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Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

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At least 919 records · Page 51Linked to original sources

Towards semi-episodic learning for robot damage recovery

The recently introduced Intelligent Trial and Error algorithm (IT\&E) enables robots to creatively adapt to damage in a matter of minutes by combining an off-line evolutionary algorithm and an on-line learning algorithm based on Bayesian Optimization. We extend the IT\&E algorithm to allow for robots to learn to compensate for damages while executing their task(s). This leads to a semi-episodic learning scheme that increases the robot's lifetime autonomy and adaptivity. Preliminary experiments on a toy simulation and a 6-legged robot locomotion task show promising results.

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A Humanoid Visual-Tactile-Action Dataset for Contact-Rich Manipulation

Contact-rich manipulation has become increasingly important in robot learning. However, previous studies on robot learning datasets have focused on rigid objects and underrepresented the diversity of pressure conditions for real-world manipulation. To address this gap, we present a humanoid visual-tactile-action dataset designed for manipulating deformable soft objects. The dataset was collected via teleoperation using a humanoid robot equipped with dexterous hands, capturing multi-modal interactions under varying pressure conditions. This work also motivates future research on models with advanced optimization strategies capable of effectively leveraging the complexity and diversity of tactile signals.

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Evaluating Robots Like Human Infants: A Case Study of Learned Bipedal Locomotion

Typically, learned robot controllers are trained via relatively unsystematic regimens and evaluated with coarse-grained outcome measures such as average cumulative reward. The typical approach is useful to compare learning algorithms but provides limited insight into the effects of different training regimens and little understanding about the richness and complexity of learned behaviors. Likewise, human infants and other animals are "trained" via unsystematic regimens, but in contrast, developmental psychologists evaluate their performance in highly-controlled experiments with fine-grained measures such as success, speed of walking, and prospective adjustments. However, the study of learned behavior in human infants is limited by the practical constraints of training and testing babies. Here, we present a case study that applies methods from developmental psychology to study the learned behavior of the simulated bipedal robot Cassie. Following research on infant walking, we systematically designed reinforcement learning training regimens and tested the resulting controllers in simulated environments analogous to those used for babies--but without the practical constraints. Results reveal new insights into the behavioral impact of different training regimens and the development of Cassie's learned behaviors relative to infants who are learning to walk. This interdisciplinary baby-robot approach provides inspiration for future research designed to systematically test effects of training on the development of complex learned robot behaviors.

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CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation Learning

Large-scale training have propelled significant progress in various sub-fields of AI such as computer vision and natural language processing. However, building robot learning systems at a comparable scale remains challenging. To develop robots that can perform a wide range of skills and adapt to new scenarios, efficient methods for collecting vast and diverse amounts of data on physical robot systems are required, as well as the capability to train high-capacity policies using such datasets. In this work, we propose a framework for scaling robot learning, with specific focus on multi-task and multi-scene manipulation in kitchen environments, both in simulation and in the real world. Our proposed framework, CACTI, comprises four stages that separately handle: data collection, data augmentation, visual representation learning, and imitation policy training, to enable scalability in robot learning . We make use of state-of-the-art generative models as part of the data augmentation stage, and use pre-trained out-of-domain visual representations to improve training efficiency. Experimental results demonstrate the effectiveness of our approach. On a real robot setup, CACTI enables efficient training of a single policy that can perform 10 manipulation tasks involving kitchen objects, and is robust to varying layouts of distractors. In a simulated kitchen environment, CACTI trains a single policy to perform 18 semantic tasks across 100 layout variations for each individual task. We will release the simulation task benchmark and augmented datasets in both real and simulated environments to facilitate future research.

