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At least 937 records · Page 52Linked to original sources

PIMbot: A Self-Adaptive Attack Framework for Adversarial Manipulation of Multi-Robot Reinforcement Learning

Recent research has demonstrated the potential of reinforcement learning in effective multi-robot collaboration, particularly in social dilemmas where robots face a trade-off between self-interest and collective benefits. However, environmental factors such as miscommunication and adversarial robots can impact cooperation, making it crucial to explore how multi-robot communication can be manipulated to achieve different outcomes. This paper presents PIMbot, a framework that manipulates outcomes via two complementary levers: (i) incentive manipulation of the reward channel and (ii) policy manipulation of an agent's own actions. An adaptive multi-objective controller balances these levers in an online manner. Our work introduces a novel approach to manipulation in recent multi-agent RL social dilemmas that utilize a unique reward function for incentivization. By utilizing our proposed PIMbot mechanisms, a robot is able to manipulate the social dilemma environment effectively. Comprehensive experimental results demonstrate the effectiveness of our proposed methods in the Gazebo-simulated multi-robot environment. Moreover, a real embedded device case study on NVIDIA Jetson Orin Nano quantifies system cost and validates PIMbot's effectiveness on realistic autonomous embedded systems scenarios beyond simulation. Together, these results position PIMbot as a rigorous stress-test tool exposing critical vulnerabilities in multi-robot cooperative tasks.

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Learning of Robot Safety Policies via Adversarial Synthetic Scenarios

In this work, we propose an agentic gamification framework for hazard-informed learning of robot safety policies through synthetic scenarios. We model scenario generation as an adversarial game between two agents: a Red Team that explores the space of potential failures by constructing hazardous situations, and a Blue Team that incrementally refines safety policies to prevent them. This iterative process enables efficient discovery of high-risk edge cases that are unlikely to be captured through random simulation or manual enumeration. By combining classical risk modeling with adversarial scenario generation and modern learning paradigms, this work provides a scalable pathway for embedding safety into Physical AI systems operating in complex real-world environments. The paper describes ongoing work. The contribution is a problem formulation and a proposed solution architecture.

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REBEL: Reward Regularization-Based Approach for Robotic Reinforcement Learning from Human Feedback

The effectiveness of reinforcement learning (RL) agents in continuous control robotics tasks is mainly dependent on the design of the underlying reward function, which is highly prone to reward hacking. A misalignment between the reward function and underlying human preferences (values, social norms) can lead to catastrophic outcomes in the real world especially in the context of robotics for critical decision making. Recent methods aim to mitigate misalignment by learning reward functions from human preferences and subsequently performing policy optimization. However, these methods inadvertently introduce a distribution shift during reward learning due to ignoring the dependence of agent-generated trajectories on the reward learning objective, ultimately resulting in sub-optimal alignment. Hence, in this work, we address this challenge by advocating for the adoption of regularized reward functions that more accurately mirror the intended behaviors of the agent. We propose a novel concept of reward regularization within the robotic RLHF (RL from Human Feedback) framework, which we refer to as \emph{agent preferences}. Our approach uniquely incorporates not just human feedback in the form of preferences but also considers the preferences of the RL agent itself during the reward function learning process. This dual consideration significantly mitigates the issue of distribution shift in RLHF with a computationally tractable algorithm. We provide a theoretical justification for the proposed algorithm by formulating the robotic RLHF problem as a bilevel optimization problem and developing a computationally tractable version of the same. We demonstrate the efficiency of our algorithm {\ours} in several continuous control benchmarks in DeepMind Control Suite \cite{tassa2018deepmind}.

