Search arXiv⌕ Search

SEARCH · Search arXiv

Results for “robot learning”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 865 records · Page 48Linked to original sources

Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization

We present an online model-based reinforcement learning algorithm suitable for controlling complex robotic systems directly in the real world. Unlike prevailing sim-to-real pipelines that rely on extensive offline simulation and model-free policy optimization, our method builds a dynamics model from real-time interaction data and performs policy updates guided by the learned dynamics model. This efficient model-based reinforcement learning scheme significantly reduces the number of samples to train control policies, enabling direct training on real-world rollout data. This significantly reduces the influence of bias in the simulated data, and facilitates the search for high-performance control policies. We adopt online optimization analysis to derive sublinear regret bounds under stochastic online optimization assumptions, providing formal guarantees on performance improvement as more interaction data are collected. Experimental evaluations were performed on a hydraulic excavator arm and a soft robot arm, where the algorithm demonstrates strong sample efficiency compared to model-free reinforcement learning methods, reaching comparable performance within hours. Robust adaptation to shifting dynamics was also observed when the payload condition was randomized. Our approach paves the way toward efficient and reliable on-robot learning for a broad class of challenging control tasks.

cs.RO↗

Sensorimotor Attention and Language-based Regressions in Shared Latent Variables for Integrating Robot Motion Learning and LLM

In recent years, studies have been actively conducted on combining large language models (LLM) and robotics; however, most have not considered end-to-end feedback in the robot-motion generation phase. The prediction of deep neural networks must contain errors, it is required to update the trained model to correspond to the real environment to generate robot motion adaptively. This study proposes an integration method that connects the robot-motion learning model and LLM using shared latent variables. When generating robot motion, the proposed method updates shared parameters based on prediction errors from both sensorimotor attention points and task language instructions given to the robot. This allows the model to search for latent parameters appropriate for the robot task efficiently. Through simulator experiments on multiple robot tasks, we demonstrated the effectiveness of our proposed method from two perspectives: position generalization and language instruction generalization abilities.

cs.RO↗

Socially Integrated Navigation: A Social Acting Robot with Deep Reinforcement Learning

Mobile robots are being used on a large scale in various crowded situations and become part of our society. The socially acceptable navigation behavior of a mobile robot with individual human consideration is an essential requirement for scalable applications and human acceptance. Deep Reinforcement Learning (DRL) approaches are recently used to learn a robot's navigation policy and to model the complex interactions between robots and humans. We propose to divide existing DRL-based navigation approaches based on the robot's exhibited social behavior and distinguish between social collision avoidance with a lack of social behavior and socially aware approaches with explicit predefined social behavior. In addition, we propose a novel socially integrated navigation approach where the robot's social behavior is adaptive and emerges from the interaction with humans. The formulation of our approach is derived from a sociological definition, which states that social acting is oriented toward the acting of others. The DRL policy is trained in an environment where other agents interact socially integrated and reward the robot's behavior individually. The simulation results indicate that the proposed socially integrated navigation approach outperforms a socially aware approach in terms of ego navigation performance while significantly reducing the negative impact on all agents within the environment.

cs.RO↗

Curiosity Based Reinforcement Learning on Robot Manufacturing Cell

This paper introduces a novel combination of scheduling control on a flexible robot manufacturing cell with curiosity based reinforcement learning. Reinforcement learning has proved to be highly successful in solving tasks like robotics and scheduling. But this requires hand tuning of rewards in problem domains like robotics and scheduling even where the solution is not obvious. To this end, we apply a curiosity based reinforcement learning, using intrinsic motivation as a form of reward, on a flexible robot manufacturing cell to alleviate this problem. Further, the learning agents are embedded into the transportation robots to enable a generalized learning solution that can be applied to a variety of environments. In the first approach, the curiosity based reinforcement learning is applied to a simple structured robot manufacturing cell. And in the second approach, the same algorithm is applied to a graph structured robot manufacturing cell. Results from the experiments show that the agents are able to solve both the environments with the ability to transfer the curiosity module directly from one environment to another. We conclude that curiosity based learning on scheduling tasks provide a viable alternative to the reward shaped reinforcement learning traditionally used.

