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Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.

cs.RO

MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots

Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc

cs.RO

A Statistical Audit of Physical AI Benchmark Redundancy

Physical AI models are evaluated on suites of benchmarks that differ across model reports, leaving the model-by-benchmark matrix sparse and the relationship between benchmarks unmeasured. We construct a matrix of 51 models on 12 physical AI benchmarks, selected from a registry of 51 benchmarks and 152 models by reporting density, combining scores from model cards and benchmark papers with our own evaluation runs under each benchmark's official protocol. We measure how much information the benchmarks share and show quantitative evidence of Redundancy. Redundancy affects reported rankings: collapsing the two substitute pairs into single columns moves 22 of 51 models by three or more places under an equally weighted average. We then select benchmarks greedily under a utility combining score dispersion with variance not explained by the already-selected set, and obtain a four-benchmark subset retaining 78.5\% of the utility of all 12, on which we fit a Bradley--Terry ranking. The procedure requires only benchmark-level scores with sufficient overlap and is not specific to physical AI.

cs.RO

PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-horizon offline GCRL remains challenging because sparse goal-reaching signals must be propagated over many steps, while execution errors cannot be corrected through additional environment interaction. Existing methods address these challenges by improving long-range value estimation or reducing the effective decision horizon through subgoals, options, and action chunks. In several hierarchical methods, however, a selected subgoal specifies where to go, while the intervening state-space path remains implicit in an endpoint-conditioned low-level policy. To address this interface, we propose PathBridger, a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution. PathBridger constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model. Experiments across the evaluated OGBench tasks demonstrate strong aggregate performance, with particularly large gains on the multi-object Cube manipulation tasks. Code: https://github.com/SChoish/PathBridger

cs.LG

Learning-based Adaptive Safety-Critical Control With Evolving Unsafe Regions

Control barrier functions (CBFs) provide a principled framework for safety-critical control, but their construction typically requires an explicit and differentiable description of the safe or unsafe region. It becomes challenging for data-defined unsafe regions that may evolve over time. This paper proposes SafeLink, a data-driven CBF construction and adaptation method based on a cost-sensitive random vector functional link (RVFL) network. SafeLink introduces asymmetric misclassification costs to promote conservative unsafe-region representation while preserving a closed-form solution. We establish the Lipschitz continuity of the learned CBF and its derivatives, and derive sufficient conditions for conservative unsafe-region coverage and the corresponding interval-wise safety guarantees. Analytical updates are further developed for adjusting the misclassification cost and for incrementally adding or decrementally removing samples, avoiding full retraining when the unsafe region changes. Experiments on a two-link manipulator demonstrate that SafeLink rapidly adapts to evolving unsafe regions, enables collision-free target reaching, and achieves substantially lower update runtimes than baselines.

cs.RO

Module Number Adaptive Visual Shape Control for Serial Modular Soft Robots

Image based shape control provides a simple means of controlling the whole body configuration of soft robots. However, existing data driven approaches are typically developed for fixed robot structures and require new control data when the number of modules changes. This paper presents a module number adaptive visual shape control method for serial modular soft pneumatic robots. A controller trained only on single module actuation shape data is reused for robots with one to five modules by decomposing whole body camera images into local module patches. A single common module segmenter localizes individual modules across all tested configurations, while the same local controller is applied to every extracted patch. Geometric data augmentation improves transferability to downstream modules, and a lightweight mask reconstruction network reconstructs a synthetically removed actuator mask channel. Experiments on physical robots demonstrate shape control across varying numbers of modules and under environmental changes and payload loading. The results show that single module control learning enables scalable whole body control without configuration specific control data collection.

cs.RO

DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments

In indoor environments, object positions frequently change due to human activities or embodied-agent interactions, causing previously constructed scene graphs to become inconsistent with the current scene. To address this issue, we propose DSG, a dynamic 3D scene graph construction framework that detects object changes and performs spatial relationship reasoning. First, we construct a semantic-aware 3D Gaussian scene representation and develop a dual-view rendering-based object change detection method to enable reliable scene graph node updates. Second, we propose a spatial relationship reasoning method that incorporates multi-granularity visual context, enabling a large language model to identify a richer set of interobject spatial relationships. Furthermore, we introduce DynTHOR, a dynamic indoor scene graph benchmark built on the AI2-THOR simulation platform for evaluating scene graph construction in dynamic environments. Extensive experiments on Dyn-THOR, 3RScan, and real-world scenes demonstrate that DSG consistently outperforms existing methods in both object node construction and spatial relationship reasoning, significantly improving the accuracy of dynamic scene graph construction.

