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Riemannian Flow Matching Policy for Robot Motion Learning

We introduce Riemannian Flow Matching Policies (RFMP), a novel model for learning and synthesizing robot visuomotor policies. RFMP leverages the efficient training and inference capabilities of flow matching methods. By design, RFMP inherits the strengths of flow matching: the ability to encode high-dimensional multimodal distributions, commonly encountered in robotic tasks, and a very simple and fast inference process. We demonstrate the applicability of RFMP to both state-based and vision-conditioned robot motion policies. Notably, as the robot state resides on a Riemannian manifold, RFMP inherently incorporates geometric awareness, which is crucial for realistic robotic tasks. To evaluate RFMP, we conduct two proof-of-concept experiments, comparing its performance against Diffusion Policies. Although both approaches successfully learn the considered tasks, our results show that RFMP provides smoother action trajectories with significantly lower inference times.

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Teach Me How to Learn: A Perspective Review towards User-centered Neuro-symbolic Learning for Robotic Surgical Systems

Recent advances in machine learning models allowed robots to identify objects on a perceptual nonsymbolic level (e.g., through sensor fusion and natural language understanding). However, these primarily black-box learning models still lack interpretation and transferability and require high data and computational demand. An alternative solution is to teach a robot on both perceptual nonsymbolic and conceptual symbolic levels through hybrid neurosymbolic learning approaches with expert feedback (i.e., human-in-the-loop learning). This work proposes a concept for this user-centered hybrid learning paradigm that focuses on robotic surgical situations. While most recent research focused on hybrid learning for non-robotic and some generic robotic domains, little work focuses on surgical robotics. We survey this related research while focusing on human-in-the-loop surgical robotic systems. This evaluation highlights the most prominent solutions for autonomous surgical robots and the challenges surgeons face when interacting with these systems. Finally, we envision possible ways to address these challenges using online apprenticeship learning based on implicit and explicit feedback from expert surgeons.

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Towards Visual Ego-motion Learning in Robots

Many model-based Visual Odometry (VO) algorithms have been proposed in the past decade, often restricted to the type of camera optics, or the underlying motion manifold observed. We envision robots to be able to learn and perform these tasks, in a minimally supervised setting, as they gain more experience. To this end, we propose a fully trainable solution to visual ego-motion estimation for varied camera optics. We propose a visual ego-motion learning architecture that maps observed optical flow vectors to an ego-motion density estimate via a Mixture Density Network (MDN). By modeling the architecture as a Conditional Variational Autoencoder (C-VAE), our model is able to provide introspective reasoning and prediction for ego-motion induced scene-flow. Additionally, our proposed model is especially amenable to bootstrapped ego-motion learning in robots where the supervision in ego-motion estimation for a particular camera sensor can be obtained from standard navigation-based sensor fusion strategies (GPS/INS and wheel-odometry fusion). Through experiments, we show the utility of our proposed approach in enabling the concept of self-supervised learning for visual ego-motion estimation in autonomous robots.

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Interactive Imitation Learning in Robotics: A Survey

Interactive Imitation Learning (IIL) is a branch of Imitation Learning (IL) where human feedback is provided intermittently during robot execution allowing an online improvement of the robot's behavior. In recent years, IIL has increasingly started to carve out its own space as a promising data-driven alternative for solving complex robotic tasks. The advantages of IIL are its data-efficient, as the human feedback guides the robot directly towards an improved behavior, and its robustness, as the distribution mismatch between the teacher and learner trajectories is minimized by providing feedback directly over the learner's trajectories. Nevertheless, despite the opportunities that IIL presents, its terminology, structure, and applicability are not clear nor unified in the literature, slowing down its development and, therefore, the research of innovative formulations and discoveries. In this article, we attempt to facilitate research in IIL and lower entry barriers for new practitioners by providing a survey of the field that unifies and structures it. In addition, we aim to raise awareness of its potential, what has been accomplished and what are still open research questions. We organize the most relevant works in IIL in terms of human-robot interaction (i.e., types of feedback), interfaces (i.e., means of providing feedback), learning (i.e., models learned from feedback and function approximators), user experience (i.e., human perception about the learning process), applications, and benchmarks. Furthermore, we analyze similarities and differences between IIL and RL, providing a discussion on how the concepts offline, online, off-policy and on-policy learning should be transferred to IIL from the RL literature. We particularly focus on robotic applications in the real world and discuss their implications, limitations, and promising future areas of research.

