Search arXivSearch

SEARCH · Search arXiv

Results for “cs.RO”

Search indexed arXiv papers on artificial intelligence, large language models, computer vision and robotics. Read source abstracts and follow links to arXiv.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

10,400 records · Page 6Linked to original sources

Contact-Guided Exploration for Non-Prehensile Locomanipulation with Multi-Critic RL

Non-prehensile manipulation offers versatile skills for moving and rearranging heavy or bulky objects, particularly when combined with a mobile manipulation platform. However, both model-based and model-free approaches struggle with the complex hybrid dynamics and the sparsity of the contact in these tasks. To address these challenges, we propose a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) framework. A dedicated exploration critic is trained with a dense contact-seeking reward that guides the end-effector toward meaningful contact points; its influence is progressively decayed to recover a task-optimal policy. We obtain candidate interaction points from a general-purpose grasping algorithm, enabling the exploration mechanism to generalise across various object geometries. We evaluate the approach on multiple tasks, including box pushing, chair transportation, and a dishwasher opening task. Finally, we validate the chair transportation policy through extensive experiments on a quadrupedal mobile manipulator, demonstrating deployable non-prehensile manipulation in the real world.

cs.RO

Pack It My Way: Triadic Human-Robot Collaboration for Personalized Autonomous Packing

Personalized autonomous packing requires robots to account for resident preferences that cannot be inferred from scene geometry alone. Expert teleoperators can interpret these preferences and translate them into feasible robot actions, but continuous expert involvement limits scalable deployment. In this paper, we investigate triadic human-robot collaboration among a resident, a correction mediator, and a robot by comparing human-expert and voice-agent mediation. We evaluate the two conditions in a user study across Protection, Compactness, andGrouping tasks, using a Show-Correct-Generalize process to assess preference correction and subsequent generalization after the surrounding objects are rearranged. Results show that voice-agent mediation achieves outcomes comparable to human-expert mediation in two of the three preference categories, despite receiving shorter and less detailed instructions. Both mediators are similarly easy to use, although the human expert is perceived as more reliable. These findings demonstrate the potential of voice agents to reduce expert involvement while identifying perceived reliability and preference generalization as remaining challenges.

cs.RO

AURASeg: Attention-Guided Upsampling with Residual-Assisted Boundary Refinement for Drivable-Area Segmentation

Free-space segmentation is essential for autonomous robots to identify drivable regions and navigate safely across indoor, outdoor, and road-scene environments. However, conventional encoder-decoder models often recover coarse region masks while losing the fine spatial information needed to localize drivable-area boundaries accurately. We propose Attention-Guided Upsampling with Residual-Assisted Boundary Refinement (AURASeg), a segmentation framework designed to preserve region-level accuracy while improving boundary quality. Built on a ResNet-18 encoder, AURASeg introduces an Attention Progressive Upsampling Decoder (APUD) that progressively combines semantic context with high-resolution spatial detail, together with a Residual Boundary Refinement Module (RBRM) that explicitly refines contour-sensitive features before final prediction. We evaluate AURASeg across indoor simulation, ground-robot imagery, and road-driving benchmarks. The results show that our proposed model remains competitive with established segmentation models on region-level metrics while providing particularly strong boundary localization, including in comparison with boundary-focused methods. Detailed ablations further demonstrate the role of the proposed decoding and refinement modules.

cs.RO

Safe Consensus of Cooperative Manipulation with Hierarchical Event-Triggered Control Barrier Functions

