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Reinforcement Learning for Robotic Safe Control with Force Sensing

For the task with complicated manipulation in unstructured environments, traditional hand-coded methods are ineffective, while reinforcement learning can provide more general and useful policy. Although the reinforcement learning is able to obtain impressive results, its stability and reliability is hard to guarantee, which would cause the potential safety threats. Besides, the transfer from simulation to real world also will lead in unpredictable situations. To enhance the safety and reliability of robots, we introduce the force and haptic perception into reinforcement learning. Force and tactual sensation play key roles in robotic dynamic control and human-robot interaction. We demonstrate that the force-based reinforcement learning method can be more adaptive to environment, especially in sim-to-real transfer. Experimental results show in object pushing task, our strategy is safer and more efficient in both simulation and real world, thus it holds prospects for a wide variety of robotic applications.

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Octo: An Open-Source Generalist Robot Policy

Large policies pretrained on diverse robot datasets have the potential to transform robotic learning: instead of training new policies from scratch, such generalist robot policies may be finetuned with only a little in-domain data, yet generalize broadly. However, to be widely applicable across a range of robotic learning scenarios, environments, and tasks, such policies need to handle diverse sensors and action spaces, accommodate a variety of commonly used robotic platforms, and finetune readily and efficiently to new domains. In this work, we aim to lay the groundwork for developing open-source, widely applicable, generalist policies for robotic manipulation. As a first step, we introduce Octo, a large transformer-based policy trained on 800k trajectories from the Open X-Embodiment dataset, the largest robot manipulation dataset to date. It can be instructed via language commands or goal images and can be effectively finetuned to robot setups with new sensory inputs and action spaces within a few hours on standard consumer GPUs. In experiments across 9 robotic platforms, we demonstrate that Octo serves as a versatile policy initialization that can be effectively finetuned to new observation and action spaces. We also perform detailed ablations of design decisions for the Octo model, from architecture to training data, to guide future research on building generalist robot models.

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Physics-informed Temporal Difference Metric Learning for Robot Motion Planning

The motion planning problem involves finding a collision-free path from a robot's starting to its target configuration. Recently, self-supervised learning methods have emerged to tackle motion planning problems without requiring expensive expert demonstrations. They solve the Eikonal equation for training neural networks and lead to efficient solutions. However, these methods struggle in complex environments because they fail to maintain key properties of the Eikonal equation, such as optimal value functions and geodesic distances. To overcome these limitations, we propose a novel self-supervised temporal difference metric learning approach that solves the Eikonal equation more accurately and enhances performance in solving complex and unseen planning tasks. Our method enforces Bellman's principle of optimality over finite regions, using temporal difference learning to avoid spurious local minima while incorporating metric learning to preserve the Eikonal equation's essential geodesic properties. We demonstrate that our approach significantly outperforms existing self-supervised learning methods in handling complex environments and generalizing to unseen environments, with robot configurations ranging from 2 to 12 degrees of freedom (DOF).

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Reinforcement Learning for Robotic Time-optimal Path Tracking Using Prior Knowledge

Time-optimal path tracking, as a significant tool for industrial robots, has attracted the attention of numerous researchers. In most time-optimal path tracking problems, the actuator torque constraints are assumed to be conservative, which ignores the motor characteristic; i.e., the actuator torque constraints are velocity-dependent, and the relationship between torque and velocity is piecewise linear. However, considering that the motor characteristics increase the solving difficulty, in this study, an improved Q-learning algorithm for robotic time-optimal path tracking using prior knowledge is proposed. After considering the limitations of the Q-learning algorithm, an improved action-value function is proposed to improve the convergence rate. The proposed algorithms use the idea of reward and penalty, rewarding the actions that satisfy constraint conditions and penalizing the actions that break constraint conditions, to finally obtain a time-optimal trajectory that satisfies the constraint conditions. The effectiveness of the algorithms is verified by experiments.

