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Snake-Inspired Mobile Robot Positioning with Hybrid Learning

Mobile robots are used in various fields, from deliveries to search and rescue applications. Different types of sensors are mounted on the robot to provide accurate navigation and, thus, allow successful completion of its task. In real-world scenarios, due to environmental constraints, the robot frequently relies only on its inertial sensors. Therefore, due to noises and other error terms associated with the inertial readings, the navigation solution drifts in time. To mitigate the inertial solution drift, we propose the MoRPINet framework consisting of a neural network to regress the robot's travelled distance. To this end, we require the mobile robot to maneuver in a snake-like slithering motion to encourage nonlinear behavior. MoRPINet was evaluated using a dataset of 290 minutes of inertial recordings during field experiments and showed an improvement of 33% in the positioning error over other state-of-the-art methods for pure inertial navigation.

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MARBLER: An Open Platform for Standardized Evaluation of Multi-Robot Reinforcement Learning Algorithms

Multi-Agent Reinforcement Learning (MARL) has enjoyed significant recent progress thanks, in part, to the integration of deep learning techniques for modeling interactions in complex environments. This is naturally starting to benefit multi-robot systems (MRS) in the form of multi-robot RL (MRRL). However, existing infrastructure to train and evaluate policies predominantly focus on the challenges of coordinating virtual agents, and ignore characteristics important to robotic systems. Few platforms support realistic robot dynamics, and fewer still can evaluate Sim2Real performance of learned behavior. To address these issues, we contribute MARBLER: Multi-Agent RL Benchmark and Learning Environment for the Robotarium. MARBLER offers a robust and comprehensive evaluation platform for MRRL by marrying Georgia Tech's Robotarium (which enables rapid deployment on physical MRS) and OpenAI's Gym interface (which facilitates standardized use of modern learning algorithms). MARBLER offers a highly controllable environment with realistic dynamics, including barrier certificate-based obstacle avoidance. It allows anyone across the world to train and deploy MRRL algorithms on a physical testbed with reproducibility. Further, we introduce five novel scenarios inspired by common challenges in MRS and provide support for new custom scenarios. Finally, we use MARBLER to evaluate popular MARL algorithms and provide insights into their suitability for MRRL. In summary, MARBLER can be a valuable tool to the MRS research community by facilitating comprehensive and standardized evaluation of learning algorithms on realistic simulations and physical hardware. Links to our open-source framework and videos of real-world experiments can be found at https://shubhlohiya.github.io/MARBLER/.

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Learning to Sequence Robot Behaviors for Visual Navigation

Recent literature in the robotics community has focused on learning robot behaviors that abstract out lower-level details of robot control. To fully leverage the efficacy of such behaviors, it is necessary to select and sequence them to achieve a given task. In this paper, we present an approach to both learn and sequence robot behaviors, applied to the problem of visual navigation of mobile robots. We construct a layered representation of control policies composed of low- level behaviors and a meta-level policy. The low-level behaviors enable the robot to locomote in a particular environment while avoiding obstacles, and the meta-level policy actively selects the low-level behavior most appropriate for the current situation based purely on visual feedback. We demonstrate the effectiveness of our method on three simulated robot navigation tasks: a legged hexapod robot which must successfully traverse varying terrain, a wheeled robot which must navigate a maze-like course while avoiding obstacles, and finally a wheeled robot navigating in the presence of dynamic obstacles. We show that by learning control policies in a layered manner, we gain the ability to successfully traverse new compound environments composed of distinct sub-environments, and outperform both the low-level behaviors in their respective sub-environments, as well as a hand-crafted selection of low-level policies on these compound environments.

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A Central Motor System Inspired Pre-training Reinforcement Learning for Robotic Control

The development of intelligent robots requires control policies that can handle dynamic environments and evolving tasks. Pre-training reinforcement learning has emerged as an effective approach to address these demands by enabling robots to acquire reusable motor skills. However, they often rely on large datasets or expert-designed goal spaces, limiting adaptability. Additionally, these methods need help to generate dynamic and diverse skills in high-dimensional state spaces, reducing their effectiveness for downstream tasks. In this paper, we propose CMS-PRL, a pre-training reinforcement learning method inspired by the Central Motor System (CMS). First, we introduce a fusion reward mechanism that combines the basic motor reward with mutual information reward, promoting the discovery of dynamic skills during pre-training without reliance on external data. Second, we design a skill encoding method inspired by the motor program of the basal ganglia, providing rich and continuous skill instructions during pre-training. Finally, we propose a skill activity function to regulate motor skill activity, enabling the generation of skills with different activity levels, thereby enhancing the robot's flexibility in downstream tasks. We evaluate the model on four types of robots in a challenging set of sparse-reward tasks. Experimental results demonstrate that CMS-PRL generates diverse, reusable motor skills to solve various downstream tasks and outperforms baseline methods, particularly in high-degree-of-freedom robots and complex tasks.