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Sim-to-Real Gentle Manipulation of Deformable and Fragile Objects with Stress-Guided Reinforcement Learning

Robotic manipulation of deformable and fragile objects presents significant challenges, as excessive stress can lead to irreversible damage to the object. While existing solutions rely on accurate object models or specialized sensors and grippers, this adds complexity and often lacks generalization. To address this problem, we present a vision-based reinforcement learning approach that incorporates a stress-penalized reward to discourage damage to the object explicitly. In addition, to bootstrap learning, we incorporate offline demonstrations as well as a designed curriculum progressing from rigid proxies to deformables. We evaluate the proposed method in both simulated and real-world scenarios, showing that the policy learned in simulation can be transferred to the real world in a zero-shot manner, performing tasks such as picking up and pushing tofu. Our results show that the learned policies exhibit a damage-aware, gentle manipulation behavior, demonstrating their effectiveness by decreasing the stress applied to fragile objects by 36.5% while achieving the task goals, compared to vanilla RL policies.

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Learning Dexterous Bimanual Catch Skills through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning

Robotic catching has traditionally focused on single-handed systems, which are limited in their ability to handle larger or more complex objects. In contrast, bimanual catching offers significant potential for improved dexterity and object handling but introduces new challenges in coordination and control. In this paper, we propose a novel framework for learning dexterous bimanual catching skills using Heterogeneous-Agent Reinforcement Learning (HARL). Our approach introduces an adversarial reward scheme, where a throw agent increases the difficulty of throws-adjusting speed-while a catch agent learns to coordinate both hands to catch objects under these evolving conditions. We evaluate the framework in simulated environments using 15 different objects, demonstrating robustness and versatility in handling diverse objects. Our method achieved approximately a 2x increase in catching reward compared to single-agent baselines across 15 diverse objects.

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Style Transfer Enabled Sim2Real Framework for Efficient Learning of Robotic Ultrasound Image Analysis Using Simulated Data

Robotic ultrasound (US) systems have shown great potential to make US examinations easier and more accurate. Recently, various machine learning techniques have been proposed to realize automatic US image interpretation for robotic US acquisition tasks. However, obtaining large amounts of real US imaging data for training is usually expensive or even unfeasible in some clinical applications. An alternative is to build a simulator to generate synthetic US data for training, but the differences between simulated and real US images may result in poor model performance. This work presents a Sim2Real framework to efficiently learn robotic US image analysis tasks based only on simulated data for real-world deployment. A style transfer module is proposed based on unsupervised contrastive learning and used as a preprocessing step to convert the real US images into the simulation style. Thereafter, a task-relevant model is designed to combine CNNs with vision transformers to generate the task-dependent prediction with improved generalization ability. We demonstrate the effectiveness of our method in an image regression task to predict the probe position based on US images in robotic transesophageal echocardiography (TEE). Our results show that using only simulated US data and a small amount of unlabelled real data for training, our method can achieve comparable performance to semi-supervised and fully supervised learning methods. Moreover, the effectiveness of our previously proposed CT-based US image simulation method is also indirectly confirmed.

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Scalable Multi-Task Imitation Learning with Autonomous Improvement

While robot learning has demonstrated promising results for enabling robots to automatically acquire new skills, a critical challenge in deploying learning-based systems is scale: acquiring enough data for the robot to effectively generalize broadly. Imitation learning, in particular, has remained a stable and powerful approach for robot learning, but critically relies on expert operators for data collection. In this work, we target this challenge, aiming to build an imitation learning system that can continuously improve through autonomous data collection, while simultaneously avoiding the explicit use of reinforcement learning, to maintain the stability, simplicity, and scalability of supervised imitation. To accomplish this, we cast the problem of imitation with autonomous improvement into a multi-task setting. We utilize the insight that, in a multi-task setting, a failed attempt at one task might represent a successful attempt at another task. This allows us to leverage the robot's own trials as demonstrations for tasks other than the one that the robot actually attempted. Using an initial dataset of multi-task demonstration data, the robot autonomously collects trials which are only sparsely labeled with a binary indication of whether the trial accomplished any useful task or not. We then embed the trials into a learned latent space of tasks, trained using only the initial demonstration dataset, to draw similarities between various trials, enabling the robot to achieve one-shot generalization to new tasks. In contrast to prior imitation learning approaches, our method can autonomously collect data with sparse supervision for continuous improvement, and in contrast to reinforcement learning algorithms, our method can effectively improve from sparse, task-agnostic reward signals.

