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AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of $π_{0.5}$ by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.

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DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.

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Multi-robot Learning-based Informative Path Planning Using Spatio-Temporal Gaussian Process Kalman Filter

Multi-robot informative path planning (IPP) for persistent target monitoring requires robots to reason about spatial uncertainty, temporal evolution, and practical sensing and communication constraints. Recent learning-based multi-robot IPP methods use Gaussian Processes (GPs) for target uncertainty, but often rely on simplified sensing models and centralized belief updates. We propose a grid-based spatio-temporal GP-Kalman filtering framework for learning-based multi-robot IPP. Instead of maintaining one GP per target, we represent anonymous target presence as a single latent field over a discrete workspace grid. The proposed recursive update assimilates footprint-level camera measurements and supports arbitrary fields of view and range-dependent noise. A GP-derived temporal process update inflates uncertainty over time to account for moving targets. For decentralized deployment, each robot maintains its own mapper and exchanges fixed-size belief summaries rather than raw measurements. Received beliefs are fused using diagonal covariance intersection to remain conservative under unknown inter-robot correlations. We integrate the mapper with a reinforcement-learning policy for graph-based neighbor selection. In simulation, the centralized deployment improves target visitation and attains about 20% lower posterior target uncertainty than learning-based and classical auction/coverage baselines, a large share of which stems from the belief representation itself. A real-world two-UAV experiment demonstrates transfer to outdoor multi-robot search over a large field (>7000 m^2). Code is available at https://github.com/caomuqing/multirobot-ipp.

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DiNNO: Distributed Neural Network Optimization for Multi-Robot Collaborative Learning

We present a distributed algorithm that enables a group of robots to collaboratively optimize the parameters of a deep neural network model while communicating over a mesh network. Each robot only has access to its own data and maintains its own version of the neural network, but eventually learns a model that is as good as if it had been trained on all the data centrally. No robot sends raw data over the wireless network, preserving data privacy and ensuring efficient use of wireless bandwidth. At each iteration, each robot approximately optimizes an augmented Lagrangian function, then communicates the resulting weights to its neighbors, updates dual variables, and repeats. Eventually, all robots' local network weights reach a consensus. For convex objective functions, we prove this consensus is a global optimum. We compare our algorithm to two existing distributed deep neural network training algorithms in (i) an MNIST image classification task, (ii) a multi-robot implicit mapping task, and (iii) a multi-robot reinforcement learning task. In all of our experiments our method out performed baselines, and was able to achieve validation loss equivalent to centrally trained models. See \href{https://msl.stanford.edu/projects/dist_nn_train}{https://msl.stanford.edu/projects/dist\_nn\_train} for videos and a link to our GitHub repository.

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Affordance Learning from Play for Sample-Efficient Policy Learning

Robots operating in human-centered environments should have the ability to understand how objects function: what can be done with each object, where this interaction may occur, and how the object is used to achieve a goal. To this end, we propose a novel approach that extracts a self-supervised visual affordance model from human teleoperated play data and leverages it to enable efficient policy learning and motion planning. We combine model-based planning with model-free deep reinforcement learning (RL) to learn policies that favor the same object regions favored by people, while requiring minimal robot interactions with the environment. We evaluate our algorithm, Visual Affordance-guided Policy Optimization (VAPO), with both diverse simulation manipulation tasks and real world robot tidy-up experiments to demonstrate the effectiveness of our affordance-guided policies. We find that our policies train 4x faster than the baselines and generalize better to novel objects because our visual affordance model can anticipate their affordance regions.

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LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery

We introduce LOTUS, a continual imitation learning algorithm that empowers a physical robot to continuously and efficiently learn to solve new manipulation tasks throughout its lifespan. The core idea behind LOTUS is constructing an ever-growing skill library from a sequence of new tasks with a small number of human demonstrations. LOTUS starts with a continual skill discovery process using an open-vocabulary vision model, which extracts skills as recurring patterns presented in unsegmented demonstrations. Continual skill discovery updates existing skills to avoid catastrophic forgetting of previous tasks and adds new skills to solve novel tasks. LOTUS trains a meta-controller that flexibly composes various skills to tackle vision-based manipulation tasks in the lifelong learning process. Our comprehensive experiments show that LOTUS outperforms state-of-the-art baselines by over 11% in success rate, showing its superior knowledge transfer ability compared to prior methods. More results and videos can be found on the project website: https://ut-austin-rpl.github.io/Lotus/.

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How Much Do Unstated Problem Constraints Limit Deep Robotic Reinforcement Learning?

Deep Reinforcement Learning is a promising paradigm for robotic control which has been shown to be capable of learning policies for high-dimensional, continuous control of unmodeled systems. However, RoboticReinforcement Learning currently lacks clearly defined benchmark tasks, which makes it difficult for researchers to reproduce and compare against prior work. ``Reacher'' tasks, which are fundamental to robotic manipulation, are commonly used as benchmarks, but the lack of a formal specification elides details that are crucial to replication. In this paper we present a novel empirical analysis which shows that the unstated spatial constraints in commonly used implementations of Reacher tasks make it dramatically easier to learn a successful control policy with DeepDeterministic Policy Gradients (DDPG), a state-of-the-art Deep RL algorithm. Our analysis suggests that less constrained Reacher tasks are significantly more difficult to learn, and hence that existing de facto benchmarks are not representative of the difficulty of general robotic manipulation.

