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At least 1,135 records · Page 63Linked to original sources

Direct and inverse modeling of soft robots by learning a condensed FEM model

The Finite Element Method (FEM) is a powerful modeling tool for predicting the behavior of soft robots. However, its use for control can be difficult for non-specialists of numerical computation: it requires an optimization of the computation to make it real-time. In this paper, we propose a learning-based approach to obtain a compact but sufficiently rich mechanical representation. Our choice is based on nonlinear compliance data in the actuator/effector space provided by a condensation of the FEM model. We demonstrate that this compact model can be learned with a reasonable amount of data and, at the same time, be very efficient in terms of modeling, since we can deduce the direct and inverse kinematics of the robot. We also show how to couple some models learned individually in particular on an example of a gripper composed of two soft fingers. Other results are shown by comparing the inverse model derived from the full FEM model and the one from the compact learned version. This work opens new perspectives, namely for the embedded control of soft robots, but also for their design. These perspectives are also discussed in the paper.

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Foresight Social-aware Reinforcement Learning for Robot Navigation

When robots handle navigation tasks while avoiding collisions, they perform in crowded and complex environments not as good as in stable and homogeneous environments. This often results in a low success rate and poor efficiency. Therefore, we propose a novel Foresight Social-aware Reinforcement Learning (FSRL) framework for mobile robots to achieve collision-free navigation. Compared to previous learning-based methods, our approach is foresighted. It not only considers the current human-robot interaction to avoid an immediate collision, but also estimates upcoming social interactions to still keep distance in the future. Furthermore, an efficiency constraint is introduced in our approach that significantly reduces navigation time. Comparative experiments are performed to verify the effectiveness and efficiency of our proposed method under more realistic and challenging simulated environments.

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RoboAfford++: A Generative AI-Enhanced Dataset for Multimodal Affordance Learning in Robotic Manipulation and Navigation

Robotic manipulation and navigation are fundamental capabilities of embodied intelligence, enabling effective robot interactions with the physical world. Achieving these capabilities requires a cohesive understanding of the environment, including object recognition to localize target objects, object affordances to identify potential interaction areas and spatial affordances to discern optimal areas for both object placement and robot movement. While Vision-Language Models (VLMs) excel at high-level task planning and scene understanding, they often struggle to infer actionable positions for physical interaction, such as functional grasping points and permissible placement regions. This limitation stems from the lack of fine-grained annotations for object and spatial affordances in their training datasets. To tackle this challenge, we introduce RoboAfford++, a generative AI-enhanced dataset for multimodal affordance learning for both robotic manipulation and navigation. Our dataset comprises 869,987 images paired with 2.0 million question answering (QA) annotations, covering three critical tasks: object affordance recognition to identify target objects based on attributes and spatial relationships, object affordance prediction to pinpoint functional parts for manipulation, and spatial affordance localization to identify free space for object placement and robot navigation. Complementing this dataset, we propose RoboAfford-Eval, a comprehensive benchmark for assessing affordance-aware prediction in real-world scenarios, featuring 338 meticulously annotated samples across the same three tasks. Extensive experimental results reveal the deficiencies of existing VLMs in affordance learning, while fine-tuning on the RoboAfford++ dataset significantly enhances their ability to reason about object and spatial affordances, validating the dataset's effectiveness.

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Auto-conditioned Recurrent Mixture Density Networks for Learning Generalizable Robot Skills

Personal robots assisting humans must perform complex manipulation tasks that are typically difficult to specify in traditional motion planning pipelines, where multiple objectives must be met and the high-level context be taken into consideration. Learning from demonstration (LfD) provides a promising way to learn these kind of complex manipulation skills even from non-technical users. However, it is challenging for existing LfD methods to efficiently learn skills that can generalize to task specifications that are not covered by demonstrations. In this paper, we introduce a state transition model (STM) that generates joint-space trajectories by imitating motions from expert behavior. Given a few demonstrations, we show in real robot experiments that the learned STM can quickly generalize to unseen tasks and synthesize motions having longer time horizons than the expert trajectories. Compared to conventional motion planners, our approach enables the robot to accomplish complex behaviors from high-level instructions without laborious hand-engineering of planning objectives, while being able to adapt to changing goals during the skill execution. In conjunction with a trajectory optimizer, our STM can construct a high-quality skeleton of a trajectory that can be further improved in smoothness and precision. In combination with a learned inverse dynamics model, we additionally present results where the STM is used as a high-level planner. A video of our experiments is available at https://youtu.be/85DX9Ojq-90

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Scaling Robot Policy Learning via Zero-Shot Labeling with Foundation Models