cs.RO↗

Sensor-Based Navigation Using Hierarchical Reinforcement Learning

Robotic systems are nowadays capable of solving complex navigation tasks. However, their capabilities are limited to the knowledge of the designer and consequently lack generalizability to initially unconsidered situations. This makes deep reinforcement learning (DRL) especially interesting, as these algorithms promise a self-learning system only relying on feedback from the environment. In this paper, we consider the problem of lidar-based robot navigation in continuous action space using DRL without providing any goal-oriented or global information. By relying solely on local sensor data to solve navigation tasks, we design an agent that assigns its own waypoints based on intrinsic motivation. Our agent is able to learn goal-directed navigation behavior even when facing only sparse feedback, i.e., delayed rewards when reaching the target. To address this challenge and the complexity of the continuous action space, we deploy a hierarchical agent structure in which the exploration is distributed across multiple layers. Within the hierarchical structure, our agent self-assigns internal goals and learns to extract reasonable waypoints to reach the desired target position only based on local sensor data. In our experiments, we demonstrate the navigation capabilities of our agent in two environments and show that the hierarchical structure seriously improves the performance in terms of success rate and success weighted by path length in comparison to a flat structure. Furthermore, we provide a real-robot experiment to illustrate that the trained agent can be easily transferred to a real-world scenario.

cs.RO↗

DexEXO: A Wearability-First Dexterous Exoskeleton for Operator-Agnostic Demonstration and Learning

Scaling dexterous robot learning is constrained by the difficulty of collecting high-quality demonstrations across diverse operators. Existing wearable interfaces often trade comfort and cross-user adaptability for kinematic fidelity, while embodiment mismatch between demonstration and deployment requires visual post-processing before policy training. We present DexEXO, a wearability-first hand exoskeleton that aligns visual appearance, contact geometry, and kinematics at the hardware level. DexEXO features a pose-tolerant thumb mechanism and a slider-based finger interface analytically modeled to support hand lengths from 140~mm to 217~mm, reducing operator-specific fitting and enabling scalable cross-operator data collection. A passive hand visually matches the deployed robot, allowing direct policy training from raw wrist-mounted RGB observations. User studies demonstrate improved comfort and usability compared to prior wearable systems. Using visually aligned observations alone, we train diffusion policies that achieve competitive performance while substantially simplifying the end-to-end pipeline. These results show that prioritizing wearability and hardware-level embodiment alignment reduces both human and algorithmic bottlenecks without sacrificing task performance. Project Page: https://dexexo-research.github.io/

cs.RO↗

PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation

In preference-based Reinforcement Learning (RL), obtaining a large number of preference labels are both time-consuming and costly. Furthermore, the queried human preferences cannot be utilized for the new tasks. In this paper, we propose Zero-shot Cross-task Preference Alignment and Robust Reward Learning (PEARL), which learns policies from cross-task preference transfer without any human labels of the target task. Our contributions include two novel components that facilitate the transfer and learning process. The first is Cross-task Preference Alignment (CPA), which transfers the preferences between tasks via optimal transport. The key idea of CPA is to use Gromov-Wasserstein distance to align the trajectories between tasks, and the solved optimal transport matrix serves as the correspondence between trajectories. The target task preferences are computed as the weighted sum of source task preference labels with the correspondence as weights. Moreover, to ensure robust learning from these transferred labels, we introduce Robust Reward Learning (RRL), which considers both reward mean and uncertainty by modeling rewards as Gaussian distributions. Empirical results on robotic manipulation tasks from Meta-World and Robomimic demonstrate that our method is capable of transferring preference labels across tasks accurately and then learns well-behaved policies. Notably, our approach significantly exceeds existing methods when there are few human preferences. The code and videos of our method are available at: https://sites.google.com/view/pearl-preference.