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GOPT: Generalizable Online 3D Bin Packing via Transformer-based Deep Reinforcement Learning

Robotic object packing has broad practical applications in the logistics and automation industry, often formulated by researchers as the online 3D Bin Packing Problem (3D-BPP). However, existing DRL-based methods primarily focus on enhancing performance in limited packing environments while neglecting the ability to generalize across multiple environments characterized by different bin dimensions. To this end, we propose GOPT, a generalizable online 3D Bin Packing approach via Transformer-based deep reinforcement learning (DRL). First, we design a Placement Generator module to yield finite subspaces as placement candidates and the representation of the bin. Second, we propose a Packing Transformer, which fuses the features of the items and bin, to identify the spatial correlation between the item to be packed and available sub-spaces within the bin. Coupling these two components enables GOPT's ability to perform inference on bins of varying dimensions. We conduct extensive experiments and demonstrate that GOPT not only achieves superior performance against the baselines, but also exhibits excellent generalization capabilities. Furthermore, the deployment with a robot showcases the practical applicability of our method in the real world. The source code will be publicly available at https://github.com/Xiong5Heng/GOPT.

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Demonstration-Guided Observation Attacks on Black-Box Safe Reinforcement Learning Controllers for Robotic Systems

Safe reinforcement learning (Safe RL) learns robotic controllers that optimize task rewards under safety constraints, yet observation perturbations can induce safety violations. Existing safety-directed attacks often require access to victim networks, gradients, critics, or explicit specifications -- assumptions rarely met once a controller is deployed as a black box. We propose a demonstration-guided observation attack for analyzing unknown Safe RL controllers. The framework recovers a state constraint and a surrogate policy through inverse constrained reinforcement learning, and learns dynamics from demonstration transitions. Their composed gradient generates bounded observation perturbations without victim parameters, gradients, or queries; demonstrations are the only victim-specific information. Across four Bullet tasks and one MetaDrive map with three budgets per victim, the attack exceeds every same-access baseline in 12 of 15 environment-budget conditions, and in 7 of those 12 it also exceeds the privileged reference attacks with access to the victim's reward and cost critics. Demonstrations released to support safe learning thus provide an attack surface for deployed black-box controllers. A defense study shows that state-adversarial regularization reduces attack cost, whereas the tested adversarial-training and demonstration-contamination schemes provide inconsistent protection.

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Safe Reinforcement Learning of Robot Trajectories in the Presence of Moving Obstacles

In this paper, we present an approach for learning collision-free robot trajectories in the presence of moving obstacles. As a first step, we train a backup policy to generate evasive movements from arbitrary initial robot states using model-free reinforcement learning. When learning policies for other tasks, the backup policy can be used to estimate the potential risk of a collision and to offer an alternative action if the estimated risk is considered too high. No matter which action is selected, our action space ensures that the kinematic limits of the robot joints are not violated. We analyze and evaluate two different methods for estimating the risk of a collision. A physics simulation performed in the background is computationally expensive but provides the best results in deterministic environments. If a data-based risk estimator is used instead, the computational effort is significantly reduced, but an additional source of error is introduced. For evaluation, we successfully learn a reaching task and a basketball task while keeping the risk of collisions low. The results demonstrate the effectiveness of our approach for deterministic and stochastic environments, including a human-robot scenario and a ball environment, where no state can be considered permanently safe. By conducting experiments with a real robot, we show that our approach can generate safe trajectories in real time.