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A Novel Robot-Assisted Learning Pedagogy for Children with ASD

Interaction paradigms used in robot-assisted autism intervention have historically employed robots as teachers, clinical assistants, or more-abled peers to promote a variety of social skills. These modalities often leverage the expertise of trained practitioners to ensure that child-robot interactions are productive or clinically grounded to yield positive therapeutic benefits for children across the autism spectrum. Yet, despite the fact that the majority of children with autism spectrum disorder (ASD) attend mainstream schools and spend 80% or more of their time in the general classroom [27], there is a paucity of research incorporating validated classroom teaching pedagogies into robot-assisted autism interventions. In this work, we introduce a novel teaching methodology for advancing social skills in school-aged children with ASD. We evaluate the effectiveness of a novel robot-assisted autism intervention which incorporates the learning-by-teaching pedagogy and explores the comparative benefits of employing a robot versus a human confederate for improved performance on a set of social skills tasks. Results show that 80% of study participants performed better in the robot condition (mean performance in the robot condition=63%, mean performance in the confederate condition=37%), irrespective of the scenario order. Further, 90% of all participants were significantly more engaged in the robot condition (mean engagement: robot=61%, confederate=32%) and, while the effect did not result in the confederate condition, analyses indicate that overall engagement in the robot condition contributed to improved performance. These results suggest that robots employed in a learning-by-teaching context may help enhance engagement and improve performance on a simple social skills task for children with ASD.

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Motion Planner Augmented Reinforcement Learning for Robot Manipulation in Obstructed Environments

Deep reinforcement learning (RL) agents are able to learn contact-rich manipulation tasks by maximizing a reward signal, but require large amounts of experience, especially in environments with many obstacles that complicate exploration. In contrast, motion planners use explicit models of the agent and environment to plan collision-free paths to faraway goals, but suffer from inaccurate models in tasks that require contacts with the environment. To combine the benefits of both approaches, we propose motion planner augmented RL (MoPA-RL) which augments the action space of an RL agent with the long-horizon planning capabilities of motion planners. Based on the magnitude of the action, our approach smoothly transitions between directly executing the action and invoking a motion planner. We evaluate our approach on various simulated manipulation tasks and compare it to alternative action spaces in terms of learning efficiency and safety. The experiments demonstrate that MoPA-RL increases learning efficiency, leads to a faster exploration, and results in safer policies that avoid collisions with the environment. Videos and code are available at https://clvrai.com/mopa-rl .

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Provably Safe Deep Reinforcement Learning for Robotic Manipulation in Human Environments

Deep reinforcement learning (RL) has shown promising results in the motion planning of manipulators. However, no method guarantees the safety of highly dynamic obstacles, such as humans, in RL-based manipulator control. This lack of formal safety assurances prevents the application of RL for manipulators in real-world human environments. Therefore, we propose a shielding mechanism that ensures ISO-verified human safety while training and deploying RL algorithms on manipulators. We utilize a fast reachability analysis of humans and manipulators to guarantee that the manipulator comes to a complete stop before a human is within its range. Our proposed method guarantees safety and significantly improves the RL performance by preventing episode-ending collisions. We demonstrate the performance of our proposed method in simulation using human motion capture data.

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Ontology-based Fuzzy Markup Language Agent for Student and Robot Co-Learning

An intelligent robot agent based on domain ontology, machine learning mechanism, and Fuzzy Markup Language (FML) for students and robot co-learning is presented in this paper. The machine-human co-learning model is established to help various students learn the mathematical concepts based on their learning ability and performance. Meanwhile, the robot acts as a teacher's assistant to co-learn with children in the class. The FML-based knowledge base and rule base are embedded in the robot so that the teachers can get feedback from the robot on whether students make progress or not. Next, we inferred students' learning performance based on learning content's difficulty and students' ability, concentration level, as well as teamwork sprit in the class. Experimental results show that learning with the robot is helpful for disadvantaged and below-basic children. Moreover, the accuracy of the intelligent FML-based agent for student learning is increased after machine learning mechanism.