Cooperative transport and manipulation of heavy or bulky payloads by multiple manipulators requires coordinated formation tracking, while simultaneously enforcing strict safety constraints in varying environments with limited communication and real-time computation budgets. This paper presents a distributed control framework that achieves consensus coordination with safety guarantees via hierarchical event-triggered control barrier functions (CBFs). We first develop a consensus-based protocol that relies solely on local neighbor information to enforce both translational and rotational consistency in task space. Building on this coordination layer, we propose a three-level hierarchical event-triggered safety architecture with CBFs, which is integrated with a risk-aware leader selection and smooth switching strategy to reduce online computation. The proposed approach is validated through real-world hardware experiments using two Franka manipulators operating with static obstacles, as well as comprehensive simulations demonstrating scalable multi-arm cooperation with dynamic obstacles. Results demonstrate higher precision cooperation under strict safety constraints, achieving substantially reduced computational cost and communication frequency compared to baseline methods.

cs.RO

A hybrid pipeline for dynamic ontology-based semantic mapping

Semantic mapping plays a crucial role in the ability of a robot to interact with objects, operate and navigate a complex environment. The most common pipeline for semantic mapping consists of geometric mapping and localization (SLAM), perception, semantic fusion and semantic representation. However, more recent works also integrate a form of prior knowledge in their application, most notably knowledge graphs or semantic scene graphs, to improve contextual understanding of the environment. In this paper, we present a hybrid pipeline for semantic mapping. Our system incorporates an external calibrated camera using homography projection for geometric mapping and localization, combined with object detection, persistent object tracking and ontology driven semantic updates to build a dynamic semantic world model. Linear regression models are also used for correction of the estimated values of real world coordinates. The system continuously updates object instances, spatial properties and semantic relations based on real time sensory data. Ontologies are selected as form of knowledge representation due to their hierarchical structure, semantic expressiveness and support for dynamic world modelling.

cs.RO

NavArena: Automated Construction of Goal-Oriented Navigation Benchmarks from 3D Gaussian Splatting Reconstructions

Fixed 3D Gaussian Splatting (3DGS) reconstructions provide realistic novel views but lack the traversability constraints, valid goals, and closed-loop protocols required for navigation evaluation. We introduce NavArena, an automated framework that transforms fixed 3DGS reconstructions into benchmarks for goal-oriented visual navigation. NavArena integrates a frozen 3DGS model for egocentric RGB-D rendering, an occupancy costmap derived from Gaussian density and height statistics for reachability and collision queries, and semantic goal candidates lifted from multi-view open-vocabulary masks. These components support the automatic generation and unified closed-loop evaluation of goal-oriented navigation episodes. Across more than 2{,}000 scenes, NavArena generates 22.2 million expert trajectories. Spatial and semantic evaluations assess the derived navigation representations, while policy rollouts demonstrate the diagnostic value of the unified evaluation protocol. NavArena enables scalable and reproducible navigation evaluation on large-scale 3DGS reconstructions, and all benchmark-generation tools, evaluation protocols, and derived assets will be released publicly.

cs.RO

Strict Modes Everywhere - Bringing Order Into Dynamics of Mechanical Systems by a Potential Compatible With the Geodesic Flow

Strict nonlinear normal modes provide very regular families of oscillations within conservative mechanical systems. However, a strict normal mode will generally be an isolated curve within the configuration space of the system. In this letter, we design a potential that will densely fill the configuration space with strict normal modes such that each configuration belongs to one mode and each mode passes through a common point, the equilibrium. As the potential can be realized by (nonlinear) elastic elements it can be used to execute a variety of periodic trajectories very efficiently. Most of the required torques will come from the elastic elements in the system and not from the actuators. We also design a controller stabilizing the system to a desired target mode and a controller performing swing-up and compensating dissipated energy. Finally, we showcase the approach for a two DoF manipulator. The experiments show that the approach performed well for the example system.

cs.RO

Toward Context-Aware Exoskeleton Assistance: Integrating Computer Vision Payload Estimation with a Multi-Metric Optimization Space

