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Cosmos-Surg-dVRK: World Foundation Model-based Automated Online Evaluation of Surgical Robot Policy Learning

The rise of surgical robots and vision-language-action models has accelerated the development of autonomous surgical policies and efficient assessment strategies. However, evaluating these policies directly on physical robotic platforms such as the da Vinci Research Kit (dVRK) remains hindered by high costs, time demands, reproducibility challenges, and variability in execution. World foundation models (WFM) for physical AI offer a transformative approach to simulate complex real-world surgical tasks, such as soft tissue deformation, with high fidelity. This work introduces Cosmos-Surg-dVRK, a surgical finetune of the Cosmos WFM, which, together with a trained video classifier, enables fully automated online evaluation and benchmarking of surgical policies. We evaluate Cosmos-Surg-dVRK using two distinct surgical datasets. On tabletop suture pad tasks, the automated pipeline achieves strong correlation between online rollouts in Cosmos-Surg-dVRK and policy outcomes on the real dVRK Si platform, as well as good agreement between human labelers and the V-JEPA 2-derived video classifier. Additionally, preliminary experiments with ex-vivo porcine cholecystectomy tasks in Cosmos-Surg-dVRK demonstrate promising alignment with real-world evaluations, highlighting the platform's potential for more complex surgical procedures.

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Beyond Validation Loss: Coverage and Reliability Dynamics in Robot Policy Pretraining

In modern robot learning, generative robot policies are first pretrained through supervised learning from demonstrations, then refined through reinforcement learning, supervised finetuning, or other forms of posttraining. Yet conventional pretraining metrics, such as validation loss and average task success, provide an incomplete account of which policies support both effective direct deployment and subsequent posttraining. In this work, we study closed-loop pass@k, which evaluates the probability that k rollouts from the same initial condition attain at least one success. Thus, pass@1 measures mean task success; large-k pass@k measures whether success remains reachable under repeated sampling. Across a wide range of posttraining recipes, we show that large-k pass@k reveals posttraining differences not captured by pass@1. In particular, checkpoints with similar pass@1 but different large-k pass@k have different posttraining performance. Moreover, we show pass@k peaks at different checkpoints during supervised pretraining, revealing a coverage-reliability tradeoff over the course of training. Based on these observations, we propose two practical interventions: (1) a purely offline checkpoint-selection criterion that balances coverage and reliability without closed-loop evaluation, and (2) a generative data augmentation procedure that expands supervision beyond the finite demonstration set, preserving large-k pass@k while maintaining or improving pass@1 and raising the observed coverage-reliability Pareto frontier. Together, our results motivate evaluation, checkpoint selection, and training procedures that explicitly account for posttraining. Blog post, visualizations, and code are available at https://zhanyisun.github.io/robot-policy-learning-dynamics/.

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Freeform Preference Learning for Robotic Manipulation

Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/

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Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics

Learning robust and generalizable world models is crucial for enabling efficient and scalable robotic control in real-world environments. In this work, we introduce a novel framework for learning world models that accurately capture complex, partially observable, and stochastic dynamics. The proposed method employs a dual-autoregressive mechanism and self-supervised training to achieve reliable long-horizon predictions without relying on domain-specific inductive biases, ensuring adaptability across diverse robotic tasks. We further propose a policy optimization framework that leverages world models for efficient training in imagined environments and seamless deployment in real-world systems. This work advances model-based reinforcement learning by addressing the challenges of long-horizon prediction, error accumulation, and sim-to-real transfer. By providing a scalable and robust framework, the introduced methods pave the way for adaptive and efficient robotic systems in real-world applications.

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MAPL: Multi-Objective Preference Learning for Robot Locomotion

Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.

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Robot Fleet Learning via Policy Merging

Fleets of robots ingest massive amounts of heterogeneous streaming data silos generated by interacting with their environments, far more than what can be stored or transmitted with ease. At the same time, teams of robots should co-acquire diverse skills through their heterogeneous experiences in varied settings. How can we enable such fleet-level learning without having to transmit or centralize fleet-scale data? In this paper, we investigate policy merging (PoMe) from such distributed heterogeneous datasets as a potential solution. To efficiently merge policies in the fleet setting, we propose FLEET-MERGE, an instantiation of distributed learning that accounts for the permutation invariance that arises when parameterizing the control policies with recurrent neural networks. We show that FLEET-MERGE consolidates the behavior of policies trained on 50 tasks in the Meta-World environment, with good performance on nearly all training tasks at test time. Moreover, we introduce a novel robotic tool-use benchmark, FLEET-TOOLS, for fleet policy learning in compositional and contact-rich robot manipulation tasks, to validate the efficacy of FLEET-MERGE on the benchmark.

