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At least 829 records · Page 46Linked to original sources

End-to-end Reinforcement Learning of Robotic Manipulation with Robust Keypoints Representation

We present an end-to-end Reinforcement Learning(RL) framework for robotic manipulation tasks, using a robust and efficient keypoints representation. The proposed method learns keypoints from camera images as the state representation, through a self-supervised autoencoder architecture. The keypoints encode the geometric information, as well as the relationship of the tool and target in a compact representation to ensure efficient and robust learning. After keypoints learning, the RL step then learns the robot motion from the extracted keypoints state representation. The keypoints and RL learning processes are entirely done in the simulated environment. We demonstrate the effectiveness of the proposed method on robotic manipulation tasks including grasping and pushing, in different scenarios. We also investigate the generalization capability of the trained model. In addition to the robust keypoints representation, we further apply domain randomization and adversarial training examples to achieve zero-shot sim-to-real transfer in real-world robotic manipulation tasks.

cs.RO↗

ROBEL: Robotics Benchmarks for Learning with Low-Cost Robots

ROBEL is an open-source platform of cost-effective robots designed for reinforcement learning in the real world. ROBEL introduces two robots, each aimed to accelerate reinforcement learning research in different task domains: D'Claw is a three-fingered hand robot that facilitates learning dexterous manipulation tasks, and D'Kitty is a four-legged robot that facilitates learning agile legged locomotion tasks. These low-cost, modular robots are easy to maintain and are robust enough to sustain on-hardware reinforcement learning from scratch with over 14000 training hours registered on them to date. To leverage this platform, we propose an extensible set of continuous control benchmark tasks for each robot. These tasks feature dense and sparse task objectives, and additionally introduce score metrics as hardware-safety. We provide benchmark scores on an initial set of tasks using a variety of learning-based methods. Furthermore, we show that these results can be replicated across copies of the robots located in different institutions. Code, documentation, design files, detailed assembly instructions, final policies, baseline details, task videos, and all supplementary materials required to reproduce the results are available at www.roboticsbenchmarks.org.

cs.RO↗

Forgetting and Imbalance in Robot Lifelong Learning with Off-policy Data

Robots will experience non-stationary environment dynamics throughout their lifetime: the robot dynamics can change due to wear and tear, or its surroundings may change over time. Eventually, the robots should perform well in all of the environment variations it has encountered. At the same time, it should still be able to learn fast in a new environment. We identify two challenges in Reinforcement Learning (RL) under such a lifelong learning setting with off-policy data: first, existing off-policy algorithms struggle with the trade-off between being conservative to maintain good performance in the old environment and learning efficiently in the new environment, despite keeping all the data in the replay buffer. We propose the Offline Distillation Pipeline to break this trade-off by separating the training procedure into an online interaction phase and an offline distillation phase.Second, we find that training with the imbalanced off-policy data from multiple environments across the lifetime creates a significant performance drop. We identify that this performance drop is caused by the combination of the imbalanced quality and size among the datasets which exacerbate the extrapolation error of the Q-function. During the distillation phase, we apply a simple fix to the issue by keeping the policy closer to the behavior policy that generated the data. In the experiments, we demonstrate these two challenges and the proposed solutions with a simulated bipedal robot walk-ing task across various environment changes. We show that the Offline Distillation Pipeline achieves better performance across all the encountered environments without affecting data collection. We also provide a comprehensive empirical study to support our hypothesis on the data imbalance issue.

cs.RO↗

Local Nonstationarity for Efficient Bayesian Optimization

Bayesian optimization has shown to be a fundamental global optimization algorithm in many applications: ranging from automatic machine learning, robotics, reinforcement learning, experimental design, simulations, etc. The most popular and effective Bayesian optimization relies on a surrogate model in the form of a Gaussian process due to its flexibility to represent a prior over function. However, many algorithms and setups relies on the stationarity assumption of the Gaussian process. In this paper, we present a novel nonstationary strategy for Bayesian optimization that is able to outperform the state of the art in Bayesian optimization both in stationary and nonstationary problems.

cs.LG↗

A Human-Centered Safe Robot Reinforcement Learning Framework with Interactive Behaviors

Deployment of Reinforcement Learning (RL) algorithms for robotics applications in the real world requires ensuring the safety of the robot and its environment. Safe Robot RL (SRRL) is a crucial step towards achieving human-robot coexistence. In this paper, we envision a human-centered SRRL framework consisting of three stages: safe exploration, safety value alignment, and safe collaboration. We examine the research gaps in these areas and propose to leverage interactive behaviors for SRRL. Interactive behaviors enable bi-directional information transfer between humans and robots, such as conversational robot ChatGPT. We argue that interactive behaviors need further attention from the SRRL community. We discuss four open challenges related to the robustness, efficiency, transparency, and adaptability of SRRL with interactive behaviors.