A central challenge towards developing robots that can relate human language to their perception and actions is the scarcity of natural language annotations in diverse robot datasets. Moreover, robot policies that follow natural language instructions are typically trained on either templated language or expensive human-labeled instructions, hindering their scalability. To this end, we introduce NILS: Natural language Instruction Labeling for Scalability. NILS automatically labels uncurated, long-horizon robot data at scale in a zero-shot manner without any human intervention. NILS combines pretrained vision-language foundation models in order to detect objects in a scene, detect object-centric changes, segment tasks from large datasets of unlabelled interaction data and ultimately label behavior datasets. Evaluations on BridgeV2, Fractal, and a kitchen play dataset show that NILS can autonomously annotate diverse robot demonstrations of unlabeled and unstructured datasets while alleviating several shortcomings of crowdsourced human annotations, such as low data quality and diversity. We use NILS to label over 115k trajectories obtained from over 430 hours of robot data. We open-source our auto-labeling code and generated annotations on our website: http://robottasklabeling.github.io.

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Energy-Aware Reinforcement Learning for Robotic Manipulation of Articulated Components in Infrastructure Operation and Maintenance

With the growth of intelligent civil infrastructure and smart cities, operation and maintenance (O&M) increasingly requires safe, efficient, and energy-conscious robotic manipulation of articulated components, including access doors, service drawers, and pipeline valves. However, existing robotic approaches either focus primarily on grasping or target object-specific articulated manipulation, and they rarely incorporate explicit actuation energy into multi-objective optimisation, which limits their scalability and suitability for long-term deployment in real O&M settings. Therefore, this paper proposes an articulation-agnostic and energy-aware reinforcement learning framework for robotic manipulation in intelligent infrastructure O&M. The method combines part-guided 3D perception, weighted point sampling, and PointNet-based encoding to obtain a compact geometric representation that generalises across heterogeneous articulated objects. Manipulation is formulated as a Constrained Markov Decision Process (CMDP), in which actuation energy is explicitly modelled and regulated via a Lagrangian-based constrained Soft Actor-Critic scheme. The policy is trained end-to-end under this CMDP formulation, enabling effective articulated-object operation while satisfying a long-horizon energy budget. Experiments on representative O&M tasks demonstrate 16%-30% reductions in energy consumption, 16%-32% fewer steps to success, and consistently high success rates, indicating a scalable and sustainable solution for infrastructure O&M manipulation.

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Achieving Stable High-Speed Locomotion for Humanoid Robots with Deep Reinforcement Learning

Humanoid robots offer significant versatility for performing a wide range of tasks, yet their basic ability to walk and run, especially at high velocities, remains a challenge. This letter presents a novel method that combines deep reinforcement learning with kinodynamic priors to achieve stable locomotion control (KSLC). KSLC promotes coordinated arm movements to counteract destabilizing forces, enhancing overall stability. Compared to the baseline method, KSLC provides more accurate tracking of commanded velocities and better generalization in velocity control. In simulation tests, the KSLC-enabled humanoid robot successfully tracked a target velocity of 3.5 m/s with reduced fluctuations. Sim-to-sim validation in a high-fidelity environment further confirmed its robust performance, highlighting its potential for real-world applications.

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Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videos

We are motivated by the goal of generalist robots that can complete a wide range of tasks across many environments. Critical to this is the robot's ability to acquire some metric of task success or reward, which is necessary for reinforcement learning, planning, or knowing when to ask for help. For a general-purpose robot operating in the real world, this reward function must also be able to generalize broadly across environments, tasks, and objects, while depending only on on-board sensor observations (e.g. RGB images). While deep learning on large and diverse datasets has shown promise as a path towards such generalization in computer vision and natural language, collecting high quality datasets of robotic interaction at scale remains an open challenge. In contrast, "in-the-wild" videos of humans (e.g. YouTube) contain an extensive collection of people doing interesting tasks across a diverse range of settings. In this work, we propose a simple approach, Domain-agnostic Video Discriminator (DVD), that learns multitask reward functions by training a discriminator to classify whether two videos are performing the same task, and can generalize by virtue of learning from a small amount of robot data with a broad dataset of human videos. We find that by leveraging diverse human datasets, this reward function (a) can generalize zero shot to unseen environments, (b) generalize zero shot to unseen tasks, and (c) can be combined with visual model predictive control to solve robotic manipulation tasks on a real WidowX200 robot in an unseen environment from a single human demo.

