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DOTA-ME-CS: Daily Oriented Text Audio-Mandarin English-Code Switching Dataset

Code-switching, the alternation between two or more languages within communication, poses great challenges for Automatic Speech Recognition (ASR) systems. Existing models and datasets are limited in their ability to effectively handle these challenges. To address this gap and foster progress in code-switching ASR research, we introduce the DOTA-ME-CS: Daily oriented text audio Mandarin-English code-switching dataset, which consists of 18.54 hours of audio data, including 9,300 recordings from 34 participants. To enhance the dataset's diversity, we apply artificial intelligence (AI) techniques such as AI timbre synthesis, speed variation, and noise addition, thereby increasing the complexity and scalability of the task. The dataset is carefully curated to ensure both diversity and quality, providing a robust resource for researchers addressing the intricacies of bilingual speech recognition with detailed data analysis. We further demonstrate the dataset's potential in future research. The DOTA-ME-CS dataset, along with accompanying code are shared in the Github.

cs.SD

Phrase-Localized Language-Contrastive Guidance: Training-Free Localized Accent Control for Code-Switching Text-to-Speech

Current speech synthesis struggles with code-switching, which mixes a foreign language phrase into a primary language utterance, causing the phrase to be spoken with the primary language's accent rather than its native one. We propose Phrase-Localized Language-Contrastive Guidance (LCG), a training-free inference framework that restores a native accent to code-switched phrases in cross-lingual text-to-speech. LCG replaces the single language guidance applied across the whole utterance with a separate guidance for each region, so each part is guided by its own language. To choose where to apply this localized guidance, we propose a self-attention probing technique that finds the phrase boundaries without external alignments. Together, these components generate speech in which each region carries the accent of its own language, requiring no fine-tuning or auxiliary models. Across diverse language pairs, LCG robustly increases the nativeness of the code-switched phrase while suppressing accent leakage, and preserving overall speaker identity and naturalness.

cs.CL

Exploring the Design Space of Representation Learning for Audio Transformations

Neural audio representation learning has enabled a range of content-oriented applications, but the resulting features remain limited for tasks involving audio processing. Furthermore, it is not obvious what processing-aware representations should capture: the processing itself, abstracted away from source content, or the processed audio that retains it. Existing approaches implicitly commit to one or the other and also differ in their models, data, and evaluation, obscuring which design choices drive their behavior. We address both questions within a unified framework of three objectives: processing consistency, description alignment, and equivariance via forward prediction. We compare all combinations of the objectives under a controlled setup and reveal their relative strengths and interactions. Our framework produces both a transformation embedding and a processed-audio embedding, and we find that the two play complementary roles: distance-based tasks favor the former, while probe-based tasks favor the latter. Combined with improvements in network architecture and training pipeline, our representations outperform prior baselines across retrieval, probe-based evaluation, and style transfer.

cs.SD

SimulS2ST-Omni: Data-Efficient Streaming Speech-to-Speech Translation via Explicit Trajectory Supervision

Long-form streaming speech-to-speech translation (S2ST) requires incremental, unbounded translation under strict latency constraints. Existing methods typically suffer from sentence-bounded supervision or demand massive paired-S2ST supervision. We introduce a training recipe enabling a speech language model for sentence-level and long-form streaming S2ST using only $\sim$2k hours of paired cross-lingual S2ST data, layered atop auxiliary supervision. Anchored by auxiliary multitask training, our approach remains robust even when the paired-S2ST budget itself is reduced by 90\%. Our core contribution, joint text-code trajectory supervision, schedules target text and acoustic semantic codes as a unified commitment path, eliminating the need for separate, unstable speech-side emission controllers. Furthermore, our two-stream Thinker--Talker factorization significantly outperforms unified-decoder baselines by decoupling linguistic reasoning from dense acoustic prediction to mitigate modality interference. Finally, our system achieves highly competitive quality-latency trade-offs on RealSI and ACL60/60-dev, matching state-of-the-art, closed-source S2ST systems such as LiveInterpret~2.0 on ASR-BLEU.

