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At least 955 records · Page 53Linked to original sources

Embodied Executable Policy Learning with Language-based Scene Summarization

Large Language models (LLMs) have shown remarkable success in assisting robot learning tasks, i.e., complex household planning. However, the performance of pretrained LLMs heavily relies on domain-specific templated text data, which may be infeasible in real-world robot learning tasks with image-based observations. Moreover, existing LLMs with text inputs lack the capability to evolve with non-expert interactions with environments. In this work, we introduce a novel learning paradigm that generates robots' executable actions in the form of text, derived solely from visual observations, using language-based summarization of these observations as the connecting bridge between both domains. Our proposed paradigm stands apart from previous works, which utilized either language instructions or a combination of language and visual data as inputs. Moreover, our method does not require oracle text summarization of the scene, eliminating the need for human involvement in the learning loop, which makes it more practical for real-world robot learning tasks. Our proposed paradigm consists of two modules: the SUM module, which interprets the environment using visual observations and produces a text summary of the scene, and the APM module, which generates executable action policies based on the natural language descriptions provided by the SUM module. We demonstrate that our proposed method can employ two fine-tuning strategies, including imitation learning and reinforcement learning approaches, to adapt to the target test tasks effectively. We conduct extensive experiments involving various SUM/APM model selections, environments, and tasks across 7 house layouts in the VirtualHome environment. Our experimental results demonstrate that our method surpasses existing baselines, confirming the effectiveness of this novel learning paradigm.

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RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robots

Recent advances in robot learning have accelerated progress toward generalist robots that can perform everyday tasks in human environments. Yet it remains difficult to gauge how close we are to this vision. The field lacks a reproducible, large-scale benchmark for systematic evaluation. To fill this gap, we present RoboCasa365, a comprehensive simulation benchmark for household mobile manipulation. Built on the RoboCasa platform, RoboCasa365 introduces 365 everyday tasks across 2,500 diverse kitchen environments, with over 600 hours of human demonstration data and over 1600 hours of synthetically generated demonstration data -- making it one of the most diverse and large-scale resources for studying generalist policies. RoboCasa365 is designed to support systematic evaluations for different problem settings, including multi-task learning, robot foundation model training, and lifelong learning. We conduct extensive experiments on this benchmark with state-of-the-art methods and analyze the impacts of task diversity, dataset scale, and environment variation on generalization. Our results provide new insights into what factors most strongly affect the performance of generalist robots and inform strategies for future progress in the field.

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Run-Time Monitoring of Machine Learning for Robotic Perception: A Survey of Emerging Trends

As deep learning continues to dominate all state-of-the-art computer vision tasks, it is increasingly becoming an essential building block for robotic perception. This raises important questions concerning the safety and reliability of learning-based perception systems. There is an established field that studies safety certification and convergence guarantees of complex software systems at design-time. However, the unknown future deployment environments of an autonomous system and the complexity of learning-based perception make the generalization of design-time verification to run-time problematic. In the face of this challenge, more attention is starting to focus on run-time monitoring of performance and reliability of perception systems with several trends emerging in the literature. This paper attempts to identify these trends and summarise the various approaches to the topic.

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NimbRo wins ANA Avatar XPRIZE Immersive Telepresence Competition: Human-Centric Evaluation and Lessons Learned

Robotic avatar systems can enable immersive telepresence with locomotion, manipulation, and communication capabilities. We present such an avatar system, based on the key components of immersive 3D visualization and transparent force-feedback telemanipulation. Our avatar robot features an anthropomorphic upper body with dexterous hands. The remote human operator drives the arms and fingers through an exoskeleton-based operator station, which provides force feedback both at the wrist and for each finger. The robot torso is mounted on a holonomic base, providing omnidirectional locomotion on flat floors, controlled using a 3D rudder device. Finally, the robot features a 6D movable head with stereo cameras, which stream images to a VR display worn by the operator. Movement latency is hidden using spherical rendering. The head also carries a telepresence screen displaying an animated image of the operator's face, enabling direct interaction with remote persons. Our system won the \$10M ANA Avatar XPRIZE competition, which challenged teams to develop intuitive and immersive avatar systems that could be operated by briefly trained judges. We analyze our successful participation in the semifinals and finals and provide insight into our operator training and lessons learned. In addition, we evaluate our system in a user study that demonstrates its intuitive and easy usability.