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Efficient Robotic Manipulation Through Offline-to-Online Reinforcement Learning and Goal-Aware State Information

End-to-end learning robotic manipulation with high data efficiency is one of the key challenges in robotics. The latest methods that utilize human demonstration data and unsupervised representation learning has proven to be a promising direction to improve RL learning efficiency. The use of demonstration data also allows "warming-up" the RL policies using offline data with imitation learning or the recently emerged offline reinforcement learning algorithms. However, existing works often treat offline policy learning and online exploration as two separate processes, which are often accompanied by severe performance drop during the offline-to-online transition. Furthermore, many robotic manipulation tasks involve complex sub-task structures, which are very challenging to be solved in RL with sparse reward. In this work, we propose a unified offline-to-online RL framework that resolves the transition performance drop issue. Additionally, we introduce goal-aware state information to the RL agent, which can greatly reduce task complexity and accelerate policy learning. Combined with an advanced unsupervised representation learning module, our framework achieves great training efficiency and performance compared with the state-of-the-art methods in multiple robotic manipulation tasks.

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SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation

Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.

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Language-Guided Grasp Detection with Coarse-to-Fine Learning for Robotic Manipulation

Grasping is one of the most fundamental challenging capabilities in robotic manipulation, especially in unstructured, cluttered, and semantically diverse environments. Recent researches have increasingly explored language-guided manipulation, where robots not only perceive the scene but also interpret task-relevant natural language instructions. However, existing language-conditioned grasping methods typically rely on shallow fusion strategies, leading to limited semantic grounding and weak alignment between linguistic intent and visual grasp reasoning.In this work, we propose Language-Guided Grasp Detection (LGGD) with a coarse-to-fine learning paradigm for robotic manipulation. LGGD leverages CLIP-based visual and textual embeddings within a hierarchical cross-modal fusion pipeline, progressively injecting linguistic cues into the visual feature reconstruction process. This design enables fine-grained visual-semantic alignment and improves the feasibility of the predicted grasps with respect to task instructions. In addition, we introduce a language-conditioned dynamic convolution head (LDCH) that mixes multiple convolution experts based on sentence-level features, enabling instruction-adaptive coarse mask and grasp predictions. A final refinement module further enhances grasp consistency and robustness in complex scenes.Experiments on the OCID-VLG and Grasp-Anything++ datasets show that LGGD surpasses existing language-guided grasping methods, exhibiting strong generalization to unseen objects and diverse language queries. Moreover, deployment on a real robotic platform demonstrates the practical effectiveness of our approach in executing accurate, instruction-conditioned grasp actions. The code will be released publicly upon acceptance.

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Enhancing Deep Reinforcement Learning for Robotic Motion Planning via Task Decomposition

Obstacle-aware robotic manipulation can require substantial interaction data when deep reinforcement learning policies are trained from scratch. We study a task decomposition framework combining first-layer critic transfer with staged reward redesign (RR) on a Truncated Quantile Critics (TQC) backbone. Transfer reuses an input representation across tasks, while RR supplies intermediate feedback for Pick-and-Place. Experiments cover Push, Pick-and-Place, and Slide in obstacle-free and single-obstacle PyBullet environments, with three random seeds per setting. On obstacle-aware Push, transfer achieves $0.83\pm0.05$ success against $0.77\pm0.06$ for TQC. On obstacle-aware Slide, it achieves $0.95\pm0.02$ against $0.84\pm0.06$ for SAC, the strongest baseline in that setting. These are gains of $6$ and $11$ percentage points, respectively. RR reduces the target-training steps needed for obstacle-free Pick-and-Place from roughly $0.75$M to $0.20$M. Transfer benefits depend on the route: obstacle-aware Pick-and-Place shows a lower mean than training from scratch. A selected simulated trajectory is executed open-loop on a Franka Emika FR3 as a feasibility demonstration. The study characterizes when a lightweight combination of established transfer and reward-design components helps learning.

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Multi-Task Learning for Robot Perception with Imbalanced Data

Multi-task problem solving has been shown to improve the accuracy of the individual tasks, which is an important feature for robots, as they have a limited resource. However, when the number of labels for each task is not equal, namely imbalanced data exist, a problem may arise due to insufficient number of samples, and labeling is not very easy for mobile robots in every environment. We propose a method that can learn tasks even in the absence of the ground truth labels for some of the tasks. We also provide a detailed analysis of the proposed method. An interesting finding is related to the interaction of the tasks. We show a methodology to find out which tasks can improve the performance of other tasks. We investigate this by training the teacher network with the task outputs such as depth as inputs. We further provide empirical evidence when trained with a small amount of data. We use semantic segmentation and depth estimation tasks on different datasets, NYUDv2 and Cityscapes.