cs.SD

On Adversarial Attacks In Acoustic Drone Localization

Multi-rotor aerial autonomous vehicles (MAVs, more widely known as "drones") have been generating increased interest in recent years due to their growing applicability in a vast and diverse range of fields (e.g., agriculture, commercial delivery, search and rescue). The sensitivity of visual-based methods to lighting conditions and occlusions had prompted growing study of navigation reliant on other modalities, such as acoustic sensing. A major concern in using drones in scale for tasks in non-controlled environments is the potential threat of adversarial attacks over their navigational systems, exposing users to mission-critical failures, security breaches, and compromised safety outcomes that can endanger operators and bystanders. While previous work shows impressive progress in acoustic-based drone localization, prior research in adversarial attacks over drone navigation only addresses visual sensing-based systems. In this work, we aim to compensate for this gap by supplying a comprehensive analysis of the effect of PGD adversarial attacks over acoustic drone localization. We furthermore develop an algorithm for adversarial perturbation recovery, capable of markedly diminishing the affect of such attacks in our setting.

cs.SD

Entropy-Aware Token Rejection for Improving Speculative Decoding

Speculative decoding (SD) accelerates large language model (LLM) inference by using a lightweight draft model to propose tokens and a stronger target model to verify them. However, standard SD is mainly designed for acceleration, and its output quality is typically constrained by the target model. In this work, we propose Entropy-Aware Speculative Decoding (EASD), a lightweight and training-free extension of SD that improves reasoning quality through token-level entropy-guided rejection. EASD detects cases where both draft and target models exhibit high uncertainty while strongly overlapping in their top predictions. In such uncertain-agreement cases, EASD rejects the aligned token and resamples from the target distribution, preventing low-confidence errors from propagating. Experiments on challenging reasoning benchmarks show that EASD consistently improves accuracy over standard SD and reward-guided variants while maintaining comparable inference efficiency. Notably, EASD can surpass the standalone performance of the target model, suggesting that speculative decoding can serve not only as an acceleration method but also as an effective mechanism for improving reasoning quality. The code is available at https://github.com/ECNU-Text-Computing/EASD.

cs.CL

Who Wins the Conflict? Mechanistic Interpretability of Text Bias in Audio LLMs

While Audio Large Language Models (Audio LLMs) excel at multimodal understanding, they suffer from text dominance, a bias where models favor text over acoustic evidence, potentially leading to hallucinated responses. However, the internal mechanisms underlying how these models behave when audio and textual inputs contradict each other remain unexplored. In this work, we present the first mechanistic analysis of this phenomenon by tracing the propagation of internal representations across layers. Our investigation reveals three key findings: (i) text dominance is consistently observed across models; (ii) while text and audio rely on functionally distinct pathways, they ultimately converge into a shared semantic space in late layers; and (iii) the text pathway does not erase audio information, but rather actively suppresses intact audio representations. Building on these insights, we leverage back-patching, a training-free intervention that routes late-layer audio activations back into earlier layers. This amplifies the audio representations, enabling them to overcome textual suppression. Our evaluation shows that back-patching consistently reduces text dominance, demonstrating a mechanistic route to mitigating text dominance under conflict.

