware prediction model to generate pseudo trajectories from all learned tasks in the new task learning process. Our experiments on both simulation and real-world manipulation tasks demonstrate the effectiveness of our method.

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ClipBot: an educational, physically impaired robot that learns to walk via genetic algorithm optimization

Educational robots allow experimenting with a variety of principles from mechanics, electronics, and informatics. Here we propose ClipBot, a low-cost, do-it-yourself, robot whose skeleton is made of two paper clips. An Arduino nano microcontroller actuates two servo motors that move the paper clips. However, such mechanical configuration confers physical impairments to movement. This creates the need for and allows experimenting with artificial intelligence methods to overcome hardware limitations. We report our experience in the usage of this robot during the study week 'fascinating informatics', organized by the Swiss Foundation Schweizer Jugend Forscht (www.sjf.ch). Students at the high school level were asked to implement a genetic algorithm to optimize the movements of the robot until it learned to walk. Such a methodology allowed the robot to learn the motor actuation scheme yielding straight movement in the forward direction using less than 20 iterations.

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Securing Federated Learning in Robot Swarms using Blockchain Technology

Federated learning is a new approach to distributed machine learning that offers potential advantages such as reducing communication requirements and distributing the costs of training algorithms. Therefore, it could hold great promise in swarm robotics applications. However, federated learning usually requires a centralized server for the aggregation of the models. In this paper, we present a proof-of-concept implementation of federated learning in a robot swarm that does not compromise decentralization. To do so, we use blockchain technology to enable our robot swarm to securely synchronize a shared model that is the aggregation of the individual models without relying on a central server. We then show that introducing a single malfunctioning robot can, however, heavily disrupt the training process. To prevent such situations, we devise protection mechanisms that are implemented through secure and tamper-proof blockchain smart contracts. Our experiments are conducted in ARGoS, a physics-based simulator for swarm robotics, using the Ethereum blockchain protocol which is executed by each simulated robot.

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