cs.RO↗

Riemannian Accelerated Zeroth-order Algorithm: Improved Robustness and Lower Query Complexity

Optimization problems with access to only zeroth-order information of the objective function on Riemannian manifolds arise in various applications, spanning from statistical learning to robot learning. While various zeroth-order algorithms have been proposed in Euclidean space, they are not inherently designed to handle the challenging constraints imposed by Riemannian manifolds. The proper adaptation of zeroth-order techniques to Riemannian manifolds remained unknown until the pioneering work of \cite{li2023stochastic}. However, zeroth-order algorithms are widely observed to converge slowly and be unstable in practice. To alleviate these issues, we propose a Riemannian accelerated zeroth-order algorithm with improved robustness. Regarding efficiency, our accelerated algorithm has the function query complexity of $\mathcal{O}(ε^{-7/4}d)$ for finding an $ε$-approximate first-order stationary point. By introducing a small perturbation, it exhibits a function query complexity of $\tilde{\mathcal{O}}(ε^{-7/4}d)$ for seeking a second-order stationary point with a high probability, matching state-of-the-art result in Euclidean space. Moreover, we further establish the almost sure convergence in the asymptotic sense through the Stable Manifold Theorem. Regarding robustness, our algorithm requires larger smoothing parameters in the order of $\tilde{\mathcal{O}}(ε^{7/8}d^{-1/2})$, improving the existing result by a factor of $\tilde{\mathcal{O}}(ε^{3/4})$.

math.OC↗

Model-agnostic Adversarial Attack and Defense for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved revolutionary progress in robot learning, enabling robots to execute complex physical robot tasks from natural language instructions. Despite this progress, their adversarial robustness remains underexplored. In this work, we propose both adversarial patch attack and corresponding defense strategies for VLA models. We first introduce the Embedding Disruption Patch Attack (EDPA), a model-agnostic adversarial attack that generates patches directly placeable within the camera's view. In comparison to prior methods, EDPA can be readily applied to different VLA models without requiring prior knowledge of the model architecture, or the controlled robotic manipulator. EDPA constructs these patches by (i) disrupting the semantic alignment between visual and textual latent representations, and (ii) maximizing the discrepancy of latent representations between adversarial and corresponding clean visual inputs. Through the optimization of these objectives, EDPA distorts the VLA's interpretation of visual information, causing the model to repeatedly generate incorrect actions and ultimately result in failure to complete the given robotic task. To counter this, we propose an adversarial fine-tuning scheme for the visual encoder, in which the encoder is optimized to produce similar latent representations for both clean and adversarially perturbed visual inputs. Extensive evaluations on the widely recognized LIBERO robotic simulation benchmark demonstrate that EDPA substantially increases the task failure rate of cutting-edge VLA models, while our proposed defense effectively mitigates this degradation. The codebase is accessible via the homepage at https://edpa-attack.github.io/.

cs.CV↗

TSD: A Physics-Inspired Trajectory Saliency Detector for Efficient Imitation Learning

For imitation learning in robotic manipulation, high data collection costs result in the scarcity of high quality data. In this paper, we leverage the inherent heterogeneity of trajectories to address this challenge. Based on our observations of manipulation tasks, we categorize motions into transitional, precise, and agile types, defining the latter two as trajectory saliency due to their criticality to task success in contrast to the prevalent but less relevant transitional motions. Therefore, we propose the Trajectory Saliency Detector (TSD), a training-free and plug-and-play framework to identify trajectory saliency. TSD employs two physically-grounded metrics: spatial entropy to capture fine-grained manipulation and centripetal acceleration to detect agile maneuvering. We further leverage TSD to develop a dataset compression method that reduces training costs and a dataset expansion strategy that improves data collection efficiency. Extensive experiments in both simulation and real-world settings demonstrate that models trained on TSD-condensed datasets achieve comparable or even superior performance with 25% less data on average. These results validate the effectiveness of our dataset compression and expansion strategies, thereby confirming the utility of TSD. Consequently, TSD offers a scalable and cost-effective pathway to synthesize information-dense datasets for efficient robot learning. Project page: https://trajectory-saliency-detector.github.io/trajectory-saliency-detector/