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Physics-Based Learning for Robotic Environmental Sensing

We propose a physics-based method to learn environmental fields (EFs) using a mobile robot. Common purely data-driven methods require prohibitively many measurements to accurately learn such complex EFs. Alternatively, physics-based models provide global knowledge of EFs but require experimental validation, depend on uncertain parameters, and are intractable for mobile robots. To address these challenges, we propose a Bayesian framework to select the most likely physics-based models of EFs in real-time, from a pool of numerical solutions generated offline as a function of the uncertain parameters. Specifically, we focus on turbulent flow fields and utilize Gaussian processes (GPs) to construct statistical models for them, using the pool of numerical solutions to inform their prior mean. To incorporate flow measurements into these GPs, we control a custom-built mobile robot through a sequence of waypoints that maximize the information content of the measurements. We experimentally demonstrate that our proposed framework constructs a posterior distribution of the flow field that better approximates the real flow compared to the prior numerical solutions and purely data-driven methods.

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IronMan: Information-Constrained Video-Action Learning for Robot Manipulation

Video Action Models (VAMs) couple visual dynamics modeling with action generation for robot manipulation. However, video representations are not naturally suited to action generation, as exposing the action policy to excessive visual detail can impair its generalization ability. Therefore, we introduce IronMan (Information-constRained videO-actioN learning for robot MANipulation), a robust video-action learning framework built on the information bottleneck principle. The core principle of this framework is to impose information constraints that suppress irrelevant visual information while preserving action-relevant dynamics cues. IronMan employs a dynamics-aware bottleneck that distills noisy, entangled one-step video features into compact world representations. Extensive simulation and real-world experiments demonstrate strong in-distribution (ID) performance and out-of-distribution (OOD) robustness while maintaining efficient inference. IronMan achieves success rates of 99.0% on LIBERO and 79.4% on RoboTwin clean2clean, outperforming all the evaluated baselines. Under OOD shifts, IronMan achieves a success rate of 79.1% on LIBERO-Plus, exceeding the strongest baseline by 10.4 percentage points. Project page: https://youngsoul0731.github.io/ironman-project-page/

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A New Quaternion-Joint Cable-Driven Redundant Manipulator Configuration and its Control Through FABRIK and Residual Reinforcement Learning

Robotic arms capable of traversing arbitrary spatial paths, especially in highly obstructed workspaces, are highly desired across several industries. Quaternion-joints have recently empowered a specific class of robotic arms -- cable-driven redundant manipulators -- beyond its prior capabilities. Specifically, quaternion-joints reduce the number of required motors per degree of freedom, paving the way for more compact solutions.An ongoing challenge is that the complexity of the kinematic model of quaternion joints challenges a priori decisions on manipulator configurations and imposes higher computational demands on the control system and its non-linearities amplify all discrepancies between design and physical artifact arising from fabrication imprecision. Here we show a that a 4-segment, 8-joint manipulator can achieve a broader workspace than extant configurations, at lower hardware cost, and that Residual Reinforcement Learning outperforms extant state-of-the-art methods -- specifically, the FABRIK algorithm -- on the control of such manipulator. Our results show that this configuration is more workspace-effective than prior designs, and that Residual Reinforcement Learning outperforms FABRIK by three orders of magnitude on positional and orientational accuracy, effecting precise control of the novel 4-segment, 8-joint manipulator. Additionally, the control implementation is simpler: we describe the complete FABRIK process for control and corresponding learning implementation. Our methodology is applicable to the design of new systems, providing designers with further tools for the development of this class of manipulators and corresponding control systems for novel configurations.