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Autonomous Generation of Sub-goals for Lifelong Learning in Robots

One of the challenges of open-ended learning in robots is the need to autonomously discover goals and learn skills to achieve them. However, when in lifelong learning settings, it is always desirable to generate sub-goals with their associated skills, without relying on explicit reward, as steppingstones to a goal. This allows sub-goals and skills to be reused to facilitate achieving other goals. This work proposes a two-pronged approach for sub-goal generation to address this challenge: a top-down approach, where sub-goals are hierarchically derived from general goals using intrinsic motivations to discover them, and a bottom-up approach, where sub-goal chains emerge from making latent relationships between goals and perceptual classes that were previously learned in different domains explicit. These methods help the robot to autonomously generate and chain sub-goals as a way to achieve more general goals. Additionally, they create more abstract representations of goals, helping to reduce sub-goal duplication and make the learning of skills more efficient. Implemented within an existing cognitive architecture for lifelong open-ended learning and tested with a real robot, our approach enhances the robot's ability to discover and achieve goals, generate sub-goals in an efficient manner, generalize learned skills, and operate in dynamic and unknown environments without explicit intermediate rewards.

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Tactile-Morph Skills: Energy-Based Control Meets Data-Driven Learning

Robotic manipulation is essential for modernizing factories and automating industrial tasks like polishing, which require advanced tactile abilities. These robots must be easily set up, safely work with humans, learn tasks autonomously, and transfer skills to similar tasks. Addressing these needs, we introduce the tactile-morph skill framework, which integrates unified force-impedance control with data-driven learning. Our system adjusts robot movements and force application based on estimated energy levels for the desired trajectory and force profile, ensuring safety by stopping if energy allocated for the control runs out. Using a Temporal Convolutional Network, we estimate the energy distribution for a given motion and force profile, enabling skill transfer across different tasks and surfaces. Our approach maintains stability and performance even on unfamiliar geometries with similar friction characteristics, demonstrating improved accuracy, zero-shot transferable performance, and enhanced safety in real-world scenarios. This framework promises to enhance robotic capabilities in industrial settings, making intelligent robots more accessible and valuable.

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Human-oriented Representation Learning for Robotic Manipulation

Humans inherently possess generalizable visual representations that empower them to efficiently explore and interact with the environments in manipulation tasks. We advocate that such a representation automatically arises from simultaneously learning about multiple simple perceptual skills that are critical for everyday scenarios (e.g., hand detection, state estimate, etc.) and is better suited for learning robot manipulation policies compared to current state-of-the-art visual representations purely based on self-supervised objectives. We formalize this idea through the lens of human-oriented multi-task fine-tuning on top of pre-trained visual encoders, where each task is a perceptual skill tied to human-environment interactions. We introduce Task Fusion Decoder as a plug-and-play embedding translator that utilizes the underlying relationships among these perceptual skills to guide the representation learning towards encoding meaningful structure for what's important for all perceptual skills, ultimately empowering learning of downstream robotic manipulation tasks. Extensive experiments across a range of robotic tasks and embodiments, in both simulations and real-world environments, show that our Task Fusion Decoder consistently improves the representation of three state-of-the-art visual encoders including R3M, MVP, and EgoVLP, for downstream manipulation policy-learning. Project page: https://sites.google.com/view/human-oriented-robot-learning

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Force-Based Robotic Imitation Learning: A Two-Phase Approach for Construction Assembly Tasks

The drive for efficiency and safety in construction has boosted the role of robotics and automation. However, complex tasks like welding and pipe insertion pose challenges due to their need for precise adaptive force control, which complicates robotic training. This paper proposes a two-phase system to improve robot learning, integrating human-derived force feedback. The first phase captures real-time data from operators using a robot arm linked with a virtual simulator via ROS-Sharp. In the second phase, this feedback is converted into robotic motion instructions, using a generative approach to incorporate force feedback into the learning process. This method's effectiveness is demonstrated through improved task completion times and success rates. The framework simulates realistic force-based interactions, enhancing the training data's quality for precise robotic manipulation in construction tasks.

