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Does Playing it Safe Count as Faithfulness? Reassessing LVLM Hallucination Mitigation Methods

Recent inference-time hallucination mitigation methods for large vision-language models (LVLMs) report strong gains on hallucination benchmarks. However, it remains unclear whether lower hallucination scores reflect improved multimodal grounding or more conservative generation. We evaluate six mitigation methods across three LVLMs and four benchmarks, including hallucination-focused evaluation and the diverse capability benchmark MMStar. Our analysis reveals two consistent patterns. First, hallucination reduction is often coupled with reduced informativeness: methods that lower hallucination rates also reduce object recall, visual coverage, or response detailedness. Second, improvements on hallucination benchmarks do not reliably transfer to broader multimodal capabilities, with methods showing inconsistent or degraded performance on fine-grained perception and reasoning tasks. Our findings suggest that current evaluation protocols may overestimate progress by rewarding conservative generation. We argue that hallucination mitigation should be evaluated as a faithfulness--informativeness--capability trade-off rather than through hallucination scores alone.

cs.CV

ToPO: Token-Conditioned Preference Routing for Attention-Based Latent Diffusion Models

Pairwise preference labels rank complete images, yet Diffusion-DPO applies their effect over many spatial and denoising-time coordinates. For attention-based, noise-prediction latent diffusion, ToPO (Token-Oriented Preference Optimization) constructs a per-minibatch, detached, separable spatial-temporal route from branchwise squared-residual contrast in a frozen reference denoiser. Preferred-branch cross-attention uses content tokens to modulate the spatial factor, and an auxiliary pixel-midpoint ordering term is added without local labels or a learned reward model. In matched three-seed retrainings with a shared update schedule, ToPO has higher endpoint estimates than Diffusion-DPO on all five reported SD-1.5 metrics and on HPSv2, ImageReward, and CLIP for SDXL. It also receives larger raw win shares in an aggregate blind SDXL A/B study. These findings are scoped to the reported equal-update U-Net protocols rather than an equal-compute comparison.

cs.CV

Social-JEPA: Emergent Geometric Isomorphism

World models compress rich sensory streams into compact latent codes that anticipate future observations. We let separate agents acquire such models from distinct viewpoints of the same environment without any parameter sharing or coordination. After training, their internal representations exhibit a striking emergent property: the two latent spaces are related by an approximate linear isometry, enabling transparent translation between them. This geometric consensus survives large viewpoint shifts and scant overlap in raw pixels. Leveraging the learned alignment, a classifier trained on one agent can be ported to the other with no additional gradient steps, while distillation-like migration accelerates later learning and markedly reduces total compute. The findings reveal that predictive learning objectives impose strong regularities on representation geometry, suggesting a lightweight path to interoperability among decentralized vision systems. The code is available at https://anonymous.4open.science/r/Social-JEPA-5C57.

cs.CV

Disentangling Representation using Attributes-based Gaussian Estimation for Medical Sound Diagnosis

Deep learning has a powerful capability of feature extraction. However, the lack of fairness and interpretability in deep neural networks poses limitations to their adoption in the medical domain. This paper proposes a disentangled representation learning (DisenRL) framework, named the Attributes-based Gaussian Estimation for Disentangled Representation (AGEDR), which incorporates Attribute Mapping Embedding (AME) modules designed to map attributes into vectors and align them with a subset of the latent vectors in a Variational AutoEncoder (VAE). This part of the latent vector will be disentangled from the remaining latent vectors by minimizing mutual information. A classifier is then trained using the mean parameters of the latent vectors from the VAE. Extensive experiments demonstrate that AGEDR outperforms both conventional classification models and existing disentangled representation learning methods. The ablation experiments also indicate the disentangling capability and fairness of AGEDR. The source code is publicly available at https://github.com/ZhaoKe1024/DisentangledRepr.

cs.AI

Ultrasound-Based Prediction of Cirrhosis Decompensation Using Large-Scale Computer Vision Models