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A Study on Learning Social Robot Navigation with Multimodal Perception

Autonomous mobile robots need to perceive the environments with their onboard sensors (e.g., LiDARs and RGB cameras) and then make appropriate navigation decisions. In order to navigate human-inhabited public spaces, such a navigation task becomes more than only obstacle avoidance, but also requires considering surrounding humans and their intentions to somewhat change the navigation behavior in response to the underlying social norms, i.e., being socially compliant. Machine learning methods are shown to be effective in capturing those complex and subtle social interactions in a data-driven manner, without explicitly hand-crafting simplified models or cost functions. Considering multiple available sensor modalities and the efficiency of learning methods, this paper presents a comprehensive study on learning social robot navigation with multimodal perception using a large-scale real-world dataset. The study investigates social robot navigation decision making on both the global and local planning levels and contrasts unimodal and multimodal learning against a set of classical navigation approaches in different social scenarios, while also analyzing the training and generalizability performance from the learning perspective. We also conduct a human study on how learning with multimodal perception affects the perceived social compliance. The results show that multimodal learning has a clear advantage over unimodal learning in both dataset and human studies. We open-source our code for the community's future use to study multimodal perception for learning social robot navigation.

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Composable Action-Conditioned Predictors: Flexible Off-Policy Learning for Robot Navigation

A general-purpose intelligent robot must be able to learn autonomously and be able to accomplish multiple tasks in order to be deployed in the real world. However, standard reinforcement learning approaches learn separate task-specific policies and assume the reward function for each task is known a priori. We propose a framework that learns event cues from off-policy data, and can flexibly combine these event cues at test time to accomplish different tasks. These event cue labels are not assumed to be known a priori, but are instead labeled using learned models, such as computer vision detectors, and then `backed up' in time using an action-conditioned predictive model. We show that a simulated robotic car and a real-world RC car can gather data and train fully autonomously without any human-provided labels beyond those needed to train the detectors, and then at test-time be able to accomplish a variety of different tasks. Videos of the experiments and code can be found at https://github.com/gkahn13/CAPs

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Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation

Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.

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Robust Robot Walker: Learning Agile Locomotion over Tiny Traps

Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or "tiny traps". Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Project Page: https://robust-robot-walker.github.io/

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Robots Assembling Machines: Learning from the World Robot Summit 2018 Assembly Challenge

The Industrial Assembly Challenge at the World Robot Summit was held in 2018 to showcase the state-of-the-art of autonomous manufacturing systems. The challenge included various tasks, such as bin picking, kitting, and assembly of standard industrial parts into 2D and 3D assemblies. Some of the tasks were only revealed at the competition itself, representing the challenge of "level 5" automation, i. e., programming and setting up an autonomous assembly system in less than one day. We conducted a survey among the teams that participated in the challenge and investigated aspects such as team composition, development costs, system setups as well as the teams' strategies and approaches. An analysis of the survey results reveals that the competitors have been in two camps: those constructing conventional robotic work cells with off-the-shelf tools, and teams who mostly relied on custom-made end effectors and novel software approaches in combination with collaborative robots. While both camps performed reasonably well, the winning team chose a middle ground in between, combining the efficiency of established play-back programming with the autonomy gained by CAD-based object detection and force control for assembly operations.

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Enhancing Deep Reinforcement Learning-based Robot Navigation Generalization through Scenario Augmentation

This work focuses on enhancing the generalization performance of deep reinforcement learning-based robot navigation in unseen environments. We present a novel data augmentation approach called scenario augmentation, which enables robots to navigate effectively across diverse settings without altering the training scenario. The method operates by mapping the robot's observation into an imagined space, generating an imagined action based on this transformed observation, and then remapping this action back to the real action executed in simulation. Through scenario augmentation, we conduct extensive comparative experiments to investigate the underlying causes of suboptimal navigation behaviors in unseen environments. Our analysis indicates that limited training scenarios represent the primary factor behind these undesired behaviors. Experimental results confirm that scenario augmentation substantially enhances the generalization capabilities of deep reinforcement learning-based navigation systems. The improved navigation framework demonstrates exceptional performance by producing near-optimal trajectories with significantly reduced navigation time in real-world applications.