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Continual SLAM: Beyond Lifelong Simultaneous Localization and Mapping Through Continual Learning

Robots operating in the open world encounter various different environments that can substantially differ from each other. This domain gap also poses a challenge for Simultaneous Localization and Mapping (SLAM) being one of the fundamental tasks for navigation. In particular, learning-based SLAM methods are known to generalize poorly to unseen environments hindering their general adoption. In this work, we introduce the novel task of continual SLAM extending the concept of lifelong SLAM from a single dynamically changing environment to sequential deployments in several drastically differing environments. To address this task, we propose CL-SLAM leveraging a dual-network architecture to both adapt to new environments and retain knowledge with respect to previously visited environments. We compare CL-SLAM to learning-based as well as classical SLAM methods and show the advantages of leveraging online data. We extensively evaluate CL-SLAM on three different datasets and demonstrate that it outperforms several baselines inspired by existing continual learning-based visual odometry methods. We make the code of our work publicly available at http://continual-slam.cs.uni-freiburg.de.

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Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning

With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose \href{http://47.76.242.88:8080/receiver/index.html}{Web-Gewu}, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.

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Maximum diffusion reinforcement learning

Robots and animals both experience the world through their bodies and senses. Their embodiment constrains their experiences, ensuring they unfold continuously in space and time. As a result, the experiences of embodied agents are intrinsically correlated. Correlations create fundamental challenges for machine learning, as most techniques rely on the assumption that data are independent and identically distributed. In reinforcement learning, where data are directly collected from an agent's sequential experiences, violations of this assumption are often unavoidable. Here, we derive a method that overcomes this issue by exploiting the statistical mechanics of ergodic processes, which we term maximum diffusion reinforcement learning. By decorrelating agent experiences, our approach provably enables single-shot learning in continuous deployments over the course of individual task attempts. Moreover, we prove our approach generalizes well-known maximum entropy techniques, and robustly exceeds state-of-the-art performance across popular benchmarks. Our results at the nexus of physics, learning, and control form a foundation for transparent and reliable decision-making in embodied reinforcement learning agents.

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Mamba as a motion encoder for robotic imitation learning

Recent advancements in imitation learning, particularly with the integration of LLM techniques, are set to significantly improve robots' dexterity and adaptability. This paper proposes using Mamba, a state-of-the-art architecture with potential applications in LLMs, for robotic imitation learning, highlighting its ability to function as an encoder that effectively captures contextual information. By reducing the dimensionality of the state space, Mamba operates similarly to an autoencoder. It effectively compresses the sequential information into state variables while preserving the essential temporal dynamics necessary for accurate motion prediction. Experimental results in tasks such as cup placing and case loading demonstrate that despite exhibiting higher estimation errors, Mamba achieves superior success rates compared to Transformers in practical task execution. This performance is attributed to Mamba's structure, which encompasses the state space model. Additionally, the study investigates Mamba's capacity to serve as a real-time motion generator with a limited amount of training data.

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Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation

Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. We further validate RoboReel by recreating a subset of its tasks in the real world, showing that relative performance trends observed in simulation are preserved in the real world. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io

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Constrained Reinforcement Learning for Robotics via Scenario-Based Programming

Deep reinforcement learning (DRL) has achieved groundbreaking successes in a wide variety of robotic applications. A natural consequence is the adoption of this paradigm for safety-critical tasks, where human safety and expensive hardware can be involved. In this context, it is crucial to optimize the performance of DRL-based agents while providing guarantees about their behavior. This paper presents a novel technique for incorporating domain-expert knowledge into a constrained DRL training loop. Our technique exploits the scenario-based programming paradigm, which is designed to allow specifying such knowledge in a simple and intuitive way. We validated our method on the popular robotic mapless navigation problem, in simulation, and on the actual platform. Our experiments demonstrate that using our approach to leverage expert knowledge dramatically improves the safety and the performance of the agent.