Decompensation represents a critical transition in the course of cirrhosis, yet clinicians have limited non-invasive tools to reliably predict its onset. In this study, we propose a novel imaging-based approach that leverages large-scale computer vision models to analyze routine abdominal ultrasound images and extract predictive features beyond those captured by traditional laboratory-based risk scores. Ultrasound is widely available, low cost, and suitable for longitudinal surveillance, making it an attractive modality for scalable risk stratification and long-term follow-up. Our framework integrates automated ultrasound data processing with modern deep learning architectures to identify patients at high risk of decompensation prior to the occurrence of clinical deterioration. This non-invasive strategy offers a practical complement to existing clinical scoring systems and may enable earlier, more proactive management of patients with compensated cirrhosis.

eess.IV

Spatial-Temporal Decoupled Adapter for Micro-gesture Online Recognition

Micro-gesture online recognition aims to temporally localize and classify subtle gestures in untrimmed videos. Owing to their extremely short duration, low motion amplitude, and ambiguous visual cues, capturing discriminative spatiotemporal representations remains highly challenging. Existing parameter-efficient adapters typically employ a single branch to model spatial and temporal cues jointly, which may fail to capture the fine-grained patterns of micro-gestures. To address this limitation, we propose a Spatial-Temporal Decoupled Adapter that decomposes video adaptation into independent temporal and spatial branches via lightweight depthwise convolutions. In addition, to alleviate the long-tailed class distribution inherent in the benchmark dataset, we introduce an Adaptive Soft Balanced Augmentation method, which dynamically allocates augmentation intensity based on class rarity and learning difficulty, without manual thresholds. Our method achieves an F1 score of 0.43808, ranking 1st in Track 2 of the 4th EI-MiGA-IJCAI Challenge.

cs.CV

Curvature-Adaptive Consistency Flow Matching: Autonomous Trajectory Optimization via Reinforcement Learning

Consistency distillation has significantly accelerated diffusion-model inference, but its sampling dynamics remain underexplored. We reveal an asymmetry: although Logit-Normal sampling priors work well for standard iterative generation, consistency distillation exhibits a different difficulty profile (e.g., U-shaped), with optimization bottlenecks concentrated at the boundary stages rather than intermediate steps. To address the limitations of static sampling under evolving learning demands, we propose Curvature-Adaptive Consistency Flow Matching (CACFM). By formulating distillation as a dynamic decision process, CACFM uses a lightweight reinforcement learning agent to probe Probability Flow ODE trajectories and construct an efficiency-oriented curriculum that prioritizes critical regions without manual scheduling. Combined with Flow-adapted DMD and adversarial consistency objectives, our RL-based scheduler achieves state-of-the-art results on large-scale models such as FLUX and SDXL, mitigating structural deformities and preserving high-frequency details in extreme few-step regimes.

cs.CV

The Discrete Harmonic Center of a Quadrilateral

Triangulate a simple quadrilateral by connecting all vertices to an additional point. If the vertices carry values, the piecewise linear function can be assigned a Dirichlet energy. We show that the minimal Dirichlet energy as a function of the location of the inserted point is convex, and the location of the minimum is independent of the values at the corners - a quadrilateral has a discrete harmonic center, characterized by an equilibrium of currents across the inserted edges. It turns out that the fixed points of the Möbius involution swapping opposite corners of the quadrilateral are critical points of this energy, so the discrete harmonic center is Möbius-covariant. For tangential and cyclic quadrilaterals the center admits simple closed forms related to the circle centers. The center and its data-independence generalize to polytopes with d + 2 vertices in dimension d, but the conformal characterizations are special to four points in the plane.

math.DG

Denoising Diffusion Generative Models Secretly Calculate Attentions

Denoising diffusion models are the dominant architecture for image generation, whereas most natural language generation and modeling are primarily handled by well-known transformer architectures employing attention mechanism. Here, we show that diffusion models also inherently use an attention mechanism very similar to that of transformers. Therefore, attention emerges as a universal machine learning principle, based on a general training objective. We also show similarities in basic functional principle of auto-encoders and attention-based models. These equivalences allows us to interchange these designs based on practical requirements. As an example, we can reformulate the diffusion framework to reduce the lengthy training process and computation-intensive image generation. Using this approach, a simplified algorithm is proposed for image generation which is based on attention mechanism. Results show that the attention-based implementation achieves comparable performance with significantly less effort and computational resources.