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Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models

Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they cannot interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages a Vision-Language Model (VLM) to extract structured information from instructional images and then uses this information to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step. At the same time, a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling several real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities.Project Page: https://owensun2004.github.io/Furniture-Assembly-Web/

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Multi-Robot Learning-Informed Task Planning Under Uncertainty

We want a multi-robot team to complete complex tasks in minimum time where the locations of task-relevant objects are not known. Effective task completion requires reasoning over long horizons about the likely locations of task-relevant objects, how individual actions contribute to overall progress, and how to coordinate team efforts. Planning in this setting is extremely challenging: even when task-relevant information is partially known, coordinating which robot performs which action and when is difficult, and uncertainty introduces a multiplicity of possible outcomes for each action, which further complicates long-horizon decision-making and coordination. To address this, we propose a multi-robot planning abstraction that integrates learning to estimate uncertain aspects of the environment with model-based planning for long-horizon coordination. We demonstrate the efficient multi-stage task planning of our approach for 1, 2, and 3 robot teams over competitive baselines in large ProcTHOR household environments. Additionally, we demonstrate the effectiveness of our approach with a team of two LoCoBot mobile robots in real household settings.

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WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.

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The Duality of Generative AI and Reinforcement Learning in Robotics: A Review

Recently, generative AI and reinforcement learning (RL) have been redefining what is possible for AI agents that take information flows as input and produce intelligent behavior. As a result, we are seeing similar advancements in embodied AI and robotics for control policy generation. Our review paper examines the integration of generative AI models with RL to advance robotics. Our primary focus is on the duality between generative AI and RL for robotics downstream tasks. Specifically, we investigate: (1) The role of prominent generative AI tools as modular priors for multi-modal input fusion in RL tasks. (2) How RL can train, fine-tune and distill generative models for policy generation, such as VLA models, similarly to RL applications in large language models. We then propose a new taxonomy based on a considerable amount of selected papers. Lastly, we identify open challenges accounting for model scalability, adaptation and grounding, giving recommendations and insights on future research directions. We reflect on which generative AI models best fit the RL tasks and why. On the other side, we reflect on important issues inherent to RL-enhanced generative policies, such as safety concerns and failure modes, and what are the limitations of current methods. A curated collection of relevant research papers is maintained on our GitHub repository, serving as a resource for ongoing research and development in this field: https://github.com/clmoro/Robotics-RL-FMs-Integration.

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Estimation of Ground Contacts from Human Gait by a Wearable Inertial Measurement Unit using machine learning

Robotics system for rehabilitation of movement disorders and motion assistance are gaining increased intention. In this scenario estimation of ground contact is an active area of research in robotics and healthcare. This article addresses the estimation and classification of right and left foot during the healthy human gait based on the IMU sensor data of chest and lower back. For this purpose we have collected an IMU data of 48 subjects by using two smartphones at chest and lower back of the human body and one smart watch at right ankle of the body. To show the robustness of our approach data was collected at six different surfaces (road tiles carpet grass concrete and soil). The recorded data of lower back and chest sensor was segmented into single steps on the basis of right ankle sensor data, then we computed a total of 408 features from time frequency and wavelet domain of each segmented step. For classification task we have trained two machine learning classifiers SVM and RF with 10 fold cross validation method. We performed classification experiments at individual surfaces, hard surfaces, soft surfaces and all surfaces, highest accuracy was achieved at individual surfaces with accuracy index of 98.88%. Furthermore, classification rate at hard soft and all surface are 95.60%, 94.38% and 95.05% respectively. The results shows that estimation of ground contact form normal human walk at different surfaces can be performed with high accuracy using 6D data of angular velocities and accelerations from chest and lower back location of the body.

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Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives

Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), parameterized with arguments that are learned by an RL policy. These parameterized primitives are expressive, simple to implement, enable efficient exploration and can be transferred across robots, tasks and environments. We perform a thorough empirical study across challenging tasks in three distinct domains with image input and a sparse terminal reward. We find that our simple change to the action interface substantially improves both the learning efficiency and task performance irrespective of the underlying RL algorithm, significantly outperforming prior methods which learn skills from offline expert data. Code and videos at https://mihdalal.github.io/raps/

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A Concise Introduction to Reinforcement Learning in Robotics

One of the biggest hurdles robotics faces is the facet of sophisticated and hard-to-engineer behaviors. Reinforcement learning offers a set of tools, and a framework to address this problem. In parallel, the misgivings of robotics offer a solid testing ground and evaluation metric for advancements in reinforcement learning. The two disciplines go hand-in-hand, much like the fields of Mathematics and Physics. By means of this survey paper, we aim to invigorate links between the research communities of the two disciplines by focusing on the work done in reinforcement learning for locomotive and control aspects of robotics. Additionally, we aim to highlight not only the notable successes but also the key challenges of the application of Reinforcement Learning in Robotics. This paper aims to serve as a reference guide for researchers in reinforcement learning applied to the field of robotics. The literature survey is at a fairly introductory level, aimed at aspiring researchers. Appropriately, we have covered the most essential concepts required for research in the field of reinforcement learning, with robotics in mind. Through a thorough analysis of this problem, we are able to manifest how reinforcement learning could be applied profitably, and also focus on open-ended questions, as well as the potential for future research.