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Software Testing, AI and Robotics (STAIR) Learning Lab

In this paper we presented the Software Testing, AI and Robotics (STAIR) Learning Lab. STAIR is an initiative started at the University of Innsbruck to bring robotics, Artificial Intelligence (AI) and software testing into schools. In the lab physical and virtual learning units are developed in parallel and in sync with each other. Its core learning approach is based the develop of both a physical and simulated robotics environment. In both environments AI scenarios (like traffic sign recognition) are deployed and tested. We present and focus on our newly designed MiniBot that are both built on hardware which was designed for educational and research purposes as well as the simulation environment. Additionally, we describe first learning design concepts and a showcase scenario (i.e., AI-based traffic sign recognition) with different exercises which can easily be extended.

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AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.

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MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation

We present Multiple Scenario Verifiable Reinforcement Learning via Policy Extraction (MSVIPER), a new method for policy distillation to decision trees for improved robot navigation. MSVIPER learns an "expert" policy using any Reinforcement Learning (RL) technique involving learning a state-action mapping and then uses imitation learning to learn a decision-tree policy from it. We demonstrate that MSVIPER results in efficient decision trees and can accurately mimic the behavior of the expert policy. Moreover, we present efficient policy distillation and tree-modification techniques that take advantage of the decision tree structure to allow improvements to a policy without retraining. We use our approach to improve the performance of RL-based robot navigation algorithms for indoor and outdoor scenes. We demonstrate the benefits in terms of reduced freezing and oscillation behaviors (by up to 95\% reduction) for mobile robots navigating among dynamic obstacles and reduced vibrations and oscillation (by up to 17\%) for outdoor robot navigation on complex, uneven terrains.

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Graph Neural Networks for Relational Inductive Bias in Vision-based Deep Reinforcement Learning of Robot Control

State-of-the-art reinforcement learning algorithms predominantly learn a policy from either a numerical state vector or images. Both approaches generally do not take structural knowledge of the task into account, which is especially prevalent in robotic applications and can benefit learning if exploited. This work introduces a neural network architecture that combines relational inductive bias and visual feedback to learn an efficient position control policy for robotic manipulation. We derive a graph representation that models the physical structure of the manipulator and combines the robot's internal state with a low-dimensional description of the visual scene generated by an image encoding network. On this basis, a graph neural network trained with reinforcement learning predicts joint velocities to control the robot. We further introduce an asymmetric approach of training the image encoder separately from the policy using supervised learning. Experimental results demonstrate that, for a 2-DoF planar robot in a geometrically simplistic 2D environment, a learned representation of the visual scene can replace access to the explicit coordinates of the reaching target without compromising on the quality and sample efficiency of the policy. We further show the ability of the model to improve sample efficiency for a 6-DoF robot arm in a visually realistic 3D environment.

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Federated Continual Learning for Socially Aware Robotics

From learning assistance to companionship, social robots promise to enhance many aspects of daily life. However, social robots have not seen widespread adoption, in part because (1) they do not adapt their behavior to new users, and (2) they do not provide sufficient privacy protections. Centralized learning, whereby robots develop skills by gathering data on a server, contributes to these limitations by preventing online learning of new experiences and requiring storage of privacy-sensitive data. In this work, we propose a decentralized learning alternative that improves the privacy and personalization of social robots. We combine two machine learning approaches, Federated Learning and Continual Learning, to capture interaction dynamics distributed physically across robots and temporally across repeated robot encounters. We define a set of criteria that should be balanced in decentralized robot learning scenarios. We also develop a new algorithm -- Elastic Transfer -- that leverages importance-based regularization to preserve relevant parameters across robots and interactions with multiple humans. We show that decentralized learning is a viable alternative to centralized learning in a proof-of-concept Socially-Aware Navigation domain, and demonstrate how Elastic Transfer improves several of the proposed criteria.

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Beyond State-as-Action: Exploiting Command-State Discrepancy for Robot Imitation Learning

Constructing action targets from measured robot motion is an established approach in imitation learning. Under interaction constraints, however, command-state discrepancy may reflect control demands that motion alone does not capture. We investigate when this information matters and how to exploit it. Across three real-robot tasks, task and phase analyses reveal larger supervision gaps under constrained interaction, while selective command retention provides evidence of locally useful command information. Building on these findings, we propose Command-State Discrepancy Weighting (CSDW), which accounts for robot response times and combines subsequent progress, persistent unmet demand, and demand changes into continuous weights for command supervision. The method requires no task-phase annotations or changes to policy architecture or inference. CSDW improves over uniform command supervision on constrained tasks, while methods perform similarly in the less constrained task. Project page: https://seen-e.github.io/CSDW/.

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Reinforcement Learning for Robotic Manipulation using Simulated Locomotion Demonstrations

Mastering robotic manipulation skills through reinforcement learning (RL) typically requires the design of shaped reward functions. Recent developments in this area have demonstrated that using sparse rewards, i.e. rewarding the agent only when the task has been successfully completed, can lead to better policies. However, state-action space exploration is more difficult in this case. Recent RL approaches to learning with sparse rewards have leveraged high-quality human demonstrations for the task, but these can be costly, time consuming or even impossible to obtain. In this paper, we propose a novel and effective approach that does not require human demonstrations. We observe that every robotic manipulation task could be seen as involving a locomotion task from the perspective of the object being manipulated, i.e. the object could learn how to reach a target state on its own. In order to exploit this idea, we introduce a framework whereby an object locomotion policy is initially obtained using a realistic physics simulator. This policy is then used to generate auxiliary rewards, called simulated locomotion demonstration rewards (SLDRs), which enable us to learn the robot manipulation policy. The proposed approach has been evaluated on 13 tasks of increasing complexity, and can achieve higher success rate and faster learning rates compared to alternative algorithms. SLDRs are especially beneficial for tasks like multi-object stacking and non-rigid object manipulation.