cs.LG↗

A Workflow for Offline Model-Free Robotic Reinforcement Learning

Offline reinforcement learning (RL) enables learning control policies by utilizing only prior experience, without any online interaction. This can allow robots to acquire generalizable skills from large and diverse datasets, without any costly or unsafe online data collection. Despite recent algorithmic advances in offline RL, applying these methods to real-world problems has proven challenging. Although offline RL methods can learn from prior data, there is no clear and well-understood process for making various design choices, from model architecture to algorithm hyperparameters, without actually evaluating the learned policies online. In this paper, our aim is to develop a practical workflow for using offline RL analogous to the relatively well-understood workflows for supervised learning problems. To this end, we devise a set of metrics and conditions that can be tracked over the course of offline training, and can inform the practitioner about how the algorithm and model architecture should be adjusted to improve final performance. Our workflow is derived from a conceptual understanding of the behavior of conservative offline RL algorithms and cross-validation in supervised learning. We demonstrate the efficacy of this workflow in producing effective policies without any online tuning, both in several simulated robotic learning scenarios and for three tasks on two distinct real robots, focusing on learning manipulation skills with raw image observations with sparse binary rewards. Explanatory video and additional results can be found at sites.google.com/view/offline-rl-workflow

cs.LG↗

HALO: Human Preference Aligned Offline Reward Learning for Robot Navigation

In this paper, we introduce HALO, a novel Offline Reward Learning algorithm that quantifies human intuition in navigation into a vision-based reward function for robot navigation. HALO learns a reward model from offline data, leveraging expert trajectories collected from mobile robots. During training, actions are uniformly sampled around a reference action and ranked using preference scores derived from a Boltzmann distribution centered on the preferred action, and shaped based on binary user feedback to intuitive navigation queries. The reward model is trained via the Plackett-Luce loss to align with these ranked preferences. To demonstrate the effectiveness of HALO, we deploy its reward model in two downstream applications: (i) an offline learned policy trained directly on the HALO-derived rewards, and (ii) a model-predictive-control (MPC) based planner that incorporates the HALO reward as an additional cost term. This showcases the versatility of HALO across both learning-based and classical navigation frameworks. Our real-world deployments on a Clearpath Husky across diverse scenarios demonstrate that policies trained with HALO generalize effectively to unseen environments and hardware setups not present in the training data. HALO outperforms state-of-the-art vision-based navigation methods, achieving at least a 33.3% improvement in success rate, a 12.9% reduction in normalized trajectory length, and a 26.6% reduction in Frechet distance compared to human expert trajectories.

cs.RO↗

A Survey on Deep Learning Methods for Robot Vision

Deep learning has allowed a paradigm shift in pattern recognition, from using hand-crafted features together with statistical classifiers to using general-purpose learning procedures for learning data-driven representations, features, and classifiers together. The application of this new paradigm has been particularly successful in computer vision, in which the development of deep learning methods for vision applications has become a hot research topic. Given that deep learning has already attracted the attention of the robot vision community, the main purpose of this survey is to address the use of deep learning in robot vision. To achieve this, a comprehensive overview of deep learning and its usage in computer vision is given, that includes a description of the most frequently used neural models and their main application areas. Then, the standard methodology and tools used for designing deep-learning based vision systems are presented. Afterwards, a review of the principal work using deep learning in robot vision is presented, as well as current and future trends related to the use of deep learning in robotics. This survey is intended to be a guide for the developers of robot vision systems.

cs.CV↗

Open-World Object Manipulation using Pre-trained Vision-Language Models

For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary, e.g. "can you get me the pink stuffed whale?" to their sensory observations and actions. This brings up a notably difficult challenge for robots: while robot learning approaches allow robots to learn many different behaviors from first-hand experience, it is impractical for robots to have first-hand experiences that span all of this semantic information. We would like a robot's policy to be able to perceive and pick up the pink stuffed whale, even if it has never seen any data interacting with a stuffed whale before. Fortunately, static data on the internet has vast semantic information, and this information is captured in pre-trained vision-language models. In this paper, we study whether we can interface robot policies with these pre-trained models, with the aim of allowing robots to complete instructions involving object categories that the robot has never seen first-hand. We develop a simple approach, which we call Manipulation of Open-World Objects (MOO), which leverages a pre-trained vision-language model to extract object-identifying information from the language command and image, and conditions the robot policy on the current image, the instruction, and the extracted object information. In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments. In addition, we show how MOO generalizes to other, non-language-based input modalities to specify the object of interest such as finger pointing, and how it can be further extended to enable open-world navigation and manipulation. The project's website and evaluation videos can be found at https://robot-moo.github.io/