cs.RO↗

ForceBand: Learning Forceful Manipulation with sEMG

Human demonstrations are a scalable data source for learning robot manipulation policies. However, common sources of human demonstration data, such as motion-capture trajectories and internet videos, capture mostly motion and appearance while missing the contact forces that are critical for force-sensitive manipulation. In this paper, we introduce ForceBand, a low-cost wrist-worn sEMG system that turns human muscle activity into force-enriched demonstrations. We first collect a 10-hour multimodal dataset containing egocentric video, sEMG, IMU, and fingertip force measurements across diverse actions and objects. Using this dataset, we pre-train an EMG2Force model that predicts per-finger forces from sEMG and IMU signals. After a short user-specific calibration, users can collect target-task demonstrations using only ForceBand and video; EMG2Force then labels these demonstrations with per-finger force traces, producing force-augmented demonstrations for robot policy learning. Experiments show that ForceBand recovers fine-grained fingertip interactions with over 50% lower force prediction error than vision-based baselines and achieves an 87% success rate on pick, squeeze, and place tasks that require object-specific force control across objects with diverse shapes, sizes, and weights. Project website: https://forceband-emg.github.io

cs.RO↗

ReShoot: Generative Visual Domain Randomization of Recorded Robot Demonstrations for Visuomotor Policy Learning

Imitation-learned robot policies are frequently overfit to the visual conditions present in their training demonstrations. Consequently, variations in object color or background appearance often induce substantial performance degradation. A common mitigation strategy is to acquire additional demonstrations in each novel visual context; however, this approach is resource-intensive, requiring repeated access to a robot, a controlled environment, and human operation for every appearance condition to be covered. We introduce ReShoot, a framework that synthesizes visual diversity by re-rendering previously recorded demonstrations under altered appearances, thereby shifting the burden from data collection to generation. A vision-language model captions the scene, edits a targeted attribute (e.g., background, object color, or material), and an edge-conditioned video generator re-renders both camera views to match. The instruction is updated accordingly. The action sequence and proprioceptive trajectory are copied verbatim without relabeling, so each generated episode retains the recorded action and proprioceptive labels. On LIBERO, a policy trained on an equal mixture of recorded and re-rendered demonstrations matches the performance of recorded-only training (96.5% vs. 96.9%). Moreover, the mixed training set improves robustness to scene perturbations on LIBERO-Plus (85.5% vs. 82.3%). Across two physical robotic platforms, deploying ReShoot with 43 and 100 pre-collected demonstrations increased the success rate on recolored objects from 0.0% to 42.9% and 47.5%, respectively, while maintaining performance under the original recorded appearance.

cs.RO↗

iART: Learning from Demonstration for Assisted Robotic Therapy Using LSTM

In this paper, we present an intelligent Assistant for Robotic Therapy (iART), that provides robotic assistance during 3D trajectory tracking tasks. We propose a novel LSTM-based robot learning from demonstration (LfD) paradigm to mimic a therapist's assistance behavior. iART presents a trajectory agnostic LfD routine that can generalize learned behavior from a single trajectory to any 3D shape. Once the therapist's behavior has been learned, iART enables the patient to modify this behavior as per their preference. The system requires only a single demonstration of 2 minutes and exhibits a mean accuracy of 91.41% in predicting, and hence mimicking a therapist's assistance behavior. The system delivers stable assistance in realtime and successfully reproduces different types of assistance behaviors.

cs.RO↗

A Real-Time Model-Based Reinforcement Learning Architecture for Robot Control

Reinforcement Learning (RL) is a method for learning decision-making tasks that could enable robots to learn and adapt to their situation on-line. For an RL algorithm to be practical for robotic control tasks, it must learn in very few actions, while continually taking those actions in real-time. Existing model-based RL methods learn in relatively few actions, but typically take too much time between each action for practical on-line learning. In this paper, we present a novel parallel architecture for model-based RL that runs in real-time by 1) taking advantage of sample-based approximate planning methods and 2) parallelizing the acting, model learning, and planning processes such that the acting process is sufficiently fast for typical robot control cycles. We demonstrate that algorithms using this architecture perform nearly as well as methods using the typical sequential architecture when both are given unlimited time, and greatly out-perform these methods on tasks that require real-time actions such as controlling an autonomous vehicle.

cs.AI↗

FLEX: A Framework for Learning Robot-Agnostic Force-based Skills Involving Sustained Contact Object Manipulation

Learning to manipulate objects efficiently, particularly those involving sustained contact (e.g., pushing, sliding) and articulated parts (e.g., drawers, doors), presents significant challenges. Traditional methods, such as robot-centric reinforcement learning (RL), imitation learning, and hybrid techniques, require massive training and often struggle to generalize across different objects and robot platforms. We propose a novel framework for learning object-centric manipulation policies in force space, decoupling the robot from the object. By directly applying forces to selected regions of the object, our method simplifies the action space, reduces unnecessary exploration, and decreases simulation overhead. This approach, trained in simulation on a small set of representative objects, captures object dynamics -- such as joint configurations -- allowing policies to generalize effectively to new, unseen objects. Decoupling these policies from robot-specific dynamics enables direct transfer to different robotic platforms (e.g., Kinova, Panda, UR5) without retraining. Our evaluations demonstrate that the method significantly outperforms baselines, achieving over an order of magnitude improvement in training efficiency compared to other state-of-the-art methods. Additionally, operating in force space enhances policy transferability across diverse robot platforms and object types. We further showcase the applicability of our method in a real-world robotic setting. For supplementary materials and videos, please visit: https://tufts-ai-robotics-group.github.io/FLEX/

cs.RO↗

What Matters in Language Conditioned Robotic Imitation Learning over Unstructured Data