Back-support exoskeletons mitigate musculoskeletal strain, yet current systems rely on reactive sensing and lack context-aware assistance modulation. This paper presents a population-derived optimization framework and a predictive vision-based adaptive control strategy. First, we construct a multi-metric optimization space combining electromyography reduction, perceived discomfort, and user preference, revealing a non-linear relationship between payload and optimal assistance from experiments with 12 subjects. Second, we develop a computer vision-based adaptive control leveraging a fine-tuned vision transformer (DINOv2) and depth sensing to estimate payloads prior to lifting, eliminating actuation latency. Validation with an additional 12 subjects demonstrates robust payload estimation (82.41% accuracy). The proposed adaptive strategy reduces peak back muscle activation by up to 23% and improves average offloading by 8.15% over static baselines, without increasing discomfort. These results highlight the benefits of predictive perception and user-centric optimization for enhanced human-exoskeleton interaction.

cs.RO

Q-Guided Stein Variational Model Predictive Control via RL-informed Policy Prior

Model Predictive Control (MPC) enables reliable trajectory optimization under dynamics constraints, but often depends on accurate dynamics models and carefully hand-designed cost functions. Recent learning-based MPC methods aim to reduce these modeling and cost-design burdens by learning dynamics, priors, or value-related guidance signals. Yet many existing approaches still rely on deterministic gradient-based solvers (e.g., differentiable MPC) or parametric sampling-based updates (e.g., CEM/MPPI), which can lead to mode collapse and convergence to a single dominant solution. We propose Q-SVMPC, a Q-guided Stein variational MPC method with an RL-informed policy prior, which casts learning-based MPC as trajectory-level posterior inference and refines trajectory particles via SVGD under learned soft Q-value guidance to explicitly preserve diverse solutions. Experiments on navigation, robotic manipulation, and a real-world fruit-picking task show competitive learning efficiency, strong final performance, and training stability compared with MPC, model-free RL, and learning-based MPC baselines.

cs.RO

Neural-Primitive: An Efficient End-to-end Local Planner with Primitive-based Imitation Learning for Autonomous Flight

Autonomous flight in unknown cluttered environments is hindered by the computation-quality-memory trilemma of onboard trajectory generation. In this paper, we propose an efficient end-to-end local planner via imitation learning. A lightweight offline-primitive-based dataset collection framework is designed to produce safe and high-quality trajectory primitives in non-convex environments. A compact neural network directly maps sensory inputs to polynomial coefficients that inherently encode higher-order dynamical information. The learned policy generates smooth, empirically collision-free and dynamically feasible trajectories in real time without back-end solving. It achieves ultra-fast computation (below 1ms on a standard desktop and average 3.68ms during onboard flight), while maintaining low onboard memory requirements (less than 1.5MiB). Extensive simulation benchmarks demonstrate superiority in both planning latency and target-reaching progress quality. Zero-shot deployment in real-world experiments further validates the robust sim-to-real transfer capability of the proposed method.

cs.RO

Risk-Aware Optimal Control with Rulebooks

We consider safety-critical control problems involving multiple requirements with different priorities and uncertainty in their evaluation. We represent these requirements using risk-aware rulebooks, where each requirement is assigned a risk measure and an acceptable threshold, and a priority relation is defined among the requirements. Each requirement induces a risk-evaluation function that maps a policy to the risk associated with its violation. We formulate risk-aware optimal control with rulebooks as a lexicographic optimization problem over excess risks and develop an anytime filtering and branch-and-bound algorithm that progressively tightens the certified optimality gap while characterizing the corresponding set of policies at each priority level. The algorithm returns a policy together with these gaps, which bound its suboptimality. We prove that these gaps are valid for any finite computational budget and, under additional assumptions, converge to zero as the computational budget increases. We evaluate the algorithm on a synthetic benchmark with a known optimum and a realistic highway-merging simulation with CVaR-based collision, rear-braking, headway, and comfort rules.

eess.SY

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.

cs.RO

Conditional Timed Partial Orders: An Expressive and Interpretable Framework for Robot Task Specification and Planning