cs.RO↗

Distortion-Resilient Robotic Imitation Learning for Autonomous Cable Routing

The rapid development of intelligent control methodologies has endowed robots with powerful autonomous intelligence. Cable routing, a ubiquitous foundational task in industry, provides a rigorous benchmark for robotic dexterity and sequential decision-making. In these practical scenarios, image observation distortion frequently occurs. Samples characterized by low-quality image observations often hinder accurate model training, posing challenges to the reliability and accuracy of intelligent control systems. Nevertheless, no dedicated intelligent control solution has been proposed for scenarios of image signal distortion. Meanwhile, image quality information has not been sufficiently exploited to further enhance the performance of intelligent control methodologies. To this end, we propose a novel robotic imitation learning framework that comprises an image quality assessment module, a confidence-based learning mechanism, and a decision-making module, which is designed to maintain high performance even under distorted image observations. In the proposed framework, the image quality assessment module synergizes with the confidence-based learning mechanism to enhance the efficacy of the decision-making module. Specifically, the image quality assessment module is incorporated to extract image quality information from image observations, while the confidence-based learning mechanism adaptively prioritizes challenging samples to improve learning effectiveness. The decision-making module determines appropriate discrete skills or continuous actions. Experimental results demonstrate that our formulated framework enhances the overall performance of the decision-making module.

cs.RO↗

Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision

Commercial and industrial deployments of robot fleets at Amazon, Nimble, Plus One, Waymo, and Zoox query remote human teleoperators when robots are at risk or unable to make task progress. With continual learning, interventions from the remote pool of humans can also be used to improve the robot fleet control policy over time. A central question is how to effectively allocate limited human attention. Prior work addresses this in the single-robot, single-human setting; we formalize the Interactive Fleet Learning (IFL) setting, in which multiple robots interactively query and learn from multiple human supervisors. We propose Return on Human Effort (ROHE) as a new metric and Fleet-DAgger, a family of IFL algorithms. We present an open-source IFL benchmark suite of GPU-accelerated Isaac Gym environments for standardized evaluation and development of IFL algorithms. We compare a novel Fleet-DAgger algorithm to 4 baselines with 100 robots in simulation. We also perform a physical block-pushing experiment with 4 ABB YuMi robot arms and 2 remote humans. Experiments suggest that the allocation of humans to robots significantly affects the performance of the fleet, and that the novel Fleet-DAgger algorithm can achieve up to 8.8x higher ROHE than baselines. See https://tinyurl.com/fleet-dagger for supplemental material.

cs.RO↗

MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning

Robotic simulators are a cornerstone of modern research in aerial robotics, serving both as a vehicle for the development of new control algorithms and as the data source for training reinforcement learning (RL) policies. Yet, existing quadcopter learning environments often face a trade-off between physical fidelity, multi-agent support, and the throughput required by modern deep RL pipelines. In this paper, we present MuJoCo-Drones-Gym, an open-source Gymnasium-compatible multi-drone environment built on top of the MuJoCo physics engine. MuJoCo-Drones-Gym supports an arbitrary number of Bitcraze Crazyflie 2.x nano-quadcopters and exposes a modular API for selecting (i)~the physics model (rigid-body MuJoCo, explicit Python dynamics, or any subset of ground effect, blade drag, and inter-drone downwash), (ii)~the action interface (per-motor RPMs, collective normalized thrust, velocity setpoints, or PID waypoint commands), and (iii)~the observation space (kinematic state vectors, RGB / depth / segmentation cameras, or neighbourhood adjacency information). A PettingZoo ParallelEnv wrapper enables drop-in multi-agent reinforcement learning, while a suite of seven task environments, hover, velocity tracking, multi-drone hover, waypoint navigation, formation flight, gate racing, and a generic multi-agent template, demonstrates the breadth of the interface. We describe the environment design, the underlying physics and quadcopter dynamics, and illustrate its use through control and learning examples that mirror those of the closely related gym-pybullet-drones project, while taking advantage of MuJoCo's improved contact handling, rendering, and parallelizability.