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TriFinger: An Open-Source Robot for Learning Dexterity

Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time and money. We address this problem by proposing an open-source robotic platform which can safely operate without human supervision. The hardware is inexpensive (about \SI{5000}[\$]{}) yet highly dynamic, robust, and capable of complex interaction with external objects. The software operates at 1-kilohertz and performs safety checks to prevent the hardware from breaking. The easy-to-use front-end (in C++ and Python) is suitable for real-time control as well as deep reinforcement learning. In addition, the software framework is largely robot-agnostic and can hence be used independently of the hardware proposed herein. Finally, we illustrate the potential of the proposed platform through a number of experiments, including real-time optimal control, deep reinforcement learning from scratch, throwing, and writing.

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So You Think You Can Scale Up Autonomous Robot Data Collection?

A long-standing goal in robot learning is to develop methods for robots to acquire new skills autonomously. While reinforcement learning (RL) comes with the promise of enabling autonomous data collection, it remains challenging to scale in the real-world partly due to the significant effort required for environment design and instrumentation, including the need for designing reset functions or accurate success detectors. On the other hand, imitation learning (IL) methods require little to no environment design effort, but instead require significant human supervision in the form of collected demonstrations. To address these shortcomings, recent works in autonomous IL start with an initial seed dataset of human demonstrations that an autonomous policy can bootstrap from. While autonomous IL approaches come with the promise of addressing the challenges of autonomous RL as well as pure IL strategies, in this work, we posit that such techniques do not deliver on this promise and are still unable to scale up autonomous data collection in the real world. Through a series of real-world experiments, we demonstrate that these approaches, when scaled up to realistic settings, face much of the same scaling challenges as prior attempts in RL in terms of environment design. Further, we perform a rigorous study of autonomous IL methods across different data scales and 7 simulation and real-world tasks, and demonstrate that while autonomous data collection can modestly improve performance, simply collecting more human data often provides significantly more improvement. Our work suggests a negative result: that scaling up autonomous data collection for learning robot policies for real-world tasks is more challenging and impractical than what is suggested in prior work. We hope these insights about the core challenges of scaling up data collection help inform future efforts in autonomous learning.

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EgoWild2Dex: Learning Dexterous Robotic Manipulation from In-the-Wild Human Experience

Egocentric human data provide a principled source of supervision for learning dexterous robot manipulation. Unlike prior approaches that often collect such data in constrained or specially constructed environments, we collect in-the-wild egocentric demonstrations in real-world settings, including homes, factories, and pharmacies, etc., where people perform their ordinary tasks while wearing head-mounted cameras. This collection protocol captures diverse workflows and hand-object interactions across long-tailed object and skill distributions, but also yields visually challenging observations due to scene clutter and head-motion-induced viewpoint changes (a mean cumulative rotation of $15.93^{\circ}$/s). To address these issues, we introduce EgoWild2Dex, which transfers in-the-wild ego-human experience to dual-arm robots with dexterous hands by jointly aligning unstable egocentric views and human motions with robot observations and actions, respectively. This work offers three benefits. First, we introduce GeoFormer, a differentiable geometric transformer that warps noisy human observations toward robot observations. Second, we design a human-robot training scheme to bridge the embodiment gap, enabling high task success with limited robot supervision. Third, we release EgoWild, a 538.9-hour in-the-wild egocentric human dataset comprising 179,049 episodes, 125,961 unique task descriptions, and 1,282 object categories. On real robots, EgoWild2Dex achieves an average success rate of 96.7% across three long-horizon bimanual dexterous manipulation tasks and an average object-level zero-shot success rate of 33.3%. The data, models, and code will be released.

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Improved Learning of Robot Manipulation Tasks via Tactile Intrinsic Motivation

In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive feedback until randomly achieving the goal, which becomes infeasible for longer control sequences. Inspired by touch-based exploration observed in children, we formulate an intrinsic reward based on the sum of forces between a robot's force sensors and manipulation objects that encourages physical interaction. Furthermore, we introduce contact-prioritized experience replay, a sampling scheme that prioritizes contact rich episodes and transitions. We show that our solution accelerates the exploration and outperforms state-of-the-art methods on three fundamental robot manipulation benchmarks.

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