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Adapting Generalist Robot Policies with Semantic Reinforcement Learning

Generalist robot policies learn a diverse repertoire of behaviors from large-scale pretraining. In principle, this makes them excellent priors for downstream adaptation via reinforcement learning (RL). In practice, however, standard RL methods leveraging this prior optimize directly over robot actions, requiring the base policy's action distribution to be close to that of a performant policy from the start. This assumption breaks down for complex or long-horizon tasks that fall outside the pretraining distribution. Our key insight is that, for sufficiently expressive generalist policies, language prompts are an effective alternative space for learning to solve such tasks: modulating language inputs elicits skills already within the policy's repertoire, which can be composed to solve tasks beyond its zero-shot capabilities. We propose Semantic Action Reinforcement Learning (SARL), which learns to optimize this prompt space through online interaction, treating the generalist policy as a controllable skill prior. Importantly, leveraging pretrained skills rather than learning new ones from scratch yields structured, semantically meaningful exploration and highly efficient online improvement, and learning to modulate prompts through experience grounds them in induced real-world behaviors for robust task-solving. Across real-world settings and simulated benchmarks, we show SARL unlocks fundamentally new capabilities -- adapting VLA behavior to solve complex, long-horizon tasks -- and significantly outperforms existing approaches for improving robot behavior in deployment.

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A Robust Regression Approach for Robot Model Learning

Machine learning and data analysis have been used in many robotics fields, especially for modelling. Data are usually the result of sensor measurements and, as such, they might be subjected to noise and outliers. The presence of outliers has a huge impact on modelling the acquired data, resulting in inappropriate models. In this work a novel approach for outlier detection and rejection for input/output mapping in regression problems is presented. The robustness of the method is shown both through simulated data for linear and nonlinear regression, and real sensory data. Despite being validated by using artificial neural networks, the method can be generalized to any other regression method

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Dot-to-Dot: Explainable Hierarchical Reinforcement Learning for Robotic Manipulation

Robotic systems are ever more capable of automation and fulfilment of complex tasks, particularly with reliance on recent advances in intelligent systems, deep learning and artificial intelligence. However, as robots and humans come closer in their interactions, the matter of interpretability, or explainability of robot decision-making processes for the human grows in importance. A successful interaction and collaboration will only take place through mutual understanding of underlying representations of the environment and the task at hand. This is currently a challenge in deep learning systems. We present a hierarchical deep reinforcement learning system, consisting of a low-level agent handling the large actions/states space of a robotic system efficiently, by following the directives of a high-level agent which is learning the high-level dynamics of the environment and task. This high-level agent forms a representation of the world and task at hand that is interpretable for a human operator. The method, which we call Dot-to-Dot, is tested on a MuJoCo-based model of the Fetch Robotics Manipulator, as well as a Shadow Hand, to test its performance. Results show efficient learning of complex actions/states spaces by the low-level agent, and an interpretable representation of the task and decision-making process learned by the high-level agent.

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Learning Structured Robot Policies from Vision-Language Models via Synthetic Neuro-Symbolic Supervision

Vision-Language Models (VLMs) have recently demonstrated strong capabilities in mapping multimodal observations to robot behaviors. However, most current approaches rely on end-to-end visuomotor policies that remain opaque and difficult to analyze, limiting their use in real-world robotic applications. In contrast, classical robotic systems often rely on structured policy representations that provide interpretability, modularity, and reactive execution. This work investigates how foundation models can be specialized to generate structured robot policies grounded in multimodal perception, bridging high-dimensional learning and symbolic control. We propose a neuro-symbolic approach in which a VLM synthesizes executable Behavior Tree policies from visual observations, natural language instructions, and structured system specifications. To enable scalable supervision without manual annotation, we introduce an automated pipeline that generates a synthetic multimodal dataset of domain-randomized scenes paired with instruction-policy examples produced by a foundation model. By decoupling structured task decomposition under constrained symbolic grammars from hardware-specific motor control, we demonstrate that a 12B-parameter model can learn structured spatial-symbolic mappings required for executable BT synthesis, solely through in-silico supervision. Real-world physical experiments on two heterogeneous robotic manipulators confirm that these structurally constrained policies achieve zero-shot transfer to real-world environments. The results emphasize that the data bottleneck in robotic planning can be bypassed by procedurally synthesizing high-fidelity, neuro-symbolic training data.

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Conservative Offline Robot Policy Learning via Posterior-Transition Reweighting

Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.