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Efficient Physically-based Simulation of Soft Bodies in Embodied Environment for Surgical Robot

Surgical robot simulation platform plays a crucial role in enhancing training efficiency and advancing research on robot learning. Much effort have been made by scholars on developing open-sourced surgical robot simulators to facilitate research. We also developed SurRoL formerly, an open-source, da Vinci Research Kit (dVRK) compatible and interactive embodied environment for robot learning. Despite its advancements, the simulation of soft bodies still remained a major challenge within the open-source platforms available for surgical robotics. To this end, we develop an interactive physically based soft body simulation framework and integrate it to SurRoL. Specifically, we utilized a high-performance adaptation of the Material Point Method (MPM) along with the Neo-Hookean model to represent the deformable tissue. Lagrangian particles are used to track the motion and deformation of the soft body throughout the simulation and Eulerian grids are leveraged to discretize space and facilitate the calculation of forces, velocities, and other physical quantities. We also employed an efficient collision detection and handling strategy to simulate the interaction between soft body and rigid tool of the surgical robot. By employing the Taichi programming language, our implementation harnesses parallel computing to boost simulation speed. Experimental results show that our platform is able to simulate soft bodies efficiently with strong physical interpretability and plausible visual effects. These new features in SurRoL enable the efficient simulation of surgical tasks involving soft tissue manipulation and pave the path for further investigation of surgical robot learning. The code will be released in a new branch of SurRoL github repo.

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Mask World Model: Predicting What Matters for Robust Robot Policy Learning

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.

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Benchmarking Offline Reinforcement Learning on Real-Robot Hardware

Learning policies from previously recorded data is a promising direction for real-world robotics tasks, as online learning is often infeasible. Dexterous manipulation in particular remains an open problem in its general form. The combination of offline reinforcement learning with large diverse datasets, however, has the potential to lead to a breakthrough in this challenging domain analogously to the rapid progress made in supervised learning in recent years. To coordinate the efforts of the research community toward tackling this problem, we propose a benchmark including: i) a large collection of data for offline learning from a dexterous manipulation platform on two tasks, obtained with capable RL agents trained in simulation; ii) the option to execute learned policies on a real-world robotic system and a simulation for efficient debugging. We evaluate prominent open-sourced offline reinforcement learning algorithms on the datasets and provide a reproducible experimental setup for offline reinforcement learning on real systems.

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Point Bridge: 3D Representations for Cross Domain Policy Learning

Robot foundation models are beginning to deliver on the promise of generalist robotic agents, yet progress remains constrained by the scarcity of large-scale real-world manipulation datasets. Simulation and synthetic data generation offer a scalable alternative, but their usefulness is limited by the visual domain gap between simulation and reality. In this work, we present Point Bridge, a framework that leverages unified, domain-agnostic point-based representations to unlock synthetic datasets for zero-shot sim-to-real policy transfer, without explicit visual or object-level alignment. Point Bridge combines automated point-based representation extraction via Vision-Language Models (VLMs), transformer-based policy learning, and efficient inference-time pipelines to train capable real-world manipulation agents using only synthetic data. With additional co-training on small sets of real demonstrations, Point Bridge further improves performance, substantially outperforming prior vision-based sim-and-real co-training methods. It achieves up to 44% gains in zero-shot sim-to-real transfer and up to 66% with limited real data across both single-task and multitask settings. Videos of the robot are best viewed at: https://pointbridge3d.github.io/

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Explainable Hierarchical Imitation Learning for Robotic Drink Pouring

To accurately pour drinks into various containers is an essential skill for service robots. However, drink pouring is a dynamic process and difficult to model. Traditional deep imitation learning techniques for implementing autonomous robotic pouring have an inherent black-box effect and require a large amount of demonstration data for model training. To address these issues, an Explainable Hierarchical Imitation Learning (EHIL) method is proposed in this paper such that a robot can learn high-level general knowledge and execute low-level actions across multiple drink pouring scenarios. Moreover, with EHIL, a logical graph can be constructed for task execution, through which the decision-making process for action generation can be made explainable to users and the causes of failure can be traced out. Based on the logical graph, the framework is manipulable to achieve different targets while the adaptability to unseen scenarios can be achieved in an explainable manner. A series of experiments have been conducted to verify the effectiveness of the proposed method. Results indicate that EHIL outperforms the traditional behavior cloning method in terms of success rate, adaptability, manipulability and explainability.