cs.SD

Diagnose, Then Refine: A Closed-Loop TTS System with AudioLLM-Guided Correction

Current TTS systems typically rely on open-loop, single-pass generation and can produce sporadic local prosodic defects, such as misplaced stress, unnatural pauses, or flattened intonation, that utterance-level metrics often fail to expose. We present LoopTTS, a judge-guided Filter-Judge-Refiner framework for recovering low-quality TTS outputs diagnosed by an AudioLLM. Given an initial utterance from a base TTS model, an AudioLLM Judge identifies salient prosodic issues and generates structured refine instructions; a Refiner, our fine-grained instruction-following TTS model, then performs guided expressive re-synthesis conditioned on the initial utterance, target text, and instruction. To train the Refiner, we construct Refiner-DB, a 42K-example AudioLLM-annotated dataset with word-level prosodic weak supervision. Human evaluation on diagnosed low-quality utterances shows that LoopTTS can detect perceptually salient errors and correct them with the Refiner, outperforming raw generated audio and practical open-loop re-generation baselines in recovery quality. The Refiner also demonstrates stronger instruction-following ability for stress and pause control in targeted prosody modification.

cs.SD

PACodec: A Low-bitrate Neural Speech Codec with Parallel Additive Vector Quantization

This paper proposes PACodec, a novel low-bitrate neural speech codec based on parallel additive vector quantization (PAVQ). Unlike the mainstream residual vector quantization (RVQ) used in most neural speech codecs, where vector quantizers (VQs) are sequentially dependent, the PAVQ strategy adopted in PACodec aggregates parallel quantization results to optimize bitrate usage. Specifically, the PAVQ adopts a "global-local-global" (GLG) design: the global encoded features are quantized in parallel by multiple independent VQs, each attending to a local component of the representation, and their outputs are aggregated through addition to yield the final global quantization result for decoding. Experimental results show that PACodec, as each VQ focuses only on local information, supports smaller codebooks and reduces bitrate by 30% compared with baselines at the same decoding quality, with only minor model complexity. Further analysis shows that, owing to the GLG framework of PAVQ, the proposed PACodec is disentanglement-friendly, and each independent VQ captures different aspects of speech, e.g., content, timbre, and acoustic details, suggesting potential for application to downstream tasks such as voice conversion.

cs.SD

TurnFSM for Full-Duplex Dialogue System: Internalizing State-Machine Logic for Streaming Semantic Voice Activity Detection and Utterance-Level Rejection

Full-duplex voice assistants must continuously listen while speaking, handling user interruptions under low-latency and resource-constrained streaming conditions. Existing end-to-end full-duplex models can compromise reasoning-related capabilities after speech-domain adaptation, whereas cascaded pipelines introduce extra inference overhead and handcrafted control logic. We propose TurnFSM, an LLM-based state prediction framework that internalizes turn control as explicit finite-state transitions, unifying streaming semantic VAD and utterance-level rejection. TurnFSM decomposes submission and rejection into a serial decision process, reducing multi-task interference while maintaining performance comparable to single-task models. We further introduce a first-order state transition mechanism that enforces the dependency on only the previous state during training, enabling compact inference with the standard causal mask and original LLM positional encoding while avoiding historical state-token accumulation and unnecessary step-by-step state generation. Experimental results show that TurnFSM consistently outperforms the binary-head baseline and remains competitive with task-specific models.

eess.AS

ECHO: Dyadic 3D Facial Motion Generation with Asymmetric Deterministic Articulation and Stochastic Reaction

We propose ECHO for dyadic 3D facial motion generation under a strict dual-stream audio-only setting, formulating the problem as an asymmetric task involving speech-constrained articulation and one-to-many listener reactions. To address this asymmetry, ECHO decomposes motion into a deterministic anchor that captures stable speech-correlated structure and a stochastic residual that models the remaining one-to-many interaction dynamics. On top of this backbone, Motion Memory acts as a training-only regularizer during brief late-stage fine-tuning to provide local priors for weakly conditioned listening windows, while semantic-group scaling controls residual injection across expression, jaw, and neck. This design balances speaking-side articulatory fidelity with listening-side realism and diversity in a single generation process. Results from unified, state-wise, and ablation evaluations show that conversational 3D motion benefits from decomposing stable and uncertain components rather than applying stochasticity uniformly. ECHO provides a practical formulation and technical basis for deployable conversational digital humans under strict audio-only conditions.