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Autonomous Tissue Manipulation via Surgical Robot Using Learning Based Model Predictive Control

Tissue manipulation is a frequently used fundamental subtask of any surgical procedures, and in some cases it may require the involvement of a surgeon's assistant. The complex dynamics of soft tissue as an unstructured environment is one of the main challenges in any attempt to automate the manipulation of it via a surgical robotic system. Two AI learning based model predictive control algorithms using vision strategies are proposed and studied: (1) reinforcement learning and (2) learning from demonstration. Comparison of the performance of these AI algorithms in a simulation setting indicated that the learning from demonstration algorithm can boost the learning policy by initializing the predicted dynamics with given demonstrations. Furthermore, the learning from demonstration algorithm is implemented on a Raven IV surgical robotic system and successfully demonstrated feasibility of the proposed algorithm using an experimental approach. This study is part of a profound vision in which the role of a surgeon will be redefined as a pure decision maker whereas the vast majority of the manipulation will be conducted autonomously by a surgical robotic system. A supplementary video can be found at: http://bionics.seas.ucla.edu/research/surgeryproject17.html

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Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types

In this study, we introduce a novel visual imitation network with a spatial attention module for robotic assisted feeding (RAF). The goal is to acquire (i.e., scoop) food items from a bowl. However, achieving robust and adaptive food manipulation is particularly challenging. To deal with this, we propose a framework that integrates visual perception with imitation learning to enable the robot to handle diverse scenarios during scooping. Our approach, named AVIL (adaptive visual imitation learning), exhibits adaptability and robustness across different bowl configurations in terms of material, size, and position, as well as diverse food types including granular, semi-solid, and liquid, even in the presence of distractors. We validate the effectiveness of our approach by conducting experiments on a real robot. We also compare its performance with a baseline. The results demonstrate improvement over the baseline across all scenarios, with an enhancement of up to 2.5 times in terms of a success metric. Notably, our model, trained solely on data from a transparent glass bowl containing granular cereals, showcases generalization ability when tested zero-shot on other bowl configurations with different types of food.

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Maximizing BCI Human Feedback using Active Learning

Recent advancements in \textit{Learning from Human Feedback} present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to be present and attentive during robot learning to provide evaluative feedback. In addition, the amount of feedback needed grows with the level of task difficulty and the quality of human feedback might decrease over time because of fatigue. To overcome these limitations and enable learning more robot tasks with higher complexities, there is a need to maximize the quality of expensive feedback received and reduce the amount of human cognitive involvement required. In this work, we present an approach that uses active learning to smartly choose queries for the human supervisor based on the uncertainty of the robot and effectively reduces the amount of feedback needed to learn a given task. We also use a novel multiple buffer system to improve robustness to feedback noise and guard against catastrophic forgetting as the robot learning evolves. This makes it possible to learn tasks with more complexity using lesser amounts of human feedback compared to previous methods. We demonstrate the utility of our proposed method on a robot arm reaching task where the robot learns to reach a location in 3D without colliding with obstacles. Our approach is able to learn this task faster, with less human feedback and cognitive involvement, compared to previous methods that do not use active learning.

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Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning

Existing robot locomotion learning techniques rely heavily on the offline selection of proper reward weighting gains and cannot guarantee constraint satisfaction (i.e., constraint violation) during training. Thus, this work aims to address both issues by proposing Reward-Oriented Gains via Embodied Regulation (ROGER), which adapts reward-weighting gains online based on penalties received throughout the embodied interaction process. The ratio between the positive reward (primary reward) and negative reward (penalty) gains is automatically reduced as the learning approaches the constraint thresholds to avoid violation. Conversely, the ratio is increased when learning is in safe states to prioritize performance. With a 60-kg quadruped robot, ROGER achieved near-zero constraint violation throughout multiple learning trials. It also achieved up to 50% more primary reward than the equivalent state-of-the-art techniques. In MuJoCo continuous locomotion benchmarks, including a single-leg hopper, ROGER exhibited comparable or up to 100% higher performance and 60% less torque usage and orientation deviation compared to those trained with the default reward function. Finally, real-world locomotion learning of a physical quadruped robot was achieved from scratch within one hour without any falls. Therefore, this work contributes to constraint-satisfying real-world continual robot locomotion learning and simplifies reward weighting gain tuning, potentially facilitating the development of physical robots and those that learn in the real world.

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AdaWorldPolicy: World-Model-Driven Diffusion Policy with Online Adaptive Learning for Robotic Manipulation

Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world environments. Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world environments. In this work, we introduce a unified framework, World-Model-Driven Diffusion Policy with Online Adaptive Learning (AdaWorldPolicy) to enhance robotic manipulation under dynamic conditions with minimal human involvement. Our core insight is that world models provide strong supervision signals, enabling online adaptive learning in dynamic environments, which can be complemented by force-torque feedback to mitigate dynamic force shifts. Our AdaWorldPolicy integrates a world model, an action expert, and a force predictor-all implemented as interconnected Flow Matching Diffusion Transformers (DiT). They are interconnected via the multi-modal self-attention layers, enabling deep feature exchange for joint learning while preserving their distinct modularity characteristics. We further propose a novel Online Adaptive Learning (AdaOL) strategy that dynamically switches between an Action Generation mode and a Future Imagination mode to drive reactive updates across all three modules. This creates a powerful closed-loop mechanism that adapts to both visual and physical domain shifts with minimal overhead. Across a suite of simulated and real-robot benchmarks, our AdaWorldPolicy achieves state-of-the-art performance, with dynamical adaptive capacity to out-of-distribution scenarios.