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Deep Reinforcement Learning based Robot Navigation in Dynamic Environments using Occupancy Values of Motion Primitives

This paper presents a Deep Reinforcement Learning based navigation approach in which we define the occupancy observations as heuristic evaluations of motion primitives, rather than using raw sensor data. Our method enables fast mapping of the occupancy data, generated by multi-sensor fusion, into trajectory values in 3D workspace. The computationally efficient trajectory evaluation allows dense sampling of the action space. We utilize our occupancy observations in different data structures to analyze their effects on both training process and navigation performance. We train and test our methodology on two different robots within challenging physics-based simulation environments including static and dynamic obstacles. We benchmark our occupancy representations with other conventional data structures from state-of-the-art methods. The trained navigation policies are also validated successfully with physical robots in dynamic environments. The results show that our method not only decreases the required training time but also improves the navigation performance as compared to other occupancy representations. The open-source implementation of our work and all related info are available at \url{https://github.com/RIVeR-Lab/tentabot}.

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Improving Robot-Centric Learning from Demonstration via Personalized Embeddings

Learning from demonstration (LfD) techniques seek to enable novice users to teach robots novel tasks in the real world. However, prior work has shown that robot-centric LfD approaches, such as Dataset Aggregation (DAgger), do not perform well with human teachers. DAgger requires a human demonstrator to provide corrective feedback to the learner either in real-time, which can result in degraded performance due to suboptimal human labels, or in a post hoc manner which is time intensive and often not feasible. To address this problem, we present Mutual Information-driven Meta-learning from Demonstration (MIND MELD), which meta-learns a mapping from poor quality human labels to predicted ground truth labels, thereby improving upon the performance of prior LfD approaches for DAgger-based training. The key to our approach for improving upon suboptimal feedback is mutual information maximization via variational inference. Our approach learns a meaningful, personalized embedding via variational inference which informs the mapping from human provided labels to predicted ground truth labels. We demonstrate our framework in a synthetic domain and in a human-subjects experiment, illustrating that our approach improves upon the corrective labels provided by a human demonstrator by 63%.

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Beyond Noise Steering: Dual-Latent Space Reinforcement Learning for Generative Robot Policy

Pretrained generative robot policies learn expressive action priors from demonstrations. However, existing reinforcement learning methods only steer the noisy space but fail to modulate intermediate action representations during the generation process, resulting in performance degradation and inefficiency. To address this limitation, we propose a novel Dual-Latent Space Reinforcement Learning (DLSRL) framework, which complements initial-noise steering with representation-level control inside the frozen generator. Specifically, our actor network predicts two distinct latent variables: an initial-noise latent variable that steers behavior generation, and an action-representation latent variable for intermediate feature modulation. Moreover, this representation latent variable is mapped to adapter features and ingeniously injected into the hidden states of intermediate action tokens via residual connections. Our dual-control design enables direct adjustment of action representations without updating the base policy. Experiments across generative policy architectures and robotic manipulation tasks show that DLSRL effectively accelerates online robot policy adaptation and achieves competitive performance. Our code is available at \href{https://github.com/xianchaoxiu/DLSRL}{https://github.com/xianchaoxiu/DLSRL}.

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Transfer learning from synthetic to real images using variational autoencoders for robotic applications

Robotic learning in simulation environments provides a faster, more scalable, and safer training methodology than learning directly with physical robots. Also, synthesizing images in a simulation environment for collecting large-scale image data is easy, whereas capturing camera images in the real world is time consuming and expensive. However, learning from only synthetic images may not achieve the desired performance in real environments due to the gap between synthetic and real images. We thus propose a method that transfers learned capability of detecting object position from a simulation environment to the real world. Our method enables us to use only a very limited dataset of real images while leveraging a large dataset of synthetic images using multiple variational autoencoders. It detects object positions 6 to 7 times more precisely than the baseline of directly learning from the dataset of the real images. Object position estimation under varying environmental conditions forms one of the underlying requirement for standard robotic manipulation tasks. We show that the proposed method performs robustly in different lighting conditions or with other distractor objects present for this requirement. Using this detected object position, we transfer pick-and-place or reaching tasks learned in a simulation environment to an actual physical robot without re-training.