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MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics

Multi-objective reinforcement learning (MORL) is a powerful tool to learn Pareto-optimal policy families across conflicting objectives. However, unlike traditional RL algorithms, existing MORL algorithms do not effectively leverage large-scale parallelization to concurrently simulate thousands of environments, thus facing vastly increased computation time. Ultimately, this has limited the application of MORL towards complex multi-objective robotics problems. To address these challenges, we present 1) MORLAX, a new GPU-native, fast MORL algorithm, and 2) MO-Playground, a pip-installable playground of GPU-accelerated multi-objective environments. Together, MORLAX and MO-Playground approximate Pareto sets within minutes, offering 26-271x speed-ups compared to legacy CPU-based approaches and up to 19x speed-ups over prior GPU-based approaches whilst learning superior Pareto front hypervolumes. We demonstrate MO-Playground's versatility by implementing a custom BRUCE humanoid robot environment and learning Pareto-optimal locomotion policies across 6 practical objectives in simulation, such as smoothness, efficiency and arm swinging. Our toolbox is available at https://dynamicmobility.github.io/moplayground/.

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AirExo-2: Scaling up Generalizable Robotic Imitation Learning with Low-Cost Exoskeletons

Scaling up robotic imitation learning for real-world applications requires efficient and scalable demonstration collection methods. While teleoperation is effective, it depends on costly and inflexible robot platforms. In-the-wild demonstrations offer a promising alternative, but existing collection devices have key limitations: handheld setups offer limited observational coverage, and whole-body systems often require fine-tuning with robot data due to domain gaps. To address these challenges, we present AirExo-2, a low-cost exoskeleton system for large-scale in-the-wild data collection, along with several adaptors that transform collected data into pseudo-robot demonstrations suitable for policy learning. We further introduce RISE-2, a generalizable imitation learning policy that fuses 3D spatial and 2D semantic perception for robust manipulations. Experiments show that RISE-2 outperforms prior state-of-the-art methods on both in-domain and generalization evaluations. Trained solely on adapted in-the-wild data produced by AirExo-2, the RISE-2 policy achieves comparable performance to the policy trained with teleoperated data, highlighting the effectiveness and potential of AirExo-2 for scalable and generalizable imitation learning.

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Multi-Camera View Scaling for Data-Efficient Robot Imitation Learning

The generalization ability of imitation learning policies for robotic manipulation is fundamentally constrained by the diversity of expert demonstrations, while collecting demonstrations across varied environments is costly and difficult in practice. In this paper, we propose a practical framework that exploits inherent scene diversity without additional human effort by scaling camera views during demonstration collection. Instead of acquiring more trajectories, multiple synchronized camera perspectives are used to generate pseudo-demonstrations from each expert trajectory, which enriches the training distribution and improves viewpoint invariance in visual representations. We analyze how different action spaces interact with view scaling and show that camera-space representations further enhance diversity. In addition, we introduce a multiview action aggregation method that allows single-view policies to benefit from multiple cameras during deployment. Extensive experiments in simulation and real-world manipulation tasks demonstrate significant gains in data efficiency and generalization compared to single-view baselines. Our results suggest that scaling camera views provides a practical and scalable solution for imitation learning, which requires minimal additional hardware setup and integrates seamlessly with existing imitation learning algorithms. The website of our project is https://yichen928.github.io/robot_multiview.

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Reward-Based Environment States for Robot Manipulation Policy Learning

Training robot manipulation policies is a challenging and open problem in robotics and artificial intelligence. In this paper we propose a novel and compact state representation based on the rewards predicted from an image-based task success classifier. Our experiments, using the Pepper robot in simulation with two deep reinforcement learning algorithms on a grab-and-lift task, reveal that our proposed state representation can achieve up to 97% task success using our best policies.

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Algorithmic Accuracy as a Motivational Driver in Robot-Mediated Learning: A Comparative Study of Cross-Correlation and CNN-Based Sound Detection in an Interactive Quiz Game

In competitive learning activities, inaccurate robot decisions may reduce students' perceptions of fairness and competence, ultimately affecting their motivation. This paper investigates whether the accuracy of sound detection algorithms influences student motivation during a robot-mediated quiz game. A Pepper humanoid robot hosted an interactive buzzer-based quiz in which two sound detection approaches, a Convolutional Neural Network (CNN) and a Cross-Correlation algorithm, were evaluated using a controlled between-subjects experiment involving 40 university students. Participants were equally assigned to a CNN group (n = 20) and a Cross-Correlation group (n = 20). Both groups completed the same quiz under identical conditions, differing only in the sound detection algorithm used for first-responder identification. Student motivation was assessed using the Intrinsic Motivation Inventory (IMI), while algorithm performance was evaluated through real-time detection accuracy. The results indicate that the Cross-Correlation approach achieved more reliable sound detection under classroom conditions and produced significantly higher scores across all IMI subscales, demonstrating greater student interest, perceived competence, effort, perceived choice, and lower perceived pressure (after reverse coding). These findings provide empirical support for the proposed Algorithmic Precision-Motivation Relationship (APMR) model, demonstrating that algorithmic accuracy is not merely an engineering performance metric but an important factor influencing learner motivation in robot-assisted educational environments.