cs.RO↗

Self-Imitation Learning for Robot Tasks with Sparse and Delayed Rewards

The application of reinforcement learning (RL) in robotic control is still limited in the environments with sparse and delayed rewards. In this paper, we propose a practical self-imitation learning method named Self-Imitation Learning with Constant Reward (SILCR). Instead of requiring hand-defined immediate rewards from environments, our method assigns the immediate rewards at each timestep with constant values according to their final episodic rewards. In this way, even if the dense rewards from environments are unavailable, every action taken by the agents would be guided properly. We demonstrate the effectiveness of our method in some challenging continuous robotics control tasks in MuJoCo simulation and the results show that our method significantly outperforms the alternative methods in tasks with sparse and delayed rewards. Even compared with alternatives with dense rewards available, our method achieves competitive performance. The ablation experiments also show the stability and reproducibility of our method.

cs.LG↗

On the Role of the Action Space in Robot Manipulation Learning and Sim-to-Real Transfer

We study the choice of action space in robot manipulation learning and sim-to-real transfer. We define metrics that assess the performance, and examine the emerging properties in the different action spaces. We train over 250 reinforcement learning~(RL) agents in simulated reaching and pushing tasks, using 13 different control spaces. The choice of spaces spans combinations of common action space design characteristics. We evaluate the training performance in simulation and the transfer to a real-world environment. We identify good and bad characteristics of robotic action spaces and make recommendations for future designs. Our findings have important implications for the design of RL algorithms for robot manipulation tasks, and highlight the need for careful consideration of action spaces when training and transferring RL agents for real-world robotics.

cs.RO↗

Project-Based Learning for Robot Control Theory: A Robot Operating System (ROS) Based Approach

Control theory is an important cornerstone of the robotics field and is considered a fundamental subject in an undergraduate and postgraduate robotics curriculum. Furthermore, project-based learning has shown significant benefits in engineering domains, specifically in interdisciplinary fields such as robotics which require hands-on experience to master the discipline adequately. However, designing a project-based learning experience to teach control theory in a hands-on setting can be challenging, due to the rigor of mathematical concepts involved in the subject. Moreover, access to reliable hardware required for a robotics control lab, including the robots, sensors, interfaces, and measurement instruments, may not be feasible in developing countries and even many academic institutions in the US. The current paper presents a set of six project-based assignments for an advanced postgraduate Robot Control course. The assignments leverage the Robot Operating System (ROS), an open-source set of tools, libraries, and software, which is a de facto standard for the development of robotics applications. The use of ROS, along with its physics engine simulation framework, Gazebo, provides a hands-on robotics experience equivalent to working with real hardware. Learning outcomes include: i) theoretical analysis of linear and nonlinear dynamical systems, ii) formulation and implementation of advanced model-based robot control algorithms using classical and modern control theory, and iii) programming and performance evaluation of robotic systems on physics engine robot simulators. Course evaluations and student surveys demonstrate that the proposed project-based assignments successfully bridge the gap between theory and practice, and facilitate learning of control theory concepts and state-of-the-art robotics techniques through a hands-on approach.

cs.RO↗

An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics

Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfully adapt to unforeseen changes to itself, its environment, or goals. Our primary experiments within quadruped locomotion demonstrate that a deep neural network robotic policy with certain optimizers and plasticity loss mitigation techniques can successfully leverage domain task knowledge from its pretraining to quickly adapt online to diverse changes via stream learning, outperforming batch-based on-policy methods and improving task success rates by up to 90% over the pretrained policy. Furthermore, we perform additional evaluations on robotic manipulation tasks to determine if our previous observations extend to different robotic morphologies and scenarios. Our results show that the successes observed in quadruped locomotion can be partially realized in manipulation with stability and performance limitations. We conclude with a discussion on the limitations of our work and its implications for the future of continual robot learning.

cs.RO↗