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Lifelong Language-Conditioned Robotic Manipulation Learning

Traditional language-conditioned manipulation agent sequential adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive experiments demonstrate the effectiveness and superiority of our proposed SkillsCrafter.

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ILBiT: Imitation Learning for Robot Using Position and Torque Information based on Bilateral Control with Transformer

Autonomous manipulation in robot arms is a complex and evolving field of study in robotics. This paper introduces an innovative approach to this challenge by focusing on imitation learning (IL). Unlike traditional imitation methods, our approach uses IL based on bilateral control, allowing for more precise and adaptable robot movements. The conventional IL based on bilateral control method have relied on Long Short-Term Memory (LSTM) networks. In this paper, we present the IL for robot using position and torque information based on Bilateral control with Transformer (ILBiT). This proposed method employs the Transformer model, known for its robust performance in handling diverse datasets and its capability to surpass LSTM's limitations, especially in tasks requiring detailed force adjustments. A standout feature of ILBiT is its high-frequency operation at 100 Hz, which significantly improves the system's adaptability and response to varying environments and objects of different hardness levels. The effectiveness of the Transformer-based ILBiT method can be seen through comprehensive real-world experiments.

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Quality-Diversity Optimization: a novel branch of stochastic optimization

Traditional optimization algorithms search for a single global optimum that maximizes (or minimizes) the objective function. Multimodal optimization algorithms search for the highest peaks in the search space that can be more than one. Quality-Diversity algorithms are a recent addition to the evolutionary computation toolbox that do not only search for a single set of local optima, but instead try to illuminate the search space. In effect, they provide a holistic view of how high-performing solutions are distributed throughout a search space. The main differences with multimodal optimization algorithms are that (1) Quality-Diversity typically works in the behavioral space (or feature space), and not in the genotypic (or parameter) space, and (2) Quality-Diversity attempts to fill the whole behavior space, even if the niche is not a peak in the fitness landscape. In this chapter, we provide a gentle introduction to Quality-Diversity optimization, discuss the main representative algorithms, and the main current topics under consideration in the community. Throughout the chapter, we also discuss several successful applications of Quality-Diversity algorithms, including deep learning, robotics, and reinforcement learning.

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A Brain Inspired Learning Algorithm for the Perception of a Quadrotor in Wind

The quest for a brain-inspired learning algorithm for robots has culminated in the free energy principle from neuroscience that models the brain's perception and action as an optimization over its free energy objectives. Based on this idea, we propose an estimation algorithm for accurate output prediction of a quadrotor flying under unmodelled wind conditions. The key idea behind this work is the handling of unmodelled wind dynamics and the model's non-linearity errors as coloured noise in the system, and leveraging it for accurate output predictions. This paper provides the first experimental validation for the usefulness of generalized coordinates for robot perception using Dynamic Expectation Maximization (DEM). Through real flight experiments, we show that the estimator outperforms classical estimators with the least error in output predictions. Based on the experimental results, we extend the DEM algorithm for model order selection for complete black box identification. With this paper, we provide the first experimental validation of DEM applied to robot learning.

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Neural Multivariate Regression: Qualitative Insights from the Unconstrained Feature Model

The Unconstrained Feature Model (UFM) is a mathematical framework that enables closed-form approximations for minimal training loss and related performance measures in deep neural networks (DNNs). This paper leverages the UFM to provide qualitative insights into neural multivariate regression, a critical task in imitation learning, robotics, and reinforcement learning. Specifically, we address two key questions: (1) How do multi-task models compare to multiple single-task models in terms of training performance? (2) Can whitening and normalizing regression targets improve training performance? The UFM theory predicts that multi-task models achieve strictly smaller training MSE than multiple single-task models when the same or stronger regularization is applied to the latter, and our empirical results confirm these findings. Regarding whitening and normalizing regression targets, the UFM theory predicts that they reduce training MSE when the average variance across the target dimensions is less than one, and our empirical results once again confirm these findings. These findings highlight the UFM as a powerful framework for deriving actionable insights into DNN design and data pre-processing strategies.