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Machine Learning for Robotic Manipulation

The past decade has witnessed the tremendous successes of machine learning techniques in the supervised learning paradigm, where there is a clear demarcation between training and testing. In the supervised learning paradigm, learning is inherently passive, seeking to distill human-provided supervision in large-scale datasets into high capacity models. Following these successes, machine learning researchers have looked beyond this paradigm and became interested in tasks that are more dynamic. To them, robotics serve as an excellent test-bed, for the challenges of robotics break many of the assumptions that made supervised learning successful. Out of the many different areas within robotics, robotic manipulation has become a favorite area for researchers to demonstrate new algorithms because of the vast numbers of possible applications and its highly dynamical and complex nature. This document surveys recent robotics conferences and identifies the major trends with which machine learning techniques have been applied to the challenges of robotic manipulation.

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Never Too Rigid to Reach: Adaptive Virtual Model Control with LLM- and Lyapunov-Based Reinforcement Learning

Robotic arms are increasingly deployed in uncertain environments, yet conventional control pipelines often become rigid and brittle when exposed to perturbations or incomplete information. Virtual Model Control (VMC) enables compliant behaviors by embedding virtual forces and mapping them into joint torques, but its reliance on fixed parameters and limited coordination among virtual components constrains adaptability and may undermine stability as task objectives evolve. To address these limitations, we propose Adaptive VMC with Large Language Model (LLM)- and Lyapunov-Based Reinforcement Learning (RL), which preserves the physical interpretability of VMC while supporting stability-guaranteed online adaptation. The LLM provides structured priors and high-level reasoning that enhance coordination among virtual components, improve sample efficiency, and facilitate flexible adjustment to varying task requirements. Complementarily, Lyapunov-based RL enforces theoretical stability constraints, ensuring safe and reliable adaptation under uncertainty. Extensive simulations on a 7-DoF Panda arm demonstrate that our approach effectively balances competing objectives in dynamic tasks, achieving superior performance while highlighting the synergistic benefits of LLM guidance and Lyapunov-constrained adaptation.

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Learning 3D Robotics Perception using Inductive Priors

Recent advances in deep learning have led to a data-centric intelligence i.e. artificially intelligent models unlocking the potential to ingest a large amount of data and be really good at performing digital tasks such as text-to-image generation, machine-human conversation, and image recognition. This thesis covers the topic of learning with structured inductive bias and priors to design approaches and algorithms unlocking the potential of principle-centric intelligence. Prior knowledge (priors for short), often available in terms of past experience as well as assumptions of how the world works, helps the autonomous agent generalize better and adapt their behavior based on past experience. In this thesis, I demonstrate the use of prior knowledge in three different robotics perception problems. 1. object-centric 3D reconstruction, 2. vision and language for decision-making, and 3. 3D scene understanding. To solve these challenging problems, I propose various sources of prior knowledge including 1. geometry and appearance priors from synthetic data, 2. modularity and semantic map priors and 3. semantic, structural, and contextual priors. I study these priors for solving robotics 3D perception tasks and propose ways to efficiently encode them in deep learning models. Some priors are used to warm-start the network for transfer learning, others are used as hard constraints to restrict the action space of robotics agents. While classical techniques are brittle and fail to generalize to unseen scenarios and data-centric approaches require a large amount of labeled data, this thesis aims to build intelligent agents which require very-less real-world data or data acquired only from simulation to generalize to highly dynamic and cluttered environments in novel simulations (i.e. sim2sim) or real-world unseen environments (i.e. sim2real) for a holistic scene understanding of the 3D world.

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