Timed Partial Orders (TPOs), originally proposed for workflows, provide an interpretable framework for robot task specification with planning algorithms based on mixed-integer linear programming (MILP). However, TPOs are limited in expressivity, capturing only partial-order events with simple timing constraints. In this paper, we introduce Conditional TPOs (cTPOs), which extend TPOs with richer relative-timing constraints and conditional event activations based on environmental conditions. We show that planning for cTPOs also reduces to an MILP problem; however, the added expressivity results in significantly larger MILPs that can become computationally intractable. To address this challenge, we propose a decomposition algorithm that partitions a cTPO into smaller sub-TPOs, yielding a sequence of smaller MILP problems. We prove that this decomposition is complete and preserves plan optimality while improving the interpretability of complex tasks. Experimental results demonstrate the effectiveness of cTPOs as a task specification framework and the efficiency of our decomposition approach, achieving up to four orders of magnitude speedup over the monolithic MILP.

cs.RO

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.

cs.RO

FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

We present FIRE3D, a unified framework that takes a single RGB image or casual RGB video and transforms it into simulation-ready 3D scene assets for games and interactive applications in under a minute. At the core of FIRE3D is a feed-forward, end-to-end network that predicts a compositional scene representation from posed RGB-D observations estimated from the RGB capture, including the 6-DoF pose, bounding box, mesh, and texture for every object. By modeling the scene as a collection of discrete entities, FIRE3D produces amodally complete and simulation-ready environments where objects are physically decoupled and ready for interaction. Our framework requires no test-time optimization, runs orders of magnitude faster than prior interaction-ready methods, and provides object-level completeness beyond existing feed-forward 3D approaches. We demonstrate competitive or state-of-the-art results across pose accuracy, geometry completeness, and texture quality across various datasets while being orders of magnitudes faster. Project page: https://xiahongchi.github.io/Fire3D/

cs.CV

SHIFT: Surface-aware High-speed Integration For TSDFs

Real-time 3D mapping is fundamental for autonomous robotic navigation, with Euclidean Signed Distance Fields (ESDFs) serving as the standard representation for online motion planning. While recent advancements in non- projective distance fields yield highly accurate maps, their computational overhead remains a severe bottleneck. Conventional integrators redundantly re-fuse millions of depth pixels every frame, even long after the corresponding voxels have converged, wasting significant computational resources in environments dominated by large planar surfaces. In this paper, we present SHIFT (Surface-aware High-speed Integration For TSDFs), an efficient mapping framework designed to reduce this per-frame update cost. By exploiting structural redundancy directly from 3D depth geometry, SHIFT compresses flat local regions into weighted super-rays and freezes flat-voxel gradients. A compact ESDF voxel layout further reduces the memory footprint of the remaining wavefront. Extensive evaluations across various RGB-D and LiDAR sequences show that SHIFT cuts TSDF cost by 1.42 to 4.07 times, while holding mesh error within millimeters, and reduces ESDF-layer memory by up to 28%

cs.RO

MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots

Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc

cs.RO

A Statistical Audit of Physical AI Benchmark Redundancy

Physical AI models are evaluated on suites of benchmarks that differ across model reports, leaving the model-by-benchmark matrix sparse and the relationship between benchmarks unmeasured. We construct a matrix of 51 models on 12 physical AI benchmarks, selected from a registry of 51 benchmarks and 152 models by reporting density, combining scores from model cards and benchmark papers with our own evaluation runs under each benchmark's official protocol. We measure how much information the benchmarks share and show quantitative evidence of Redundancy. Redundancy affects reported rankings: collapsing the two substitute pairs into single columns moves 22 of 51 models by three or more places under an equally weighted average. We then select benchmarks greedily under a utility combining score dispersion with variance not explained by the already-selected set, and obtain a four-benchmark subset retaining 78.5\% of the utility of all 12, on which we fit a Bradley--Terry ranking. The procedure requires only benchmark-level scores with sufficient overlap and is not specific to physical AI.

cs.RO