cs.GR

Tracing Audio Grounding and Answer Selection in Audio LLMs

Audio Large Language Models (Audio LLMs) have advanced in audio understanding, yet they can still predict the answer by reasoning from textual cues or linguistic priors rather than the provided audio. A common remedy is to train models on data whose answers cannot be inferred from text alone. This approach can improve performance, but what changes within the model remains unclear. In this paper, we ask what must happen inside the model for the audio to actually determine the answer. Our findings are threefold. (1) Replacing the audio with silence or unrelated audio causes substantially larger performance degradation in the trained model than in the pretrained model. (2) Acoustic information most strongly shapes the model's representations of the answer choices in early-to-middle layers, while training mainly increases the influence of audio information on the final prediction in middle-to-late layers. (3) The weights learned during training have their largest impact in specific layer bands. Together, these results provide a mechanistic account of how training strengthens the use of acoustic evidence in Audio LLMs.

cs.CL

Understanding Automatic Mixing: A Subtask-Oriented Analysis of Two-Stage Mixing System

Automatic mixing transforms multitrack recordings into perceptually coherent, balanced, and aesthetically consistent mixes. In real-world production, this task is challenging due to large track counts, diverse instrumentation, and strong inter-track dependencies. Two-stage systems address this complexity by separating intra-group processing from inter-group mixing, yet it remains unclear whether their gains arise from stronger component models or from explicit task decomposition. We present a subtask-oriented analysis of automatic mixing through three controlled listening experiments. We investigate whether full-mix models transfer to intra-group mixing, whether downstream models compensate for grouping and loudness errors, and whether two-stage decomposition improves full-mix quality. Across three dense pop and rock excerpts, transfer differs between the evaluated models; inappropriate grouping causes clear downstream degradation, while altered loudness relationships have weaker and model-dependent effects. Both two-stage variants significantly outperform their corresponding single-stage baselines. These findings support explicit separation of local balance and global mix coordination as a useful design principle for automatic mixing. Code and audio examples are available online.

cs.SD

DuoGesture: Motion-Grounded Semantic Conditioning and Biomechanical Beat Priors for Co-Speech Gesture Generation

Co-speech gesture generation requires both semantic expressivity and biomechanically plausible rhythmic motion. Existing holistic gesture models mix lexically grounded semantic gestures with frequent prosody-aligned beat gestures. This limits semantic grounding, speech-motion alignment, and kinematic smoothness. We propose \emph{DuoGesture}, a neuro-inspired and biomechanically informed approach that decomposes co-speech gesture synthesis into semantic and beat streams. The two streams are coordinated by a \emph{Semantic Variational Information Bottleneck}, a stochastic frame-level gate that learns when semantic gestures should override rhythmic beat motion. The semantic stream is controlled by \emph{Motion-Grounded Semantic Conditioning}, which replaces purely linguistic word embeddings with motion-language representations to provide motion-aligned semantic priors for long-tailed lexical triggers of gestures. The beat stream is further regularised by an \emph{Inertial Beat Prior}, an anthropometry-weighted arm-chain module that reduces jitter and improves rhythmic consistency without constraining semantic frames. Objective evaluations and subjective experiments show that DuoGesture outperforms strong baselines, while component ablations confirm the complementary roles of semantic grounding, stochastic stream selection, and biomechanical regularisation.

cs.CV

Anchoring Speech with Semantics: A Multimodal Adapter Mechanism for Automatic Speech Recognition in Low-Resource Languages