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Empowering Robot Teleoperation: Exploring the Synergies Between Devices and Manipulator Controllers in a Comparative Study

Robot learning empowers the robot system with human brain-like intelligence to autonomously acquire and adapt skills through experience, enhancing flexibility and adaptability in various environments. Aimed at achieving a similar level of capability in large language models (LLMs) for embodied intelligence, data quality plays a crucial role in training a foundational model with diverse robot skills. In this study, we investigate the collection of data for manipulation tasks using teleoperation devices. Different devices yield varying effects when paired with corresponding controller strategies, including position-based inverse kinematic (IK) control, torque-based inverse dynamic (ID) control, and optimization-based compliant control. Analysis of experimental results suggests the importance of the relationship between teleoperation devices and controllers for real tasks.

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H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.

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ArthroCut: Autonomous Policy Learning for Robotic Bone Resection in Knee Arthroplasty

Despite rapid commercialization of surgical robots, their autonomy and real-time decision-making remain limited in practice. To address this gap, we propose ArthroCut, an autonomous policy learning framework that upgrades knee arthroplasty robots from assistive execution to context-aware action generation. ArthroCut fine-tunes a Qwen--VL backbone on a self-built, time-synchronized multimodal dataset from 21 complete cases (23,205 RGB--D pairs), integrating preoperative CT/MR, intraoperative NDI tracking of bones and end effector, RGB--D surgical video, robot state, and textual intent. The method operates on two complementary token families -- Preoperative Imaging Tokens (PIT) to encode patient-specific anatomy and planned resection planes, and Time-Aligned Surgical Tokens (TAST) to fuse real-time visual, geometric, and kinematic evidence -- and emits an interpretable action grammar under grammar/safety-constrained decoding. In bench-top experiments on a knee prosthesis across seven trials, ArthroCut achieves an average success rate of 86% over the six standard resections, significantly outperforming strong baselines trained under the same protocol. Ablations show that TAST is the principal driver of reliability while PIT provides essential anatomical grounding, and their combination yields the most stable multi-plane execution. These results indicate that aligning preoperative geometry with time-aligned intraoperative perception and translating that alignment into tokenized, constrained actions is an effective path toward robust, interpretable autonomy in orthopedic robotic surgery.

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KSG: Knowledge and Skill Graph

The knowledge graph (KG) is an essential form of knowledge representation that has grown in prominence in recent years. Because it concentrates on nominal entities and their relationships, traditional knowledge graphs are static and encyclopedic in nature. On this basis, event knowledge graph (Event KG) models the temporal and spatial dynamics by text processing to facilitate downstream applications, such as question-answering, recommendation and intelligent search. Existing KG research, on the other hand, mostly focuses on text processing and static facts, ignoring the vast quantity of dynamic behavioral information included in photos, movies, and pre-trained neural networks. In addition, no effort has been done to include behavioral intelligence information into the knowledge graph for deep reinforcement learning (DRL) and robot learning. In this paper, we propose a novel dynamic knowledge and skill graph (KSG), and then we develop a basic and specific KSG based on CN-DBpedia. The nodes are divided into entity and attribute nodes, with entity nodes containing the agent, environment, and skill (DRL policy or policy representation), and attribute nodes containing the entity description, pre-train network, and offline dataset. KSG can search for different agents' skills in various environments and provide transferable information for acquiring new skills. This is the first study that we are aware of that looks into dynamic KSG for skill retrieval and learning. Extensive experimental results on new skill learning show that KSG boosts new skill learning efficiency.

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Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks, can easily be specified to align well with our intended goal: -1 reward every time step with termination upon reaching the goal state, called minimum-time tasks. Despite this simplicity, such formulations are often overlooked in favor of dense rewards due to their perceived difficulty and lack of informativeness. Our studies contrast the two reward paradigms, revealing that the minimum-time task specification not only facilitates learning higher-quality policies but can also surpass dense-reward-based policies on their own performance metrics. Crucially, we also identify the goal-hit rate of the initial policy as a robust early indicator for learning success in such sparse feedback settings. Finally, using four distinct real-robotic platforms, we show that it is possible to learn pixel-based policies from scratch within two to three hours using constant negative rewards.

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