cs.AI

ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting

Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the reconstruction has no object-level structure, leaving it infeasible for downstream editing or interaction. Moreover, regions that are never directly observed in the input scans are contaminated by the surrounding texture and left uncorrected, capping both mesh fidelity and novel-view synthesis. We propose a decompose-before-reconstruct approach: we segment the instances out of every frame, consider the remaining as background and inpaint it, reconstruct each instance and the background independently with mesh splatting, and compose them into a single scene. Our method significantly improves mesh fidelity (over a 5\% gain in F-score) and novel-view synthesis, while supporting object-wise modifiability and interactivity. The code will be made publicly available.

cs.CV

Fast-BEV++: Fast by Algorithm, Deployable by Design

The advancement of vision-only BEV (Bird's-Eye-View) perception is hindered by the fundamental trade-off between perception accuracy and deployment efficiency. We introduce Fast-BEV++, resolving this tension through two principles: Fast by Algorithm and Deployable by Design. By decomposing view transformation into a hardware-oriented Index-Gather-Reshape pipeline, Fast-BEV++ eliminates custom kernels while achieving no less than 3 times speedup over baseline methods. Empirically, Fast-BEV++ establishes a new state-of-the-art accuracy-speed trade-off on nuScenes, achieving 0.488 NDS while sustaining real-time inference at over 134 FPS. In particular, depth supervision yields consistent and tangible performance gains, maintaining the highest accuracy among comparable methods. The decomposed architecture enables seamless real-time deployment on production-level platforms, eliminating hardware constraints without loss of efficiency. Code and models are released on the linked project page.

cs.CV

Robust Vision Systems for Connected and Autonomous Vehicles: Security Challenges and Attack Vectors

Connected and Autonomous Vehicles (CAVs), which is critical for achieving Level-5 autonomous driving. Safe and reliable CAV navigation depends on robust vision systems that enable accurate detection of objects, lane markings, and traffic signs. This survey presents a reference architecture for CAV vision systems (CAVVS) and uses it to derive a system-level threat model that maps assets, vulnerabilities, and attack points to three concrete attack surfaces (data, model, input) across the perception lifecycle. We examine attack vectors targeting each surface, rigorously evaluating their implications for confidentiality, integrity, and availability (CIA) and comparing them by adversary capability and practical exposure. We further outline atomic road events that can impact CAVVS robustness and propose a benchmark-oriented framework of datasets, metrics, and evaluation protocols for standardized future assessment. Together, these contributions provide a structured basis for vulnerability assessment, principled defense design, and reproducible robustness evaluation in real-world CAV vision systems.

cs.CV

DnA: Denoising Attention for Visual Tasks

The softmax activation in multihead attention (MHA) is the de facto standard for attention-based models in visual perception tasks. However, standard softmax can produce noisy attention patterns that dilute relevant features and degrade its performance. In this paper, we propose Denoising Attention or DnA, in which, first, a positive query identifies which image features belong to the correct class, and a negative query identifies closely associated but irrelevant image features. DnA then projects these interactions into two distinct subspaces with larger principal angles, promoting subspace separation and improved discriminability. Using a ViT-B backbone, our proposed DnA achieves an absolute gain of 0.8% on ImageNet-1K compared to the baseline. We further show improvements across multiple visual understanding tasks, including video understanding with video transformers (1.8%) and video LLMs (0.5%). Our extensive empirical analyses justify the design choices involving two interacting subspaces and the denoising effect of DnA.