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Low Dimensional State Representation Learning with Robotics Priors in Continuous Action Spaces

Autonomous robots require high degrees of cognitive and motoric intelligence to come into our everyday life. In non-structured environments and in the presence of uncertainties, such degrees of intelligence are not easy to obtain. Reinforcement learning algorithms have proven to be capable of solving complicated robotics tasks in an end-to-end fashion without any need for hand-crafted features or policies. Especially in the context of robotics, in which the cost of real-world data is usually extremely high, reinforcement learning solutions achieving high sample efficiency are needed. In this paper, we propose a framework combining the learning of a low-dimensional state representation, from high-dimensional observations coming from the robot's raw sensory readings, with the learning of the optimal policy, given the learned state representation. We evaluate our framework in the context of mobile robot navigation in the case of continuous state and action spaces. Moreover, we study the problem of transferring what learned in the simulated virtual environment to the real robot without further retraining using real-world data in the presence of visual and depth distractors, such as lighting changes and moving obstacles.

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Sample-Efficient Robot Skill Learning for Construction Tasks: Benchmarking Hierarchical Reinforcement Learning and Vision-Language-Action VLA Model

This study evaluates two leading approaches for teaching construction robots new skills to understand their applicability for construction automation: a Vision-Language-Action (VLA) model and Reinforcement Learning (RL) methods. The goal is to understand both task performance and the practical effort needed to deploy each approach on real jobs. The authors developed two teleoperation interfaces to control the robots and collect the demonstrations needed, both of which proved effective for training robots for long-horizon and dexterous tasks. In addition, the authors conduct a three-stage evaluation. First, the authors compare a Multi-Layer Perceptron (MLP) policy with a Deep Q-network (DQN) imitation model to identify the stronger RL baseline, focusing on model performance, generalization, and a pick-up experiment. Second, three different VLA models are trained in two different scenarios and compared with each other. Third, the authors benchmark the selected RL baseline against the VLA model using computational and sample-efficiency measures and then a robot experiment on a multi-stage panel installation task that includes transport and installation. The VLA model demonstrates strong generalization and few-shot capability, achieving 60% and 100% success in the pickup phase. In comparison, DQN can be made robust but needs additional noise during tuning, which increases the workload. Overall, the findings indicate that VLA offers practical advantages for changing tasks by reducing programming effort and enabling useful performance with minimal data, while DQN provides a viable baseline when sufficient tuning effort is acceptable.

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Machine Learning in Robotic Ultrasound Imaging: Challenges and Perspectives

This article reviews the recent advances in intelligent robotic ultrasound (US) imaging systems. We commence by presenting the commonly employed robotic mechanisms and control techniques in robotic US imaging, along with their clinical applications. Subsequently, we focus on the deployment of machine learning techniques in the development of robotic sonographers, emphasizing crucial developments aimed at enhancing the intelligence of these systems. The methods for achieving autonomous action reasoning are categorized into two sets of approaches: those relying on implicit environmental data interpretation and those using explicit interpretation. Throughout this exploration, we also discuss practical challenges, including those related to the scarcity of medical data, the need for a deeper understanding of the physical aspects involved, and effective data representation approaches. Moreover, we conclude by highlighting the open problems in the field and analyzing different possible perspectives on how the community could move forward in this research area.

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Mobility-Aware Computation Offloading for Swarm Robotics using Deep Reinforcement Learning

Swarm robotics is envisioned to automate a large number of dirty, dangerous, and dull tasks. Robots have limited energy, computation capability, and communication resources. Therefore, current swarm robotics have a small number of robots, which can only provide limited spatio-temporal information. In this paper, we propose to leverage the mobile edge computing to alleviate the computation burden. We develop an effective solution based on a mobility-aware deep reinforcement learning model at the edge server side for computing scheduling and resource. Our results show that the proposed approach can meet delay requirements and guarantee computation precision by using minimum robot energy.

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