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Batch Exploration with Examples for Scalable Robotic Reinforcement Learning

Learning from diverse offline datasets is a promising path towards learning general purpose robotic agents. However, a core challenge in this paradigm lies in collecting large amounts of meaningful data, while not depending on a human in the loop for data collection. One way to address this challenge is through task-agnostic exploration, where an agent attempts to explore without a task-specific reward function, and collect data that can be useful for any downstream task. While these approaches have shown some promise in simple domains, they often struggle to explore the relevant regions of the state space in more challenging settings, such as vision based robotic manipulation. This challenge stems from an objective that encourages exploring everything in a potentially vast state space. To mitigate this challenge, we propose to focus exploration on the important parts of the state space using weak human supervision. Concretely, we propose an exploration technique, Batch Exploration with Examples (BEE), that explores relevant regions of the state-space, guided by a modest number of human provided images of important states. These human provided images only need to be collected once at the beginning of data collection and can be collected in a matter of minutes, allowing us to scalably collect diverse datasets, which can then be combined with any batch RL algorithm. We find that BEE is able to tackle challenging vision-based manipulation tasks both in simulation and on a real Franka robot, and observe that compared to task-agnostic and weakly-supervised exploration techniques, it (1) interacts more than twice as often with relevant objects, and (2) improves downstream task performance when used in conjunction with offline RL.

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Optimal Deep Learning for Robot Touch

This article illustrates the application of deep learning to robot touch by considering a basic yet fundamental capability: estimating the relative pose of part of an object in contact with a tactile sensor. We begin by surveying deep learning applied to tactile robotics, focussing on optical tactile sensors, which help bridge from deep learning for vision to touch. We then show how deep learning can be used to train accurate pose models of 3D surfaces and edges that are insensitive to nuisance variables such as motion-dependent shear. This involves including representative motions as unlabelled perturbations of the training data and using Bayesian optimization of the network and training hyperparameters to find the most accurate models. Accurate estimation of pose from touch will enable robots to safely and precisely control their physical interactions, underlying a wide range of object exploration and manipulation tasks.

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Movement Primitive Diffusion: Learning Gentle Robotic Manipulation of Deformable Objects

Policy learning in robot-assisted surgery (RAS) lacks data efficient and versatile methods that exhibit the desired motion quality for delicate surgical interventions. To this end, we introduce Movement Primitive Diffusion (MPD), a novel method for imitation learning (IL) in RAS that focuses on gentle manipulation of deformable objects. The approach combines the versatility of diffusion-based imitation learning (DIL) with the high-quality motion generation capabilities of Probabilistic Dynamic Movement Primitives (ProDMPs). This combination enables MPD to achieve gentle manipulation of deformable objects, while maintaining data efficiency critical for RAS applications where demonstration data is scarce. We evaluate MPD across various simulated and real world robotic tasks on both state and image observations. MPD outperforms state-of-the-art DIL methods in success rate, motion quality, and data efficiency. Project page: https://scheiklp.github.io/movement-primitive-diffusion/

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From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching Agent

We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We performed experiments with a 6-DoF robot arm with 2F gripper to sketch doodles. Our experimental results show that the two policies successfully learned the sub-tasks and collaborated to sketch the target images. Also, the robustness and flexibility were examined by varying drawing tools and surfaces.

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MTF-Grasp: A Multi-tier Federated Learning Approach for Robotic Grasping

Federated Learning (FL) is a promising machine learning paradigm that enables participating devices to train privacy-preserved and collaborative models. FL has proven its benefits for robotic manipulation tasks. However, grasping tasks lack exploration in such settings where robots train a global model without moving data and ensuring data privacy. The main challenge is that each robot learns from data that is nonindependent and identically distributed (non-IID) and of low quantity. This exhibits performance degradation, particularly in robotic grasping. Thus, in this work, we propose MTF-Grasp, a multi-tier FL approach for robotic grasping, acknowledging the unique challenges posed by the non-IID data distribution across robots, including quantitative skewness. MTF-Grasp harnesses data quality and quantity across robots to select a set of "top-level" robots with better data distribution and higher sample count. It then utilizes top-level robots to train initial seed models and distribute them to the remaining "low-level" robots, reducing the risk of model performance degradation in low-level robots. Our approach outperforms the conventional FL setup by up to 8% on the quantity-skewed Cornell and Jacquard grasping datasets.

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