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HACMan++: Spatially-Grounded Motion Primitives for Manipulation

Although end-to-end robot learning has shown some success for robot manipulation, the learned policies are often not sufficiently robust to variations in object pose or geometry. To improve the policy generalization, we introduce spatially-grounded parameterized motion primitives in our method HACMan++. Specifically, we propose an action representation consisting of three components: what primitive type (such as grasp or push) to execute, where the primitive will be grounded (e.g. where the gripper will make contact with the world), and how the primitive motion is executed, such as parameters specifying the push direction or grasp orientation. These three components define a novel discrete-continuous action space for reinforcement learning. Our framework enables robot agents to learn to chain diverse motion primitives together and select appropriate primitive parameters to complete long-horizon manipulation tasks. By grounding the primitives on a spatial location in the environment, our method is able to effectively generalize across object shape and pose variations. Our approach significantly outperforms existing methods, particularly in complex scenarios demanding both high-level sequential reasoning and object generalization. With zero-shot sim-to-real transfer, our policy succeeds in challenging real-world manipulation tasks, with generalization to unseen objects. Videos can be found on the project website: https://sgmp-rss2024.github.io.

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Bayesian Controller Fusion: Leveraging Control Priors in Deep Reinforcement Learning for Robotics

We present Bayesian Controller Fusion (BCF): a hybrid control strategy that combines the strengths of traditional hand-crafted controllers and model-free deep reinforcement learning (RL). BCF thrives in the robotics domain, where reliable but suboptimal control priors exist for many tasks, but RL from scratch remains unsafe and data-inefficient. By fusing uncertainty-aware distributional outputs from each system, BCF arbitrates control between them, exploiting their respective strengths. We study BCF on two real-world robotics tasks involving navigation in a vast and long-horizon environment, and a complex reaching task that involves manipulability maximisation. For both these domains, simple handcrafted controllers exist that can solve the task at hand in a risk-averse manner but do not necessarily exhibit the optimal solution given limitations in analytical modelling, controller miscalibration and task variation. As exploration is naturally guided by the prior in the early stages of training, BCF accelerates learning, while substantially improving beyond the performance of the control prior, as the policy gains more experience. More importantly, given the risk-aversity of the control prior, BCF ensures safe exploration and deployment, where the control prior naturally dominates the action distribution in states unknown to the policy. We additionally show BCF's applicability to the zero-shot sim-to-real setting and its ability to deal with out-of-distribution states in the real world. BCF is a promising approach towards combining the complementary strengths of deep RL and traditional robotic control, surpassing what either can achieve independently. The code and supplementary video material are made publicly available at https://krishanrana.github.io/bcf.

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Zeva-Ego: Egocentric Mid-Training with In-Context Causal Learning for Robot Manipulation

Egocentric video offers a scalable source of physical interaction experience, yet translating it into robot-executable knowledge and enabling continual adaptation remain challenging. We introduce Zeva-Ego, a unified framework that learns physical priors from human experience and evolves through robot interaction. An Action-Centric Encoder (ACE) converts egocentric visual transitions into action-centered supervision for VLA mid-training, while In-Context Causal Learning (ICCL) enables parameter-free adaptation from action-effect feedback at deployment. Scaling Ego data to 10K hours improves RoboTwin success from 63.8% to 75.3%, matching 2K hours of robot demonstrations (74.7%), corresponding to an empirical data ratio of roughly 4-5:1. With accumulated interaction experience, ICCL further improves success from 58% to 89% within four attempts without parameter updates. These results demonstrate a scalable path toward embodied intelligence that learns from human experience and continuously improves through its own interaction.

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Astra: Toward General-Purpose Mobile Robots via Hierarchical Multimodal Learning

Modern robot navigation systems encounter difficulties in diverse and complex indoor environments. Traditional approaches rely on multiple modules with small models or rule-based systems and thus lack adaptability to new environments. To address this, we developed Astra, a comprehensive dual-model architecture, Astra-Global and Astra-Local, for mobile robot navigation. Astra-Global, a multimodal LLM, processes vision and language inputs to perform self and goal localization using a hybrid topological-semantic graph as the global map, and outperforms traditional visual place recognition methods. Astra-Local, a multitask network, handles local path planning and odometry estimation. Its 4D spatial-temporal encoder, trained through self-supervised learning, generates robust 4D features for downstream tasks. The planning head utilizes flow matching and a novel masked ESDF loss to minimize collision risks for generating local trajectories, and the odometry head integrates multi-sensor inputs via a transformer encoder to predict the relative pose of the robot. Deployed on real in-house mobile robots, Astra achieves high end-to-end mission success rate across diverse indoor environments.

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RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning

Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, with the emergence of radiance field reconstruction methods, especially 3D Gaussian splatting, it has become possible to construct realistic real-world scenes. To this end, we propose RL-GSBridge, a novel real-to-sim-to-real framework which incorporates 3D Gaussian Splatting into the conventional RL simulation pipeline, enabling zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We introduce a mesh-based 3D GS method with soft binding constraints, enhancing the rendering quality of mesh models. Then utilizing a GS editing approach to synchronize the rendering with the physics simulator, RL-GSBridge could reflect the visual interactions of the physical robot accurately. Through a series of sim-to-real experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D GS reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.

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