Low-resource ASR remains difficult because scarce transcripts provide limited supervised evidence for target-side generation. To address this gap, we propose SAMA-ASR, a lightweight adapter mechanism that augments the decoder with semantic anchors from auxiliary translations and an acoustic anchor from speech; in principle, the mechanism can be applied to similar encoder--decoder multitask speech models. Through cross-modal adaptation, SAMA-ASR conditions decoder states on translation-derived semantic embeddings and a speech embedding, combining utterance-level meaning with speech-grounded evidence before token prediction. At evaluation time, these semantic anchors can be generated automatically by an upstream speech-to-text translator rather than supplied as oracle translations. Experiments on two 30-hour datasets covering the low-resource Sinitic varieties Taiwanese Hokkien and Hakka show that SAMA-ASR improves over acoustic, prior prompt-based, and semantic-only translation-guided baselines and remains effective in practical automatic semantic-anchor settings; translator-capacity analyses show that useful semantic anchors can be produced by a compact ST model.

cs.CL

Joycent: Multi-Accent TTS via Disentangled Accent Modeling and Layer-Specific Conditioning

Accent text-to-speech (TTS) aims to synthesize speech with a target accent while preserving speaker identity, but faces two key challenges: disentangling accent from speaker characteristics and effectively conditioning speech generation on the two disentangled factors. In this paper, we propose Joycent, a diffusion-based accent TTS framework that addresses both challenges. Our key idea is to separate accent and speaker information in both representation learning and TTS conditioning. Joycent uses WhisAID, a Whisper-based accent encoder with gradient reversal to learn speaker-disentangled accent representations, and introduces layer-specific conditional layer normalization to inject accent and speaker information at different stages of the text encoder. We evaluate Joycent on the Mandarin Regional Accent Corpus (MRAC) with seen and unseen speakers, including a challenging cross-accent setting where the speaker and accent prompts come from different accents. Experimental results show that Joycent improves accent similarity over existing methods while maintaining strong speaker similarity, with consistent gains under the challenging cross-accent setting. Subjective evaluation further confirms improved naturalness, accent similarity, and speaker preservation. The audio samples are available at https://oshindow.github.io/joycent/.

cs.SD

Auditing Bias and Safety in Voice AI Customer Care

Voice AI systems increasingly mediate customer care interactions where caller presentation cues such as accent, affect, fluency, and urgency are available alongside the service request. Existing fairness and safety evaluations cover speech recognition disparities, spoken dialogue bias, and voice agent capability, but rarely treat customer care voice agents as stateful, multi turn, tool mediated systems where harm can appear as additional burden before any final denial occurs. We formalize a validation gated audit framework for such systems. The framework (i) separates native speech to speech, cascaded ASR to language model to TTS, and hybrid tool mediated architectures; (ii) uses matched service facts across controlled caller presentation conditions; (iii) validates fact invariance, presentation cues, artifacts, and acoustic measurements before inference; and (iv) records both material outcomes and path to service burden. We define the research problem, methodology, seven validation gates, a six family metric set, and claim boundaries for an active industry evaluation program. We illustrate the framework with a fully synthetic worked example of a refund dispute audit instance. Production system results are excluded from this release; public reporting is gated by the validation protocol.

eess.AS

Auditory Illusion Benchmark for Large Audio Language Models

Perceptual illusions have long served as crucial probes into human cognition, revealing biases and limitations of perception. In the auditory domain, such illusions provide a unique lens for testing whether Large Audio Language Models (LALMs) replicate human perceptual tendencies. Despite their importance, most benchmarks focus on visual illusions or general audio tasks, leaving auditory illusions underexplored. To this end, we present AIB, the first auditory illusion benchmark for LALMs, covering ten representative illusions across music, sound, and speech, each annotated for the presence of knowledge-based priors. Our methodology pairs model evaluation with controlled human listening studies, enabling direct comparison of responses. Results show systematic differences: while most LALMs remain signal-faithful on low-level acoustic illusions, several exhibit more human-like responses when linguistic or musical priors are involved, although no model matches the human perceptual profile. These findings highlight the current limitations of LALMs as cognitive models. By establishing auditory illusions as a rigorous testbed, our work offers a new perspective for probing neural black-box models and advancing understanding of auditory cognition. AIB is publicly available at https://github.com/gillosae/aib.

cs.SD