A long-standing goal in robotics is to build robots that can perform a wide range of daily tasks from perceptions obtained with their onboard sensors and specified only via natural language. While recently substantial advances have been achieved in language-driven robotics by leveraging end-to-end learning from pixels, there is no clear and well-understood process for making various design choices due to the underlying variation in setups. In this paper, we conduct an extensive study of the most critical challenges in learning language conditioned policies from offline free-form imitation datasets. We further identify architectural and algorithmic techniques that improve performance, such as a hierarchical decomposition of the robot control learning, a multimodal transformer encoder, discrete latent plans and a self-supervised contrastive loss that aligns video and language representations. By combining the results of our investigation with our improved model components, we are able to present a novel approach that significantly outperforms the state of the art on the challenging language conditioned long-horizon robot manipulation CALVIN benchmark. We have open-sourced our implementation to facilitate future research in learning to perform many complex manipulation skills in a row specified with natural language. Codebase and trained models available at http://hulc.cs.uni-freiburg.de

cs.RO↗

Learning Social Affordance for Human-Robot Interaction

In this paper, we present an approach for robot learning of social affordance from human activity videos. We consider the problem in the context of human-robot interaction: Our approach learns structural representations of human-human (and human-object-human) interactions, describing how body-parts of each agent move with respect to each other and what spatial relations they should maintain to complete each sub-event (i.e., sub-goal). This enables the robot to infer its own movement in reaction to the human body motion, allowing it to naturally replicate such interactions. We introduce the representation of social affordance and propose a generative model for its weakly supervised learning from human demonstration videos. Our approach discovers critical steps (i.e., latent sub-events) in an interaction and the typical motion associated with them, learning what body-parts should be involved and how. The experimental results demonstrate that our Markov Chain Monte Carlo (MCMC) based learning algorithm automatically discovers semantically meaningful interactive affordance from RGB-D videos, which allows us to generate appropriate full body motion for an agent.

cs.RO↗

SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/

cs.RO↗

RoboMorph: In-Context Meta-Learning for Robot Dynamics Modeling

The landscape of Deep Learning has experienced a major shift with the pervasive adoption of Transformer-based architectures, particularly in Natural Language Processing (NLP). Novel avenues for physical applications, such as solving Partial Differential Equations and Image Vision, have been explored. However, in challenging domains like robotics, where high non-linearity poses significant challenges, Transformer-based applications are scarce. While Transformers have been used to provide robots with knowledge about high-level tasks, few efforts have been made to perform system identification. This paper proposes a novel methodology to learn a meta-dynamical model of a high-dimensional physical system, such as the Franka robotic arm, using a Transformer-based architecture without prior knowledge of the system's physical parameters. The objective is to predict quantities of interest (end-effector pose and joint positions) given the torque signals for each joint. This prediction can be useful as a component for Deep Model Predictive Control frameworks in robotics. The meta-model establishes the correlation between torques and positions and predicts the output for the complete trajectory. This work provides empirical evidence of the efficacy of the in-context learning paradigm, suggesting future improvements in learning the dynamics of robotic systems without explicit knowledge of physical parameters. Code, videos, and supplementary materials can be found at project website. See https://sites.google.com/view/robomorph/

cs.RO↗

DeepWeeds: A Multiclass Weed Species Image Dataset for Deep Learning

Robotic weed control has seen increased research of late with its potential for boosting productivity in agriculture. Majority of works focus on developing robotics for croplands, ignoring the weed management problems facing rangeland stock farmers. Perhaps the greatest obstacle to widespread uptake of robotic weed control is the robust classification of weed species in their natural environment. The unparalleled successes of deep learning make it an ideal candidate for recognising various weed species in the complex rangeland environment. This work contributes the first large, public, multiclass image dataset of weed species from the Australian rangelands; allowing for the development of robust classification methods to make robotic weed control viable. The DeepWeeds dataset consists of 17,509 labelled images of eight nationally significant weed species native to eight locations across northern Australia. This paper presents a baseline for classification performance on the dataset using the benchmark deep learning models, Inception-v3 and ResNet-50. These models achieved an average classification accuracy of 95.1% and 95.7%, respectively. We also demonstrate real time performance of the ResNet-50 architecture, with an average inference time of 53.4 ms per image. These strong results bode well for future field implementation of robotic weed control methods in the Australian rangelands.

cs.CV↗