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Accelerating Laboratory Automation Through Robot Skill Learning For Sample Scraping

The use of laboratory robotics for autonomous experiments offers an attractive route to alleviate scientists from tedious tasks while accelerating material discovery for topical issues such as climate change and pharmaceuticals. While some experimental workflows can already benefit from automation, sample preparation is still carried out manually due to the high level of motor function and dexterity required when dealing with different tools, chemicals, and glassware. A fundamental workflow in chemical fields is crystallisation, where one application is polymorph screening, i.e., obtaining a three dimensional molecular structure from a crystal. For this process, it is of utmost importance to recover as much of the sample as possible since synthesising molecules is both costly in time and money. To this aim, chemists scrape vials to retrieve sample contents prior to imaging plate transfer. Automating this process is challenging as it goes beyond robotic insertion tasks due to a fundamental requirement of having to execute fine-granular movements within a constrained environment (sample vial). Motivated by how human chemists carry out this process of scraping powder from vials, our work proposes a model-free reinforcement learning method for learning a scraping policy, leading to a fully autonomous sample scraping procedure. We first create a scenario-specific simulation environment with a Panda Franka Emika robot using a laboratory scraper that is inserted into a simulated vial, to demonstrate how a scraping policy can be learned successfully in simulation. We then train and evaluate our method on a real robotic manipulator in laboratory settings, and show that our method can autonomously scrape powder across various setups.

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Identifying Functions and Behaviours of Social Robots during Learning Activities: Teachers' Perspective

With advances in artificial intelligence, research is increasingly exploring the potential functions that social robots can play in education. As teachers are a critical stakeholder in the use and application of educational technologies, we conducted a study to understand teachers' perspectives on how a social robot could support a variety of learning activities in the classroom. Through interviews, robot puppeteering, and group brainstorming sessions with five elementary and middle school teachers from a local school in Canada, we take a socio-technical perspective to conceptualize possible robot functions and behaviours, and the effects they may have on the current way learning activities are designed, planned, and executed. Overall, the teachers responded positively to the idea of introducing a social robot as a technological tool for learning activities, envisioning differences in usage for teacher-robot and student-robot interactions. Further, Engeström's Activity System Model -- a framework for analyzing human needs, tasks, and outcomes -- illustrated a number of tensions associated with learning activities in the classroom. We discuss the fine-grained robot functions and behaviours conceived by teachers, and how they address the current tensions -- providing suggestions for improving the design of social robots for learning activities.

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Learning-augmented robotic automation for real-world manufacturing

Industrial robots are widely used in manufacturing, yet most manipulation still depends on fixed waypoint scripts that are brittle to environmental changes. Learning-based control offers a more adaptive alternative, but it remains unclear whether such methods, still mostly confined to laboratory demonstrations, can sustain hours of reliable operation, deliver consistent quality, and behave safely around people on a live production line. Here we present Learning-Augmented Robotic Automation, a hybrid system that integrates learned task controllers and a neural 3D safety monitor into conventional industrial workflows. We deployed the system on an electric-motor production line to automate deformable cable insertion and soldering under real manufacturing constraints, a step previously performed manually by human workers. With less than 20 min of real-world data per task, the system operated continuously for 5 h 10 min, producing 108 motors without physical fencing and achieving a 99.4% pass rate on product-level quality-control tests. It maintained near-human takt time while reducing variability in solder-joint quality and cycle time. These results establish a practical pathway for extending industrial automation with learning-based methods.

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Unsupervised state representation learning with robotic priors: a robustness benchmark

Our understanding of the world depends highly on our capacity to produce intuitive and simplified representations which can be easily used to solve problems. We reproduce this simplification process using a neural network to build a low dimensional state representation of the world from images acquired by a robot. As in Jonschkowski et al. 2015, we learn in an unsupervised way using prior knowledge about the world as loss functions called robotic priors and extend this approach to high dimension richer images to learn a 3D representation of the hand position of a robot from RGB images. We propose a quantitative evaluation of the learned representation using nearest neighbors in the state space that allows to assess its quality and show both the potential and limitations of robotic priors in realistic environments. We augment image size, add distractors and domain randomization, all crucial components to achieve transfer learning to real robots. Finally, we also contribute a new prior to improve the robustness of the representation. The applications of such low dimensional state representation range from easing reinforcement learning (RL) and knowledge transfer across tasks, to facilitating learning from raw data with more efficient and compact high level representations. The results show that the robotic prior approach is able to extract high level representation as the 3D position of an arm and organize it into a compact and coherent space of states in a challenging dataset.

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HIDRA: Hierarchical Dual-Routing Attention for Replay-Free Lifelong Imitation Learning

Robotic agents operating in real-world environments must adapt continuously from a stream of multimodal demonstrations, often under constraints that preclude storing or revisiting past data. In this replay-free, single-pass lifelong imitation learning setting, sequential updates can progressively distort the representation space, making expert-based approaches particularly sensitive to routing interference, causing expert selection to degrade over time. We propose HIDRA, a structured routing framework that mitigates this issue through a hierarchical dual-attention mechanism, which decouples instruction-level expert retrieval from context-dependent refinement. To further stabilize routing under representation drift, HIDRA introduces a key-level geometric regularization that enforces both alignment within tasks and separation across tasks. The resulting approach enables reliable expert selection while supporting an expandable set of experts for continual adaptation. We evaluate HIDRA on several LIBERO benchmark suites, including more challenging variants with heterogeneous task sequences and paraphrased language instructions. Our approach consistently outperforms both replay-free and replay-based baselines, improving AUC and forward transfer while maintaining low forgetting, with stronger gains under high interference and language variation. The code is available at: https://github.com/yfqi/HIDRA.

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