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Real World Offline Reinforcement Learning with Realistic Data Source

Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories collected over 800+ robot hours and 270+ human labor hour) empirical study evaluating generalization and transfer capabilities of representative ORL methods on four real-world tabletop manipulation tasks. Our study finds that ORL and imitation learning prefer different action spaces, and that ORL algorithms can generalize from leveraging offline heterogeneous data sources and outperform imitation learning. We release our dataset and implementations at URL: https://sites.google.com/view/real-orl

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Graph learning in robotics: a survey

Deep neural networks for graphs have emerged as a powerful tool for learning on complex non-euclidean data, which is becoming increasingly common for a variety of different applications. Yet, although their potential has been widely recognised in the machine learning community, graph learning is largely unexplored for downstream tasks such as robotics applications. To fully unlock their potential, hence, we propose a review of graph neural architectures from a robotics perspective. The paper covers the fundamentals of graph-based models, including their architecture, training procedures, and applications. It also discusses recent advancements and challenges that arise in applied settings, related for example to the integration of perception, decision-making, and control. Finally, the paper provides an extensive review of various robotic applications that benefit from learning on graph structures, such as bodies and contacts modelling, robotic manipulation, action recognition, fleet motion planning, and many more. This survey aims to provide readers with a thorough understanding of the capabilities and limitations of graph neural architectures in robotics, and to highlight potential avenues for future research.

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Data-driven Planning via Imitation Learning

Robot planning is the process of selecting a sequence of actions that optimize for a task specific objective. The optimal solutions to such tasks are heavily influenced by the implicit structure in the environment, i.e. the configuration of objects in the world. State-of-the-art planning approaches, however, do not exploit this structure, thereby expending valuable effort searching the action space instead of focusing on potentially good actions. In this paper, we address the problem of enabling planners to adapt their search strategies by inferring such good actions in an efficient manner using only the information uncovered by the search up until that time. We formulate this as a problem of sequential decision making under uncertainty where at a given iteration a planning policy must map the state of the search to a planning action. Unfortunately, the training process for such partial information based policies is slow to converge and susceptible to poor local minima. Our key insight is that if we could fully observe the underlying world map, we would easily be able to disambiguate between good and bad actions. We hence present a novel data-driven imitation learning framework to efficiently train planning policies by imitating a clairvoyant oracle - an oracle that at train time has full knowledge about the world map and can compute optimal decisions. We leverage the fact that for planning problems, such oracles can be efficiently computed and derive performance guarantees for the learnt policy. We examine two important domains that rely on partial information based policies - informative path planning and search based motion planning. We validate the approach on a spectrum of environments for both problem domains, including experiments on a real UAV, and show that the learnt policy consistently outperforms state-of-the-art algorithms.

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MA-ROESL: Motion-aware Rapid Reward Optimization for Efficient Robot Skill Learning from Single Videos

Vision-language models (VLMs) have demonstrated excellent high-level planning capabilities, enabling locomotion skill learning from video demonstrations without the need for meticulous human-level reward design. However, the improper frame sampling method and low training efficiency of current methods remain a critical bottleneck, resulting in substantial computational overhead and time costs. To address this limitation, we propose Motion-aware Rapid Reward Optimization for Efficient Robot Skill Learning from Single Videos (MA-ROESL). MA-ROESL integrates a motion-aware frame selection method to implicitly enhance the quality of VLM-generated reward functions. It further employs a hybrid three-phase training pipeline that improves training efficiency via rapid reward optimization and derives the final policy through online fine-tuning. Experimental results demonstrate that MA-ROESL significantly enhances training efficiency while faithfully reproducing locomotion skills in both simulated and real-world settings, thereby underscoring its potential as a robust and scalable framework for efficient robot locomotion skill learning from video demonstrations.

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