cs.CV

Pixel-wise Geo-registration of Drone and Satellite Images

Pixel-level cross-view geo-registration aims to align a query image (e.g., drone) to a geo-referenced satellite map so that every query pixel can be mapped to real-world GPS coordinates. Despite strong progress in cross-view geo-localization, existing benchmarks largely provide only GPS labels, limiting evaluation to a single coordinate per image and leaving dense geodetic alignment underexplored. We introduce SkyReg, a dataset and standardized benchmark for pixel-level drone-to-satellite geo-registration, providing dense per-pixel geo-location supervision across diverse settings (orthographic and perspective), scene types (urban, landmark-centric, suburban/rural), and camera configurations. Using SkyReg, we evaluate a broad set of baselines spanning retrieval, feature matching, homography-based alignment, and feed-forward 3D reconstruction. Finally, cross-view pairs from SkyReg, we train a geometry-aware reconstruction pipeline that achieves state-of-the-art results,improving performance by a significant margin.

cs.CV

NBS: No Bias Stereo

Stereo reconstruction is one of the last remaining Computer Vision tasks where all state-of-the-art methods employ a heavy architectural inductive bias. Even though it has been demonstrated that the task can be solved using general-purpose methods, it is widely believed that inductive biases in stereo are strictly necessary for both high-quality results and computational efficiency. We challenge this paradigm. In this paper, we demonstrate that both state-of-the-art accuracy and superior runtime efficiency are achievable with a model completely devoid of architectural inductive biases, relying instead on a simple, end-to-end Vision Transformer. By training on massive synthetic datasets, we show that pure data-driven learning can surpass explicitly engineered geometry. This work proves that explicit inductive biases are no longer a prerequisite for stereo matching, ultimately unlocking true scaling laws for continuous improvement in 3D reconstruction.

cs.CV

Neural video codecs quality assessment dataset and benchmark

Video traffic constitutes a significant share of global web traffic. To reduce its volume, video codecs have been developed and continuously improved. While the industry has achieved substantial progress in traditional video coding, neural video codecs (NVCs) have recently emerged as a new approach that applies deep learning to video compression. This creates new challenges for compression quality assessment, which is essential for the further development and improvement of such codecs. In particular, it is important to evaluate the novel temporal compression paradigms introduced by NVCs. In this work, we present a large-scale subjective dataset of videos compressed with both neural and traditional video codecs. The subjective scores were collected through crowd-sourced pairwise comparisons. The proposed dataset provides a valuable resource for the development and benchmarking of video quality metrics tailored to neural video codecs. The dataset is available at the following link: https://videoprocessing.github.io/nvc-dataset-benchmark

cs.CV

Interpretable Modeling of Driver Attention Shifts with a Vision-Language Model

Driver gaze is commonly modeled as a spatial heatmap, but heatmaps alone are difficult for humans to interpret because they do not explain which road object or region is being monitored or why an attention shift may matter. This study examines whether minimal human-grounded supervision can steer a vision--language model toward interpretable descriptions of driver attention shifts. Using selected high-change gaze moments from the Berkeley DeepDrive-Attention dataset, we compare zero-shot, one-shot, and LoRA fine-tuned VLM conditions against human-refined reference descriptions and expert ratings. Results show that fine-tuning with 80 expert-refined attention examples improves ROUGE-L, METEOR, Entity Alignment F1, and Human Alignment Score relative to unsteered VLM outputs. The findings suggest that language-based descriptions can complement gaze heatmaps by making driver attention more accessible for human-factors analysis, driver-monitoring review, and situation-awareness support.

cs.CV

ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views

We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian splatting (3DGS) as an intermediate differentiable scene representation and integrates it with a multi-view latent diffusion model (MV-LDM) trained to act simultaneously as a refiner and an inpainter for appearance and scene geometry. We enforce geometric consistency by guiding the diffusion process with variational 3D latent features for appearance and geometry, encoded by the feed-forward 3DGS representation and rasterized to 2D latent space. ReconSplat produces both photorealistic novel views and accurate depth maps on real-world benchmarks, RealEstate10K and DL3DV-10K, outperforming existing methods in challenging extrapolation setups. Notably, ReconSplat allows the extrapolation of unseen and challenging viewpoints jointly with coherent and precise scene geometry.

cs.CV