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From the Lab to the Desert: Fast Prototyping and Learning of Robot Locomotion

We present a methodology for fast prototyping of morphologies and controllers for robot locomotion. Going beyond simulation-based approaches, we argue that the form and function of a robot, as well as their interplay with real-world environmental conditions are critical. Hence, fast design and learning cycles are necessary to adapt robot shape and behavior to their environment. To this end, we present a combination of laminate robot manufacturing and sample-efficient reinforcement learning. We leverage this methodology to conduct an extensive robot learning experiment. Inspired by locomotion in sea turtles, we design a low-cost crawling robot with variable, interchangeable fins. Learning is performed using both bio-inspired and original fin designs in an artificial indoor environment as well as a natural environment in the Arizona desert. The findings of this study show that static policies developed in the laboratory do not translate to effective locomotion strategies in natural environments. In contrast to that, sample-efficient reinforcement learning can help to rapidly accommodate changes in the environment or the robot.

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Patch Policy: Efficient Embodied Control via Dense Visual Representations

Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io

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From Perception to Decision: A Data-driven Approach to End-to-end Motion Planning for Autonomous Ground Robots

Learning from demonstration for motion planning is an ongoing research topic. In this paper we present a model that is able to learn the complex mapping from raw 2D-laser range findings and a target position to the required steering commands for the robot. To our best knowledge, this work presents the first approach that learns a target-oriented end-to-end navigation model for a robotic platform. The supervised model training is based on expert demonstrations generated in simulation with an existing motion planner. We demonstrate that the learned navigation model is directly transferable to previously unseen virtual and, more interestingly, real-world environments. It can safely navigate the robot through obstacle-cluttered environments to reach the provided targets. We present an extensive qualitative and quantitative evaluation of the neural network-based motion planner, and compare it to a grid-based global approach, both in simulation and in real-world experiments.

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Towards open and expandable cognitive AI architectures for large-scale multi-agent human-robot collaborative learning

Learning from Demonstration (LfD) constitutes one of the most robust methodologies for constructing efficient cognitive robotic systems. Despite the large body of research works already reported, current key technological challenges include those of multi-agent learning and long-term autonomy. Towards this direction, a novel cognitive architecture for multi-agent LfD robotic learning is introduced, targeting to enable the reliable deployment of open, scalable and expandable robotic systems in large-scale and complex environments. In particular, the designed architecture capitalizes on the recent advances in the Artificial Intelligence (AI) field, by establishing a Federated Learning (FL)-based framework for incarnating a multi-human multi-robot collaborative learning environment. The fundamental conceptualization relies on employing multiple AI-empowered cognitive processes (implementing various robotic tasks) that operate at the edge nodes of a network of robotic platforms, while global AI models (underpinning the aforementioned robotic tasks) are collectively created and shared among the network, by elegantly combining information from a large number of human-robot interaction instances. Regarding pivotal novelties, the designed cognitive architecture a) introduces a new FL-based formalism that extends the conventional LfD learning paradigm to support large-scale multi-agent operational settings, b) elaborates previous FL-based self-learning robotic schemes so as to incorporate the human in the learning loop and c) consolidates the fundamental principles of FL with additional sophisticated AI-enabled learning methodologies for modelling the multi-level inter-dependencies among the robotic tasks. The applicability of the proposed framework is explained using an example of a real-world industrial case study for agile production-based Critical Raw Materials (CRM) recovery.

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Reachability Verification Based Reliability Assessment for Deep Reinforcement Learning Controlled Robotics and Autonomous Systems

Deep Reinforcement Learning (DRL) has achieved impressive performance in robotics and autonomous systems (RAS). A key challenge to its deployment in real-life operations is the presence of spuriously unsafe DRL policies. Unexplored states may lead the agent to make wrong decisions that could result in hazards, especially in applications where DRL-trained end-to-end controllers govern the behaviour of RAS. This paper proposes a novel quantitative reliability assessment framework for DRL-controlled RAS, leveraging verification evidence generated from formal reliability analysis of neural networks. A two-level verification framework is introduced to check the safety property with respect to inaccurate observations that are due to, e.g., environmental noise and state changes. Reachability verification tools are leveraged locally to generate safety evidence of trajectories. In contrast, at the global level, we quantify the overall reliability as an aggregated metric of local safety evidence, corresponding to a set of distinct tasks and their occurrence probabilities. The effectiveness of the proposed verification framework is demonstrated and validated via experiments on real RAS.

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