cs.RO

One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry

Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.

cs.RO

Real-Time Control-Constrained DDP for Underactuated Balancing of Legged Robots

This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint is introduced to integrate control constraints within a feasibility-driven multiple-shooting framework, enabling stable optimization even from dynamically infeasible initializations. The proposed method supports real-time model predictive control (MPC) with short horizons under strong underactuation. Simulation results demonstrate static two-leg standing under external disturbances, along with diverse dynamic motions including slow catwalk, upright walking, and high-speed running within a unified MPC framework. To the best of our knowledge, this is the first demonstration of static two-leg standing of a quadruped robot achieved using real-time finite-horizon MPC.

cs.RO

Rethinking Language's Role in Efficient VLA for Autonomous Vehicles: Toward Smarter, Trustworthy Driving

Vision-Language-Action (VLA) models are reshaping autonomous driving (AD) by unifying perception, reasoning, and control through language, enabling semantic grounding, interpretable decisions, and better long-tail generalization. But language is expensive onboard: latency and memory budgets are tight, and autoregressive decoding is inherently sequential. This work reframes the central question as when and where language should act at inference, since inference cost recurs at every deployed frame while training cost is paid once. We introduce the Language Residue taxonomy to organize methods by their inference-time use of language: train-time-only supervision (L1), latent non-textual reasoning (L2), conditional invocation (L3), and full per-frame generation (L4). We review representative methods and tag each across five deployment axes (latency, parameters, memory, FLOPs, tokens), analyzing them on major open- and closed-loop driving benchmarks (e.g., nuScenes, NAVSIM, Bench2Drive). We further trace how efficient methods from NLP/LLM are adapted in AD, identifying the constraints and motivations driving these adaptations. A continuously updated repository will be available at Github.

cs.RO

Temporal Forcing: 4D Representation Alignment for Vision-Language-Action Models

Recent vision-language-action (VLA) methods improve manipulation performance by aligning their representations with 3D scene geometry. However, these methods often struggle with long-horizon manipulation and observation aliasing between visually similar states due to a lack of temporal information: the 3D scene geometry captures only the current state, rather than how it has evolved over time. To resolve this, we present Temporal Forcing, a 4D representation alignment method for VLA models. Specifically, we first introduce a history pathway that enables a vanilla VLA model to summarize observation history into temporally aware latent representations. Then, the latent representations are aligned with the geometric features extracted by a pretrained 4D foundation model, which captures the evolving 3D world through temporally consistent geometric representations, enabling a deeper understanding of dynamic environments. Temporal Forcing reaches 98.8% on LIBERO, outperforming its base model by 2.2 points. On a physical hidden-placement task, it raises full-task success from 20.0% to 43.3%. Code will be publicly available.

cs.RO

Importance and methods to control, vary, and characterize mud strength for studying locomotion

Animals and robots encounter mud at the water-land interface. Like sand, mud can stay solid or flow like a fluid. Unlike sand, the yield strength of mud at which solid-fluid transitions occur depends on not only the amount of solid relative to fluid (water in mud, air in dry sand), but also how much coarse grains and fine clay are within the solid. Despite understanding of locomotion on/within dry sand dominated by coarse grains with repulsive normal forces and friction, little is known for mud dominated by fine clay with strong cohesion. Here, we developed methods to prepare uniform mud of controlled, variable yield strength and characterize and track its drift from water evaporation. Compared to other flowable substrates, mud strength measured by upward force during penetration is weaker and can vary more, and mud sticks more during extraction to pull downward, making it more challenging for locomotion.

physics.bio-ph

GRAFT: Grounded and Efficient Online Reinforcement Adaptation for Fine-Grained Robot Manipulation

Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging. Task success often hinges on subtle, view-dependent visual cues, while task-level rewards provide little guidance about which regions matter, making it difficult to learn task-relevant visual grounding from limited real-robot interaction. Online adaptation is further constrained by the computational cost of VLA inference and replay-based updates. We introduce GRAFT (Grounded Reinforcement Adaptation for Fast Task Learning), a framework for efficient online VLA adaptation through grounded perception. GRAFT uses region-level supervision to learn view-specific visual anchors that focus perception on task-relevant local cues without requiring region proposals at deployment. It further combines single-step action generation with cached visual-language prefix reuse to accelerate online learning. Across four biomedical manipulation tasks, GRAFT improves success rates by 32.5 percentage points under matched adaptation budgets, while reducing the computational overhead of online policy updates.

cs.RO

Differentiable Dynamics and Fast Simulation of Continuous Elastic Robotic Fish

Body flexibility plays a critical role in fish-like swimming, as the spatial distribution of stiffness governs body deformation, hydrodynamic loading, and propulsive performance. Exploiting this mechanism in robotic fish requires dynamic models that capture continuous body elasticity, fluid-structure interaction, and the resulting self-propelled motion. Existing approaches often prescribe body kinematics, approximate the body using discrete rigid or compliant segments, or incur high computational costs that limit their use in design optimization. In this letter, we present a differentiable full-body dynamics model and fast simulation framework for motor-actuated elastic robotic fish based on Hamilton's principle. The proposed formulation represents the robot as a continuously deformable elastic body and couples its structural dynamics with hydrodynamic forces without prescribing body kinematics. The resulting simulator is differentiable with respect to model and design parameters, enabling efficient gradient-based optimization. Numerical convergence studies and experiments with a physical robotic fish validate the proposed framework. Finally, gradient-based optimization of the body stiffness distribution demonstrates its utility for efficient design of elastic robotic fish.

cs.RO

HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.

cs.CV

HorizonNet for visual terrain navigation

This paper investigates the problem of position estimation of unmanned surface vessels (USVs) operating in coastal areas or in the archipelago. We propose a position estimation method where the horizon line is extracted in a 360 degree panoramic image around the USV. We design a CNN architecture to determine an approximate horizon line in the image and implicitly determine the camera orientation (the pitch and roll angles). The panoramic image is warped to compensate for the camera orientation and to generate an image from an approximately level camera. A second CNN architecture is designed to extract the pixelwise horizon line in the warped image. The extracted horizon line is correlated with digital elevation model (DEM) data in the Fourier domain using a MOSSE correlation filter. Finally, we determine the location of the maximum correlation score over the search area to estimate the position of the USV. Comprehensive experiments are performed in a field trial in the archipelago. Our approach provides promising results by achieving position estimates with GPS-level accuracy.

cs.CV

FailBench: How Reliable are VLMs at Judging Robot Task Success?

Vision-Language Models (VLMs) are increasingly used to evaluate robot manipulation outcomes, but existing benchmarks offer limited evidence of cross-domain generalization. We introduce FailBench, a benchmark for robot failure detection comprising 2,197 manipulation attempts across 14 public sources (12 real-world, 2 simulated). In FailBench, 75% of failures occur naturally, and six real-world sources come from non-failure-detection datasets. Evaluating 13 VLM-based detectors, we find the best model achieves only 0.77 mean balanced accuracy. Notably, models fine-tuned for failure detection consistently underperform general-purpose VLMs and their own pretrained baselines. Performance depends heavily on required visual evidence: models approach saturation when outcomes depend on observable object motion, but degrade to near-chance (<0.60 balanced accuracy) on contact-intensive assembly tasks. Error analysis reveals a systematic bias toward predicting success under ambiguous evidence, which persists even with increased reasoning effort. Finally, we show that input-level intervention--spatially localizing and cropping outcome-relevant regions--improves the top detector by 2.4 percentage points without extra training.

cs.RO

FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation

Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During execution, a human provides brief corrective pose nudges via a lightweight VR interface. FlowCorrect uses these sparse corrections to locally adapt the policy, improving actions without retraining the backbone while preserving the model performance on previously learned scenarios. We evaluate on a real-world robot across four tabletop tasks: pick-and-place, pouring, cup uprighting, and insertion. With a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on previously solved scenarios. The results clearly demonstrate that FlowCorrect learns from very few demonstrations and enables fast, sample-efficient, incremental, human-in-the-loop corrections of generative visuomotor policies at deployment time in real-world robotics.

cs.RO